SDL 1.3 compiles but restoring from background does not work in Alien Blaster
This commit is contained in:
@@ -13,7 +13,7 @@ if [ "$CHANGE_APP_SETTINGS_VERSION" != "$AppSettingVersion" ]; then
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AUTO=
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fi
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LibSdlVersionOld=$LibSdlVersion
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LibSdlVersionOld=`readlink project/jni/sdl | grep -o '[0-9][.][0-9]'`
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CompiledLibrariesOld=$CompiledLibraries
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var=""
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@@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.sourceforge.sc2"
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android:versionCode="1011"
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android:versionName="1.0.11 - game can be put to background with Home button and successfully restored back"
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package="de.schwardtnet.alienblaster"
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android:versionCode="110010"
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android:versionName="1.1.0.10 - fixed restoring application from background"
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android:installLocation="preferExternal"
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>
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<application android:label="@string/app_name"
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@@ -1,6 +1,6 @@
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# The namespace in Java file, with dots replaced with underscores
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SDL_JAVA_PACKAGE_PATH := com_sourceforge_sc2
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SDL_JAVA_PACKAGE_PATH := de_schwardtnet_alienblaster
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# Path to shared libraries - Android 1.6 cannot load them properly, thus we have to specify absolute path here
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# SDL_SHARED_LIBRARIES_PATH := /data/data/de.schwardtnet.alienblaster/lib
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@@ -10,7 +10,7 @@ SDL_JAVA_PACKAGE_PATH := com_sourceforge_sc2
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# Typically /sdcard/alienblaster
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# Or /data/data/de.schwardtnet.alienblaster/files if you're planning to unpack data in application private folder
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# Your application will just set current directory there
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SDL_CURDIR_PATH := com.sourceforge.sc2
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SDL_CURDIR_PATH := de.schwardtnet.alienblaster
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# Android Dev Phone G1 has trackball instead of cursor keys, and
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# sends trackball movement events as rapid KeyDown/KeyUp events,
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@@ -23,17 +23,17 @@ SDL_TRACKBALL_KEYUP_DELAY := 1
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# resized in HW-accelerated way, however it eats a tiny bit of CPU
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SDL_VIDEO_RENDER_RESIZE := 1
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COMPILED_LIBRARIES := sdl_image
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COMPILED_LIBRARIES := sdl_mixer sdl_image
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APPLICATION_ADDITIONAL_CFLAGS := -O2 -finline-functions -DTHREADLIB_SDL=1 -DTIMELIB=SDL -DOVCODEC_TREMOR=1 -DNETPLAY=1 -DHAVE_REGEX=1 -DHAVE_GETOPT_LONG=1 -DHAVE_ZIP=1
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APPLICATION_ADDITIONAL_CFLAGS := -finline-functions -O2
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APPLICATION_ADDITIONAL_LDFLAGS := -Lobj/local/armeabi -ltremor
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APPLICATION_ADDITIONAL_LDFLAGS :=
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APPLICATION_SUBDIRS_BUILD :=
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APPLICATION_CUSTOM_BUILD_SCRIPT :=
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SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=RETURN -DSDL_ANDROID_KEYCODE_1=RSHIFT -DSDL_ANDROID_KEYCODE_2=KP_PLUS -DSDL_ANDROID_KEYCODE_3=KP_MINUS -DSDL_ANDROID_KEYCODE_4=ESCAPE -DSDL_ANDROID_KEYCODE_5=F10
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SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=RETURN -DSDL_ANDROID_KEYCODE_1=LCTRL -DSDL_ANDROID_KEYCODE_2=PAGEUP -DSDL_ANDROID_KEYCODE_3=PAGEDOWN -DSDL_ANDROID_KEYCODE_4=LCTRL
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# If SDL_Mixer should link to libMAD
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SDL_MIXER_USE_LIBMAD :=
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@@ -5,6 +5,6 @@ APP_PROJECT_PATH := $(call my-dir)/..
