Added downloading app data from net on first run

This commit is contained in:
pelya
2009-12-09 15:47:17 +02:00
parent a33a375ca5
commit 01cefc754c
2 changed files with 265 additions and 34 deletions

View File

@@ -56,10 +56,26 @@ import android.media.AudioFormat;
import android.os.PowerManager;
import android.os.Vibrator;
import android.widget.TextView;
import org.apache.http.client.methods.*;
import org.apache.http.*;
import org.apache.http.impl.*;
import org.apache.http.impl.client.*;
import java.util.zip.*;
import java.io.*;
// TODO: export vibrator to SDL - interface is available in SDL 1.3
class Globals {
public static String ApplicationName = "alienblaster";
// Should be zip file
public static String DataDownloadUrl = "http://sites.google.com/site/xpelyax/Home/alienblaster110_data.zip?attredirects=0&d=1";
// Set DownloadToSdcard to true if your app data is bigger than 5 megabytes.
// It will download app data to /sdcard/alienblaster then,
// otherwise it will download it to /data/data/de.schwardtnet.alienblaster/files -
// set this dir in jni/Android.mk in SDL_CURDIR_PATH
public static boolean DownloadToSdcard = false;
}
class LoadLibrary {
@@ -155,6 +171,7 @@ class AudioThread extends Thread {
mParent = parent;
mAudio = null;
mAudioBuffer = null;
this.start();
}
@Override
@@ -210,15 +227,21 @@ class AudioThread extends Thread {
private static native int nativeAudioBuffer( byte[] data );
}
public class DemoActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Wicked - we have to create audio thread before loading library
// because audio is initialized even before main() (how's that even possible?)
TextView tv = new TextView(this);
tv.setText("Initializing");
setContentView(tv);
downloader = new DataDownloader(this, tv);
}
public void initSDL()
{
mLoadLibraryStub = new LoadLibrary();
mAudioThread = new AudioThread(this);
mAudioThread.start();
mGLView = new DemoGLSurfaceView(this);
setContentView(mGLView);
// Receive keyboard events
@@ -233,27 +256,36 @@ public class DemoActivity extends Activity {
@Override
protected void onPause() {
// TODO: if application pauses it's screen is messed up
wakeLock.release();
if( wakeLock != null )
wakeLock.release();
super.onPause();
mGLView.onPause();
if( mGLView != null )
mGLView.onPause();
}
@Override
protected void onResume() {
wakeLock.acquire();
if( wakeLock != null )
wakeLock.acquire();
super.onResume();
mGLView.onResume();
if( mGLView != null )
mGLView.onResume();
}
@Override
protected void onStop()
{
wakeLock.release();
mAudioThread.interrupt();
try {
mAudioThread.join();
} catch( java.lang.InterruptedException e ) { };
mGLView.exitApp();
if( wakeLock != null )
wakeLock.release();
if( mAudioThread != null )
{
mAudioThread.interrupt();
try {
mAudioThread.join();
} catch( java.lang.InterruptedException e ) { };
}
if( mGLView != null )
mGLView.exitApp();
super.onStop();
finish();
}
@@ -261,18 +293,223 @@ public class DemoActivity extends Activity {
@Override
public boolean onKeyDown(int keyCode, final KeyEvent event) {
// Overrides Back key to use in our app
mGLView.nativeKey( keyCode, 1 );
if( mGLView != null )
mGLView.nativeKey( keyCode, 1 );
return true;
}
@Override
public boolean onKeyUp(int keyCode, final KeyEvent event) {
mGLView.nativeKey( keyCode, 0 );
if( mGLView != null )
mGLView.nativeKey( keyCode, 0 );
return true;
}
private DemoGLSurfaceView mGLView;
private LoadLibrary mLoadLibraryStub;
private AudioThread mAudioThread;
private PowerManager.WakeLock wakeLock;
private DemoGLSurfaceView mGLView = null;
private LoadLibrary mLoadLibraryStub = null;
private AudioThread mAudioThread = null;
private PowerManager.WakeLock wakeLock = null;
private DataDownloader downloader = null;
class DataDownloader extends Thread
{
class StatusWriter
{
private TextView Status;
private DemoActivity Parent;
public StatusWriter( TextView _Status, DemoActivity _Parent )
{
Status = _Status;
Parent = _Parent;
}
public void setText(final String str)
{
class Callback implements Runnable
{
public TextView Status;
public String text;
public void run()
{
Status.setText(text);
}
}
Callback cb = new Callback();
cb.text = new String(str);
cb.Status = Status;
Parent.runOnUiThread(cb);
}
}
public DataDownloader( DemoActivity _Parent, TextView _Status )
{
Parent = _Parent;
DownloadComplete = false;
Status = new StatusWriter( _Status, _Parent );
Status.setText( "Connecting to " + Globals.DataDownloadUrl );
this.start();
}
@Override
public void run()
{
String path = getOutFilePath("DownloadFinished.flag");
InputStream checkFile = null;
try {
checkFile = new FileInputStream( path );
} catch( FileNotFoundException e ) {
} catch( SecurityException e ) { };
if( checkFile != null )
{
Status.setText( "Already downloaded" );
DownloadComplete = true;
Parent.initSDL();
return;
}
checkFile = null;
// Create output directory
if( Globals.DownloadToSdcard )
{
try {
(new File( "/sdcard/" + Globals.ApplicationName )).mkdirs();
} catch( SecurityException e ) { };
}
else
{
try {
FileOutputStream dummy = Parent.openFileOutput( "dummy", Parent.MODE_WORLD_READABLE );
dummy.write(0);
dummy.flush();
} catch( FileNotFoundException e ) {
} catch( java.io.IOException e ) {};
}
HttpGet request = new HttpGet(Globals.DataDownloadUrl);
request.addHeader("Accept", "*/*");
HttpResponse response = null;
try {
DefaultHttpClient client = new DefaultHttpClient();
client.getParams().setBooleanParameter("http.protocol.handle-redirects", true);
response = client.execute(request);
} catch (IOException e) { } ;
if( response == null )
{
Status.setText( "Error connecting to " + Globals.DataDownloadUrl );
return;
}
Status.setText( "Downloading data from " + Globals.DataDownloadUrl );
ZipInputStream zip = null;
try {
zip = new ZipInputStream(response.getEntity().getContent());
} catch( java.io.IOException e ) {
Status.setText( "Error downloading data from " + Globals.DataDownloadUrl );
return;
}
byte[] buf = new byte[1024];
ZipEntry entry = null;
while(true)
{
entry = null;
try {
entry = zip.getNextEntry();
} catch( java.io.IOException e ) {
Status.setText( "Error downloading data from " + Globals.DataDownloadUrl );
return;
}
if( entry == null )
break;
if( entry.isDirectory() )
{
try {
(new File( getOutFilePath(entry.getName()) )).mkdirs();
} catch( SecurityException e ) { };
continue;
}
OutputStream out = null;
path = getOutFilePath(entry.getName());
try {
out = new FileOutputStream( path );
} catch( FileNotFoundException e ) {
} catch( SecurityException e ) { };
if( out == null )
{
Status.setText( "Error writing to " + path );
return;
}
Status.setText( "Writing file " + path );
try {
int len;
while ((len = zip.read(buf)) > 0)
{
out.write(buf, 0, len);
}
out.flush();
} catch( java.io.IOException e ) {
Status.setText( "Error writing file " + path );
return;
}
}
OutputStream out = null;
path = getOutFilePath("DownloadFinished.flag");
try {
out = new FileOutputStream( path );
out.write(0);
out.flush();
} catch( FileNotFoundException e ) {
} catch( SecurityException e ) {
} catch( java.io.IOException e ) {
Status.setText( "Error writing file " + path );
return;
};
if( out == null )
{
Status.setText( "Error writing to " + path );
return;
}
Status.setText( "Finished" );
DownloadComplete = true;
class Callback implements Runnable
{
public DemoActivity Parent;
public void run()
{
Parent.initSDL();
}
}
Callback cb = new Callback();
cb.Parent = Parent;
Parent.runOnUiThread(cb);
};
private String getOutFilePath(final String filename)
{
if( Globals.DownloadToSdcard )
return "/sdcard/" + Globals.ApplicationName + "/" + filename;
return Parent.getFilesDir().getAbsolutePath() + "/" + filename;
};
public boolean DownloadComplete;
public StatusWriter Status;
private DemoActivity Parent;
}
}

