Fixed nuke effect
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@@ -95,7 +95,7 @@ Game::Game() {
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// for arcadeMode
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gameOverSprite = surfaceDB.loadSurface( FN_GAME_OVER );
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nukeEffectSurface = surfaceDB.loadSurface( FN_NUKE_EFFECT );
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nukeEffectSurface = surfaceDB.loadSurface( FN_NUKE_EFFECT, true );
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bossAlarm = Mixer::mixer().loadSample( FN_SOUND_BOSS_ALARM, 60 );
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