enabled OGL support in Xcode for iPhone
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@@ -105,6 +105,7 @@
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235756C2101B766800275638 /* Unicode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 235756C1101B766800275638 /* Unicode.cpp */; };
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235756C9101BE31A00275638 /* vortelite.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 235756C7101BE31A00275638 /* vortelite.cpp */; };
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2373646610B0FCE400CD49D4 /* libSDLiPhoneOSDevice.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 2373646510B0FCE400CD49D4 /* libSDLiPhoneOSDevice.a */; };
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2373647610B1410D00CD49D4 /* COpenGL.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 23D3E9E61013ABCA001643FA /* COpenGL.cpp */; };
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23B8F38A10AEBD83004B4555 /* baby.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 23D3E9751013ABC9001643FA /* baby.cpp */; };
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23B8F38B10AEBD83004B4555 /* balljack.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 23D3E9761013ABC9001643FA /* balljack.cpp */; };
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23B8F38C10AEBD83004B4555 /* butler.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 23D3E9781013ABC9001643FA /* butler.cpp */; };
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@@ -1104,6 +1105,7 @@
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isa = PBXSourcesBuildPhase;
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buildActionMask = 2147483647;
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files = (
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2373647610B1410D00CD49D4 /* COpenGL.cpp in Sources */,
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23B8F4D910B05EED004B4555 /* iphone_video.m in Sources */,
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23B8F4E010B05F29004B4555 /* iphone_keyboard.m in Sources */,
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23B8F38A10AEBD83004B4555 /* baby.cpp in Sources */,
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@@ -1285,11 +1287,14 @@
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isa = XCBuildConfiguration;
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buildSettings = {
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ALWAYS_SEARCH_USER_PATHS = NO;
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CODE_SIGN_IDENTITY = "Albert Zeyer iPhone";
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CODE_SIGN_IDENTITY = "Don't Code Sign";
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COPY_PHASE_STRIP = NO;
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GCC_DYNAMIC_NO_PIC = NO;
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GCC_OPTIMIZATION_LEVEL = 0;
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GCC_PREPROCESSOR_DEFINITIONS = BUILD_SDL;
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GCC_PREPROCESSOR_DEFINITIONS = (
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USE_OPENGL,
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BUILD_SDL,
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);
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HEADER_SEARCH_PATHS = (
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"${SDLTRUNK}/Xcode-iPhoneOS/SDL/build/Release-iphoneos/usr/local/include/",
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"${SDLTRUNK}/include",
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@@ -1312,8 +1317,7 @@
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);
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PREBINDING = NO;
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PRODUCT_NAME = "Commander Genius iPhone";
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PROVISIONING_PROFILE = "";
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SDKROOT = iphoneos2.2.1;
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SDKROOT = iphonesimulator2.2.1;
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SDLTRUNK = "/Users/az/Programmierung/SDL-1.3-trunk";
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};
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name = Debug;
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@@ -1325,7 +1329,10 @@
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CODE_SIGN_IDENTITY = "Albert Zeyer iPhone";
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COPY_PHASE_STRIP = YES;
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GCC_ENABLE_FIX_AND_CONTINUE = NO;
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GCC_PREPROCESSOR_DEFINITIONS = BUILD_SDL;
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GCC_PREPROCESSOR_DEFINITIONS = (
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USE_OPENGL,
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BUILD_SDL,
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);
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HEADER_SEARCH_PATHS = (
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"${SDLTRUNK}/Xcode-iPhoneOS/SDL/build/Release-iphoneos/usr/local/include/",
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"${SDLTRUNK}/include",
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