Added possibility to use custom build script to build application (to be compatible with configure-like scripts)
This commit is contained in:
@@ -1,6 +1,6 @@
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#!/bin/sh
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CHANGE_APP_SETTINGS_VERSION=7
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CHANGE_APP_SETTINGS_VERSION=8
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AUTO=
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if [ "X$1" = "X-a" ]; then
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@@ -151,6 +151,12 @@ if [ -n "$var" ] ; then
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CompiledLibraries="$var"
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fi
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echo -n "\nApplication uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n) ($CustomBuildScript): "
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read var
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if [ -n "$var" ] ; then
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CustomBuildScript="$var"
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fi
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echo -n "\nAditional CFLAGS for application ($AppCflags): "
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read var
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if [ -n "$var" ] ; then
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@@ -212,6 +218,7 @@ echo MultiABI=$MultiABI >> AndroidAppSettings.cfg
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echo AppVersionCode=$AppVersionCode >> AndroidAppSettings.cfg
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echo AppVersionName=\"$AppVersionName\" >> AndroidAppSettings.cfg
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echo CompiledLibraries=\"$CompiledLibraries\" >> AndroidAppSettings.cfg
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echo CustomBuildScript=$CustomBuildScript >> AndroidAppSettings.cfg
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echo AppCflags=\'$AppCflags\' >> AndroidAppSettings.cfg
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echo AppLdflags=\'$AppLdflags\' >> AndroidAppSettings.cfg
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echo AppSubdirsBuild=\'$AppSubdirsBuild\' >> AndroidAppSettings.cfg
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@@ -280,6 +287,10 @@ for lib in $CompiledLibraries; do
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LibrariesToLoad="$LibrariesToLoad System.loadLibrary(\\\"$lib\\\");"
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done
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if [ "$CustomBuildScript" = "n" ] ; then
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CustomBuildScript=
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fi
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ReadmeText="`echo $ReadmeText | sed 's/\"/\\\\\\\\\"/g' | sed 's/[&%]//g'`"
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echo Creating symlink to libSDL
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@@ -331,7 +342,8 @@ cat project/jni/Android.mk | \
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sed "s^APPLICATION_ADDITIONAL_CFLAGS :=.*^APPLICATION_ADDITIONAL_CFLAGS := $AppCflags^" | \
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sed "s^APPLICATION_ADDITIONAL_LDFLAGS :=.*^APPLICATION_ADDITIONAL_LDFLAGS := $AppLdflags^" | \
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sed "s^SDL_ADDITIONAL_CFLAGS :=.*^SDL_ADDITIONAL_CFLAGS := $RedefinedKeycodes^" | \
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sed "s^APPLICATION_SUBDIRS_BUILD :=.*^APPLICATION_SUBDIRS_BUILD := $AppSubdirsBuild^" > \
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sed "s^APPLICATION_SUBDIRS_BUILD :=.*^APPLICATION_SUBDIRS_BUILD := $AppSubdirsBuild^" | \
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sed "s^APPLICATION_CUSTOM_BUILD_SCRIPT :=.*^APPLICATION_CUSTOM_BUILD_SCRIPT := $CustomBuildScript^" > \
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project/jni/Android.mk.1
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if [ -n "`diff -w project/jni/Android.mk.1 project/jni/Android.mk`" ] ; then
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mv -f project/jni/Android.mk.1 project/jni/Android.mk
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@@ -358,9 +370,10 @@ mv -f project/res/values/strings.xml.1 project/res/values/strings.xml
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echo Forcing rebuild of specific files
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rm -rf project/libs/*
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for OUT in bin/ndk obj; do
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for OUT in obj; do
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rm -rf project/$OUT/local/*/objs/sdl_main/* project/$OUT/local/*/libsdl_main.so
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rm -rf project/$OUT/local/*/libsdl.so
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rm -rf project/$OUT/local/*/libstlport.a # Should be re-linked if you're changing toolchain
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rm -rf project/$OUT/local/*/objs/sdl/src/*/android
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rm -rf project/$OUT/local/*/objs/sdl/src/video/SDL_video.o
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rm -rf project/$OUT/local/*/objs/sdl/SDL_renderer_gles.o
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@@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="net.sourceforge.clonekeenplus"
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android:versionCode="32201"
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android:versionName="0.3.2.2.01"
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package="net.sourceforge.lgames.lbreakout2"
