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@@ -28,6 +28,10 @@
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#include "SDL_pixels_c.h"
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#include "SDL_rect_c.h"
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#include "SDL_renderer_gl.h"
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#include "SDL_renderer_gles.h"
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#include "SDL_renderer_sw.h"
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static int RESIZE_RenderDrawPoints(SDL_Renderer * renderer,
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const SDL_Point * points, int count);
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static int RESIZE_RenderDrawLines(SDL_Renderer * renderer,
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@@ -47,7 +51,7 @@ typedef struct
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/* It should work fast on FPU-less processors, so I did not use floats but ints.
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Hopefully compiler will somehow optimize (realW / fakeW) because it's adjacent bytes */
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uint8_t realW, fakeW, realH, fakeH;
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SDL_Renderer * renderer;
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SDL_Renderer renderer;
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} RESIZE_RenderData;
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@@ -66,14 +70,15 @@ RESIZE_CreateRenderer(SDL_Window * window)
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RESIZE_RenderData * data;
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int realW, realH;
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int fakeW, fakeH;
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size_t driverDataSize = 0;
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realW = window->display->current_mode.w;
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realH = window->display->current_mode.h;
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fakeW = window->w;
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fakeH = window->h;
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/* Here we're assuming that both real and fake dimensins can be shrinked to byte-size ints
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by dividong both in half, for example real 480x320 : fake 640x480 becomes 3x2 : 4x3 */
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by dividing both in half, for example real 480x320 : fake 640x480 becomes 3x2 : 4x3 */
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while( (realW / 2) * 2 == realW && (fakeW / 2) * 2 == fakeW ) {
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realW /= 2;
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fakeW /= 2;
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@@ -88,13 +93,28 @@ RESIZE_CreateRenderer(SDL_Window * window)
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realW == 0 || realH == 0 || fakeW == 0 || fakeH == 0 )
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return -1;
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#if SDL_VIDEO_RENDER_OGL_ES
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if( !strcmp(window->renderer->info.name, "opengl_es") )
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driverDataSize = GLES_RenderDataSize;
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#endif
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#if SDL_VIDEO_RENDER_OGL
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if( !strcmp(window->renderer->info.name, "opengl") )
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driverDataSize = GL_RenderDataSize;
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#endif
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if( !strcmp(window->renderer->info.name, "software") )
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driverDataSize = SW_RenderDataSize;
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if( !driverDataSize )
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return -1;
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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SDL_OutOfMemory();
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return -1;
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}
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data = (RESIZE_RenderData *) SDL_calloc(1, sizeof(*data));
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data = (RESIZE_RenderData *) SDL_calloc(1, sizeof(RESIZE_RenderData) + driverDataSize);
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if (!data) {
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SDL_free(renderer);
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SDL_OutOfMemory();
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@@ -105,9 +125,11 @@ RESIZE_CreateRenderer(SDL_Window * window)
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data->fakeW = fakeW;
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data->realH = realH;
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data->fakeH = fakeH;
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data->renderer = window->renderer;
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memcpy(&data->renderer, window->renderer, sizeof(SDL_Renderer));
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memcpy(renderer, window->renderer, sizeof(SDL_Renderer));
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/* Copy data from old renderer to renderer->driverdata */
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memcpy(((void *)data) + sizeof(RESIZE_RenderData), window->renderer->driverdata, driverDataSize);
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renderer->RenderDrawPoints = RESIZE_RenderDrawPoints;
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renderer->RenderDrawLines = RESIZE_RenderDrawLines;
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@@ -115,7 +137,8 @@ RESIZE_CreateRenderer(SDL_Window * window)
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renderer->RenderFillRects = RESIZE_RenderFillRects;
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renderer->RenderCopy = RESIZE_RenderCopy;
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renderer->DestroyRenderer = RESIZE_DestroyRenderer;
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renderer->driverdata = data;
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/* Our own data will be located above the renderer->driverdata pointer */
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renderer->driverdata = ((void *)data) + sizeof(RESIZE_RenderData);
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window->renderer = renderer;
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@@ -137,10 +160,10 @@ static int
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RESIZE_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
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int count)
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{
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RESIZE_RenderData *data = (RESIZE_RenderData *) renderer->driverdata;
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RESIZE_RenderData *data = (RESIZE_RenderData *) (renderer->driverdata - sizeof(RESIZE_RenderData));
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int ret;
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if( !data->renderer->RenderDrawPoints )
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if( !data->renderer.RenderDrawPoints )
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return -1;
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SDL_Point * resized = SDL_stack_alloc( SDL_Point, count );
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@@ -151,7 +174,7 @@ RESIZE_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
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RESIZE_resizePoints( data->realW, data->fakeW, data->realH, data->fakeH, points, resized, count );
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ret = data->renderer->RenderDrawPoints(data->renderer, resized, count);
