Fixed Alien Blaster not working on simulation - I've added lot of debug spam, it should be removed.

The problem is in the least obvious place - the std::ostringstream output deadlocks for no reason -
see file project/jni/application/src/asstring.h.
The only reason I can think of is that previously I've has one big statically linked library,
and now libstlport and libapplication areseparate shared libraries. But why then all std::vectors etc work?
This commit is contained in:
pelya
2010-05-12 19:49:48 +03:00
parent 2adcc9b8d8
commit 94df8e2921
15 changed files with 144 additions and 37 deletions

View File

@@ -14,6 +14,6 @@ SDL_CURDIR_PATH := /data/data/de.schwardtnet.alienblaster/files
# this will make Up/Down/Left/Right key up events with X frames delay,
# so if application expects you to press and hold button it will process the event correctly.
# TODO: create a libsdl config file for that option and for key mapping/on-screen keyboard
SDL_TRACKBALL_KEYUP_DELAY := 0
SDL_TRACKBALL_KEYUP_DELAY := 1
include $(call all-subdir-makefiles)

View File

@@ -40,7 +40,7 @@ realclean:
rebuild: realclean game
.SUFFIXES: .cc
.SUFFIXES: .cpp
# How to compile a c++ programm
$(GAME_NAME): $(OBJECT_FILES)
@@ -50,7 +50,7 @@ $(GAME_NAME): $(OBJECT_FILES)
@$(COMPILER) $(GAME_LIBS) -o $(GAME_NAME) $(OBJECT_FILES)
mv $(GAME_NAME) ../
%.o: %.cc
%.o: %.cpp
@echo ""
@echo ""
@echo "Compiling $<"
@@ -60,7 +60,7 @@ depend: dep
dep:
-touch Makefile.dep
-makedepend $(INCLUDE_PATH) -Y -f Makefile.dep *.cc 2> /dev/null
-makedepend $(INCLUDE_PATH) -Y -f Makefile.dep *.cpp 2> /dev/null
-rm -f Makefile.dep.bak
-include Makefile.dep

View File

@@ -20,13 +20,31 @@
#ifndef _AS_STRING_H_
#define _AS_STRING_H_
#include <sstream>
//#include <sstream>
#include <stdio.h>
// TODO: why the hell this function deadlocks? Is ostringstream illegal in Android? And why did it work earlier?
/*
template<typename T> std::string asString(const T& obj) {
std::ostringstream t;
t << obj;
std::string res(t.str());
return res;
}
*/
static inline std::string asString(int obj) {
char t[64];
sprintf(t, "%i", obj);
return std::string (t);
}
static inline std::string asString(unsigned int obj) {
char t[64];
sprintf(t, "%u", obj);
return std::string (t);
}
#endif

View File

@@ -22,6 +22,8 @@ using namespace std;
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <android/log.h>
#include "SDL.h"
#include "mixer.h"
#include "game.h"
@@ -72,27 +74,37 @@ int difficultyLevel;
float actBackgroundPos;
Game::Game() {
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Game::Game() 0");
videoserver = new Video();
screen = 0;
screen = videoserver->init();
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Game::Game() 1");
settings = new Settings();
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Game::Game() 11");
intro = new Intro( screen );
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Game::Game() 12");
setDifficulty = new SetDifficulty( screen );
menuArcadeMode = new MenuArcadeMode( screen );
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Game::Game() 13");
pauseSprite = surfaceDB.loadSurface( FN_PAUSED );
youLoseSprite = surfaceDB.loadSurface( FN_YOU_LOSE );
youWinSprite = surfaceDB.loadSurface( FN_YOU_WIN );
// for arcadeMode
gameOverSprite = surfaceDB.loadSurface( FN_GAME_OVER );
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Game::Game() 14");
nukeEffectSurface = surfaceDB.loadSurface( FN_NUKE_EFFECT );
bossAlarm = Mixer::mixer().loadSample( FN_SOUND_BOSS_ALARM, 60 );
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Game::Game() 15");
fontTime = new Font( FN_FONT_NUMBERS_TIME );
fontSizeTime = fontTime->getCharWidth();
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Game::Game() 16");
racers = 0;
explosions = 0;
enemys = 0;
@@ -126,6 +138,8 @@ Game::Game() {
background = new Background();
loadLevel( FN_LEVEL_ONE_PLAYER );
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Game::Game() 2");
SDL_Surface *loadingSprite = surfaceDB.loadSurface( FN_LOADING );
SDL_Rect dest;
dest.x = (SCREEN_WIDTH - loadingSprite->w ) / 2;
@@ -134,7 +148,9 @@ Game::Game() {
dest.h = loadingSprite->h;
SDL_BlitSurface( loadingSprite, 0, screen, &dest );
SDL_Flip( screen );
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Game::Game() 3");
initAllSurfaces();
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Game::Game() done");
}
Game::~Game(){