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android:versionCode="26101"
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android:versionName="2.6.1.01"
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android:installLocation="preferExternal"
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>
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<application android:label="@string/app_name"
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@@ -1,6 +1,6 @@
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# The namespace in Java file, with dots replaced with underscores
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SDL_JAVA_PACKAGE_PATH := net_sourceforge_clonekeenplus
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SDL_JAVA_PACKAGE_PATH := net_sourceforge_lgames_lbreakout2
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# Path to shared libraries - Android 1.6 cannot load them properly, thus we have to specify absolute path here
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# SDL_SHARED_LIBRARIES_PATH := /data/data/de.schwardtnet.alienblaster/lib
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@@ -10,7 +10,7 @@ SDL_JAVA_PACKAGE_PATH := net_sourceforge_clonekeenplus
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# Typically /sdcard/alienblaster
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# Or /data/data/de.schwardtnet.alienblaster/files if you're planning to unpack data in application private folder
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# Your application will just set current directory there
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SDL_CURDIR_PATH := net.sourceforge.clonekeenplus
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SDL_CURDIR_PATH := net.sourceforge.lgames.lbreakout2
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# Android Dev Phone G1 has trackball instead of cursor keys, and
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# sends trackball movement events as rapid KeyDown/KeyUp events,
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@@ -23,15 +23,17 @@ SDL_TRACKBALL_KEYUP_DELAY := 1
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# resized in HW-accelerated way, however it eats a tiny bit of CPU
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SDL_VIDEO_RENDER_RESIZE := 1
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COMPILED_LIBRARIES :=
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COMPILED_LIBRARIES := sdl_mixer sdl_image sdl_net intl
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APPLICATION_ADDITIONAL_CFLAGS := -finline-functions -O2 -DTREMOR=1 -DBUILD_TYPE=LINUX32 -DTARGET_LNX=1
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APPLICATION_ADDITIONAL_CFLAGS := -DHAVE_CONFIG_H -finline-functions -O2
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APPLICATION_ADDITIONAL_LDFLAGS := -ltremor
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APPLICATION_ADDITIONAL_LDFLAGS :=
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APPLICATION_SUBDIRS_BUILD := src
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APPLICATION_SUBDIRS_BUILD := src/dummy
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SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=LCTRL -DSDL_ANDROID_KEYCODE_1=LALT -DSDL_ANDROID_KEYCODE_2=SPACE -DSDL_ANDROID_KEYCODE_3=RETURN -DSDL_ANDROID_KEYCODE_4=RETURN
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APPLICATION_CUSTOM_BUILD_SCRIPT := y
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SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=RETURN -DSDL_ANDROID_KEYCODE_1=SPACE -DSDL_ANDROID_KEYCODE_2=PAGEUP -DSDL_ANDROID_KEYCODE_3=PAGEDOWN
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# If SDL_Mixer should link to libMAD
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SDL_MIXER_USE_LIBMAD :=
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@@ -5,6 +5,6 @@ APP_PROJECT_PATH := $(call my-dir)/..
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# sdl_image depends on png and jpeg
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# sdl_ttf depends on freetype
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APP_MODULES := application sdl sdl_main stlport tremor png jpeg freetype
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APP_MODULES := application sdl sdl_main stlport tremor png jpeg freetype sdl_mixer sdl_image sdl_net intl
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APP_ABI := armeabi
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@@ -5,17 +5,21 @@ include $(CLEAR_VARS)
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LOCAL_MODULE := application
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APP_SUBDIRS := $(patsubst $(LOCAL_PATH)/%, %, $(shell find $(LOCAL_PATH)/src/ -type d))
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ifneq ($(APP_SUBDIRS_BUILD),)
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APP_SUBDIRS := $(APP_SUBDIRS_BUILD)
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ifneq ($(APPLICATION_SUBDIRS_BUILD),)
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APP_SUBDIRS := $(APPLICATION_SUBDIRS_BUILD)
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endif
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LOCAL_CFLAGS :=
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ifeq ($(CRYSTAX_TOOLCHAIN),)
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LOCAL_CFLAGS += -I$(LOCAL_PATH)/../stlport/stlport
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# Paths should be on newline so launchConfigure.sh will work properly
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LOCAL_CFLAGS += \
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-I$(LOCAL_PATH)/../stlport/stlport
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endif
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LOCAL_CFLAGS += $(foreach D, $(APP_SUBDIRS), -I$(LOCAL_PATH)/$(D)) \
