pelya
90b098c2c3
Added some support for multitouch events, it's still not working
2010-07-29 16:12:58 +03:00
pelya
0950723da0
More settings for application in ChangeAppSettings.sh
2010-07-29 14:49:16 +03:00
pelya
eda66c6d45
THIS REVISION WILL NOT WORK! Compiled and linked SDL_renderer_gles.c into SDL 1.2 lib, no code was added to actually use it. ifdef overkill, yay!
2010-07-26 18:24:57 +03:00
pelya
d5b27e5441
Added Jooleem sources (I've changed them too much from the original, have to publish them to conform with LGPL)
2010-07-26 15:25:35 +03:00
pelya
b95831357b
Fixed crashing when downloading data to SD card, fixed crashing when running SDL 1.2 app on Android 1.6 device
2010-07-26 13:12:00 +03:00
pelya
7580d9ff0f
Added simple app settings dialog - it will ask you where to download app data (SD Card or phone storage), later I'll maybe add other options
2010-07-23 15:11:41 +03:00
pelya
8876c75849
Added limited support for "configure"-like scripts
2010-07-22 15:33:19 +03:00
pelya
6c2f60ec2b
Fixed GLXGears to work with SDL 1.2
2010-07-22 13:53:33 +03:00
pelya
1e20b02f1c
Updated SDL 1.3 to rev. 4563, fixed compilation
2010-07-22 11:55:12 +03:00
pelya
58b0feff64
Added CFLAGS option to ChangeAppSettings.shr, renamed Alien Blaster to separate dir and created symlink to it
2010-07-22 11:13:32 +03:00
pelya
a4cceee6db
Fixed makefiles
2010-07-22 10:59:08 +03:00
pelya
5684847ca1
Added sdk_net and sdl_blitpool libs, not tried to compile yet
2010-07-22 10:58:21 +03:00
pelya
a2cecdf9f4
SDL 1.2 now works in SW mode, though it's really slow (that was Alien Blaster drawing to wrong surface)
2010-07-21 16:46:27 +03:00
pelya
9f8dde30fc
Fixed alpha surfaces in Alien Blaster
2010-07-21 12:16:04 +03:00
pelya
f72e72272a
Removed "always resize" option for screen resizing from ChangeAppSettings.sh, it now equals to "y"
...
It still leaves part of screen not resized on my widescreen HTC Evo
2010-07-19 18:46:43 +03:00
pelya
784b430996
SDL 1.2 compiles, runs, but does not output anything on screen
2010-07-16 18:55:39 +03:00
pelya
d9ba40e397
Moved SDL to separate dir and renamed to sdl-1.3, added symlink to it from src dir
2010-07-13 18:55:59 +03:00
pelya
80aa565a22
Updated Application.mk
2010-07-13 18:31:03 +03:00
pelya
9d796c3983
Removed debug
2010-07-12 17:55:18 +03:00
pelya
e43e527eab
Fixed buggy video surface erasing in Alien Blaster (why SDL_FillRect() fails anyway?)
2010-07-12 17:00:43 +03:00
pelya
2392cd8c54
Another fix for accelerometer
2010-07-12 16:50:35 +03:00
pelya
dccefe2ce3
GLES supports per-texture alpha perfectly, it was the bug in Alien Blaster that prevented nuke to be drawn correctly
2010-07-12 15:36:51 +03:00
pelya
8ed9d899b4
Updated SDL 1.3 to rev hg-4510
2010-07-12 13:55:55 +03:00
pelya
a497f62788
Prevent extra memcpy() if we're updating whole texture in GLES renderer
2010-07-12 12:20:38 +03:00
pelya
2c815708a9
SetAlphaMod is not supported by GLES renderer, fixed surface image
2010-07-09 19:10:45 +03:00
pelya
d63f1ae92e
Fixed nuke effect
2010-07-09 18:58:47 +03:00
pelya
cad2c8ff2a
Final fix to accelerometer input
2010-07-09 18:50:43 +03:00
pelya
fa534f2570
More fixes to accelerometer
2010-07-09 18:19:22 +03:00
pelya
db8de81f7c
More fixes to key config
2010-07-09 18:19:09 +03:00
pelya
048735ac4a
Fixed accelerometer input
2010-07-09 17:43:46 +03:00
pelya
e901c4971e
Fixed more in-game keys
2010-07-09 17:36:50 +03:00
pelya
362c83b759
Fixed Alien Blaster textures out of place
2010-07-09 16:24:05 +03:00
pelya
5b3e30e4b7
Disabled libs unnecessary for Alien Blaster
2010-07-08 18:42:04 +03:00
pelya
30776b9bd1
Fixed compilation
2010-07-08 18:40:39 +03:00
pelya
650aca4a3d
Added multi-ABI support to ChangeAppSettings.sh, fixed libMAD compilation
2010-07-08 17:47:54 +03:00
pelya
9fdddca0ec
Added libMAD, added option to disable some libraries on ChangeAppsettings
2010-07-08 17:00:23 +03:00
pelya
8895adf61e
Fixed compilation
2010-07-07 14:03:14 +03:00
pelya
bfbde14974
Updated SDL to revision hg-4485
2010-07-06 14:11:13 +03:00
pelya
99698187cf
True HW acceleration for Alien Blaster - it now runs 45 FPS on ADP1,
...
and 30 FPS on HTC Evo (it could run faster but they limited max FPS in GL renderer).
See file SdlForwardCompat.h to have an idea how to make your SDL 1.2 app HW accelerated with SDL 1.3 -
it's a compilation of hacks but whatever.
2010-07-06 13:57:58 +03:00
pelya
45085c8641
Always resize screen, even on large screen devices
2010-07-06 11:58:09 +03:00
pelya
1b140cd3f5
Added Android-specific RGBA4444 and RGBA5551 pixel formats
2010-07-06 11:57:21 +03:00
pelya
9327cba2a1
Correct resize algorithm without rounding errors
2010-07-06 11:56:05 +03:00
pelya
2b2248f27f
TOTALLY STUPID BUG how could I lose 3 days debugging it. SDL is working perfeclty, that was the application crashing which could not load music file.
2010-07-01 18:48:00 +03:00
pelya
cacfd5760f
Allow more pixel formats to OpenGL ES renderer
2010-07-01 18:16:31 +03:00
pelya
09388a7599
Moved to NDK r4 and SDK 2.2, updated readme, still catching the crash in audio output with Android 2.2 - added lot of debug spam
2010-06-25 18:52:45 +03:00
pelya
ef092dd6e4
Fixed small bug in glxgears
2010-06-17 19:10:40 +03:00
pelya
09afe74eed
Fixed horizontal screen orientation + resizing
2010-06-11 15:48:24 +03:00
pelya
80a6d34cd3
Fixed crash introduced by my prev commit
2010-06-10 18:56:52 +03:00
pelya
647d3eefa9
Added two new config options to ChangeAppSettings.sh - disable depth buffer in OpenGL renderer and enable auto screen resizing
2010-06-10 18:49:59 +03:00
pelya
b12b52db57
Oops, fixed include
2010-06-10 18:49:15 +03:00