Fixed nuke effect

This commit is contained in:
pelya
2010-07-09 18:58:47 +03:00
parent cad2c8ff2a
commit d63f1ae92e

View File

@@ -95,7 +95,7 @@ Game::Game() {
// for arcadeMode
gameOverSprite = surfaceDB.loadSurface( FN_GAME_OVER );
nukeEffectSurface = surfaceDB.loadSurface( FN_NUKE_EFFECT );
nukeEffectSurface = surfaceDB.loadSurface( FN_NUKE_EFFECT, true );
bossAlarm = Mixer::mixer().loadSample( FN_SOUND_BOSS_ALARM, 60 );