better key handling for iphone (mouse wrapping)
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@@ -538,6 +538,10 @@ void CInput::processMouse() {
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void CInput::processMouse(int x, int y, bool down) {
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const int w = 320, h = 200;
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const int middlex = w / 2;
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const int middley = h / 2;
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struct TouchButton {
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stInputCommand* cmd;
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int immediateIndex;
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@@ -549,12 +553,7 @@ void CInput::processMouse(int x, int y, bool down) {
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y <= _y && _y < y + h;
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}
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};
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// no idea actually...
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const int w = 600, h = 800;
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const int middlex = w / 2;
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const int middley = h / 2;
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TouchButton buttons[] = {
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{ &InputCommand[0][IC_LEFT], KLEFT, 0, middley, w / 6, h / 2},
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{ &InputCommand[0][IC_UP], KUP, w / 6, middley, w / 6, h / 4},
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@@ -563,9 +562,9 @@ void CInput::processMouse(int x, int y, bool down) {
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{ &InputCommand[0][IC_JUMP], -1, middlex, middley, w / 6, h / 2},
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{ &InputCommand[0][IC_POGO], -1, middlex + w / 6, middley, w / 6, h / 2},
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{ &InputCommand[0][IC_FIRE], KENTER, middlex + w / 3, middley, w / 6, h / 2},
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{ &InputCommand[0][IC_FIRE], KSPACE, middlex + w / 3, middley, w / 6, h / 2},
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{ &InputCommand[0][IC_STATUS], KSPACE, 0, 0, w, h}
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{ &InputCommand[0][IC_STATUS], KENTER, 0, 0, w, h}
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};
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const int buttonN = sizeof(buttons) / sizeof(TouchButton);
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@@ -574,17 +573,14 @@ void CInput::processMouse(int x, int y, bool down) {
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if(b.isInside(x, y)) {
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// handle active
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if(down)
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b.cmd->active++;
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else {
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if(b.cmd->active > 0)
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b.cmd->active--;
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}
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b.cmd->active = down;
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// handle immediate keys
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if(b.immediateIndex >= 0) {
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immediate_keytable[b.immediateIndex] = down;
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}
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}
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break;
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}
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}
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@@ -123,7 +123,7 @@
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typedef struct stInputCommand
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{
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Uint8 active;
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bool active;
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bool lastactive;
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//int value;
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