Commit Graph

2766 Commits

Author SHA1 Message Date
pelya
479f67cdd1 Small fix to RecompileAllApps script 2010-10-13 16:10:08 +03:00
pelya
a7802a5bbf Updated bugs and todo 2010-10-13 14:19:56 +03:00
pelya
2607d74b72 Added French translation by Kurosu + Google Translate 2010-10-13 14:19:13 +03:00
pelya
2e1a4992d3 Changed directory structure to contain less symlinks so dependencies will get recalculated correctly by make 2010-10-12 19:04:21 +03:00
pelya
a5ff12846e Added SDL 1.3 multitouch support via SDL_FINGERDOWN/UP/MOTION events 2010-10-12 15:47:57 +03:00
pelya
5f47811d88 Removed temp files left from merge 2010-10-12 13:49:43 +03:00
pelya
0e1366077f Updated SDL 1.3 to latest HG head. 2010-10-12 13:45:29 +03:00
pelya
06e87ed879 Updated buglist 2010-10-11 18:46:29 +03:00
pelya
e6c08091de Added libXML2 2010-10-08 19:57:49 +03:00
pelya
fa6efe49f9 Add .nomedia file to SDCard so game GFX won't show in Gallery app 2010-10-07 14:06:25 +03:00
pelya
586f659e48 Fixed nasty bugs with multitouch input and on-screen keyboard (bad, bad Java!) 2010-10-06 14:42:17 +03:00
pelya
b292e52900 CrystaX toolchain now can be specified through ChangeAppSettings.sh 2010-10-05 15:47:30 +03:00
pelya
825647a80b Added non-working yet Atari800 port 2010-10-04 18:16:21 +03:00
pelya
d85b547bad fixed bug in SDL_ACTIVEEVENT 2010-10-04 16:36:00 +03:00
pelya
b64beebad9 Created separate files for bugs and TODO list 2010-10-04 16:28:53 +03:00
pelya
b83c805bb7 Implemented SDL_ACTIVEEVENT, did not test it and cannot say if it will work, also SDL 1.3 compilation is broken (use previous commit) 2010-10-01 19:15:23 +03:00
pelya
631f4cde0d Fixed stupid bug with callbacks, Alien Blaster still does not work 2010-10-01 18:02:56 +03:00
pelya
f025a0ab9c SDL 1.3 compiles but restoring from background does not work in Alien Blaster 2010-09-30 18:00:47 +03:00
pelya
f540aef198 Fix for on-screen buttons misplaced sometimes when waking from background 2010-09-30 15:16:12 +03:00
pelya
a7182ea391 Merged all on-screen buttons into single file for faster loading and invoking from background. 2010-09-30 13:47:06 +03:00
pelya
16ef311bc2 Updated UQM and readme 2010-09-29 18:52:59 +03:00
pelya
16c3b54078 Background saving/restoring fully works (And pauses audio) 2010-09-29 18:30:34 +03:00
pelya
fd41a03480 SDL 1.3 WILL NOT COMPILE! OpenTyrian can be successfully put to background and restored, yay! However music keeps playing while on background, little annoying.
Also I'm not sure how my code will behave on Android 1.6
2010-09-29 15:32:40 +03:00
pelya
f1d23b2cf1 Do not call exit() when app put to background, we'll recreate GL textures from SDL (not done yet!) 2010-09-28 17:37:24 +03:00
pelya
73dcf3e75e Use SDL_renderer_gles.c from SDL 1.3 in SDL 1.2 2010-09-28 17:36:38 +03:00
pelya
f58373279e More settings in OpenTyrian 2010-09-28 17:36:16 +03:00
pelya
e5cd332f5d Small change to SDL key mapping 2010-09-24 15:10:19 +03:00
pelya
95dce25f19 UQM: added support for 3DO videos, removing savegames from my old releases which user cannot overwrite 2010-09-24 15:09:25 +03:00
pelya
c3d6cbfb03 OpenTyrian: configurable auto-fire mode 2010-09-24 15:08:49 +03:00
pelya
e2bb6ea0f2 Enabled Destruct minigame in OpenTyrian 2010-09-23 13:22:15 +03:00
pelya
3665b1ff6f More intuitive touchscreen controls for OpenTyrian 2010-09-23 13:20:59 +03:00
pelya
f99fd72f38 OpenTyrian: Volume Up/Down keys navigate menu, mouse click will exit Enter High Score screen 2010-09-20 15:53:04 +03:00
pelya
c8cdb9455e Updated .gitignore 2010-09-20 15:28:15 +03:00
pelya
164464257c Close the application if downloads failed, when user presses Back key 2010-09-20 15:26:48 +03:00
pelya
37df37fc4b Fixes to Ur-Quan Masters app - added voice pack, and added many optimizations by passing -O2 flag to compiler, works great without any effort hehe 2010-09-20 11:14:48 +03:00
pelya
54eb8bbb4a Some fixes to LBreakout2 2010-09-16 17:23:34 +03:00
pelya
71fbff7e6b Added .gitignore to LBreakout2 2010-09-16 15:56:59 +03:00
pelya
ba89751edd Alien Blaster Chinese translation, not used yet 2010-09-16 15:54:00 +03:00
pelya
3e3025abcc Added initial LBreakout2 sources, already slightly modified - it does not work yet! 2010-09-16 15:53:05 +03:00
pelya
ab7f63b305 Added possibility to use custom build script to build application (to be compatible with configure-like scripts) 2010-09-16 15:46:52 +03:00
pelya
b241a0de47 Build error in stlport 2010-09-16 15:25:20 +03:00
pelya
379538c2e3 Reverted the CrystaX toolchain hardcoded path in build.sh 2010-09-15 17:01:29 +03:00
pelya
aead45c54b Added AssetExtract.java by Renpytom - it's not used yet anywhere 2010-09-14 18:28:12 +03:00
pelya
c28c1bf8d0 Added CrystaX toolchain support 2010-09-14 18:22:50 +03:00
pelya
2dd6c70d43 Updated readme 2010-09-14 11:57:31 +03:00
pelya
f7945552e7 Added filtering out subdirs from build in ChangeAppSettings.sh 2010-09-10 14:56:46 +03:00
pelya
62a82ec84d Renamed AppSettings to AndroidAppSettings everywhere, added symlink to CommanderGenius repo 2010-09-10 14:11:20 +03:00
pelya
7a00d64a19 Seems that glClear is not really needed, removing it speeds up things a bit on Android 2010-09-10 12:01:05 +03:00
pelya
05902d402d Fixed misleading debug message 2010-09-10 11:32:11 +03:00
pelya
59bc084601 Corrected R and B color channels swapped 2010-09-09 19:11:40 +03:00