View File

@@ -56,7 +56,7 @@ int getRandValue( const int *choicesWeights, int nrChoices, int sumWeights=0 );
void initAllSurfaces();
// screen options
const int SCREEN_WIDTH = 640;
const int SCREEN_WIDTH = 320;
const int SCREEN_HEIGHT = 480;
const int BIT_DEPTH = 16;

View File

@@ -19,6 +19,8 @@
***************************************************************************/
using namespace std;
#include <android/log.h>
#include "intro.h"
#include "global.h"
#include "surfaceDB.h"
@@ -44,6 +46,8 @@ Intro::~Intro() {}
void Intro::run( GameStates &gameState ) {
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Intro::run()");
if ( playMusicOn && Mixer::mixer().whichMusicPlaying() != MUSIC_INTRO ) {
Mixer::mixer().playMusic( MUSIC_INTRO, -1, 1000 );
}

View File

@@ -164,13 +164,13 @@ bool Options::setStr(const string newValue, const string keyword) {
bool Options::setInt(const int newValue, const string keyword) {
keymap[keyword] = asString<int>( newValue );
keymap[keyword] = asString( newValue );
return true;
}
bool Options::setUInt(const unsigned int newValue, const string keyword) {
keymap[keyword] = asString<unsigned int>( newValue );
keymap[keyword] = asString( newValue );
return true;
}

View File

@@ -22,6 +22,7 @@ using namespace std;
#include <cassert>
#include <string>
#include <map>
#include <android/log.h>
#include "SDL.h"
#include "options.h"
#include "settings.h"
@@ -38,17 +39,26 @@ Settings *settings;
Settings::Settings() {
opfile = NULL;
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Settings::Settings() 0");
introSprite = surfaceDB.loadSurface( FN_ALIENBLASTER_INTRO );
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Settings::Settings() 1");
activeChoiceSprite = surfaceDB.loadSurface( FN_INTRO_SHOW_CHOICE );
bluePlain = surfaceDB.loadSurface( FN_SETTINGS_BLUE, true );
whitePlain = surfaceDB.loadSurface( FN_SETTINGS_WHITE, false );
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Settings::Settings() 2");
fontMenu = new Font ( FN_FONT_SETTINGS );
fontMenuHighlighted = new Font ( FN_FONT_SETTINGS_HIGHLIGHTED );
fontNormal = new Font( FN_FONT_SETTINGS_SMALL );
fontKey = new Font ( FN_FONT_SETTINGS_SMALL_BLUE );
fontHighlighted = new Font( FN_FONT_SETTINGS_SMALL_HIGHLIGHTED );
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Settings::Settings() 3");
playerEventNames[ PE_UNKNOWN ] = "UNKNOWN";
playerEventNames[ PE_UP ] = "UP";
playerEventNames[ PE_DOWN ] = "DOWN";
@@ -77,9 +87,16 @@ Settings::Settings() {
defaultSettings[ string("PLAYER1-") + playerEventNames[ PE_FIRE_WEAPONS ] ] = SDLK_LCTRL;
defaultSettings[ string("PLAYER1-") + playerEventNames[ PE_FIRE_SPECIALS ] ] = SDLK_LALT;
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Settings::Settings() 4");
setKeyNames();
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Settings::Settings() 5");
loadSettings();
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Settings::Settings() done");
}
@@ -97,24 +114,33 @@ void Settings::loadSettings() {
if (opfile) {
delete opfile;
}
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Settings::loadSettings() 1");
opfile = new Options( FN_SETTINGS );
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Settings::loadSettings() 2");
playerKeys.clear();
for(int i=0; i < MAX_PLAYER_CNT; ++i) {
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Settings::loadSettings() 21: %d", i);
PlayerEventKeys pk;
for(int t=1; t < PlayerEventCnt; ++t) {
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Settings::loadSettings() 22: %d %d", i, t);
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Settings::loadSettings() 221: %d %d str %s", i, t, asString(i).c_str());
int key;
string keyname = string("PLAYER") + asString(i) + "-" + playerEventNames[(PlayerEvent)t];
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Settings::loadSettings() 23: %d %d", i, t);
if (!opfile->getInt( keyname , key)) {
key = defaultSettings[ keyname ];
restoredSettings = true;
}
pk[ (PlayerEvent)t ] = (SDLKey)key;
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Settings::loadSettings() 24: %d %d", i, t);
}
playerKeys.push_back(pk);
}
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Settings::loadSettings() 3");
if (restoredSettings) {
saveSettings();
}
__android_log_print(ANDROID_LOG_VERBOSE, "alienblaster", "Settings::loadSettings() done");
}
void Settings::saveSettings() {

