Seems that glClear is not really needed, removing it speeds up things a bit on Android
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@@ -975,8 +975,10 @@ void gfx_swap()
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perf_end();
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}
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#ifndef ANDROID
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if(render_enable && config.gfx_finish)
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glFinish();
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#endif
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}
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void gfx_screenshot_direct(const char *filename)
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@@ -1044,8 +1046,10 @@ void gfx_texture_set(int slot)
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void gfx_clear(float r, float g, float b)
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{
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if(no_gfx) return;
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#ifndef ANDROID
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glClearColor(r,g,b,0.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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#endif
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}
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void gfx_mapscreen(float tl_x, float tl_y, float br_x, float br_y)
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