disable mousewrapper input stuff for non-iphone-systems because it breaks keyboard :P
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@@ -18,6 +18,10 @@
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#include "gp2x.h"
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#endif
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#if defined(TARGET_OS_IPHONE) || defined(TARGET_IPHONE_SIMULATOR)
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#define MOUSEWRAPPER 1
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#endif
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CInput::CInput() {
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resetControls();
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}
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@@ -216,16 +220,20 @@ void CInput::pollEvents()
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case SDL_JOYBUTTONUP:
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processJoystickButton(0);
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break;
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#ifdef MOUSEWRAPPER
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEMOTION:
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processMouse(Event);
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break;
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#endif
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}
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}
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#ifdef MOUSEWRAPPER
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// Handle mouse emulation layer
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processMouse();
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#endif
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// Check, if LALT+ENTER was pressed
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if(getHoldedKey(KLALT) && getPressedKey(KENTER))
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{
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