Updated UQM and readme

This commit is contained in:
pelya
2010-09-29 18:52:59 +03:00
parent 16c3b54078
commit 16ef311bc2
17 changed files with 55 additions and 31 deletions

View File

@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.googlecode.opentyrian"
android:versionCode="2114"
android:versionName="2.1.14 - game can be put to background with Home button and successfully restored back"
package="com.sourceforge.sc2"
android:versionCode="1011"
android:versionName="1.0.11 - game can be put to background with Home button and successfully restored back"
android:installLocation="preferExternal"
>
<application android:label="@string/app_name"

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@@ -1,6 +1,6 @@
# The namespace in Java file, with dots replaced with underscores
SDL_JAVA_PACKAGE_PATH := com_googlecode_opentyrian
SDL_JAVA_PACKAGE_PATH := com_sourceforge_sc2
# Path to shared libraries - Android 1.6 cannot load them properly, thus we have to specify absolute path here
# SDL_SHARED_LIBRARIES_PATH := /data/data/de.schwardtnet.alienblaster/lib
@@ -10,7 +10,7 @@ SDL_JAVA_PACKAGE_PATH := com_googlecode_opentyrian
# Typically /sdcard/alienblaster
# Or /data/data/de.schwardtnet.alienblaster/files if you're planning to unpack data in application private folder
# Your application will just set current directory there
SDL_CURDIR_PATH := com.googlecode.opentyrian
SDL_CURDIR_PATH := com.sourceforge.sc2
# Android Dev Phone G1 has trackball instead of cursor keys, and
# sends trackball movement events as rapid KeyDown/KeyUp events,
@@ -23,17 +23,17 @@ SDL_TRACKBALL_KEYUP_DELAY := 1
# resized in HW-accelerated way, however it eats a tiny bit of CPU
SDL_VIDEO_RENDER_RESIZE := 1
COMPILED_LIBRARIES := sdl_net
COMPILED_LIBRARIES := sdl_image
APPLICATION_ADDITIONAL_CFLAGS := -finline-functions -O2
APPLICATION_ADDITIONAL_CFLAGS := -O2 -finline-functions -DTHREADLIB_SDL=1 -DTIMELIB=SDL -DOVCODEC_TREMOR=1 -DNETPLAY=1 -DHAVE_REGEX=1 -DHAVE_GETOPT_LONG=1 -DHAVE_ZIP=1
APPLICATION_ADDITIONAL_LDFLAGS :=
APPLICATION_ADDITIONAL_LDFLAGS := -Lobj/local/armeabi -ltremor
APPLICATION_SUBDIRS_BUILD :=
APPLICATION_CUSTOM_BUILD_SCRIPT :=
SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=SPACE -DSDL_ANDROID_KEYCODE_1=RETURN -DSDL_ANDROID_KEYCODE_2=LCTRL -DSDL_ANDROID_KEYCODE_3=LALT -DSDL_ANDROID_KEYCODE_4=SPACE
SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=RETURN -DSDL_ANDROID_KEYCODE_1=RSHIFT -DSDL_ANDROID_KEYCODE_2=KP_PLUS -DSDL_ANDROID_KEYCODE_3=KP_MINUS -DSDL_ANDROID_KEYCODE_4=ESCAPE -DSDL_ANDROID_KEYCODE_5=F10
# If SDL_Mixer should link to libMAD
SDL_MIXER_USE_LIBMAD :=

View File

@@ -5,6 +5,6 @@ APP_PROJECT_PATH := $(call my-dir)/..
# sdl_image depends on png and jpeg
# sdl_ttf depends on freetype
APP_MODULES := application sdl sdl_main stlport tremor png jpeg freetype sdl_net
APP_MODULES := application sdl sdl_main stlport tremor png jpeg freetype sdl_image
APP_ABI := armeabi

