Updated readme
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@@ -63,17 +63,13 @@ Known bugs:
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is to stay in memory and go to foreground when you're launching app again, that's not working yet because
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app will lose OpenGL context (there are rumors that it won't lose GL context in 2.1 SDK).
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2. Move to SDL 1.3, and add hardware surfaces.
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3. Multitouch support - it is available since 2.0 SDK, but not on 1.6 - I'll have to follow
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2. Multitouch support - it is available since 2.0 SDK, but not on 1.6 - I'll have to follow
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http://devtcg.blogspot.com/2009/12/gracefully-supporting-multiple-android.html to make it compile.
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4. In the future I'm planning to use accelerometer as a SDL joystick.
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3. In the future I'm planning to use accelerometer as a SDL joystick.
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5. Many SDL games require keyboard, and newer phones have only touchscreen - there should be configuration screen
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4. Many SDL games require keyboard, and newer phones have only touchscreen - there should be configuration screen
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where you can toggle on-screen keyboard, bind existing keys like volume up/down to PgUp/PgDown for example,
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and configure other actions like accelerometer tilt as keypresses.
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6. Progress bar for data downloader.
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7. Export phone vibrator to SDL - interface is available in SDL 1.3
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5. Export phone vibrator to SDL - interface is available in SDL 1.3
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