Allow more pixel formats to OpenGL ES renderer

This commit is contained in:
pelya
2010-07-01 18:16:31 +03:00
parent 09388a7599
commit cacfd5760f

View File

@@ -120,7 +120,9 @@ SDL_RenderDriver GL_ES_RenderDriver = {
SDL_PIXELFORMAT_ABGR1555,
SDL_PIXELFORMAT_BGR565,
#ifdef ANDROID
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB565, // Android is special, GL pixelformat has R and B channels not swapped
SDL_PIXELFORMAT_ARGB1555,
SDL_PIXELFORMAT_ARGB4444,
#endif
SDL_PIXELFORMAT_BGR24,
SDL_PIXELFORMAT_ABGR8888},
@@ -419,6 +421,16 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
format = GL_RGB;
type = GL_UNSIGNED_SHORT_5_6_5;
break;
case SDL_PIXELFORMAT_ARGB1555:
internalFormat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_SHORT_5_5_5_1;
break;
case SDL_PIXELFORMAT_ARGB4444:
internalFormat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_SHORT_4_4_4_4;
break;
#endif
default:
SDL_SetError("Unsupported by OpenGL ES texture format");