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# sdl_image depends on png and jpeg
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# sdl_ttf depends on freetype
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APP_MODULES := application sdl sdl_main stlport tremor png jpeg freetype sdl_image
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APP_MODULES := application sdl sdl_main stlport tremor png jpeg freetype sdl_mixer sdl_image
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APP_ABI := armeabi
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@@ -1,4 +1,5 @@
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AppSettingVersion=6
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# The application settings for Android libSDL port
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AppSettingVersion=8
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LibSdlVersion=1.3
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AppName="Alien Blaster"
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AppFullName=de.schwardtnet.alienblaster
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@@ -14,9 +15,11 @@ RedefinedKeys="RETURN LCTRL PAGEUP PAGEDOWN LCTRL"
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AppTouchscreenKeyboardKeysAmount=4
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AppTouchscreenKeyboardKeysAmountAutoFire=1
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MultiABI=n
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AppVersionCode=110009
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AppVersionName="1.1.0.09"
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AppVersionCode=110010
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AppVersionName="1.1.0.10 - fixed restoring application from background"
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CompiledLibraries="sdl_mixer sdl_image"
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CustomBuildScript=n
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AppCflags='-finline-functions -O2'
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AppLdflags=''
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AppSubdirsBuild=''
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ReadmeText='^You can press "Home" now - the data will be downloaded in background^In game press "Menu" for secondary fire, "Volume Up/Down" to cycle weapons'
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@@ -18,55 +18,24 @@
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struct SdlCompat_AcceleratedSurface
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{
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SDL_Texture * t;
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SDL_Surface * s;
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int w, h;
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int flags;
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SDL_PixelFormat * format;
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};
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static inline SdlCompat_AcceleratedSurface * SdlCompat_CreateAcceleratedSurface(SDL_Surface * surface)
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{
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SdlCompat_AcceleratedSurface * ret = new SdlCompat_AcceleratedSurface();
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// Allocate accelerated surface even if that means loss of color quality
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Uint32 format;
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/*
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if( surface->flags & SDL_SRCALPHA )
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{
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format = SDL_PIXELFORMAT_RGBA4444;
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ret->t = SDL_CreateTextureFromSurface(format, surface);
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}
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else if( surface->flags & SDL_SRCCOLORKEY )
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{
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// Use 1-bit alpha as colorkey
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Uint32 key;
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SDL_GetColorKey(surface, &key);
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format = SDL_PIXELFORMAT_RGBA5551;
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int bpp;
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Uint32 Rmask, Gmask, Bmask, Amask;
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SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
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SDL_Surface * temp = SDL_CreateRGBSurface( SDL_SRCALPHA, surface->w, surface->h, bpp, Rmask, Gmask, Bmask, Amask );
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SDL_FillRect( temp, NULL, SDL_MapRGBA(temp->format, 0, 0, 0, SDL_ALPHA_TRANSPARENT) );
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SDL_BlitSurface( surface, NULL, temp, NULL ); // Copies only opaque pixels, and sets their alpha to opaque
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ret->t = SDL_CreateTextureFromSurface(format, temp);
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SDL_FreeSurface(temp);
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}
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else
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{
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format = SDL_PIXELFORMAT_RGB565;
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ret->t = SDL_CreateTextureFromSurface(format, surface);
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}
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*/
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format = SDL_PIXELFORMAT_RGB565;
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if( surface->flags & SDL_SRCCOLORKEY )
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format = SDL_PIXELFORMAT_RGBA5551;
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ret->t = SDL_CreateTextureFromSurface(format, surface);
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ret->s = SDL_ConvertSurface( surface, surface->format, 0 );
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ret->t = SDL_CreateTextureFromSurface(format, ret->s);
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ret->w = surface->w;
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ret->h = surface->h;
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@@ -79,6 +48,7 @@ static inline SdlCompat_AcceleratedSurface * SdlCompat_CreateAcceleratedSurface(
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return ret;
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}
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ret->flags = surface->flags;
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if( surface->flags & SDL_SRCALPHA )
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{
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SDL_SetTextureBlendMode( ret->t, SDL_BLENDMODE_BLEND );
