pelya
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658bec6205
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SDL keycodes now can be redefined by user
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2010-12-10 16:42:55 +00:00 |
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pelya
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d40771de0d
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Updated GLXGears
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2010-12-09 14:59:35 +00:00 |
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pelya
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4bdec438c6
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Configurable speed and accel to move mouse with joystick
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2010-12-06 13:12:03 +02:00 |
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pelya
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8f061fe8c8
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Updated openttd and TeeWorlds projects
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2010-12-02 17:32:10 +02:00 |
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pelya
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0a6e7177fe
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Updated OpenTTD
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2010-11-30 19:00:41 +02:00 |
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pelya
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0af59bdcfe
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Updated Free Heroes 2 project
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2010-11-29 14:33:47 +02:00 |
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pelya
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6a8b3039ce
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Fixed SDL 1.3 compilation
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2010-11-29 12:22:27 +02:00 |
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pelya
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27714ee893
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Updated Free Heroes 2 project file
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2010-11-25 12:00:38 +02:00 |
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pelya
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a0cc34138b
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WARNING: SDL 1.3 won't compile! All SDL events now pushed from main SDL thread - this fixes some GFX problems in point-and-click games like OpenTTD.
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2010-11-24 20:03:25 +02:00 |
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pelya
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34c99e1f07
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Less lag for audio, fixed high CPU usage in background mode
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2010-11-23 20:48:36 +02:00 |
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pelya
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00a5ee79f8
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Reverte some changes - VICE crashes anyway
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2010-11-23 19:04:23 +02:00 |
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pelya
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bb94c54b8e
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Added VICE project files to Git - it crashes at random!
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2010-11-23 18:54:14 +02:00 |
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pelya
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0d77f30292
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Added OpenAL-Soft lib from git://repo.or.cz/openal-soft/android.git
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2010-11-23 17:19:40 +02:00 |
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pelya
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0e8bc960f6
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Updfated OpenTTD project files
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2010-11-23 13:28:53 +02:00 |
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pelya
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d50badde25
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Added openttd-lowmem project
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2010-11-22 20:01:54 +02:00 |
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pelya
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cc5dd79084
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Updated OpenTTD to 1.0.5, updated free heroes 2
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2010-11-22 15:13:05 +02:00 |
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pelya
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517b630d7c
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Fixed MIDI music in OpenTTD
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2010-11-18 19:45:26 +02:00 |
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pelya
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f36162fdbe
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Updated ScummVM project
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2010-11-17 15:03:15 +02:00 |
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pelya
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1ca0105303
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Added lzma and lzo2 libs for OpenTTD
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2010-11-16 14:47:25 +02:00 |
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pelya
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51af6aee88
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Added Free Heroes 2 game engine
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2010-11-12 17:37:35 +02:00 |
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pelya
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2675cd7a03
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Fixed keys in REminiscence
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2010-11-12 15:51:04 +02:00 |
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pelya
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3305fb1b9d
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Added audio to GAV
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2010-11-12 13:40:28 +02:00 |
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pelya
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b9e424ea10
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Added mikmod library, also added it to SDL_mixer
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2010-11-12 11:58:53 +02:00 |
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pelya
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004f298065
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UQM: fix to data paths
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2010-11-11 19:17:52 +02:00 |
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pelya
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787709fc4c
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Updated UQM
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2010-11-10 18:07:17 +02:00 |
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pelya
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8f6f72b1fb
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Added advanced point-and-click features: right mouse click via several methods, left click configurable, and showing part of screen under finger in small window
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2010-11-09 16:05:39 +02:00 |
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pelya
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152ac68f89
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Unfinished translations to the UQM
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2010-11-05 15:21:09 +02:00 |
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pelya
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fdb429bcfc
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Fixed lib dependencies, made text input send Enter key at the end
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2010-11-04 19:31:00 +02:00 |
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pelya
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7f582a107b
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Added QWERTY on-screen keyboard input, using built-in Android virtual keyboard and EditText widget
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2010-11-04 19:01:23 +02:00 |
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pelya
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3f6498ab22
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Updated readme
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2010-11-04 13:26:16 +02:00 |
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pelya
|
8bd86a8a38
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Updated ScummVM build and readme
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2010-11-04 10:59:58 +02:00 |
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pelya
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5ac3fa0f31
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Split launchConfigure.sh into launchConfigure.sh and setEnvironment.sh, so you can launch bash and run ./configure by hand
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2010-11-03 13:36:24 +02:00 |
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pelya
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1bdd3e133c
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Pachi: fixed monsters not shown on G1
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2010-11-02 13:59:22 +02:00 |
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pelya
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5c8e55a843
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Updated versions for applications
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2010-11-02 12:31:47 +02:00 |
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pelya
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47c05904ed
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Fixed SDL 1.2 per-pixel alpha
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2010-11-01 17:52:13 +02:00 |
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pelya
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2a62b7d94d
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Fixed compilation of libvorbis
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2010-11-01 15:30:42 +02:00 |
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pelya
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3d83dccf1d
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Check actual methods from MotionEvent for multitouch input instead of SDK version
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2010-11-01 15:12:28 +02:00 |
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pelya
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36c84cb7ff
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Updated readme, added some warnings to autogenerated files that they are autogenerated
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2010-11-01 10:30:51 +02:00 |
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pelya
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fb93bd9468
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UQM: activate emergency escape unit with Back key (it's necessary for gameplay), Menu key now can be used for something else
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2010-10-29 18:27:31 +03:00 |
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pelya
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584a43282d
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Added Pachi el Martiano game, it's 640x480 so it's slow like hell
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2010-10-27 19:41:25 +03:00 |
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pelya
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6b9b163689
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Reordered files in all libs - now all includes are in "libname/include" dir - logical, isn't it? This should break compilation however.
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2010-10-26 14:43:54 +03:00 |
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pelya
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75a74486ff
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Updated Jooleem project - it crashes with HW accel enabled somewhere in SDL code but wirks in SW mode,
so I've added some debug to SDL_androidvideo-1.2.c, and I'm planning to make test SDL project to check HW accel and alpha surfaces status.
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2010-10-25 13:33:29 +03:00 |
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pelya
|
4fd61557ba
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Toying with "git submodule"
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2010-10-21 12:33:21 +03:00 |
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pelya
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73623a740e
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Checking that my accelerometer changes work okay in both joystick and keyboard mode
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2010-10-18 16:30:51 +03:00 |
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pelya
|
54ee84958a
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Data files downloaded from SF.net by default for all apps
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2010-10-18 15:50:08 +03:00 |
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pelya
|
a8f3d8b6b7
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Integrated Michi's changes to accelerometer joystick and to video aspect ratio
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2010-10-15 16:04:42 +03:00 |
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pelya
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512c014691
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Now you can put data files inside .apk file, into assets - they will be unpacked automatically via omnipotent DataDownloader.java
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2010-10-14 13:25:16 +03:00 |
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pelya
|
bf7d3f22c6
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Added Enigma game
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2010-10-13 17:30:44 +03:00 |
|
pelya
|
a5ff12846e
|
Added SDL 1.3 multitouch support via SDL_FINGERDOWN/UP/MOTION events
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2010-10-12 15:47:57 +03:00 |
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pelya
|
e6c08091de
|
Added libXML2
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2010-10-08 19:57:49 +03:00 |
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