SDL 1.2 now works in SW mode, though it's really slow (that was Alien Blaster drawing to wrong surface)
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@@ -1,4 +1,4 @@
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LibSdlVersion=1.3
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LibSdlVersion=1.2
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AppName="Alien Blaster"
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AppFullName=de.schwardtnet.alienblaster
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ScreenOrientation=h
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@@ -130,7 +130,7 @@ typedef SDL_Surface SdlCompat_AcceleratedSurface;
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static inline SdlCompat_AcceleratedSurface * SdlCompat_CreateAcceleratedSurface(SDL_Surface * surface)
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{
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return SDL_ConvertSurface(surface, surface->format, 0); // Just copy it
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return SDL_ConvertSurface(surface, surface->format, surface->flags | SDL_HWSURFACE);
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};
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#endif
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@@ -54,6 +54,7 @@ SdlCompat_AcceleratedSurface *Video::init(){
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__android_log_print(ANDROID_LOG_ERROR, "Alien Blaster", "Couldn't set %dx%d, %dbit video mode: %s\n", SCREEN_WIDTH, SCREEN_HEIGHT, BIT_DEPTH, SDL_GetError());
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exit(2);
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}
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#if SDL_VERSION_ATLEAST(1,3,0)
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// Dummy texture
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screen2 = SDL_CreateRGBSurface( 0, 16, 16, 16, 0xff, 0x00ff, 0x0000ff, 0 );
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SDL_Surface * screen3 = SDL_DisplayFormat( screen2 );
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@@ -62,17 +63,19 @@ SdlCompat_AcceleratedSurface *Video::init(){
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screen->w = SCREEN_WIDTH;
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screen->h = SCREEN_HEIGHT;
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SDL_FreeSurface(screen3);
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#else
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screen = screen2;
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#endif
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SDL_WM_SetCaption("AlienBlaster", "AlienBlaster");
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SDL_WM_SetIcon(SDL_LoadBMP( FN_ALIENBLASTER_ICON.c_str() ), NULL);
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SDL_ShowCursor(SDL_DISABLE);
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__android_log_print(ANDROID_LOG_INFO, "Alien Blaster", "Initializing video done");
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screen3 = SDL_CreateRGBSurface( 0, 16, 16, 16, 0xff, 0x00ff, 0x0000ff, 0 );
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SDL_FillRect(screen3, NULL, SDL_MapRGB(screen3->format, 0, 0, 0) );
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empty = SdlCompat_CreateAcceleratedSurface(screen3);
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SDL_FreeSurface(screen3);
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SDL_Surface * empty2 = SDL_CreateRGBSurface( 0, 16, 16, 16, 0xff, 0x00ff, 0x0000ff, 0 );
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SDL_FillRect(empty2, NULL, SDL_MapRGB(empty2->format, 0, 0, 0) );
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empty = SdlCompat_CreateAcceleratedSurface(empty2);
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SDL_FreeSurface(empty2);
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return screen;
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}
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@@ -1 +1 @@
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../sdl/sdl-1.3
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../sdl/sdl-1.2
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