From d63f1ae92e2f5bd85cfb1573ddb974f7565efff7 Mon Sep 17 00:00:00 2001 From: pelya Date: Fri, 9 Jul 2010 18:58:47 +0300 Subject: [PATCH] Fixed nuke effect --- alienblaster/project/jni/application/src/game.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/alienblaster/project/jni/application/src/game.cpp b/alienblaster/project/jni/application/src/game.cpp index b0b4afeb8..ef5d8e99b 100644 --- a/alienblaster/project/jni/application/src/game.cpp +++ b/alienblaster/project/jni/application/src/game.cpp @@ -95,7 +95,7 @@ Game::Game() { // for arcadeMode gameOverSprite = surfaceDB.loadSurface( FN_GAME_OVER ); - nukeEffectSurface = surfaceDB.loadSurface( FN_NUKE_EFFECT ); + nukeEffectSurface = surfaceDB.loadSurface( FN_NUKE_EFFECT, true ); bossAlarm = Mixer::mixer().loadSample( FN_SOUND_BOSS_ALARM, 60 );