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# Paths should be on newline so launchConfigure.sh will work properly
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LOCAL_CFLAGS += \
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$(foreach D, $(APP_SUBDIRS), -I$(LOCAL_PATH)/$(D)) \
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-I$(LOCAL_PATH)/../sdl/include \
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-I$(LOCAL_PATH)/../sdl_mixer \
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-I$(LOCAL_PATH)/../sdl_image \
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@@ -38,20 +42,21 @@ LOCAL_SRC_FILES := $(foreach F, $(APP_SUBDIRS), $(addprefix $(F)/,$(notdir $(wil
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# Uncomment to also add C sources
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LOCAL_SRC_FILES += $(foreach F, $(APP_SUBDIRS), $(addprefix $(F)/,$(notdir $(wildcard $(LOCAL_PATH)/$(F)/*.c))))
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ifneq ($(APPLICATION_CUSTOM_BUILD_SCRIPT),)
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LOCAL_SRC_FILES := dummy.c
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endif
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LOCAL_SHARED_LIBRARIES := sdl $(COMPILED_LIBRARIES)
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LOCAL_STATIC_LIBRARIES := stlport
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LOCAL_LDLIBS := -lGLESv1_CM -ldl -llog -lz
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ifeq ($(CRYSTAX_TOOLCHAIN),)
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LOCAL_LDFLAGS := -Lbin/ndk/local/armeabi
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else
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LOCAL_LDFLAGS := -Lobj/local/armeabi
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endif
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LOCAL_LDFLAGS += $(APPLICATION_ADDITIONAL_LDFLAGS)
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LIBS_WITH_LONG_SYMBOLS := $(strip $(shell \
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for f in $(LOCAL_PATH)/../../libs/armeabi/*.so ; do \
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if echo $$f | grep "libapplication[.]so" > /dev/null ; then \
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@@ -76,3 +81,26 @@ $(error Detected libraries with too long symbol names. Remove all files under pr
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endif
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include $(BUILD_SHARED_LIBRARY)
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ifneq ($(APPLICATION_CUSTOM_BUILD_SCRIPT),)
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$(info LOCAL_PATH $(LOCAL_PATH) )
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$(info $(LOCAL_PATH)/src/libapplication.so )
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$(info $(realpath $(LOCAL_PATH)/../../obj/local/armeabi/libapplication.so) )
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LOCAL_PATH_SDL_APPLICATION := $(LOCAL_PATH)
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$(LOCAL_PATH)/src/libapplication.so: $(LOCAL_PATH)/src/AndroidBuild.sh $(LOCAL_PATH)/src/AndroidAppSettings.cfg
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cd $(LOCAL_PATH_SDL_APPLICATION)/src && ./AndroidBuild.sh
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# $(realpath $(LOCAL_PATH)/../../libs/armeabi/libapplication.so) \
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$(realpath $(LOCAL_PATH)/../../obj/local/armeabi/libapplication.so): $(LOCAL_PATH)/src/libapplication.so OVERRIDE_CUSTOM_LIB
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cp -f $< $@
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# $(patsubst %-gcc,%-strip,$(TARGET_CC)) -g $@
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.PHONY: OVERRIDE_CUSTOM_LIB
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OVERRIDE_CUSTOM_LIB:
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endif
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7
project/jni/application/dummy.c
Normal file
7
project/jni/application/dummy.c
Normal file
@@ -0,0 +1,7 @@
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int
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SDL_main(int argc, char *argv[])
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{
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return 0;
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}
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@@ -14,9 +14,17 @@ LOCAL_PATH=`dirname $0`
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LOCAL_PATH=`cd $LOCAL_PATH && pwd`
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# Hacks for broken configure scripts
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ln -sf libsdl_mixer.so $LOCAL_PATH/../../bin/ndk/local/armeabi/libSDL_mixer.so
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ln -sf libsdl_mixer.so $LOCAL_PATH/../../bin/ndk/local/armeabi/libSDL_Mixer.so
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ln -sf libsdl_net.so $LOCAL_PATH/../../bin/ndk/local/armeabi/libSDL_net.so
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rm -rf $LOCAL_PATH/../../obj/local/armeabi/libSDL_*.so
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rm -rf $LOCAL_PATH/../../obj/local/armeabi/libsdl_main.so
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if [ -e $LOCAL_PATH/../../obj/local/armeabi/libsdl_mixer.so ] ; then
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ln -sf libsdl_mixer.so $LOCAL_PATH/../../obj/local/armeabi/libSDL_Mixer.so
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fi
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for F in $LOCAL_PATH/../../obj/local/armeabi/libsdl_*.so; do
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LIBNAME=`echo $F | sed "s@$LOCAL_PATH/../../obj/local/armeabi/libsdl_\(.*\)[.]so@\1@"`
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ln -sf libsdl_$LIBNAME.so $LOCAL_PATH/../../obj/local/armeabi/libSDL_$LIBNAME.so
