better debug message when gameloop crashes
This commit is contained in:
@@ -25,6 +25,7 @@
|
||||
#include "sdl/sound/CSound.h"
|
||||
#include "sdl/CVideoDriver.h"
|
||||
#include "vorticon/COrderingInfo.h"
|
||||
#include "Debug.h"
|
||||
|
||||
CGame::CGame() {
|
||||
m_Episode = 0;
|
||||
@@ -213,6 +214,8 @@ short CGame::runCycle(stCloneKeenPlus *pCKP)
|
||||
if(pCKP->shutdown == SHUTDOWN_NEW_GAME) return 0;
|
||||
|
||||
g_pLogFile->ftextOut("bottom of game control loop opt=%d crashflag=%d<br>", opt, crashflag);
|
||||
if(crashflag)
|
||||
errors << "crash: " << why_term_ptr << " ; " << crashflag2 << " ; " << crashflag3 << endl;
|
||||
if(pCKP->shutdown == SHUTDOWN_EXIT) break;
|
||||
} while(opt != MAINMNU_QUIT && opt != MAINMNU_NEW_GAME && !crashflag);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user