View File

@@ -55,6 +55,9 @@ SDL_Surface *SurfaceDB::loadSurface( string fn, bool alpha ) {
ifstream inputFile ( fn.c_str(), ios::in);
if (!inputFile.good()) {
cout << "ERROR: file " << fn << " does not exist!" << endl;
#ifdef ANDROID
__android_log_print(ANDROID_LOG_ERROR, "Alien Blaster", (string( "Cannot load image " ) + fn).c_str() );
#endif
exit(1);
}

View File

@@ -23,8 +23,6 @@
*/
#include "SDL_config.h"
/* Output audio to nowhere... */
#include "SDL_rwops.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
@@ -61,6 +59,7 @@ static void ANDROIDAUD_DeleteDevice(SDL_AudioDevice *device)
static SDL_AudioDevice *ANDROIDAUD_CreateDevice(int devindex)
{
__android_log_print(ANDROID_LOG_VERBOSE, "libSDL", "ANDROIDAUD_CreateDevice");
SDL_AudioDevice *this;
/* Initialize all variables that we clean on shutdown */
@@ -153,6 +152,7 @@ static void ANDROIDAUD_CloseAudio(_THIS)
static int ANDROIDAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
__android_log_print(ANDROID_LOG_VERBOSE, "libSDL", "ANDROIDAUD_OpenAudio");
if( ! (spec->format == AUDIO_S8 || spec->format == AUDIO_S16) )
return (-1); // TODO: enable format conversion? Don't know how to do that in SDL
@@ -186,6 +186,8 @@ static int ANDROIDAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
SDL_mutexV(audioMutex);
__android_log_print(ANDROID_LOG_VERBOSE, "libSDL", "ANDROIDAUD_OpenAudio exit");
return(0);
}
@@ -197,6 +199,7 @@ static void ANDROIDAUD_WaitAudio(_THIS)
static void ANDROIDAUD_PlayAudio(_THIS)
{
__android_log_print(ANDROID_LOG_VERBOSE, "libSDL", "ANDROIDAUD_PlayAudio: enter");
SDL_mutexP(audioMutex);
//audioBuffer = this->hidden->mixbuf;
@@ -210,6 +213,7 @@ static void ANDROIDAUD_PlayAudio(_THIS)
this->hidden->mixbuf = audioBuffer;
SDL_mutexV(audioMutex);
__android_log_print(ANDROID_LOG_VERBOSE, "libSDL", "ANDROIDAUD_PlayAudio: exit");
}
#ifndef SDL_JAVA_PACKAGE_PATH
@@ -225,7 +229,7 @@ extern jintArray JAVA_EXPORT_NAME(AudioThread_nativeAudioInit) (JNIEnv * env, jo
int initData[4] = { 0, 0, 0, 0 }; // { rate, channels, encoding, bufsize };
if( audioMutex == NULL )
return;
return ret;
SDL_mutexP(audioMutex);
@@ -246,12 +250,10 @@ extern jintArray JAVA_EXPORT_NAME(AudioThread_nativeAudioInit) (JNIEnv * env, jo
return (ret);
};
extern jobject JAVA_EXPORT_NAME(AudioThread_nativeAudioInit2) (JNIEnv * env, jobject jobj, jbyteArray buf)
extern jint JAVA_EXPORT_NAME(AudioThread_nativeAudioInit2) (JNIEnv * env, jobject jobj, jbyteArray buf)
{
jobject ret = NULL;
if( audioMutex == NULL )
return;
return 0;
SDL_mutexP(audioMutex);
@@ -273,7 +275,6 @@ extern jobject JAVA_EXPORT_NAME(AudioThread_nativeAudioInit2) (JNIEnv * env, job
SDL_memset(audioBuffer, audioFormat->silence, audioFormat->size);
char t[512];
//sprintf(t, "AudioThread_nativeAudioInit2() got byte array from JNI: size %i samples %i direct memory %i", audioBufferSize, audioFormat->samples, (isCopy == JNI_FALSE) );
__android_log_print(ANDROID_LOG_INFO, "libSDL", t);
/*
audioBuffer = (Uint8 *) SDL_AllocAudioMem(audioBufferSize);
@@ -300,6 +301,8 @@ extern jint JAVA_EXPORT_NAME(AudioThread_nativeAudioBufferLock) ( JNIEnv * env,
if( audioMutex == NULL )
return(-1);
__android_log_print(ANDROID_LOG_VERBOSE, "libSDL", "nativeAudioBufferLock");
SDL_mutexP(audioMutex);
@@ -338,6 +341,9 @@ extern jint JAVA_EXPORT_NAME(AudioThread_nativeAudioBufferUnlock) ( JNIEnv * env
audioPlayed = 0;
SDL_mutexV(audioMutex);
__android_log_print(ANDROID_LOG_VERBOSE, "libSDL", "nativeAudioBufferUnlock");
SDL_CondSignal(audioCond);
return 0;

