Updated readme
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18
readme.txt
18
readme.txt
@@ -169,6 +169,22 @@ Anyway, SDL should sleep inside SDL_Flip() and re-create all HW textures when it
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5. Export phone vibrator to SDL - interface is available in SDL 1.3
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6. HDMI output (HTC Evo and Samsung Epic support that):
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HDMI output will be tricky - I've read the doc here:
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https://docs.google.com/View?id=dhtsnvs6_57d2hpqtgr#4_1_HDMI_output_support_338048
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It says that in order to output something to HDMI you need to have a VideoView class visible on screen:
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http://developer.android.com/reference/android/widget/VideoView.html .
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This class does not have any method like "showMyOwnCustomImage()",
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it just plays the video from the given path, so obvious solution is to create
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special FIFO file or open a socket, point the VideoView to play this FIFO or socket,
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and then write raw uncompressed video frames to that FIFO with some small header so that
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VideoView will recognize it as a proper video format.
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UQM gives 5 FPS without such hacks, if I'll implement that FPS will drop to 1-2
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(maybe not that bad, I have to actually try that), because you'll have to do huge memcpy(),
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plus VideoView will contain some buffer to ensure the playback is smooth,
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so the data on your TV will lag halfsecond behind the data on the device screen.
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Games to port
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=============
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@@ -178,7 +194,7 @@ LBreakout2
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Commander Genius (only data files for shareware version available for free)
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OpenJazz (only data files for shareware version available for free)
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OpenLieroX (will be damn hard to do, I wrote the code partially)
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AdvanceMAME (they already have their own port, yet it's unfinished)
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ScummVM (they already have their own port, yet it's unfinished)
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Widelands (http://wl.widelands.org/)
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License information
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