4fb87d803a
Some fies to resizing renderer, it still fails for horizontal screen
pelya
2010-06-07 18:36:39 +03:00
9f97bccd10
Support for initializing video/audio in static constructors before main()
pelya
2010-06-07 17:20:50 +03:00
3712818ec4
First working version of auto-resizing SDL renderer, application works with vertical screen but horizontal screen cut by half fo no reason
pelya
2010-06-07 16:29:59 +03:00
1b87935b70
Resizing proxy renderer implementation, did not test it yet
pelya
2010-06-04 18:56:00 +03:00
33603d201d
Small fix to ChangeAppSettings.sh
pelya
2010-05-18 12:06:15 +03:00
e35a119c3a
Oops, forgot to update activity name in manifest
pelya
2010-05-18 11:28:46 +03:00
b973f29b35
Splitted Java sources to many small files, fixed tabulation, splitted input source file from video in libSDL.
pelya
2010-05-18 11:14:30 +03:00
a2b164f268
Yay, it's working! Now I'll test OpenGL
pelya
2010-05-17 18:45:27 +03:00
4059cb46f1
THIS REVISION WILL NOT RUN! Added an own implementation of GLSurfaceView to launch native main() code from it.
pelya
2010-05-17 18:39:02 +03:00
cac11c5812
Added glxgears demo to check OpenGL+SDL, but it does not work
pelya
2010-05-13 19:26:15 +03:00
21afcf1fee
Added some code to support SDL+OpenGL
pelya
2010-05-13 17:36:38 +03:00
78f1ef2073
Oops, forgot to change Java part
pelya
2010-05-13 17:25:22 +03:00
5cfa74a057
Removed debug spam, fixed issue in libstlport - seems that it cannot be linked dynamically because it has some export symbols with length bigger than 128, and app hangs when trying to access them. Fortunately libstlport has MIT-like license, so it can be linked to closed-source apps statically.
pelya
2010-05-13 14:54:11 +03:00
94df8e2921
Fixed Alien Blaster not working on simulation - I've added lot of debug spam, it should be removed. The problem is in the least obvious place - the std::ostringstream output deadlocks for no reason - see file project/jni/application/src/asstring.h. The only reason I can think of is that previously I've has one big statically linked library, and now libstlport and libapplication areseparate shared libraries. But why then all std::vectors etc work?
pelya
2010-05-12 19:49:48 +03:00
2adcc9b8d8
More readme updates
pelya
2010-05-12 16:03:28 +03:00
62dfd15f2b
Removed outdated instructions from readme
pelya
2010-05-12 14:08:01 +03:00
a8002c54ee
Added SDL_image to application include path, removed Java-specific defines from application makefile
pelya
2010-05-11 12:53:35 +03:00
500d845cc6
Moved NativeInit() to separate sdl_main shared library so libapplication.so won't contain any java-specific code, added SDL_image, libpng and libjpeg.
pelya
2010-05-11 12:50:50 +03:00
f25dcd7164
Small fix to app resolution - game is not playable currently on Supersonic
pelya
2010-05-07 13:30:37 +03:00
74f436776c
Updated Alien Blaster screen resolution, as top bar is hidden now
pelya
2010-05-07 12:37:20 +03:00
eaf175688e
First untested version of ChangeAppSettings script.
pelya
2010-05-07 12:36:19 +03:00
24dce42157
Converted all libs from shared to static - it will allow closed-source apps to use LGPL-ed libsdl, and will solve some cross-referencing problems, like SDL_init called from static constructors.