View File

@@ -52,7 +52,6 @@
#include <GLES/glext.h>
#include <sys/time.h>
#include <time.h>
#include <android/log.h>
#include <stdint.h>
#include <math.h>
#include <string.h> // for memset()
@@ -214,8 +213,6 @@ int ANDROID_VideoInit(_THIS, SDL_PixelFormat *vformat)
SDL_modelist[3]->w = 320; SDL_modelist[3]->h = 200; // Always available on any screen and any orientation
SDL_modelist[4] = NULL;
WaitForNativeRender = SDL_CreateMutex();
WaitForNativeRender1 = SDL_CreateCond();
/* We're done! */
return(0);
}
@@ -230,6 +227,8 @@ SDL_Rect **ANDROID_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
SDL_Surface *ANDROID_SetVideoMode(_THIS, SDL_Surface *current,
int width, int height, int bpp, Uint32 flags)
{
__android_log_print(ANDROID_LOG_INFO, "libSDL", "SDL_SetVideoMode(): application requested mode %dx%d", width, height);
if ( memBuffer1 )
SDL_free( memBuffer1 );
if ( memBuffer2 )
@@ -243,6 +242,7 @@ SDL_Surface *ANDROID_SetVideoMode(_THIS, SDL_Surface *current,
memBuffer1 = SDL_malloc(memX * memY * (bpp / 8));
if ( ! memBuffer1 ) {
__android_log_print(ANDROID_LOG_INFO, "libSDL", "Couldn't allocate buffer for requested mode");
SDL_SetError("Couldn't allocate buffer for requested mode");
return(NULL);
}
@@ -252,6 +252,7 @@ SDL_Surface *ANDROID_SetVideoMode(_THIS, SDL_Surface *current,
{
memBuffer2 = SDL_malloc(memX * memY * (bpp / 8));
if ( ! memBuffer2 ) {
__android_log_print(ANDROID_LOG_INFO, "libSDL", "Couldn't allocate buffer for requested mode");
SDL_SetError("Couldn't allocate buffer for requested mode");
return(NULL);
}
@@ -265,6 +266,7 @@ SDL_Surface *ANDROID_SetVideoMode(_THIS, SDL_Surface *current,
if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
SDL_free(memBuffer);
memBuffer = NULL;
__android_log_print(ANDROID_LOG_INFO, "libSDL", "Couldn't allocate new pixel format for requested mode");
SDL_SetError("Couldn't allocate new pixel format for requested mode");
return(NULL);
}
@@ -275,10 +277,17 @@ SDL_Surface *ANDROID_SetVideoMode(_THIS, SDL_Surface *current,
current->h = height;
current->pitch = memX * (bpp / 8);
current->pixels = memBuffer;
if( ! WaitForNativeRender )
{
WaitForNativeRender = SDL_CreateMutex();
WaitForNativeRender1 = SDL_CreateCond();
}
/* Wait 'till we can draw */
ANDROID_FlipHWSurface(this, current);
/* We're done */
__android_log_print(ANDROID_LOG_INFO, "libSDL", "SDL_SetVideoMode(): done");
return(current);
}
@@ -353,13 +362,18 @@ static void ANDROID_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
static int ANDROID_FlipHWSurface(_THIS, SDL_Surface *surface)
{
//__android_log_print(ANDROID_LOG_INFO, "libSDL", "Frame is ready to render");
__android_log_print(ANDROID_LOG_INFO, "libSDL", "FlipHWSurface: Frame is ready to render");
if( ! WaitForNativeRender )
{
__android_log_print(ANDROID_LOG_ERROR, "libSDL", "FlipHWSurface: called before SetVideoMode");
return 0;
}
SDL_mutexP(WaitForNativeRender);
while( WaitForNativeRenderState != Render_State_Finished )
{
if( SDL_CondWaitTimeout( WaitForNativeRender1, WaitForNativeRender, 1000 ) != 0 )
if( SDL_CondWaitTimeout( WaitForNativeRender1, WaitForNativeRender, 5000 ) != 0 )
{
//__android_log_print(ANDROID_LOG_INFO, "libSDL", "Frame failed to render");
__android_log_print(ANDROID_LOG_INFO, "libSDL", "FlipHWSurface: Frame failed to render");
SDL_mutexV(WaitForNativeRender);
return(0);
}
@@ -367,17 +381,21 @@ static int ANDROID_FlipHWSurface(_THIS, SDL_Surface *surface)
WaitForNativeRenderState = Render_State_Started;