View File

@@ -1,4 +1,4 @@
This is Alien Blaster game ported to Google Android.
This is Alien Blaster game ported to Google Android (original sources: http://www.schwardtnet.de/alienblaster/ ).
I did not change anything in Alien Blaster sources, except for SCREEN_WIDTH,
SCREEN_HEIGHT and BIT_DEPTH constants in global.h, to support 320x430x16bpp video mode,
and also made audio initialize after main() has been called, not inside static initializers (ugh)
@@ -17,15 +17,6 @@ Go to "project" directory and type
android update project -p .
ant debug
That will create file project/bin/DemoActivity-debug.apk - use "adb install" to test it
Alien Blaster data can be downloaded from http://www.schwardtnet.de/alienblaster/ -
download alienblaster-1.1.0.tgz, unpack it and execute
adb shell
<in adb shell>:
su
mkdir /data/data/de.schwardtnet.alienblaster/files
exit
adb push alienblaster /data/data/de.schwardtnet.alienblaster/files
Then you can test it by launching Alien Blaster icon from Android applications menu.
It's designed for 640x480, and GUI elements are drawn out of place, but you can play the game.
Note: You should play it with vertical screen orientation (keyboard is closed)
@@ -46,7 +37,7 @@ Replace all strings "alienblaster" and "de.schwardtnet.alienblaster" with
the name of your application and your reversed webpage address (or any unique string):
Application.mk:2
project/AndroidManifest.xml:3
project/src/DemoActivity.java:42 and 57
project/src/DemoActivity.java:42 and 71
project/jni/Android.mk:3 and 10
project/res/values/strings.xml:3
(that's all, maybe I forgot something)
@@ -58,10 +49,13 @@ Then repeat steps:
make APP=<yourapp> V=1
ant debug
Currently you have to copy your application data by hand using "adb push" (it can copy directories too),
into the path specified in project/jni/Android.mk:10,
in the future I'll add some handler to Java sources that downloads data from Internet and
puts it into given folder before executing main code.
Application data is not bundled with app itself - it should be downloaded from net on first run.
Create .ZIP file with your application data, and put it somewhere on HTTP server,
then replace project/src/DemoActivity.java:73 with download URL.
If your app data is bigger than 5 megabytes it's better to store it on SD card -
set DownloadToSdcard variable to true in project/src/DemoActivity.java:78,
and set appropriate path in project/jni/Android.mk:10
(I did not test the code with SD card, so it may fail)
If you'll add new libs add them to project/jni/, copy Android.mk from existing lib, and
add libname to Application.mk and project/jni/<yourapp>/Android.mk