View File

@@ -15,8 +15,8 @@ RedefinedKeys="RETURN RSHIFT KP_PLUS KP_MINUS ESCAPE F10"
AppTouchscreenKeyboardKeysAmount=2
AppTouchscreenKeyboardKeysAmountAutoFire=2
MultiABI=n
AppVersionCode=1010
AppVersionName="1.0.10 - fixed overwriting savegames, added support for 3DO videos (you should copy them from your 3DO game CD)"
AppVersionCode=1011
AppVersionName="1.0.11 - game can be put to background with Home button and successfully restored back"
CompiledLibraries="sdl_image"
CustomBuildScript=n
AppCflags='-O2 -finline-functions -DTHREADLIB_SDL=1 -DTIMELIB=SDL -DOVCODEC_TREMOR=1 -DNETPLAY=1 -DHAVE_REGEX=1 -DHAVE_GETOPT_LONG=1 -DHAVE_ZIP=1'

View File

@@ -52,6 +52,25 @@ TFB_GRAPHICS_BACKEND *graphics_backend = NULL;
volatile int QuitPosted = 0;
volatile int GameActive = 1; // Track the SDL_ACTIVEEVENT state SDL_APPACTIVE
#ifdef ANDROID
extern void ResumeMusic (void);
extern void PauseMusic (void);
void AndroidGamePaused()
{
GameActive = 0;
SDL_ANDROID_PauseAudioPlayback();
PauseMusic();
}
void AndroidGameResumed()
{
GameActive = 1;
SDL_ANDROID_ResumeAudioPlayback();
ResumeMusic();
}
#endif
void
TFB_PreInit (void)
{
@@ -76,6 +95,9 @@ TFB_PreInit (void)
log_add (log_Fatal, "Could not initialize SDL: %s.", SDL_GetError ());
exit (EXIT_FAILURE);
}
#ifdef ANDROID
SDL_ANDROID_SetApplicationPutToBackgroundCallback(&AndroidGamePaused, &AndroidGameResumed);
#endif
}
int

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@@ -1 +1 @@
opentyrian
sc2

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@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">OpenTyrian</string>
<string name="app_name">Ur-Quan Masters</string>
</resources>

View File

@@ -1,5 +1,5 @@
// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
package com.googlecode.opentyrian;
package com.sourceforge.sc2;
import android.app.Activity;
import android.content.Context;

View File

@@ -1,6 +1,6 @@
// This string is autogenerated by ChangeAppSettings.sh, do not change
// spaces amount
package com.googlecode.opentyrian;
package com.sourceforge.sc2;
import java.util.zip.*;
import java.io.*;

View File

@@ -1,5 +1,5 @@
// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
package com.googlecode.opentyrian;
package com.sourceforge.sc2;
import android.app.Activity;

View File

@@ -1,5 +1,5 @@
// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
package com.googlecode.opentyrian;
package com.sourceforge.sc2;
import android.app.Activity;
import android.content.Context;

View File

@@ -18,7 +18,7 @@
fixed with a hammer and rasp to work with libSDL port */
// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
package com.googlecode.opentyrian;
package com.sourceforge.sc2;
import java.io.Writer;
import java.util.ArrayList;