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done
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CFLAGS="-I$NDK/build/platforms/$PLATFORMVER/arch-arm/usr/include \
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-fpic -mthumb-interwork -ffunction-sections -funwind-tables -fstack-protector -fno-short-enums \
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@@ -28,9 +36,9 @@ CFLAGS="-I$NDK/build/platforms/$PLATFORMVER/arch-arm/usr/include \
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LDFLAGS="-nostdlib -Wl,-soname,libapplication.so -Wl,-shared,-Bsymbolic \
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-Wl,--whole-archive -Wl,--no-whole-archive \
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$LOCAL_PATH/../../bin/ndk/local/armeabi/libstlport.a \
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$LOCAL_PATH/../../obj/local/armeabi/libstlport.a \
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$NDK/build/prebuilt/linux-x86/arm-eabi-$GCCVER/lib/gcc/arm-eabi/4.4.0/libgcc.a \
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`echo $LOCAL_PATH/../../bin/ndk/local/armeabi/*.so | sed "s@$LOCAL_PATH/../../bin/ndk/local/armeabi/libsdl_main.so@@" | sed "s@$LOCAL_PATH/../../bin/ndk/local/armeabi/libapplication.so@@"` \
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`echo $LOCAL_PATH/../../obj/local/armeabi/*.so | sed "s@$LOCAL_PATH/../../obj/local/armeabi/libsdl_main.so@@" | sed "s@$LOCAL_PATH/../../obj/local/armeabi/libapplication.so@@"` \
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$NDK/build/platforms/$PLATFORMVER/arch-arm/usr/lib/libc.so \
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$NDK/build/platforms/$PLATFORMVER/arch-arm/usr/lib/libstdc++.so \
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$NDK/build/platforms/$PLATFORMVER/arch-arm/usr/lib/libm.so \
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@@ -38,7 +46,7 @@ $NDK/build/platforms/$PLATFORMVER/arch-arm/usr/lib/libm.so \
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-L$NDK/build/platforms/$PLATFORMVER/arch-arm/usr/lib \
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-lGLESv1_CM -ldl -llog -lz \
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-Wl,-rpath-link=$NDK/build/platforms/$PLATFORMVER/arch-arm/usr/lib \
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-L$LOCAL_PATH/../../bin/ndk/local/armeabi"
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-L$LOCAL_PATH/../../obj/local/armeabi"
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env PATH=$NDK/build/prebuilt/linux-x86/arm-eabi-$GCCVER/bin:$LOCAL_PATH:$PATH \
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CFLAGS="$CFLAGS" \
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@@ -1 +1 @@
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commandergenius
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lbreakout2
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">Commander Genius</string>
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<string name="app_name">LBreakout2</string>
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</resources>
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@@ -1,5 +1,5 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package net.sourceforge.clonekeenplus;
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package net.sourceforge.lgames.lbreakout2;
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import android.app.Activity;
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import android.content.Context;
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@@ -1,6 +1,6 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change
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// spaces amount
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package net.sourceforge.clonekeenplus;
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package net.sourceforge.lgames.lbreakout2;
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import java.util.zip.*;
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import java.io.*;
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@@ -1,5 +1,5 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package net.sourceforge.clonekeenplus;
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package net.sourceforge.lgames.lbreakout2;
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import android.app.Activity;
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@@ -1,5 +1,5 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package net.sourceforge.clonekeenplus;
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package net.sourceforge.lgames.lbreakout2;
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import android.app.Activity;
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import android.content.Context;
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@@ -18,7 +18,7 @@
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fixed with a hammer and rasp to work with libSDL port */
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package net.sourceforge.clonekeenplus;
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package net.sourceforge.lgames.lbreakout2;
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import java.io.Writer;
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import java.util.ArrayList;
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@@ -1,14 +1,14 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount anywhere
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package net.sourceforge.clonekeenplus;
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package net.sourceforge.lgames.lbreakout2;
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import android.app.Activity;
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import android.content.Context;
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class Globals {