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@@ -98,6 +68,8 @@ static inline int SDL_BlitSurface( SdlCompat_AcceleratedSurface * src, SDL_Rect
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static inline void SDL_FreeSurface(SdlCompat_AcceleratedSurface * surface)
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{
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SDL_DestroyTexture(surface->t);
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SDL_FreeSurface(surface->s);
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delete surface->format;
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delete surface;
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};
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@@ -106,8 +78,8 @@ static inline void SDL_FillRect( SdlCompat_AcceleratedSurface * unused, const SD
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{
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Uint8 r, g, b, a;
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SDL_GetRGBA( color, SDL_GetVideoSurface()->format, &r, &g, &b, &a );
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SDL_SetRenderDrawColor(r, g, b, a);
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SDL_RenderDrawRect(rect);
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SDL_SetRenderDrawColor(r, g, b, SDL_ALPHA_OPAQUE /* a */);
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SDL_RenderFillRect(rect);
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};
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static inline int SDL_Flip(SdlCompat_AcceleratedSurface * unused)
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@@ -123,6 +95,34 @@ static inline int SDL_SetAlpha(SdlCompat_AcceleratedSurface * surface, Uint32 fl
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return SDL_SetTextureAlphaMod(surface->t, alpha);
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};
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static inline void SdlCompat_ReloadSurfaceToVideoMemory(SdlCompat_AcceleratedSurface * surface)
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{
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SDL_DestroyTexture(surface->t);
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// Allocate accelerated surface even if that means loss of color quality
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Uint32 format;
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format = SDL_PIXELFORMAT_RGB565;
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if( surface->flags & SDL_SRCCOLORKEY )
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format = SDL_PIXELFORMAT_RGBA5551;
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surface->t = SDL_CreateTextureFromSurface(format, surface->s);
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if( ! surface->t )
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{
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SDL_SetError("SdlCompat_CreateAcceleratedSurface: Cannot allocate HW texture, W %d H %d format %x surface->flags %x", surface->w, surface->h, format, surface->flags );
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return;
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}
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if( surface->flags & SDL_SRCALPHA )
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{
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SDL_SetTextureBlendMode( surface->t, SDL_BLENDMODE_BLEND );
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Uint8 alpha = 128;
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if( SDL_GetSurfaceAlphaMod( surface->s, &alpha ) < 0 )
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alpha = 128;
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SDL_SetTextureAlphaMod( surface->t, alpha );
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}
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};
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#else
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typedef SDL_Surface SdlCompat_AcceleratedSurface;
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@@ -132,6 +132,10 @@ static inline SdlCompat_AcceleratedSurface * SdlCompat_CreateAcceleratedSurface(
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return SDL_ConvertSurface(surface, surface->format, surface->flags | SDL_HWSURFACE);
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};
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static inline void SdlCompat_ReloadSurfaceToVideoMemory(SDL_Surface * surface)
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{
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};
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#endif
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#endif
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@@ -18,13 +18,25 @@
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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***************************************************************************/
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#include "game.h"
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#include "surfaceDB.h"
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#include "SDL.h"
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#include <stdlib.h>
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#include <android/log.h>
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using namespace std;
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static void appPutToBackground()
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{
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SDL_ANDROID_PauseAudioPlayback();
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}
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static void appPutToForeground()
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{
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surfaceDB.reloadAllSurfacesToVideoMemory();
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SDL_ANDROID_ResumeAudioPlayback();
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}
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int main(int argc, char *argv[]) {
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SDL_ANDROID_SetApplicationPutToBackgroundCallback(&appPutToBackground, &appPutToForeground);
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__android_log_print(ANDROID_LOG_INFO, "Alien Blaster", "main() 0");
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SDL_Init(0);
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srand(0);
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@@ -116,3 +116,10 @@ SdlCompat_AcceleratedSurface *SurfaceDB::getSurface( string fn ) {
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}
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}
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void SurfaceDB::reloadAllSurfacesToVideoMemory()
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{
