Updated readme

This commit is contained in:
pelya
2010-05-21 15:25:49 +03:00
parent 308363c0de
commit 41764f0f51

View File

@@ -63,17 +63,13 @@ Known bugs:
is to stay in memory and go to foreground when you're launching app again, that's not working yet because
app will lose OpenGL context (there are rumors that it won't lose GL context in 2.1 SDK).
2. Move to SDL 1.3, and add hardware surfaces.
3. Multitouch support - it is available since 2.0 SDK, but not on 1.6 - I'll have to follow
2. Multitouch support - it is available since 2.0 SDK, but not on 1.6 - I'll have to follow
http://devtcg.blogspot.com/2009/12/gracefully-supporting-multiple-android.html to make it compile.
4. In the future I'm planning to use accelerometer as a SDL joystick.
3. In the future I'm planning to use accelerometer as a SDL joystick.
5. Many SDL games require keyboard, and newer phones have only touchscreen - there should be configuration screen
4. Many SDL games require keyboard, and newer phones have only touchscreen - there should be configuration screen
where you can toggle on-screen keyboard, bind existing keys like volume up/down to PgUp/PgDown for example,
and configure other actions like accelerometer tilt as keypresses.
6. Progress bar for data downloader.
7. Export phone vibrator to SDL - interface is available in SDL 1.3
5. Export phone vibrator to SDL - interface is available in SDL 1.3