Commit Graph

82 Commits

Author SHA1 Message Date
pelya a00d352cd8 Added libflac, libogg and libvorbis to build, updatred libtremor to use libogg instead of internal implementation (this is top of SVN from xiph.org for libtremor) 2010-10-19 17:11:58 +03:00
pelya 73623a740e Checking that my accelerometer changes work okay in both joystick and keyboard mode 2010-10-18 16:30:51 +03:00
pelya 6210cacedb Moved Alien Blaster data to AndoirData dir to automatically include it in assets 2010-10-18 15:52:39 +03:00
pelya 54ee84958a Data files downloaded from SF.net by default for all apps 2010-10-18 15:50:08 +03:00
pelya 695077be94 Fixed accelerometer reverting X and Y coordinates 2010-10-18 15:49:35 +03:00
pelya 6986ee8084 Fixed incoherent logic in SDL_Surface pitch calculation 2010-10-18 12:28:05 +03:00
pelya a6dba1278e Fixed accelerometer joystick, added on-screen keyboard DPAD acting as a joystick 2010-10-15 19:41:13 +03:00
pelya 11d99e03fb You're now specifying both shared and static libraries through ChangeAppsettings.sh, LDFlags variable should be empty -
that fixes dependencies and subtle bugs caused by multiple jobs in make when static lib not yet created but already linked to.
2010-10-15 18:18:23 +03:00
pelya a8f3d8b6b7 Integrated Michi's changes to accelerometer joystick and to video aspect ratio 2010-10-15 16:04:42 +03:00
pelya ebaff58990 Applying patches by Michi to Enigma 2010-10-15 14:23:30 +03:00
pelya 3400f1ab92 Fixed bug in SDL 1.3 with waking up from background and recreating textures 2010-10-14 18:16:13 +03:00
pelya 5b06fec2e6 Simplified symlink usage so application object files will be put to correct directory and dependencies won't get screwed when changing app to compile 2010-10-14 13:34:00 +03:00
pelya 512c014691 Now you can put data files inside .apk file, into assets - they will be unpacked automatically via omnipotent DataDownloader.java 2010-10-14 13:25:16 +03:00
pelya ae92ed85c2 separate launchConfigureLib.sh for configure scripts in libraries 2010-10-14 13:23:43 +03:00
pelya bf7d3f22c6 Added Enigma game 2010-10-13 17:30:44 +03:00
pelya 8bd2d39dfe Added xerces and lua libraries 2010-10-13 17:23:09 +03:00
pelya 2e1a4992d3 Changed directory structure to contain less symlinks so dependencies will get recalculated correctly by make 2010-10-12 19:04:21 +03:00
pelya a5ff12846e Added SDL 1.3 multitouch support via SDL_FINGERDOWN/UP/MOTION events 2010-10-12 15:47:57 +03:00
pelya e6c08091de Added libXML2 2010-10-08 19:57:49 +03:00
pelya b292e52900 CrystaX toolchain now can be specified through ChangeAppSettings.sh 2010-10-05 15:47:30 +03:00
pelya 825647a80b Added non-working yet Atari800 port 2010-10-04 18:16:21 +03:00
pelya b83c805bb7 Implemented SDL_ACTIVEEVENT, did not test it and cannot say if it will work, also SDL 1.3 compilation is broken (use previous commit) 2010-10-01 19:15:23 +03:00
pelya 631f4cde0d Fixed stupid bug with callbacks, Alien Blaster still does not work 2010-10-01 18:02:56 +03:00
pelya f025a0ab9c SDL 1.3 compiles but restoring from background does not work in Alien Blaster 2010-09-30 18:00:47 +03:00
pelya 16ef311bc2 Updated UQM and readme 2010-09-29 18:52:59 +03:00
pelya 16c3b54078 Background saving/restoring fully works (And pauses audio) 2010-09-29 18:30:34 +03:00
pelya f1d23b2cf1 Do not call exit() when app put to background, we'll recreate GL textures from SDL (not done yet!) 2010-09-28 17:37:24 +03:00
pelya f58373279e More settings in OpenTyrian 2010-09-28 17:36:16 +03:00
pelya e5cd332f5d Small change to SDL key mapping 2010-09-24 15:10:19 +03:00
pelya 95dce25f19 UQM: added support for 3DO videos, removing savegames from my old releases which user cannot overwrite 2010-09-24 15:09:25 +03:00
pelya c3d6cbfb03 OpenTyrian: configurable auto-fire mode 2010-09-24 15:08:49 +03:00
pelya e2bb6ea0f2 Enabled Destruct minigame in OpenTyrian 2010-09-23 13:22:15 +03:00
pelya 3665b1ff6f More intuitive touchscreen controls for OpenTyrian 2010-09-23 13:20:59 +03:00
pelya f99fd72f38 OpenTyrian: Volume Up/Down keys navigate menu, mouse click will exit Enter High Score screen 2010-09-20 15:53:04 +03:00
pelya c8cdb9455e Updated .gitignore 2010-09-20 15:28:15 +03:00
pelya 37df37fc4b Fixes to Ur-Quan Masters app - added voice pack, and added many optimizations by passing -O2 flag to compiler, works great without any effort hehe 2010-09-20 11:14:48 +03:00
pelya 54eb8bbb4a Some fixes to LBreakout2 2010-09-16 17:23:34 +03:00
pelya 71fbff7e6b Added .gitignore to LBreakout2 2010-09-16 15:56:59 +03:00
pelya ba89751edd Alien Blaster Chinese translation, not used yet 2010-09-16 15:54:00 +03:00
pelya 3e3025abcc Added initial LBreakout2 sources, already slightly modified - it does not work yet! 2010-09-16 15:53:05 +03:00
pelya ab7f63b305 Added possibility to use custom build script to build application (to be compatible with configure-like scripts) 2010-09-16 15:46:52 +03:00
pelya b241a0de47 Build error in stlport 2010-09-16 15:25:20 +03:00
pelya c28c1bf8d0 Added CrystaX toolchain support 2010-09-14 18:22:50 +03:00
pelya f7945552e7 Added filtering out subdirs from build in ChangeAppSettings.sh 2010-09-10 14:56:46 +03:00
pelya 62a82ec84d Renamed AppSettings to AndroidAppSettings everywhere, added symlink to CommanderGenius repo 2010-09-10 14:11:20 +03:00
pelya 7a00d64a19 Seems that glClear is not really needed, removing it speeds up things a bit on Android 2010-09-10 12:01:05 +03:00
pelya 59bc084601 Corrected R and B color channels swapped 2010-09-09 19:11:40 +03:00
pelya 1f5fcb693c Fixed controls 2010-09-09 18:53:39 +03:00
pelya 76e596e0c3 Yay, glDrawTexfOES() works at last! 2010-09-09 18:23:14 +03:00
pelya 2e090d58bc glDrawTex implementation almost working (just does not draw any texture yet :P ) 2010-09-09 15:11:33 +03:00