View File

@@ -1,14 +1,14 @@
// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount anywhere
package com.googlecode.opentyrian;
package com.sourceforge.sc2;
import android.app.Activity;
import android.content.Context;
class Globals {
public static String ApplicationName = "OpenTyrian";
public static String ApplicationName = "Ur-QuanMasters";
// Should be zip file
public static String DataDownloadUrl = "Data files size is 11 Mb|http://sites.google.com/site/xpelyax/Home/tyrian21-data.zip?attredirects=0%26d=1|http://sitesproxy.goapk.com/site/xpelyax/Home/tyrian21-data.zip";
public static String DataDownloadUrl = "Game data is 14 Mb|https://sites.google.com/site/xpelyax/Home/sc2-data.zip?attredirects=0%26d=1|https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/sc2-data.zip/download|http://sitesproxy.goapk.com/site/xpelyax/Home/sc2-data.zip^3DO remixed music (19 Mb) - enable it in Setup->Sound Options->3DO Remixes|:addons/3domusic/3domusic.zip:https://sites.google.com/site/xpelyax/Home/3domusic.zip?attredirects=0%26d=1|:addons/3domusic/3domusic.zip:https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/3domusic.zip/download|:addons/3domusic/3domusic.zip:http://sitesproxy.goapk.com/site/xpelyax/Home/3domusic.zip^UQM music remix pack (150 Mb) - enable it in Setup->Sound Options->UQM Remixes|:addons/remix/remix.zip:https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/remix.zip/download^3DO voice (115 Mb) - go to Setup->Sound Options and increase Voice volume from zero|:addons/3dovoice/3dovoice.zip:https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/3dovoice.zip/download^3DO video support - after installing this pack copy all files from|https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/3dovideo.zip/download^your 3DO Star Control II game CD from 'duckart' dir to the SD card to dir|https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/3dovideo.zip/download^'app-data/com.sourceforge.sc2/addons/3dovideo', to extract files from 3DO disk use|https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/3dovideo.zip/download^'3DO Commander' or 'uncd-rom' apps from http://madroms.free.fr/3do/|https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/3dovideo.zip/download^Then from the game change 'Setup->PC/3DO compat->Cutscenes' to Movies, and restart game|https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/3dovideo.zip/download";
// Set this value to true if you're planning to render 3D using OpenGL - it eats some GFX resources, so disabled for 2D
public static boolean NeedDepthBuffer = false;
@@ -19,7 +19,7 @@ class Globals {
// Readme text to be shown on download page
public static String ReadmeText = "^You may press \"Home\" now - the data will be downloaded in background".replace("^","\n");
public static boolean AppUsesMouse = true;
public static boolean AppUsesMouse = false;
public static boolean AppNeedsArrowKeys = true;
@@ -27,9 +27,9 @@ class Globals {
public static boolean AppUsesMultitouch = false;
public static int AppTouchscreenKeyboardKeysAmount = 4;
public static int AppTouchscreenKeyboardKeysAmount = 2;
public static int AppTouchscreenKeyboardKeysAmountAutoFire = 1;
public static int AppTouchscreenKeyboardKeysAmountAutoFire = 2;
// Phone-specific config
// It will download app data to /sdcard/alienblaster if set to true,
@@ -48,5 +48,5 @@ class Globals {
}
class LoadLibrary {
public LoadLibrary() { System.loadLibrary("sdl"); System.loadLibrary("sdl_net"); };
public LoadLibrary() { System.loadLibrary("sdl"); System.loadLibrary("sdl_image"); };
}

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@@ -1,5 +1,5 @@
// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
package com.googlecode.opentyrian;
package com.sourceforge.sc2;
import android.app.Activity;
import android.content.Context;

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@@ -1,5 +1,5 @@
// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
package com.googlecode.opentyrian;
package com.sourceforge.sc2;
import android.app.Activity;
import android.content.Context;

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@@ -1,5 +1,5 @@
// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
package com.googlecode.opentyrian;
package com.sourceforge.sc2;
import javax.microedition.khronos.opengles.GL10;

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@@ -187,14 +187,16 @@ Also it's a good practice to pause any application audio, especially if the user
and if you won't set your own callbacks the default callbacks will do exactly that.
There are circumstances when you want to avoid that, for example if the application is audio player,
or if application gets some notification over network (for example you're running a game server,
and want a beep when someone connects to you) - you may unpause audio for some short time then.
and want a beep when someone connects to you) - you may unpause audio for some short time then,
that will require another thread to watch the network, because main thread will be blocked inside SDL_Flip().
The application is not allowed to do any GFX output without OpenGL context (or it will crash),
that's why SDL_Flip() call will block until we're re-acquired context, and the callbacks will be called
from inside SDL_Flip(). so you won't receive SDL_WINDOWEVENT_HIDDEN / SDL_WINDOWEVENT_SHOWN,
because if SDL sends them the application will get them only after SDL_Flip() successfully
re-acquired GL context, and it's too late to pause audio and save application state,
so please use callbacks instead of SDL window events on Android OS.
so please use callbacks instead of SDL window events on Android OS (also if your application
is single-threaded you don't need any mutexes inside callbacks).
The whole idea behind callbacks is that the existing application should not be modified to
operate correctly - the whole time in background will just look to app as one very long SDL_Flip(),