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for( StringSurfaceMap::iterator it = surfaceDB.begin(); it != surfaceDB.end(); it++ )
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{
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SdlCompat_ReloadSurfaceToVideoMemory( it->second );
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}
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};
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@@ -51,6 +51,8 @@ class SurfaceDB {
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SdlCompat_AcceleratedSurface *loadSurface( std::string fn, bool alpha=false );
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void reloadAllSurfacesToVideoMemory();
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private:
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StringSurfaceMap surfaceDB;
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Uint8 transR, transG, transB;
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@@ -72,11 +72,6 @@ SdlCompat_AcceleratedSurface *Video::init(){
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__android_log_print(ANDROID_LOG_INFO, "Alien Blaster", "Initializing video done");
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SDL_Surface * empty2 = SDL_CreateRGBSurface( 0, 16, 16, 16, 0xff, 0x00ff, 0x0000ff, 0 );
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SDL_FillRect(empty2, NULL, SDL_MapRGB(empty2->format, 0, 0, 0) );
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empty = SdlCompat_CreateAcceleratedSurface(empty2);
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SDL_FreeSurface(empty2);
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return screen;
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}
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@@ -89,9 +84,9 @@ void Video::clearScreen() {
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r.y = 0;
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r.w = screen->w;
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r.h = screen->h;
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SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 0, 0, 0) );
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*/
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SDL_BlitSurface(empty, NULL, screen, NULL);
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SDL_FillRect(screen, NULL, 0);
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//SDL_BlitSurface(empty, NULL, screen, NULL);
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}
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void Video::toggleFullscreen() {
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@@ -32,7 +32,6 @@ class Video {
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private:
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SdlCompat_AcceleratedSurface *screen;
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SdlCompat_AcceleratedSurface *empty;
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public:
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Video();
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@@ -1 +1 @@
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sc2
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alienblaster
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@@ -1 +1 @@
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../sdl/sdl-1.2
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../sdl/sdl-1.3
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">Ur-Quan Masters</string>
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<string name="app_name">Alien Blaster</string>
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</resources>
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@@ -182,7 +182,7 @@ static int ANDROIDAUD_OpenAudio (_THIS, SDL_AudioSpec *spec)
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__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROIDAUD_OpenAudio(): limiting samples size to ", (int)audioFormat->samples);
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}
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SDL_CalculateAudioSpec(spec);
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SDL_CalculateAudioSpec(audioFormat);
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(*jniVM)->AttachCurrentThread(jniVM, &jniEnv, NULL);
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@@ -3596,4 +3596,35 @@ SDL_SetTextInputRect(SDL_Rect *rect)
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}
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}
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#ifdef ANDROID
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void SDL_ANDROID_VideoContextLost()
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{
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SDL_Texture * tex;
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if( ! SDL_CurrentDisplay || ! SDL_CurrentRenderer || ! SDL_CurrentRenderer->window || ! SDL_CurrentRenderer->textures || SDL_GetWindowFlags(SDL_CurrentRenderer->window) & SDL_WINDOW_OPENGL )
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return;
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tex = SDL_CurrentRenderer->textures;
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while( tex )
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{
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SDL_CurrentRenderer->DestroyTexture( SDL_CurrentRenderer, tex );
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tex = tex->next;
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}
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}
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void SDL_ANDROID_VideoContextRecreated()
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{
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SDL_Texture * tex;
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if( ! SDL_CurrentDisplay || ! SDL_CurrentRenderer || ! SDL_CurrentRenderer->window || ! SDL_CurrentRenderer->textures || SDL_GetWindowFlags(SDL_CurrentRenderer->window) & SDL_WINDOW_OPENGL )
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return;
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tex = SDL_CurrentRenderer->textures;
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SDL_SelectRenderer(SDL_CurrentRenderer->window); /* Re-apply glOrtho() and blend modes */
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while( tex )
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{
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SDL_CurrentRenderer->CreateTexture( SDL_CurrentRenderer, tex );
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tex = tex->next;
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}
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}
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -183,3 +183,4 @@ void ANDROID_GL_DeleteContext (_THIS, SDL_GLContext context)
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{
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};
