pelya
a2cecdf9f4
SDL 1.2 now works in SW mode, though it's really slow (that was Alien Blaster drawing to wrong surface)
2010-07-21 16:46:27 +03:00
pelya
5a5ac81d1e
Some fixes to SDL 1.2, still outputs nothing
2010-07-21 16:00:34 +03:00
pelya
0adcda0153
Updated Alien Blaster version
2010-07-21 15:03:29 +03:00
pelya
aaf9ea3eb0
Fixed bug in GLES_UpdateTexture()
2010-07-21 14:32:15 +03:00
pelya
9f8dde30fc
Fixed alpha surfaces in Alien Blaster
2010-07-21 12:16:04 +03:00
pelya
523e83f766
Increased Alien Blaster version
2010-07-20 19:04:12 +03:00
pelya
88099439de
Added option to specify backup URL for data download
2010-07-20 19:03:01 +03:00
pelya
dfec95a6de
Fixes for auto video resizing (right part of screen was messed up on HTC Evo)
2010-07-20 18:20:24 +03:00
pelya
f72e72272a
Removed "always resize" option for screen resizing from ChangeAppSettings.sh, it now equals to "y"
...
It still leaves part of screen not resized on my widescreen HTC Evo
2010-07-19 18:46:43 +03:00
pelya
e7112534b4
Fixed app crashing during data download
2010-07-19 18:45:05 +03:00
pelya
209e9e7cfa
Added missing Android.mk for SDL 1.2
2010-07-19 11:05:45 +03:00
pelya
784b430996
SDL 1.2 compiles, runs, but does not output anything on screen
2010-07-16 18:55:39 +03:00
pelya
8af1bad261
Reusing SDL 1.3 files in SDL 1.2 with #ifdefs
2010-07-16 17:23:52 +03:00
pelya
b2c04aedcf
Added back SDL 1.2 sources, without HW accel
2010-07-16 17:16:21 +03:00
pelya
19bc92954f
Fixed FPS drop when touching screen
2010-07-14 16:19:31 +03:00
pelya
d9ba40e397
Moved SDL to separate dir and renamed to sdl-1.3, added symlink to it from src dir
2010-07-13 18:55:59 +03:00
pelya
80aa565a22
Updated Application.mk
2010-07-13 18:31:03 +03:00
pelya
9d796c3983
Removed debug
2010-07-12 17:55:18 +03:00
pelya
e43e527eab
Fixed buggy video surface erasing in Alien Blaster (why SDL_FillRect() fails anyway?)
2010-07-12 17:00:43 +03:00
pelya
2392cd8c54
Another fix for accelerometer
2010-07-12 16:50:35 +03:00
pelya
dccefe2ce3
GLES supports per-texture alpha perfectly, it was the bug in Alien Blaster that prevented nuke to be drawn correctly
2010-07-12 15:36:51 +03:00
pelya
486ec3acee
Added application icon
2010-07-12 15:26:38 +03:00
pelya
2929b8e83c
Set version code for Alien Blaster
2010-07-12 14:33:24 +03:00
pelya
5198be017e
Added application version to ChangeAppettings
2010-07-12 14:30:03 +03:00
pelya
8ed9d899b4
Updated SDL 1.3 to rev hg-4510
2010-07-12 13:55:55 +03:00
pelya
a497f62788
Prevent extra memcpy() if we're updating whole texture in GLES renderer
2010-07-12 12:20:38 +03:00
pelya
2c815708a9
SetAlphaMod is not supported by GLES renderer, fixed surface image
2010-07-09 19:10:45 +03:00
pelya
d63f1ae92e
Fixed nuke effect
2010-07-09 18:58:47 +03:00
pelya
cad2c8ff2a
Final fix to accelerometer input
2010-07-09 18:50:43 +03:00
pelya
fa534f2570
More fixes to accelerometer
2010-07-09 18:19:22 +03:00
pelya
db8de81f7c
More fixes to key config
2010-07-09 18:19:09 +03:00
pelya
048735ac4a
Fixed accelerometer input
2010-07-09 17:43:46 +03:00
pelya
e901c4971e
Fixed more in-game keys
2010-07-09 17:36:50 +03:00
pelya
362c83b759
Fixed Alien Blaster textures out of place
2010-07-09 16:24:05 +03:00
pelya
5b3e30e4b7
Disabled libs unnecessary for Alien Blaster
2010-07-08 18:42:04 +03:00
pelya
30776b9bd1
Fixed compilation
2010-07-08 18:40:39 +03:00
pelya
650aca4a3d
Added multi-ABI support to ChangeAppSettings.sh, fixed libMAD compilation
2010-07-08 17:47:54 +03:00
pelya
9fdddca0ec
Added libMAD, added option to disable some libraries on ChangeAppsettings
2010-07-08 17:00:23 +03:00
pelya
87265514cb
Added configurable readme section to ChangeAppsettings.sh that will be shown when data is downloading
2010-07-07 18:36:57 +03:00
pelya
8895adf61e
Fixed compilation
2010-07-07 14:03:14 +03:00
pelya
bfbde14974
Updated SDL to revision hg-4485
2010-07-06 14:11:13 +03:00
pelya
99698187cf
True HW acceleration for Alien Blaster - it now runs 45 FPS on ADP1,
...
and 30 FPS on HTC Evo (it could run faster but they limited max FPS in GL renderer).
See file SdlForwardCompat.h to have an idea how to make your SDL 1.2 app HW accelerated with SDL 1.3 -
it's a compilation of hacks but whatever.
2010-07-06 13:57:58 +03:00
pelya
616cc0b5fd
Data downloader will check if the saved URL in libsdl-DownloadFinished.flag is not the same as compiled-in,
...
and re-download the data, tu support application self-updating.
2010-07-06 13:55:29 +03:00
pelya
45085c8641
Always resize screen, even on large screen devices
2010-07-06 11:58:09 +03:00
pelya
1b140cd3f5
Added Android-specific RGBA4444 and RGBA5551 pixel formats
2010-07-06 11:57:21 +03:00
pelya
9327cba2a1
Correct resize algorithm without rounding errors
2010-07-06 11:56:05 +03:00
pelya
2b2248f27f
TOTALLY STUPID BUG how could I lose 3 days debugging it. SDL is working perfeclty, that was the application crashing which could not load music file.
2010-07-01 18:48:00 +03:00
pelya
cacfd5760f
Allow more pixel formats to OpenGL ES renderer
2010-07-01 18:16:31 +03:00
pelya
09388a7599
Moved to NDK r4 and SDK 2.2, updated readme, still catching the crash in audio output with Android 2.2 - added lot of debug spam
2010-06-25 18:52:45 +03:00
pelya
ee1dde5745
Oops
2010-06-17 19:12:00 +03:00