Removed deprecated code

This commit is contained in:
pelya
2010-05-13 16:01:53 +03:00
parent 5cfa74a057
commit 231e487212

View File

@@ -93,10 +93,6 @@ static int sWindowHeight = 480;
// Pointer to in-memory video surface
static int memX = 0;
static int memY = 0;
// Offset if the mem surface is larger than device screen
static float memOffsetX = 0;
static float memOffsetY = 0;
static float memOffsetZ = 0; // Zoom ( not implemented yet, and probably will look ugly )
// In-memory surfaces
static void * memBuffer1 = NULL;
static void * memBuffer2 = NULL;
@@ -236,9 +232,6 @@ SDL_Surface *ANDROID_SetVideoMode(_THIS, SDL_Surface *current,
memX = width;
memY = height;
memOffsetX = 0;
memOffsetY = 0;
memOffsetZ = 0;
memBuffer1 = SDL_malloc(memX * memY * (bpp / 8));
if ( ! memBuffer1 ) {
@@ -466,7 +459,7 @@ JAVA_EXPORT_NAME(DemoGLSurfaceView_nativeMouse) ( JNIEnv* env, jobject thiz, j
if( action == MOUSE_DOWN || action == MOUSE_UP )
SDL_PrivateMouseButton( (action == MOUSE_DOWN) ? SDL_PRESSED : SDL_RELEASED, 1, x, y );
if( action == MOUSE_MOVE )
SDL_PrivateMouseMotion(0, 0, x + (int)memOffsetX, y + (int)memOffsetY);
SDL_PrivateMouseMotion(0, 0, x, y);
}
static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym)
@@ -600,8 +593,6 @@ JAVA_EXPORT_NAME(DemoRenderer_nativeRender) ( JNIEnv* env, jobject thiz, jfloa
int textX, textY;
void * memBufferTemp;
static float oldAccX = 0, oldAccY = 0, oldAccZ = 0, smoothMoveX = 0, smoothMoveY = 0, smoothMoveZ = 0;
if( memBuffer && openglInitialized != GL_State_Uninit2 )
{
if( openglInitialized == GL_State_Init )
@@ -676,21 +667,18 @@ JAVA_EXPORT_NAME(DemoRenderer_nativeRender) ( JNIEnv* env, jobject thiz, jfloa
glTexCoordPointer(2, GL_FLOAT, 0, texcoords);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
texcoordsCrop[0] = 0;
texcoordsCrop[1] = memY;
texcoordsCrop[2] = memX;
texcoordsCrop[3] = -memY;
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, texcoordsCrop);
glFinish();
SDL_free( textBuffer );
oldAccX = accX;
oldAccY = accY;
oldAccZ = accZ;
smoothMoveX = smoothMoveY = smoothMoveZ = 0;
}
else if( openglInitialized == GL_State_Uninit )
{
@@ -735,81 +723,13 @@ JAVA_EXPORT_NAME(DemoRenderer_nativeRender) ( JNIEnv* env, jobject thiz, jfloa
else
memBufferTemp = memBuffer;
/*
if( sWindowWidth < memX || sWindowHeight < memY )
{
// Move the large virtual surface with accelerometer
// TODO: configurable coeffs?
#define MIN(x,y) ( (x) < (y) ? (x) : (y) )
#define SIGN(x) ( (x) > 0 ? 1 : -1 )
// Make fast movement to move display more than slow one
float threshold = 0.2f;
if( fabs( accX - oldAccX ) > threshold )
smoothMoveX += (fabs(accX - oldAccX) - threshold) * SIGN(accX - oldAccX);
if( fabs( accY - oldAccY ) > threshold )
smoothMoveY += (fabs(accY - oldAccY) - threshold) * SIGN(accY - oldAccY);
if( fabs( accZ - oldAccZ ) > threshold )
smoothMoveZ += (fabs(accZ - oldAccZ) - threshold) * SIGN(accZ - oldAccZ);
oldAccX = accX;
oldAccY = accY;
oldAccZ = accZ;
float sensitivity = 80.0f;
float maxspeed = 1.3f;
float dX = MIN( maxspeed, fabs(smoothMoveX) ) * SIGN(smoothMoveX);
float dY = MIN( maxspeed, fabs(smoothMoveY) ) * SIGN(smoothMoveY);
float dZ = MIN( maxspeed, fabs(smoothMoveZ) ) * SIGN(smoothMoveZ);
memOffsetX += dX * sensitivity;
memOffsetY += dY * sensitivity;
memOffsetZ += dZ * sensitivity;
float dampening = 0.4f;
smoothMoveX -= dX;
smoothMoveY -= dY;
smoothMoveZ -= dZ;
if(memOffsetX < 0)
{
memOffsetX = 0;
smoothMoveX = 0;
}
if(memOffsetX > memX - sWindowWidth)
{
memOffsetX = memX - sWindowWidth;
smoothMoveX = 0;
}
if(memOffsetY < 0)
{
memOffsetY = 0;
smoothMoveY = 0;
}
if(memOffsetY > memY - sWindowHeight)
{
memOffsetY = memY - sWindowHeight;
smoothMoveY = 0;
}
// TODO: memOffsetZ unused - add zooming? It will look ugly probably
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, memX, memY, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, memBufferTemp);
// The data should be contiguous, so we can only omit upper and lower invisible parts of image being copied -
// invisible parts to the left and to the right are copied, so it's not much of an optimization anyway
// I failed to do that optimisation properly anyway
//glTexSubImage2D(GL_TEXTURE_2D, 0, 0, (int)memOffsetY, memX, sWindowHeight, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, memBufferTemp + ( 2 * memX * (int)memOffsetY ) );
texcoordsCrop[0] = (int)memOffsetX;
texcoordsCrop[1] = memY-(int)memOffsetY;
texcoordsCrop[2] = sWindowWidth;
texcoordsCrop[3] = -sWindowHeight;
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, texcoordsCrop);
glDrawTexiOES(0, 0, 1, sWindowWidth, sWindowHeight);
}
// TODO: use accelerometer as joystick
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, memX, memY, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, memBufferTemp);
if( sWindowHeight < memY || sWindowWidth < memX )
glDrawTexiOES(0, 0, 1, sWindowWidth, sWindowHeight); // Larger than screen - shrink to fit
else
*/
{
// TODO: use accelerometer as joystick
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, memX, memY, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, memBufferTemp);
glDrawTexiOES(0, sWindowHeight-memY, 1, memX, memY);
}
glDrawTexiOES(0, sWindowHeight-memY, 1, memX, memY); // Smaller than screen - do not scale, it's faster that way
//glFinish(); //glFlush();