Reverted the game itself to 320x430

This commit is contained in:
pelya
2010-02-18 19:16:13 +02:00
parent 9d2ff4866f
commit 2667bc5b11

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@@ -56,8 +56,8 @@ int getRandValue( const int *choicesWeights, int nrChoices, int sumWeights=0 );
void initAllSurfaces();
// screen options
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
const int SCREEN_WIDTH = 320;
const int SCREEN_HEIGHT = 430;
const int BIT_DEPTH = 16;
const int MAX_PLAYER_CNT = 2;