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@@ -1,5 +1,5 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package com.sourceforge.sc2;
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package de.schwardtnet.alienblaster;
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import android.app.Activity;
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import android.content.Context;
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@@ -1,6 +1,6 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change
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// spaces amount
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package com.sourceforge.sc2;
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package de.schwardtnet.alienblaster;
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import java.util.zip.*;
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import java.io.*;
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@@ -1,5 +1,5 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package com.sourceforge.sc2;
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package de.schwardtnet.alienblaster;
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import android.app.Activity;
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@@ -1,5 +1,5 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package com.sourceforge.sc2;
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package de.schwardtnet.alienblaster;
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import android.app.Activity;
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import android.content.Context;
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@@ -18,7 +18,7 @@
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fixed with a hammer and rasp to work with libSDL port */
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package com.sourceforge.sc2;
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package de.schwardtnet.alienblaster;
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import java.io.Writer;
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import java.util.ArrayList;
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@@ -1,14 +1,14 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount anywhere
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package com.sourceforge.sc2;
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package de.schwardtnet.alienblaster;
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import android.app.Activity;
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import android.content.Context;
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class Globals {
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public static String ApplicationName = "Ur-QuanMasters";
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public static String ApplicationName = "AlienBlaster";
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// Should be zip file
|
||||
public static String DataDownloadUrl = "Game data is 14 Mb|https://sites.google.com/site/xpelyax/Home/sc2-data.zip?attredirects=0%26d=1|https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/sc2-data.zip/download|http://sitesproxy.goapk.com/site/xpelyax/Home/sc2-data.zip^3DO remixed music (19 Mb) - enable it in Setup->Sound Options->3DO Remixes|:addons/3domusic/3domusic.zip:https://sites.google.com/site/xpelyax/Home/3domusic.zip?attredirects=0%26d=1|:addons/3domusic/3domusic.zip:https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/3domusic.zip/download|:addons/3domusic/3domusic.zip:http://sitesproxy.goapk.com/site/xpelyax/Home/3domusic.zip^UQM music remix pack (150 Mb) - enable it in Setup->Sound Options->UQM Remixes|:addons/remix/remix.zip:https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/remix.zip/download^3DO voice (115 Mb) - go to Setup->Sound Options and increase Voice volume from zero|:addons/3dovoice/3dovoice.zip:https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/3dovoice.zip/download^3DO video support - after installing this pack copy all files from|https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/3dovideo.zip/download^your 3DO Star Control II game CD from 'duckart' dir to the SD card to dir|https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/3dovideo.zip/download^'app-data/com.sourceforge.sc2/addons/3dovideo', to extract files from 3DO disk use|https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/3dovideo.zip/download^'3DO Commander' or 'uncd-rom' apps from http://madroms.free.fr/3do/|https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/3dovideo.zip/download^Then from the game change 'Setup->PC/3DO compat->Cutscenes' to Movies, and restart game|https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/3dovideo.zip/download";
|
||||
public static String DataDownloadUrl = "Data size is 2 Mb|http://sites.google.com/site/xpelyax/Home/alienblaster110_data.zip?attredirects=0%26d=1|http://sitesproxy.goapk.com/site/xpelyax/Home/alienblaster110_data.zip";
|
||||
|
||||
// Set this value to true if you're planning to render 3D using OpenGL - it eats some GFX resources, so disabled for 2D
|
||||
public static boolean NeedDepthBuffer = false;
|
||||
@@ -17,7 +17,7 @@ class Globals {
|
||||
public static boolean HorizontalOrientation = true;
|
||||
|
||||
// Readme text to be shown on download page
|
||||
public static String ReadmeText = "^You may press \"Home\" now - the data will be downloaded in background".replace("^","\n");
|
||||
public static String ReadmeText = "^You can press \"Home\" now - the data will be downloaded in background^In game press \"Menu\" for secondary fire, \"Volume Up/Down\" to cycle weapons".replace("^","\n");
|
||||
|
||||
public static boolean AppUsesMouse = false;
|
||||
|
||||
@@ -27,9 +27,9 @@ class Globals {
|
||||
|
||||
public static boolean AppUsesMultitouch = false;
|
||||
|
||||
public static int AppTouchscreenKeyboardKeysAmount = 2;
|
||||
public static int AppTouchscreenKeyboardKeysAmount = 4;
|
||||
|
||||
public static int AppTouchscreenKeyboardKeysAmountAutoFire = 2;
|
||||
public static int AppTouchscreenKeyboardKeysAmountAutoFire = 1;
|
||||
|
||||
// Phone-specific config
|
||||
// It will download app data to /sdcard/alienblaster if set to true,
|
||||
@@ -48,5 +48,5 @@ class Globals {
|
||||
}
|
||||
|
||||
class LoadLibrary {
|
||||
public LoadLibrary() { System.loadLibrary("sdl"); System.loadLibrary("sdl_image"); };
|
||||
public LoadLibrary() { System.loadLibrary("sdl"); System.loadLibrary("sdl_mixer"); System.loadLibrary("sdl_image"); };
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
|
||||
package com.sourceforge.sc2;
|
||||
package de.schwardtnet.alienblaster;
|
||||
|
||||
import android.app.Activity;
|
||||
import android.content.Context;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
|
||||
package com.sourceforge.sc2;
|
||||
package de.schwardtnet.alienblaster;
|
||||
|
||||
import android.app.Activity;
|
||||
import android.content.Context;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
|
||||
package com.sourceforge.sc2;
|
||||
package de.schwardtnet.alienblaster;
|
||||
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user