pelya
a2a899eecf
More cosmetics
2010-06-10 18:54:22 +03:00
pelya
2010c62093
Cosmetics
2010-06-10 18:52:00 +03:00
pelya
647d3eefa9
Added two new config options to ChangeAppSettings.sh - disable depth buffer in OpenGL renderer and enable auto screen resizing
2010-06-10 18:49:59 +03:00
pelya
b12b52db57
Oops, fixed include
2010-06-10 18:49:15 +03:00
pelya
dd853f111c
Increase priority for audio thread to prevent warnings and errors about "CPU pegged"
2010-06-10 18:47:50 +03:00
pelya
faa64c538c
Moved screen resizing from buggy proxy renderer directly to SDL_video.c
2010-06-10 18:46:43 +03:00
pelya
3d66cd911a
Fixed audio not playing, it still works only for Android 2.1 - 1.6 fails for unknown reason
2010-06-10 14:19:17 +03:00
pelya
91333e8bd4
Fixed single-threaded audio implementation. Curent code works with Android 2.1 but fails with 1.6.
2010-06-09 15:52:14 +03:00
pelya
3aa634d175
Made audio single-threaded - ITCRASHES nOW, and doesn't work with Android 1.6
2010-06-08 20:09:35 +03:00
pelya
3efc812191
Fixes for Android 1.6 - it still crashes on start
2010-06-08 16:15:22 +03:00
pelya
c280a42120
Converted Alien Blaster data to .png and .ogg format, saves 4 Mb
2010-06-08 16:14:17 +03:00
pelya
4fb87d803a
Some fies to resizing renderer, it still fails for horizontal screen
2010-06-07 18:36:39 +03:00
pelya
9f97bccd10
Support for initializing video/audio in static constructors before main()
2010-06-07 17:20:50 +03:00
pelya
3712818ec4
First working version of auto-resizing SDL renderer, application works with vertical screen but horizontal screen cut by half fo no reason
2010-06-07 16:29:59 +03:00
pelya
1b87935b70
Resizing proxy renderer implementation, did not test it yet
2010-06-04 18:56:00 +03:00
pelya
41764f0f51
Updated readme
2010-05-21 15:25:49 +03:00
pelya
6ff2ef40fe
Enabled HW acceleration in the game - it's now much faster
2010-05-21 15:07:46 +03:00
pelya
5778f2aced
Fixed GLXgears compilation
2010-05-21 14:22:14 +03:00
pelya
5f6fec3617
Fixed keyboard input not working, fixed accelerometer up/down swapped
2010-05-21 14:13:34 +03:00
pelya
96f845c824
Use accelerometer as arrow keys - not tested yet, added debug to input routines
2010-05-21 13:15:29 +03:00
pelya
0775db00bd
Audio works somehow, but input does not
2010-05-20 19:04:08 +03:00
pelya
fe9c56ce2f
Fixed R and B channels swapped in pixelformat
2010-05-20 18:47:07 +03:00
pelya
16efa9e976
More debug to data downloader - it suddenly started to misbehave after I've increased buffer size
2010-05-20 18:37:42 +03:00
pelya
8b5b153c8b
Fixed video init
2010-05-20 18:37:11 +03:00
pelya
b752d4798d
Fixed audio
2010-05-20 18:10:15 +03:00
pelya
d08a2b4fb4
Data downloader shows progress in percent
2010-05-20 17:04:32 +03:00
pelya
d5ef1dd54e
Forgot to add libsdl_ttf to Java LoadLibrary() part
2010-05-20 16:52:30 +03:00
pelya
a438062904
Added .gitignore
2010-05-20 14:41:52 +03:00
pelya
d8efb80536
Moved to SDL 1.3, it compiles but DOES NOT WORK, audio is disabled
2010-05-20 14:39:14 +03:00
pelya
10b4aa0250
Added sdl_ttf and freetype libs
2010-05-18 16:18:11 +03:00
pelya
8a99fbb7f8
Updated readme
2010-05-18 13:09:18 +03:00
pelya
33603d201d
Small fix to ChangeAppSettings.sh
2010-05-18 12:06:15 +03:00
pelya
e35a119c3a
Oops, forgot to update activity name in manifest
2010-05-18 11:28:46 +03:00
pelya
b973f29b35
Splitted Java sources to many small files, fixed tabulation, splitted input source file from video in libSDL.
2010-05-18 11:14:30 +03:00
pelya
3ea94d2ba2
Yay, OpenGL is working! Updated readme.
2010-05-17 18:52:14 +03:00
pelya
a2b164f268
Yay, it's working! Now I'll test OpenGL
2010-05-17 18:45:27 +03:00
pelya
4059cb46f1
THIS REVISION WILL NOT RUN! Added an own implementation of GLSurfaceView to launch native main() code from it.
2010-05-17 18:39:02 +03:00
pelya
cac11c5812
Added glxgears demo to check OpenGL+SDL, but it does not work
2010-05-13 19:26:15 +03:00
pelya
21afcf1fee
Added some code to support SDL+OpenGL
2010-05-13 17:36:38 +03:00
pelya
78f1ef2073
Oops, forgot to change Java part
2010-05-13 17:25:22 +03:00
pelya
231e487212
Removed deprecated code
2010-05-13 16:01:53 +03:00
pelya
5cfa74a057
Removed debug spam, fixed issue in libstlport - seems that it cannot be linked dynamically because
...
it has some export symbols with length bigger than 128, and app hangs when trying to access them.
Fortunately libstlport has MIT-like license, so it can be linked to closed-source apps statically.
2010-05-13 14:54:11 +03:00
pelya
94df8e2921
Fixed Alien Blaster not working on simulation - I've added lot of debug spam, it should be removed.
...
The problem is in the least obvious place - the std::ostringstream output deadlocks for no reason -
see file project/jni/application/src/asstring.h.
The only reason I can think of is that previously I've has one big statically linked library,
and now libstlport and libapplication areseparate shared libraries. But why then all std::vectors etc work?
2010-05-12 19:49:48 +03:00
pelya
2adcc9b8d8
More readme updates
2010-05-12 16:03:28 +03:00
pelya
62dfd15f2b
Removed outdated instructions from readme
2010-05-12 14:08:01 +03:00
pelya
a8002c54ee
Added SDL_image to application include path, removed Java-specific defines from application makefile
2010-05-11 12:53:35 +03:00
pelya
500d845cc6
Moved NativeInit() to separate sdl_main shared library so libapplication.so won't contain any java-specific code,
...
added SDL_image, libpng and libjpeg.
2010-05-11 12:50:50 +03:00
pelya
f25dcd7164
Small fix to app resolution - game is not playable currently on Supersonic
2010-05-07 13:30:37 +03:00
pelya
2f484609dd
Fixed ChangeAppsettings script
2010-05-07 13:25:25 +03:00
pelya
74f436776c
Updated Alien Blaster screen resolution, as top bar is hidden now
2010-05-07 12:37:20 +03:00