Updated readme
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@@ -35,6 +35,8 @@ and generally it will take a lot of effort to port pure OpenGL application to GL
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When porting you own app, first of all ensure that your application supports
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one of 320x200, 320x240 or 480x320 display resolutions and 16 bits per pixel
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(480x320 is native resolution for G1, Supersonic has 800x480).
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Also there is 640x480 mode, but it's very slow on G1 to copy from memory surface (2 FPS max).
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SDL_ListModes()[0] will always return native screen resolution, other modes are there for compatibility.
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To compile your own app, put your app sources into project/jni/application dir (remove Alien Blaster first),
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and launch script ChangeAppSettings.sh - it will put the name of your app in several places in sources.
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