pelya
5a39746b2a
Added support for showing publisher logo at startup screen (we have to show button "Change phone config" there anyway).
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Guys from Korean market asked to show game rating (an image with text "18+" and some more korean text) in startup screen, so I've added more-less generic solution.
2010-10-20 17:04:00 +03:00
Michi
31e627d267
Widened Sint16 to Sint32 for centered joystick value, as the result of <Sint16> - <Sint16> might be greater than an Sint16.
2010-10-18 22:45:38 +02:00
pelya
73623a740e
Checking that my accelerometer changes work okay in both joystick and keyboard mode
2010-10-18 16:30:51 +03:00
pelya
6210cacedb
Moved Alien Blaster data to AndoirData dir to automatically include it in assets
2010-10-18 15:52:39 +03:00
pelya
54ee84958a
Data files downloaded from SF.net by default for all apps
2010-10-18 15:50:08 +03:00
pelya
695077be94
Fixed accelerometer reverting X and Y coordinates
2010-10-18 15:49:35 +03:00
pelya
11d99e03fb
You're now specifying both shared and static libraries through ChangeAppsettings.sh, LDFlags variable should be empty -
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that fixes dependencies and subtle bugs caused by multiple jobs in make when static lib not yet created but already linked to.
2010-10-15 18:18:23 +03:00
pelya
a8f3d8b6b7
Integrated Michi's changes to accelerometer joystick and to video aspect ratio
2010-10-15 16:04:42 +03:00
pelya
ebaff58990
Applying patches by Michi to Enigma
2010-10-15 14:23:30 +03:00
pelya
5b06fec2e6
Simplified symlink usage so application object files will be put to correct directory and dependencies won't get screwed when changing app to compile
2010-10-14 13:34:00 +03:00
pelya
512c014691
Now you can put data files inside .apk file, into assets - they will be unpacked automatically via omnipotent DataDownloader.java
2010-10-14 13:25:16 +03:00
pelya
bf7d3f22c6
Added Enigma game
2010-10-13 17:30:44 +03:00
pelya
2e1a4992d3
Changed directory structure to contain less symlinks so dependencies will get recalculated correctly by make
2010-10-12 19:04:21 +03:00
pelya
a5ff12846e
Added SDL 1.3 multitouch support via SDL_FINGERDOWN/UP/MOTION events
2010-10-12 15:47:57 +03:00
pelya
e6c08091de
Added libXML2
2010-10-08 19:57:49 +03:00
pelya
b292e52900
CrystaX toolchain now can be specified through ChangeAppSettings.sh
2010-10-05 15:47:30 +03:00
pelya
825647a80b
Added non-working yet Atari800 port
2010-10-04 18:16:21 +03:00
pelya
b83c805bb7
Implemented SDL_ACTIVEEVENT, did not test it and cannot say if it will work, also SDL 1.3 compilation is broken (use previous commit)
2010-10-01 19:15:23 +03:00
pelya
631f4cde0d
Fixed stupid bug with callbacks, Alien Blaster still does not work
2010-10-01 18:02:56 +03:00
pelya
f025a0ab9c
SDL 1.3 compiles but restoring from background does not work in Alien Blaster
2010-09-30 18:00:47 +03:00
pelya
16ef311bc2
Updated UQM and readme
2010-09-29 18:52:59 +03:00
pelya
16c3b54078
Background saving/restoring fully works (And pauses audio)
2010-09-29 18:30:34 +03:00
pelya
f58373279e
More settings in OpenTyrian
2010-09-28 17:36:16 +03:00
pelya
e5cd332f5d
Small change to SDL key mapping
2010-09-24 15:10:19 +03:00
pelya
95dce25f19
UQM: added support for 3DO videos, removing savegames from my old releases which user cannot overwrite
2010-09-24 15:09:25 +03:00
pelya
c3d6cbfb03
OpenTyrian: configurable auto-fire mode
2010-09-24 15:08:49 +03:00
pelya
e2bb6ea0f2
Enabled Destruct minigame in OpenTyrian
2010-09-23 13:22:15 +03:00
pelya
3665b1ff6f
More intuitive touchscreen controls for OpenTyrian
2010-09-23 13:20:59 +03:00
pelya
f99fd72f38
OpenTyrian: Volume Up/Down keys navigate menu, mouse click will exit Enter High Score screen
2010-09-20 15:53:04 +03:00
pelya
c8cdb9455e
Updated .gitignore
2010-09-20 15:28:15 +03:00
pelya
37df37fc4b
Fixes to Ur-Quan Masters app - added voice pack, and added many optimizations by passing -O2 flag to compiler, works great without any effort hehe
2010-09-20 11:14:48 +03:00
pelya
54eb8bbb4a
Some fixes to LBreakout2
2010-09-16 17:23:34 +03:00
pelya
71fbff7e6b
Added .gitignore to LBreakout2
2010-09-16 15:56:59 +03:00
pelya
ba89751edd
Alien Blaster Chinese translation, not used yet
2010-09-16 15:54:00 +03:00
pelya
3e3025abcc
Added initial LBreakout2 sources, already slightly modified - it does not work yet!
2010-09-16 15:53:05 +03:00
pelya
ab7f63b305
Added possibility to use custom build script to build application (to be compatible with configure-like scripts)
2010-09-16 15:46:52 +03:00
pelya
c28c1bf8d0
Added CrystaX toolchain support
2010-09-14 18:22:50 +03:00
pelya
f7945552e7
Added filtering out subdirs from build in ChangeAppSettings.sh
2010-09-10 14:56:46 +03:00
pelya
62a82ec84d
Renamed AppSettings to AndroidAppSettings everywhere, added symlink to CommanderGenius repo
2010-09-10 14:11:20 +03:00
pelya
7a00d64a19
Seems that glClear is not really needed, removing it speeds up things a bit on Android
2010-09-10 12:01:05 +03:00
pelya
59bc084601
Corrected R and B color channels swapped
2010-09-09 19:11:40 +03:00
pelya
1f5fcb693c
Fixed controls
2010-09-09 18:53:39 +03:00
pelya
76e596e0c3
Yay, glDrawTexfOES() works at last!
2010-09-09 18:23:14 +03:00
pelya
2e090d58bc
glDrawTex implementation almost working (just does not draw any texture yet :P )
2010-09-09 15:11:33 +03:00
pelya
3a959cb64b
Better sound buffer overrun fix
2010-09-09 13:38:30 +03:00
pelya
b3571c8a67
Some improvements on Teeworlds port - it still crashes for no reason when I'm pressing 5-th button
2010-09-08 12:52:26 +03:00
pelya
7787b90910
More fixes to Teeworlds
2010-09-07 15:14:54 +03:00
pelya
af072b3fc3
Tyrian: fixed saving game with mouse, auto-fire enabled by default
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Teeworlds: small speed improvement (still not enough to call it playable)
2010-09-07 14:09:43 +03:00
pelya
b5577c1dd3
Fixed GFX transparency in TeeWorlds
2010-09-06 18:13:57 +03:00
pelya
768f48b345
Fixed nasty crashes in TeeWorlds, it's still unplayable and FPS is hell low, but you can connect to a server now
2010-09-06 16:34:08 +03:00