Reverted the game itself to 320x430
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@@ -56,8 +56,8 @@ int getRandValue( const int *choicesWeights, int nrChoices, int sumWeights=0 );
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void initAllSurfaces();
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// screen options
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const int SCREEN_WIDTH = 640;
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const int SCREEN_HEIGHT = 480;
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const int SCREEN_WIDTH = 320;
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const int SCREEN_HEIGHT = 430;
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const int BIT_DEPTH = 16;
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const int MAX_PLAYER_CNT = 2;
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