pelya
2010-05-06 18:46:42 +03:00
bd017bb179
Added missing includes in global header
pelya
2010-05-06 15:00:04 +03:00
9ed0bc6f9b
Made SDL window fullscreen, without nasty topbar
pelya
2010-05-06 14:59:24 +03:00
3f29279c18
Small update to readme.txt
pelya
2010-04-22 15:35:28 +03:00
cb8dc5244a
Fix for libtremor endianness
pelya
2010-03-01 15:49:41 +02:00
9c22af0d63
User can abort app while it's downloading data
pelya
2009-12-11 13:46:45 +02:00
865e4f619b
Small fix for crashing, made audio to use Java byte array instead of copying bytes, and made it to use array size returned from Java - seems to add latency to the audio
pelya
2009-12-10 16:34:51 +02:00
01cefc754c
Added downloading app data from net on first run
pelya
2009-12-09 15:47:17 +02:00
a33a375ca5
Removed lot of debug output
pelya
2009-12-09 11:09:48 +02:00
3e2bf0dfdf
Fixes for Android - finally I have some video output! But it doesn't work on my PC now
pelya
2009-11-25 15:35:03 +02:00
425f67d787
Some fixes, still no video output
pelya
2009-11-24 16:28:02 +02:00
6962202361
Added my Android build files to iphone branch, added #ifdef ANDROID and fixed some missed includes in sources
pelya
2009-11-24 12:19:54 +02:00
3ff5d0c693
better bundle id name for iphone build (no underscores)
Albert Zeyer
2009-11-19 11:55:31 +01:00
c7cb940b96
some fixes and workarounds for iphone input handling
Albert Zeyer
2009-11-17 19:08:00 +01:00
61954b7661
better debug message when gameloop crashes
Albert Zeyer
2009-11-17 18:46:42 +01:00
e2bbef18e7
save_slot_box for iphone (select slot via up/down, questions via enter/quit instead of j/n)
Albert Zeyer
2009-11-17 18:43:44 +01:00
3d8ea00f31
also render input system with some nice overlay, added also some keys (F3 and special show/hide controls key)
Albert Zeyer
2009-11-17 18:42:33 +01:00
80cf1257c7
removed savegames (also incompatible with this version and will crash)
Albert Zeyer
2009-11-17 18:39:41 +01:00
83e8827f7a
higher frameskip for iphone; makes it smoother right from beginning
Albert Zeyer
2009-11-17 16:44:24 +01:00
7b1b090b79
small update for Xcode: copy data for normal macosx app
Albert Zeyer
2009-11-17 16:42:29 +01:00
39b6d16727
some cleanup and comments and rewrites in ogl/viewport transformation
Albert Zeyer
2009-11-17 16:42:01 +01:00
9daa79b5d7
disable mousewrapper input stuff for non-iphone-systems because it breaks keyboard :P
Albert Zeyer
2009-11-17 16:40:15 +01:00
cc10796dfe
small fix: initResolutionList also works for iphone
Albert Zeyer
2009-11-17 15:31:23 +01:00
a20ffe9486
iphone: default to targetfps 30 (faster); and dont show fps
Albert Zeyer
2009-11-16 18:14:39 +01:00
add9a0758c
better iphone touch input
Albert Zeyer
2009-11-16 18:14:12 +01:00
7958337186
fixed iPhone CG logo
Albert Zeyer
2009-11-16 17:03:02 +01:00
efaf34f7ce
fixed VerifyQuit for iPhone (really quit)
Albert Zeyer
2009-11-16 16:56:30 +01:00
30e2c6b6a3
force default video settings on iphone
Albert Zeyer
2009-11-16 16:47:20 +01:00
b637f832d3
improved OpenGL support, almost no blitting anymore
Albert Zeyer
2009-11-16 16:43:36 +01:00
7e252b5586
iphone: dont ask for quit, just quit
Albert Zeyer
2009-11-16 14:37:19 +01:00
328dc19f1d
small fix: always reset vars after deletion
Albert Zeyer
2009-11-16 14:36:46 +01:00
0cd4ae3844
enabled OGL support in Xcode for iPhone
Albert Zeyer
2009-11-16 14:36:12 +01:00
816ba06c68
fixed Xcode so that the device build also works
Albert Zeyer
2009-11-16 09:08:52 +01:00
dbaecbaabe
some better default values for targetfps and frameskip for iphone
Albert Zeyer
2009-11-16 03:46:42 +01:00
912e289b85
added iphone support in xcode
Albert Zeyer
2009-11-16 03:31:54 +01:00
368d50a1a0
some small fixes in iphone code
Albert Zeyer
2009-11-16 03:31:38 +01:00
c58775412d
fixes and hacks for iphone video support
Albert Zeyer
2009-11-16 03:31:05 +01:00
c61b7a4ae5
better key handling for iphone (mouse wrapping)
Albert Zeyer
2009-11-16 03:28:54 +01:00
b27d7b4d8e
small hack: dont do SDL_Quit() for now, crashes for some reasons on iphone
Albert Zeyer
2009-11-16 00:39:36 +01:00
9831cc7dbc
initial mouse -> keyboard emulation wrapper (mainly for iphone)
Albert Zeyer
2009-11-16 00:37:56 +01:00
2f885fb451
fixed logger usage (in case of no ogg support)
Albert Zeyer
2009-11-15 17:34:02 +01:00
d58b188ca9
added base searchpaths for iphone
Albert Zeyer
2009-11-15 17:33:04 +01:00