pelya
94df8e2921
Fixed Alien Blaster not working on simulation - I've added lot of debug spam, it should be removed.
...
The problem is in the least obvious place - the std::ostringstream output deadlocks for no reason -
see file project/jni/application/src/asstring.h.
The only reason I can think of is that previously I've has one big statically linked library,
and now libstlport and libapplication areseparate shared libraries. But why then all std::vectors etc work?
2010-05-12 19:49:48 +03:00
pelya
2adcc9b8d8
More readme updates
2010-05-12 16:03:28 +03:00
pelya
62dfd15f2b
Removed outdated instructions from readme
2010-05-12 14:08:01 +03:00
pelya
a8002c54ee
Added SDL_image to application include path, removed Java-specific defines from application makefile
2010-05-11 12:53:35 +03:00
pelya
500d845cc6
Moved NativeInit() to separate sdl_main shared library so libapplication.so won't contain any java-specific code,
...
added SDL_image, libpng and libjpeg.
2010-05-11 12:50:50 +03:00
pelya
f25dcd7164
Small fix to app resolution - game is not playable currently on Supersonic
2010-05-07 13:30:37 +03:00
pelya
2f484609dd
Fixed ChangeAppsettings script
2010-05-07 13:25:25 +03:00
pelya
74f436776c
Updated Alien Blaster screen resolution, as top bar is hidden now
2010-05-07 12:37:20 +03:00
pelya
eaf175688e
First untested version of ChangeAppSettings script.
2010-05-07 12:36:19 +03:00
pelya
24dce42157
Converted all libs from shared to static - it will allow closed-source apps to use LGPL-ed libsdl,
...
and will solve some cross-referencing problems, like SDL_init called from static constructors.
2010-05-06 18:46:42 +03:00
pelya
bd017bb179
Added missing includes in global header
2010-05-06 15:00:04 +03:00
pelya
9ed0bc6f9b
Made SDL window fullscreen, without nasty topbar
2010-05-06 14:59:24 +03:00
pelya
3f29279c18
Small update to readme.txt
2010-04-22 15:35:28 +03:00
pelya
cb8dc5244a
Fix for libtremor endianness
2010-04-22 13:33:43 +03:00
pelya
3d2be5cd30
Updated readme.txt
2010-04-22 13:21:37 +03:00
pelya
2667bc5b11
Reverted the game itself to 320x430
2010-02-18 19:16:13 +02:00
pelya
9d2ff4866f
More tweaks to screen scrolling
2010-02-18 19:09:35 +02:00
pelya
0eb8918905
Added 640x480 virtual screen support scrolled via accelerometer
2010-02-18 19:02:17 +02:00
pelya
bd33c4b4dc
Fixed memcpy bug reported by FireSlash
2010-02-10 17:52:27 +02:00
pelya
9c22af0d63
User can abort app while it's downloading data
2009-12-11 13:46:45 +02:00
pelya
865e4f619b
Small fix for crashing, made audio to use Java byte array instead of copying bytes,
...
and made it to use array size returned from Java - seems to add latency to the audio
2009-12-10 16:34:51 +02:00
pelya
01cefc754c
Added downloading app data from net on first run
2009-12-09 15:47:17 +02:00
pelya
a33a375ca5
Removed lot of debug output
2009-12-09 11:09:48 +02:00
pelya
6da2f0d84e
Audio working, yay!
2009-12-08 19:30:20 +02:00
pelya
96ca2135a4
Oops, fixed linker error
2009-12-08 17:14:17 +02:00
pelya
ea94d7792d
Tweaked Android manifest to not turn off screen, and to ignore changing screen orientation
2009-12-08 16:05:18 +02:00
pelya
43bb1bc597
Updated readme
2009-12-08 15:18:38 +02:00
pelya
ec3ac50bdb
Added audio support in SDL. Warning: NOT TESTED, even on emulator!
2009-12-08 15:15:38 +02:00
pelya
24e5bd20b1
Small cleanup
2009-12-07 17:34:52 +02:00
pelya
777049cdcf
Updated readme, fixes for playing the game on device
2009-12-07 14:13:58 +02:00
pelya
a73d367531
Added Alien Blaster project with SDL for Android
2009-12-01 11:29:28 +02:00
pelya
2134f8a8fa
Made clean branch for SDL on Android
2009-12-01 11:27:30 +02:00
pelya
0c7f7436b5
Yay, no screen flickering!
2009-11-25 18:02:29 +02:00
pelya
3010c5c7de
Faster drawing (probably)
2009-11-25 15:59:17 +02:00
pelya
3e2bf0dfdf
Fixes for Android - finally I have some video output!
...
But it doesn't work on my PC now
2009-11-25 15:35:03 +02:00
pelya
425f67d787
Some fixes, still no video output
2009-11-24 16:28:02 +02:00
pelya
6962202361
Added my Android build files to iphone branch, added #ifdef ANDROID and fixed some missed includes in sources
2009-11-24 12:19:54 +02:00
Albert Zeyer
3ff5d0c693
better bundle id name for iphone build (no underscores)
2009-11-19 11:55:31 +01:00
Albert Zeyer
c7cb940b96
some fixes and workarounds for iphone input handling
2009-11-17 19:08:00 +01:00
Albert Zeyer
61954b7661
better debug message when gameloop crashes
2009-11-17 18:46:42 +01:00
Albert Zeyer
e2bbef18e7
save_slot_box for iphone (select slot via up/down, questions via enter/quit instead of j/n)
2009-11-17 18:43:44 +01:00
Albert Zeyer
3d8ea00f31
also render input system with some nice overlay, added also some keys (F3 and special show/hide controls key)
2009-11-17 18:42:33 +01:00
Albert Zeyer
80cf1257c7
removed savegames (also incompatible with this version and will crash)
2009-11-17 18:39:41 +01:00
Albert Zeyer
83e8827f7a
higher frameskip for iphone; makes it smoother right from beginning
2009-11-17 16:44:24 +01:00
Albert Zeyer
7b1b090b79
small update for Xcode: copy data for normal macosx app
2009-11-17 16:42:29 +01:00
Albert Zeyer
39b6d16727
some cleanup and comments and rewrites in ogl/viewport transformation
2009-11-17 16:42:01 +01:00
Albert Zeyer
9daa79b5d7
disable mousewrapper input stuff for non-iphone-systems because it breaks keyboard :P
2009-11-17 16:40:15 +01:00
Albert Zeyer
cc10796dfe
small fix: initResolutionList also works for iphone
2009-11-17 15:31:23 +01:00
Albert Zeyer
a20ffe9486
iphone: default to targetfps 30 (faster); and dont show fps
2009-11-16 18:14:39 +01:00
Albert Zeyer
add9a0758c
better iphone touch input
2009-11-16 18:14:12 +01:00