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ret = data->renderer.RenderDrawPoints(&data->renderer, resized, count);
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SDL_stack_free(resized);
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@@ -162,10 +185,10 @@ static int
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RESIZE_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
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int count)
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{
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RESIZE_RenderData *data = (RESIZE_RenderData *) renderer->driverdata;
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RESIZE_RenderData *data = (RESIZE_RenderData *) (renderer->driverdata - sizeof(RESIZE_RenderData));
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int ret;
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if( !data->renderer->RenderDrawLines )
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if( !data->renderer.RenderDrawLines )
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return -1;
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SDL_Point * resized = SDL_stack_alloc( SDL_Point, count * 2 );
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@@ -176,7 +199,7 @@ RESIZE_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
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RESIZE_resizePoints( data->realW, data->fakeW, data->realH, data->fakeH, points, resized, count * 2 );
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ret = data->renderer->RenderDrawLines(data->renderer, resized, count);
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ret = data->renderer.RenderDrawLines(&data->renderer, resized, count);
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SDL_stack_free(resized);
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@@ -200,10 +223,10 @@ static int
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RESIZE_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
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int count)
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{
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RESIZE_RenderData *data = (RESIZE_RenderData *) renderer->driverdata;
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RESIZE_RenderData *data = (RESIZE_RenderData *) (renderer->driverdata - sizeof(RESIZE_RenderData));
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int i, ret;
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if( !data->renderer->RenderDrawRects )
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if( !data->renderer.RenderDrawRects )
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return -1;
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SDL_Rect * resized = SDL_stack_alloc( SDL_Rect, count );
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@@ -224,7 +247,7 @@ RESIZE_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
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RESIZE_resizeRects( data->realW, data->fakeW, data->realH, data->fakeH, rects, resized, count );
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ret = data->renderer->RenderDrawRects(data->renderer, resizedPtrs, count);
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ret = data->renderer.RenderDrawRects(&data->renderer, resizedPtrs, count);
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SDL_stack_free(resizedPtrs);
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SDL_stack_free(resized);
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@@ -236,10 +259,10 @@ static int
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RESIZE_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
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int count)
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{
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RESIZE_RenderData *data = (RESIZE_RenderData *) renderer->driverdata;
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RESIZE_RenderData *data = (RESIZE_RenderData *) (renderer->driverdata - sizeof(RESIZE_RenderData));
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int i, ret;
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if( !data->renderer->RenderFillRects )
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if( !data->renderer.RenderFillRects )
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return -1;
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SDL_Rect * resized = SDL_stack_alloc( SDL_Rect, count );
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@@ -260,7 +283,7 @@ RESIZE_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
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RESIZE_resizeRects( data->realW, data->fakeW, data->realH, data->fakeH, rects, resized, count * 4 );
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ret = data->renderer->RenderFillRects(data->renderer, resizedPtrs, count);
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ret = data->renderer.RenderFillRects(&data->renderer, resizedPtrs, count);
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SDL_stack_free(resizedPtrs);
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SDL_stack_free(resized);
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@@ -272,7 +295,7 @@ static int
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RESIZE_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect)
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{
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RESIZE_RenderData *data = (RESIZE_RenderData *) renderer->driverdata;
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RESIZE_RenderData *data = (RESIZE_RenderData *) (renderer->driverdata - sizeof(RESIZE_RenderData));
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SDL_Rect dest;
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uint8_t realW = data->realW, fakeW = data->fakeW, realH = data->realH, fakeH = data->fakeH;
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@@ -280,8 +303,8 @@ RESIZE_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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dest.w = dstrect->w * realW / fakeW;
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dest.y = dstrect->y * realH / fakeH;
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dest.h = dstrect->h * realH / fakeH;
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return data->renderer->RenderCopy(data->renderer, texture, srcrect, &dest);
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return data->renderer.RenderCopy(&data->renderer, texture, srcrect, &dest);
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}
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@@ -289,15 +312,13 @@ static void
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RESIZE_DestroyRenderer(SDL_Renderer * renderer)
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{
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RESIZE_RenderData *data = (RESIZE_RenderData *) renderer->driverdata;
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RESIZE_RenderData *data = (RESIZE_RenderData *) (renderer->driverdata - sizeof(RESIZE_RenderData));
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if (data && data->renderer && data->renderer->DestroyRenderer) {
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data->renderer->DestroyRenderer(data->renderer);
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if (data->renderer.DestroyRenderer) {
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data->renderer.DestroyRenderer(&data->renderer);
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}
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if (data) {
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SDL_free(data);
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}
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SDL_free((void *)data);
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SDL_free(renderer);
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}
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