enabled OGL support in Xcode for iPhone

This commit is contained in:
Albert Zeyer
2009-11-16 14:36:12 +01:00
parent 816ba06c68
commit 0cd4ae3844

View File

@@ -105,6 +105,7 @@
235756C2101B766800275638 /* Unicode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 235756C1101B766800275638 /* Unicode.cpp */; };
235756C9101BE31A00275638 /* vortelite.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 235756C7101BE31A00275638 /* vortelite.cpp */; };
2373646610B0FCE400CD49D4 /* libSDLiPhoneOSDevice.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 2373646510B0FCE400CD49D4 /* libSDLiPhoneOSDevice.a */; };
2373647610B1410D00CD49D4 /* COpenGL.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 23D3E9E61013ABCA001643FA /* COpenGL.cpp */; };
23B8F38A10AEBD83004B4555 /* baby.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 23D3E9751013ABC9001643FA /* baby.cpp */; };
23B8F38B10AEBD83004B4555 /* balljack.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 23D3E9761013ABC9001643FA /* balljack.cpp */; };
23B8F38C10AEBD83004B4555 /* butler.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 23D3E9781013ABC9001643FA /* butler.cpp */; };
@@ -1104,6 +1105,7 @@
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
2373647610B1410D00CD49D4 /* COpenGL.cpp in Sources */,
23B8F4D910B05EED004B4555 /* iphone_video.m in Sources */,
23B8F4E010B05F29004B4555 /* iphone_keyboard.m in Sources */,
23B8F38A10AEBD83004B4555 /* baby.cpp in Sources */,
@@ -1285,11 +1287,14 @@
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
CODE_SIGN_IDENTITY = "Albert Zeyer iPhone";
CODE_SIGN_IDENTITY = "Don't Code Sign";
COPY_PHASE_STRIP = NO;
GCC_DYNAMIC_NO_PIC = NO;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_PREPROCESSOR_DEFINITIONS = BUILD_SDL;
GCC_PREPROCESSOR_DEFINITIONS = (
USE_OPENGL,
BUILD_SDL,
);
HEADER_SEARCH_PATHS = (
"${SDLTRUNK}/Xcode-iPhoneOS/SDL/build/Release-iphoneos/usr/local/include/",
"${SDLTRUNK}/include",
@@ -1312,8 +1317,7 @@
);
PREBINDING = NO;
PRODUCT_NAME = "Commander Genius iPhone";
PROVISIONING_PROFILE = "";
SDKROOT = iphoneos2.2.1;
SDKROOT = iphonesimulator2.2.1;
SDLTRUNK = "/Users/az/Programmierung/SDL-1.3-trunk";
};
name = Debug;
@@ -1325,7 +1329,10 @@
CODE_SIGN_IDENTITY = "Albert Zeyer iPhone";
COPY_PHASE_STRIP = YES;
GCC_ENABLE_FIX_AND_CONTINUE = NO;
GCC_PREPROCESSOR_DEFINITIONS = BUILD_SDL;
GCC_PREPROCESSOR_DEFINITIONS = (
USE_OPENGL,
BUILD_SDL,
);
HEADER_SEARCH_PATHS = (
"${SDLTRUNK}/Xcode-iPhoneOS/SDL/build/Release-iphoneos/usr/local/include/",
"${SDLTRUNK}/include",