Commit Graph

73 Commits

Author SHA1 Message Date
pelya
5a39746b2a Added support for showing publisher logo at startup screen (we have to show button "Change phone config" there anyway).
Guys from Korean market asked to show game rating (an image with text "18+" and some more korean text) in startup screen, so I've added more-less generic solution.
2010-10-20 17:04:00 +03:00
Michi
31e627d267 Widened Sint16 to Sint32 for centered joystick value, as the result of <Sint16> - <Sint16> might be greater than an Sint16. 2010-10-18 22:45:38 +02:00
pelya
73623a740e Checking that my accelerometer changes work okay in both joystick and keyboard mode 2010-10-18 16:30:51 +03:00
pelya
6210cacedb Moved Alien Blaster data to AndoirData dir to automatically include it in assets 2010-10-18 15:52:39 +03:00
pelya
54ee84958a Data files downloaded from SF.net by default for all apps 2010-10-18 15:50:08 +03:00
pelya
695077be94 Fixed accelerometer reverting X and Y coordinates 2010-10-18 15:49:35 +03:00
pelya
11d99e03fb You're now specifying both shared and static libraries through ChangeAppsettings.sh, LDFlags variable should be empty -
that fixes dependencies and subtle bugs caused by multiple jobs in make when static lib not yet created but already linked to.
2010-10-15 18:18:23 +03:00
pelya
a8f3d8b6b7 Integrated Michi's changes to accelerometer joystick and to video aspect ratio 2010-10-15 16:04:42 +03:00
pelya
ebaff58990 Applying patches by Michi to Enigma 2010-10-15 14:23:30 +03:00
pelya
5b06fec2e6 Simplified symlink usage so application object files will be put to correct directory and dependencies won't get screwed when changing app to compile 2010-10-14 13:34:00 +03:00
pelya
512c014691 Now you can put data files inside .apk file, into assets - they will be unpacked automatically via omnipotent DataDownloader.java 2010-10-14 13:25:16 +03:00
pelya
bf7d3f22c6 Added Enigma game 2010-10-13 17:30:44 +03:00
pelya
2e1a4992d3 Changed directory structure to contain less symlinks so dependencies will get recalculated correctly by make 2010-10-12 19:04:21 +03:00
pelya
a5ff12846e Added SDL 1.3 multitouch support via SDL_FINGERDOWN/UP/MOTION events 2010-10-12 15:47:57 +03:00
pelya
e6c08091de Added libXML2 2010-10-08 19:57:49 +03:00
pelya
b292e52900 CrystaX toolchain now can be specified through ChangeAppSettings.sh 2010-10-05 15:47:30 +03:00
pelya
825647a80b Added non-working yet Atari800 port 2010-10-04 18:16:21 +03:00
pelya
b83c805bb7 Implemented SDL_ACTIVEEVENT, did not test it and cannot say if it will work, also SDL 1.3 compilation is broken (use previous commit) 2010-10-01 19:15:23 +03:00
pelya
631f4cde0d Fixed stupid bug with callbacks, Alien Blaster still does not work 2010-10-01 18:02:56 +03:00
pelya
f025a0ab9c SDL 1.3 compiles but restoring from background does not work in Alien Blaster 2010-09-30 18:00:47 +03:00
pelya
16ef311bc2 Updated UQM and readme 2010-09-29 18:52:59 +03:00
pelya
16c3b54078 Background saving/restoring fully works (And pauses audio) 2010-09-29 18:30:34 +03:00
pelya
f58373279e More settings in OpenTyrian 2010-09-28 17:36:16 +03:00
pelya
e5cd332f5d Small change to SDL key mapping 2010-09-24 15:10:19 +03:00
pelya
95dce25f19 UQM: added support for 3DO videos, removing savegames from my old releases which user cannot overwrite 2010-09-24 15:09:25 +03:00
pelya
c3d6cbfb03 OpenTyrian: configurable auto-fire mode 2010-09-24 15:08:49 +03:00
pelya
e2bb6ea0f2 Enabled Destruct minigame in OpenTyrian 2010-09-23 13:22:15 +03:00
pelya
3665b1ff6f More intuitive touchscreen controls for OpenTyrian 2010-09-23 13:20:59 +03:00
pelya
f99fd72f38 OpenTyrian: Volume Up/Down keys navigate menu, mouse click will exit Enter High Score screen 2010-09-20 15:53:04 +03:00
pelya
c8cdb9455e Updated .gitignore 2010-09-20 15:28:15 +03:00
pelya
37df37fc4b Fixes to Ur-Quan Masters app - added voice pack, and added many optimizations by passing -O2 flag to compiler, works great without any effort hehe 2010-09-20 11:14:48 +03:00
pelya
54eb8bbb4a Some fixes to LBreakout2 2010-09-16 17:23:34 +03:00
pelya
71fbff7e6b Added .gitignore to LBreakout2 2010-09-16 15:56:59 +03:00
pelya
ba89751edd Alien Blaster Chinese translation, not used yet 2010-09-16 15:54:00 +03:00
pelya
3e3025abcc Added initial LBreakout2 sources, already slightly modified - it does not work yet! 2010-09-16 15:53:05 +03:00
pelya
ab7f63b305 Added possibility to use custom build script to build application (to be compatible with configure-like scripts) 2010-09-16 15:46:52 +03:00
pelya
c28c1bf8d0 Added CrystaX toolchain support 2010-09-14 18:22:50 +03:00
pelya
f7945552e7 Added filtering out subdirs from build in ChangeAppSettings.sh 2010-09-10 14:56:46 +03:00
pelya
62a82ec84d Renamed AppSettings to AndroidAppSettings everywhere, added symlink to CommanderGenius repo 2010-09-10 14:11:20 +03:00
pelya
7a00d64a19 Seems that glClear is not really needed, removing it speeds up things a bit on Android 2010-09-10 12:01:05 +03:00
pelya
59bc084601 Corrected R and B color channels swapped 2010-09-09 19:11:40 +03:00
pelya
1f5fcb693c Fixed controls 2010-09-09 18:53:39 +03:00
pelya
76e596e0c3 Yay, glDrawTexfOES() works at last! 2010-09-09 18:23:14 +03:00
pelya
2e090d58bc glDrawTex implementation almost working (just does not draw any texture yet :P ) 2010-09-09 15:11:33 +03:00
pelya
3a959cb64b Better sound buffer overrun fix 2010-09-09 13:38:30 +03:00
pelya
b3571c8a67 Some improvements on Teeworlds port - it still crashes for no reason when I'm pressing 5-th button 2010-09-08 12:52:26 +03:00
pelya
7787b90910 More fixes to Teeworlds 2010-09-07 15:14:54 +03:00
pelya
af072b3fc3 Tyrian: fixed saving game with mouse, auto-fire enabled by default
Teeworlds: small speed improvement (still not enough to call it playable)
2010-09-07 14:09:43 +03:00
pelya
b5577c1dd3 Fixed GFX transparency in TeeWorlds 2010-09-06 18:13:57 +03:00
pelya
768f48b345 Fixed nasty crashes in TeeWorlds, it's still unplayable and FPS is hell low, but you can connect to a server now 2010-09-06 16:34:08 +03:00