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public static String ApplicationName = "CommanderGenius";
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public static String ApplicationName = "LBreakout2";
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// Should be zip file
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public static String DataDownloadUrl = "Data files size is 2 Mb|https://sourceforge.net/projects/libsdl-android/files/CommanderGenius/commandergenius-data.zip/download";
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public static String DataDownloadUrl = "App data size is 5 Mb|https://sourceforge.net/projects/libsdl-android/files/LBreakout2/lbreakout2-2.6.1-data.zip/download|http://sites.google.com/site/xpelyax/Home/lbreakout2-2.6.1-data.zip?attredirects=0%26d=1|http://sitesproxy.goapk.com/site/xpelyax/Home/lbreakout2-2.6.1-data.zip";
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// Set this value to true if you're planning to render 3D using OpenGL - it eats some GFX resources, so disabled for 2D
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public static boolean NeedDepthBuffer = false;
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@@ -19,17 +19,17 @@ class Globals {
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// Readme text to be shown on download page
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public static String ReadmeText = "^You may press \"Home\" now - the data will be downloaded in background".replace("^","\n");
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public static boolean AppUsesMouse = false;
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public static boolean AppUsesMouse = true;
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public static boolean AppNeedsArrowKeys = true;
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public static boolean AppNeedsArrowKeys = false;
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public static boolean AppUsesJoystick = false;
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public static boolean AppUsesMultitouch = false;
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public static int AppTouchscreenKeyboardKeysAmount = 4;
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public static int AppTouchscreenKeyboardKeysAmount = 0;
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public static int AppTouchscreenKeyboardKeysAmountAutoFire = 1;
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public static int AppTouchscreenKeyboardKeysAmountAutoFire = 0;
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// Phone-specific config
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// It will download app data to /sdcard/alienblaster if set to true,
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@@ -48,5 +48,5 @@ class Globals {
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}
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class LoadLibrary {
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public LoadLibrary() { System.loadLibrary("sdl"); };
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public LoadLibrary() { System.loadLibrary("sdl"); System.loadLibrary("sdl_mixer"); System.loadLibrary("sdl_image"); System.loadLibrary("sdl_net"); System.loadLibrary("intl"); };
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}
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@@ -1,5 +1,5 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package net.sourceforge.clonekeenplus;
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package net.sourceforge.lgames.lbreakout2;
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import android.app.Activity;
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import android.content.Context;
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@@ -1,5 +1,5 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package net.sourceforge.clonekeenplus;
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package net.sourceforge.lgames.lbreakout2;
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import android.app.Activity;
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import android.content.Context;
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@@ -1,5 +1,5 @@
|
||||
// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
|
||||
package net.sourceforge.clonekeenplus;
|
||||
package net.sourceforge.lgames.lbreakout2;
|
||||
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ Alien Blaster game is used as working example (original sources: http://www.schw
|
||||
Installation
|
||||
============
|
||||
|
||||
This should be compiled with Android 2.2 SDK and NDK r4 - google for them and install them as described in their docs
|
||||
This should be compiled with Android 2.2 SDK and NDK r4b - google for them and install them as described in their docs
|
||||
(the application will run on Android 1.6 and above).
|
||||
You'll need to install Ant too.
|
||||
The most supported environnment for that port is Linux, MacOs should be okay too,
|
||||
@@ -110,7 +110,7 @@ though ./configure scripts tend to have stupid bugs in various places, avoid usi
|
||||
(1.2 for lbreakout2), and correct libs (sdl_mixer sdl_image sdl_net for lbreakout2), also change name etc.
|
||||
3. Launch ./build.sh, wait till it builds all .so files
|
||||
4. Go to project/jni/application/lbreakout2-2.6.1 dir, and launch command
|
||||
../launchConfigure.sh --disable-install --enable-sdl-net --disable-nls
|
||||
../launchConfigure.sh --disable-install --enable-sdl-net LIBS=-lintl
|
||||
5. Watch how ./configure configures, if it fails fix launchConfigure.sh, rinse and repeat.
|
||||
6. Launch make, and pray. If you're lucky it will create application binary (lbreakout2-2.6.1/client/lbreakout2)
|
||||
7. Move the application binary to dir project/libs/armeabi, rename it to libapplication.so (overwrite old file)
|
||||
|
||||
Reference in New Issue
Block a user