SDL_mutexV(WaitForNativeRender);
SDL_CondSignal(WaitForNativeRender1);
SDL_mutexP(WaitForNativeRender);
if( surface->flags & SDL_DOUBLEBUF )
{
if( WaitForNativeRenderState != Render_State_Started )
SDL_CondWaitTimeout( WaitForNativeRender1, WaitForNativeRender, 1000 );
if( WaitForNativeRenderState == Render_State_Started )
if( SDL_CondWaitTimeout( WaitForNativeRender1, WaitForNativeRender, 5000 ) != 0 )
{
__android_log_print(ANDROID_LOG_INFO, "libSDL", "FlipHWSurface: Frame rendering timed out");
}
if( WaitForNativeRenderState != Render_State_Started )
{
//__android_log_print(ANDROID_LOG_INFO, "libSDL", "Frame rendering done");
__android_log_print(ANDROID_LOG_INFO, "libSDL", "FlipHWSurface: Frame rendering done");
if( memBuffer == memBuffer1 )
memBuffer = memBuffer2;
else
@@ -390,8 +408,9 @@ static int ANDROID_FlipHWSurface(_THIS, SDL_Surface *surface)
{
while( WaitForNativeRenderState != Render_State_Finished )
{
if( SDL_CondWaitTimeout( WaitForNativeRender1, WaitForNativeRender, 1000 ) != 0 )
if( SDL_CondWaitTimeout( WaitForNativeRender1, WaitForNativeRender, 5000 ) != 0 )
{
__android_log_print(ANDROID_LOG_INFO, "libSDL", "FlipHWSurface: Frame is too slow to render");
SDL_mutexV(WaitForNativeRender);
return(0);
};
@@ -402,6 +421,8 @@ static int ANDROID_FlipHWSurface(_THIS, SDL_Surface *surface)
processAndroidTrackballKeyDelays( -1, 0 );
__android_log_print(ANDROID_LOG_INFO, "libSDL", "FlipHWSurface: exit");
return(0);
};
@@ -424,7 +445,7 @@ JAVA_EXPORT_NAME(DemoRenderer_nativeResize) ( JNIEnv* env, jobject thiz, jint
{
sWindowWidth = w;
sWindowHeight = h;
__android_log_print(ANDROID_LOG_INFO, "libSDL", "resize w=%d h=%d", w, h);
__android_log_print(ANDROID_LOG_INFO, "libSDL", "Physical screen resolution is %dx%d", w, h);
}
/* Call to finalize the graphics state */
@@ -693,13 +714,16 @@ JAVA_EXPORT_NAME(DemoRenderer_nativeRender) ( JNIEnv* env, jobject thiz, jfloa
SDL_mutexP(WaitForNativeRender);
WaitForNativeRenderState = Render_State_Finished;
SDL_mutexV(WaitForNativeRender);
SDL_CondSignal(WaitForNativeRender1);
SDL_mutexP(WaitForNativeRender);
while( WaitForNativeRenderState != Render_State_Started )
{
if( SDL_CondWaitTimeout( WaitForNativeRender1, WaitForNativeRender, 1000 ) != 0 )
if( SDL_CondWaitTimeout( WaitForNativeRender1, WaitForNativeRender, 5000 ) != 0 )
{
//__android_log_print(ANDROID_LOG_INFO, "libSDL", "Frame failed to render");
__android_log_print(ANDROID_LOG_INFO, "libSDL", "nativeRender: Frame failed to render");
SDL_mutexV(WaitForNativeRender);
return;
}
@@ -709,13 +733,14 @@ JAVA_EXPORT_NAME(DemoRenderer_nativeRender) ( JNIEnv* env, jobject thiz, jfloa
WaitForNativeRenderState = Render_State_Processing;
SDL_CondSignal(WaitForNativeRender1);
SDL_mutexV(WaitForNativeRender);
SDL_CondSignal(WaitForNativeRender1);
}
else
memBufferTemp = memBuffer;
/*
if( sWindowWidth < memX || sWindowHeight < memY )
{
// Move the large virtual surface with accelerometer
@@ -784,10 +809,12 @@ JAVA_EXPORT_NAME(DemoRenderer_nativeRender) ( JNIEnv* env, jobject thiz, jfloa
glDrawTexiOES(0, 0, 1, sWindowWidth, sWindowHeight);
}
else
*/
{
// TODO: use accelerometer as joystick
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, memX, memY, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, memBufferTemp);
glDrawTexiOES(0, sWindowHeight-memY, 1, memX, memY);
__android_log_print(ANDROID_LOG_INFO, "libSDL", "nativeRender: Frame rendered");
}
//glFinish(); //glFlush();

