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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_RESIZE
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#include "SDL_video.h"
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#include "SDL_sysvideo.h"
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#include "SDL_pixels_c.h"
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#include "SDL_rect_c.h"
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static int RESIZE_RenderDrawPoints(SDL_Renderer * renderer,
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const SDL_Point * points, int count);
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static int RESIZE_RenderDrawLines(SDL_Renderer * renderer,
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const SDL_Point * points, int count);
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static int RESIZE_RenderDrawRects(SDL_Renderer * renderer,
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const SDL_Rect ** rects, int count);
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static int RESIZE_RenderFillRects(SDL_Renderer * renderer,
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const SDL_Rect ** rects, int count);
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static int RESIZE_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect,
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const SDL_Rect * dstrect);
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static void RESIZE_DestroyRenderer(SDL_Renderer * renderer);
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typedef struct
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{
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/* It should work fast on FPU-less processors, so I did not use floats but ints.
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Hopefully compiler will somehow optimize (realW / fakeW) because it's adjacent bytes */
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uint8_t realW, fakeW, realH, fakeH;
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SDL_Renderer * renderer;
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} RESIZE_RenderData;
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static int
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RESIZE_LoadFunctions(RESIZE_RenderData * data)
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{
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return 0;
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}
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int
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RESIZE_CreateRenderer(SDL_Window * window)
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{
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SDL_Renderer * renderer;
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RESIZE_RenderData * data;
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int realW, realH;
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int fakeW, fakeH;
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realW = window->display->current_mode.w;
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realH = window->display->current_mode.h;
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fakeW = window->w;
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fakeH = window->h;
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/* Here we're assuming that both real and fake dimensins can be shrinked to byte-size ints
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by dividong both in half, for example real 480x320 : fake 640x480 becomes 3x2 : 4x3 */
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while( (realW / 2) * 2 == realW && (fakeW / 2) * 2 == fakeW ) {
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realW /= 2;
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fakeW /= 2;
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}
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while( (realH / 2) * 2 == realH && (fakeH / 2) * 2 == fakeH ) {
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realH /= 2;
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fakeH /= 2;
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}
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if( realW > 255 || realH > 255 || fakeW > 255 || fakeH > 255 ||
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realW == 0 || realH == 0 || fakeW == 0 || fakeH == 0 )
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return -1;
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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SDL_OutOfMemory();
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return -1;
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}
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data = (RESIZE_RenderData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
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SDL_free(renderer);
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SDL_OutOfMemory();
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return -1;
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}
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data->realW = realW;
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data->fakeW = fakeW;
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data->realH = realH;
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data->fakeH = fakeH;
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data->renderer = window->renderer;
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memcpy(renderer, window->renderer, sizeof(SDL_Renderer));
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renderer->RenderDrawPoints = RESIZE_RenderDrawPoints;
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renderer->RenderDrawLines = RESIZE_RenderDrawLines;
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renderer->RenderDrawRects = RESIZE_RenderDrawRects;
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renderer->RenderFillRects = RESIZE_RenderFillRects;
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renderer->RenderCopy = RESIZE_RenderCopy;
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renderer->DestroyRenderer = RESIZE_DestroyRenderer;
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renderer->driverdata = data;
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window->renderer = renderer;
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return 0;
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}
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static inline void
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RESIZE_resizePoints(uint8_t realW, uint8_t fakeW, uint8_t realH, uint8_t fakeH,
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const SDL_Point * src, SDL_Point * dest, int count )
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{
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int i;
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for( i = 0; i < count; i++ ) {
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dest[i].x = src[i].x * realW / fakeW;
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dest[i].y = src[i].y * realH / fakeH;
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}
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}
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static int
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RESIZE_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
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int count)
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{
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RESIZE_RenderData *data = (RESIZE_RenderData *) renderer->driverdata;
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int ret;
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if( !data->renderer->RenderDrawPoints )
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return -1;
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SDL_Point * resized = SDL_stack_alloc( SDL_Point, count );
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if( ! resized ) {
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SDL_OutOfMemory();
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return -1;
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}
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RESIZE_resizePoints( data->realW, data->fakeW, data->realH, data->fakeH, points, resized, count );
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ret = data->renderer->RenderDrawPoints(data->renderer, resized, count);
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SDL_stack_free(resized);
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return ret;
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}
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static int
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RESIZE_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
