Yay, glDrawTexfOES() works at last!

This commit is contained in:
pelya
2010-09-09 18:23:14 +03:00
parent 2e090d58bc
commit 76e596e0c3

View File

@@ -94,7 +94,7 @@ typedef struct
GLuint tex;
int memsize;
int flags;
Uint16 w, h;
int w, h;
int next;
} TEXTURE;
@@ -156,7 +156,7 @@ static void flush()
#define SINGLE_COLOR_PER_TEXTURE 1
#define USE_GL_DRAW_TEX 1
#define GL_DRAW_TEX_SWAP_UP_DOWN 1
//#define GL_DRAW_TEX_SWAP_UP_DOWN_TEX 1
#define GL_DRAW_TEX_SWAP_UP_DOWN_TEX 1
#define TEXTURE_OUT_OF_SCREEN_CHECK 1 // Some GLES renderers seems to not have this check
#ifdef TEXTURE_OUT_OF_SCREEN_CHECK
@@ -207,7 +207,7 @@ static void flush()
#endif
#ifdef USE_GL_DRAW_TEX
if( /* active_texture >= 0 && */ // Something fishy here eh, let's revert to generic code and hope OpenGL will handle that
if( active_texture >= 0 && // Something fishy here eh, let's revert to generic code and hope OpenGL will handle that
(( fabsf(vertices[i * 4].pos.x - vertices[i * 4 + 1].pos.x) < 0.01f &&
fabsf(vertices[i * 4].pos.y - vertices[i * 4 + 3].pos.y) < 0.01f ) ||
( fabsf(vertices[i * 4].pos.y - vertices[i * 4 + 1].pos.y) < 0.01f &&
@@ -225,14 +225,26 @@ static void flush()
GLfloat cropRect[4] = {
vertices[i * 4].tex.u * textures[active_texture].w,
#ifdef GL_DRAW_TEX_SWAP_UP_DOWN_TEX
textures[active_texture].h -
#endif
vertices[i * 4 + 2].tex.v * textures[active_texture].h,
#else
vertices[i * 4].tex.v * textures[active_texture].h,
#endif
(vertices[i * 4 + 2].tex.u - vertices[i * 4].tex.u) * textures[active_texture].w,
#ifdef GL_DRAW_TEX_SWAP_UP_DOWN_TEX
-
#endif
(vertices[i * 4 + 2].tex.v - vertices[i * 4].tex.v) * textures[active_texture].h
};
float aspectX = screen_width / (screen_x1 - screen_x0);
float aspectY = screen_height / (screen_y1 - screen_y0);
/*
GLint texid = 0;
glGetIntegerv( GL_TEXTURE_BINDING_2D, &texid );
if( texid != textures[active_texture].tex )
dbg_msg("glDrawTexfOES", "active_texture %d tex %d != real tex %d", active_texture, textures[active_texture].tex, texid);
*/
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
glDrawTexfOES( (vertices[i * 4].pos.x - screen_x0) * aspectX,
#ifdef GL_DRAW_TEX_SWAP_UP_DOWN
@@ -243,6 +255,7 @@ static void flush()
0,
(vertices[i * 4 + 2].pos.x - vertices[i * 4].pos.x) * aspectX,
(vertices[i * 4 + 2].pos.y - vertices[i * 4].pos.y) * aspectY );
/*
dbg_msg("glDrawTexfOES", "tex %d screen %fx%f:%fx%f tex UV %fx%f:%fx%f dest rect %fx%f:%fx%f",
(int)active_texture,
@@ -251,13 +264,15 @@ static void flush()
(float)vertices[i * 4 + 2].tex.u, (float)vertices[i * 4 + 2].tex.v,
(float)vertices[i * 4].pos.x, (float)vertices[i * 4].pos.y,
(float)vertices[i * 4 + 2].pos.x, (float)vertices[i * 4 + 2].pos.y);
dbg_msg("glDrawTexfOES", "crop rect %fx%f:%fx%f screen rect %fx%f:%fx%f",
dbg_msg("glDrawTexfOES", "crop rect %fx%f:%fx%f screen rect %fx%f:%fx%f tex WH %dx%d",
cropRect[0], cropRect[1], cropRect[2], cropRect[3],
(vertices[i * 4].pos.x - screen_x0) * aspectX,
(vertices[i * 4].pos.y - screen_y0) * aspectY, 0,
(vertices[i * 4 + 2].pos.x - vertices[i * 4].pos.x) * aspectX,
(vertices[i * 4 + 2].pos.y - vertices[i * 4].pos.y) * aspectY );
(vertices[i * 4 + 2].pos.y - vertices[i * 4].pos.y) * aspectY,
(int)textures[active_texture].w, (int)textures[active_texture].h );
*/
}
else
#endif
@@ -854,7 +869,11 @@ int gfx_load_texture_raw(int w, int h, int format, const void *data, int store_f
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
gluBuild2DMipmaps(GL_TEXTURE_2D, store_oglformat, w, h, oglformat, GL_UNSIGNED_BYTE, texdata);
#endif
textures[tex].w = w;
textures[tex].h = h;
active_texture = tex;
/* calculate memory usage */
{
int pixel_size = 4;
@@ -876,13 +895,10 @@ int gfx_load_texture_raw(int w, int h, int format, const void *data, int store_f
#ifdef ANDROID
textures[tex].memsize = power_of_2(w)*power_of_2(h)*2;
#endif
textures[tex].w = w;
textures[tex].h = h;
}
memory_usage += textures[tex].memsize;
mem_free(tmpdata);
active_texture = tex;
return tex;
}