View File

@@ -17,5 +17,6 @@ LOCAL_CPP_EXTENSION := .cpp
LOCAL_SRC_FILES := sdl_main.c
LOCAL_SHARED_LIBRARIES := sdl application
LOCAL_LDLIBS := -llog
include $(BUILD_SHARED_LIBRARY)

View File

@@ -2,6 +2,7 @@
#include <unistd.h>
#include <jni.h>
#include <android/log.h>
#include "SDL_thread.h"
#include "SDL_main.h"

View File

@@ -113,14 +113,14 @@ class AccelerometerReader implements SensorListener {
class DemoRenderer implements GLSurfaceView.Renderer {
public DemoRenderer(Activity context)
public DemoRenderer(Activity _context)
{
super();
accelerometer = new AccelerometerReader(context);
context = _context;
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
nativeInit();
// nativeInit();
}
public void onSurfaceChanged(GL10 gl, int w, int h) {
@@ -129,6 +129,10 @@ class DemoRenderer implements GLSurfaceView.Renderer {
}
public void onDrawFrame(GL10 gl) {
if( accelerometer == null) {
accelerometer = new AccelerometerReader(context);
nativeInit();
}
float [] f = accelerometer.readAccelerometer();
nativeRender(f[0], f[1], f[2]);
}
@@ -142,6 +146,7 @@ class DemoRenderer implements GLSurfaceView.Renderer {
private static native void nativeRender(float accX, float accY, float accZ);
private static native void nativeDone();
private AccelerometerReader accelerometer = null;
private Activity context = null;
}
class DemoGLSurfaceView extends GLSurfaceView {