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int count)
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{
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RESIZE_RenderData *data = (RESIZE_RenderData *) renderer->driverdata;
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int ret;
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if( !data->renderer->RenderDrawLines )
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return -1;
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SDL_Point * resized = SDL_stack_alloc( SDL_Point, count * 2 );
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if( ! resized ) {
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SDL_OutOfMemory();
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return -1;
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}
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RESIZE_resizePoints( data->realW, data->fakeW, data->realH, data->fakeH, points, resized, count * 2 );
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ret = data->renderer->RenderDrawLines(data->renderer, resized, count);
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SDL_stack_free(resized);
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return ret;
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}
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static inline void
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RESIZE_resizeRects(uint8_t realW, uint8_t fakeW, uint8_t realH, uint8_t fakeH,
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const SDL_Rect ** src, SDL_Rect * dest, int count )
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{
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int i;
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for( i = 0; i < count; i++ ) {
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dest[i].x = src[i]->x * realW / fakeW;
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dest[i].w = src[i]->w * realW / fakeW;
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dest[i].y = src[i]->y * realH / fakeH;
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dest[i].h = src[i]->h * realH / fakeH;
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}
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}
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static int
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RESIZE_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
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int count)
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{
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RESIZE_RenderData *data = (RESIZE_RenderData *) renderer->driverdata;
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int i, ret;
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if( !data->renderer->RenderDrawRects )
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return -1;
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SDL_Rect * resized = SDL_stack_alloc( SDL_Rect, count );
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if( ! resized ) {
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SDL_OutOfMemory();
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return -1;
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}
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const SDL_Rect ** resizedPtrs = SDL_stack_alloc( const SDL_Rect *, count );
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if( ! resizedPtrs ) {
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SDL_OutOfMemory();
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return -1;
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}
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for( i = 0; i < count; i++ ) {
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resizedPtrs[i] = &(resized[i]);
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}
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RESIZE_resizeRects( data->realW, data->fakeW, data->realH, data->fakeH, rects, resized, count );
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ret = data->renderer->RenderDrawRects(data->renderer, resizedPtrs, count);
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SDL_stack_free(resizedPtrs);
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SDL_stack_free(resized);
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return ret;
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}
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static int
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RESIZE_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
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int count)
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{
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RESIZE_RenderData *data = (RESIZE_RenderData *) renderer->driverdata;
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int i, ret;
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if( !data->renderer->RenderFillRects )
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return -1;
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SDL_Rect * resized = SDL_stack_alloc( SDL_Rect, count );
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if( ! resized ) {
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SDL_OutOfMemory();
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return -1;
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}
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const SDL_Rect ** resizedPtrs = SDL_stack_alloc( const SDL_Rect *, count );
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if( ! resizedPtrs ) {
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SDL_OutOfMemory();
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return -1;
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}
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for( i = 0; i < count; i++ ) {
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resizedPtrs[i] = &(resized[i]);
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}
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RESIZE_resizeRects( data->realW, data->fakeW, data->realH, data->fakeH, rects, resized, count * 4 );
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ret = data->renderer->RenderFillRects(data->renderer, resizedPtrs, count);
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SDL_stack_free(resizedPtrs);
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SDL_stack_free(resized);
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return ret;
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}
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static int
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RESIZE_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect)
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{
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RESIZE_RenderData *data = (RESIZE_RenderData *) renderer->driverdata;
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SDL_Rect dest;
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uint8_t realW = data->realW, fakeW = data->fakeW, realH = data->realH, fakeH = data->fakeH;
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dest.x = dstrect->x * realW / fakeW;
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dest.w = dstrect->w * realW / fakeW;
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dest.y = dstrect->y * realH / fakeH;
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dest.h = dstrect->h * realH / fakeH;
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return data->renderer->RenderCopy(data->renderer, texture, srcrect, &dest);
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}
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static void
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RESIZE_DestroyRenderer(SDL_Renderer * renderer)
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{
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RESIZE_RenderData *data = (RESIZE_RenderData *) renderer->driverdata;
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if (data && data->renderer && data->renderer->DestroyRenderer) {
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data->renderer->DestroyRenderer(data->renderer);
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}
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if (data) {
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SDL_free(data);
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}
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SDL_free(renderer);
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}
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#endif /* SDL_VIDEO_RENDER_RESIZE */
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/* vi: set ts=4 sw=4 expandtab: */
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