Commit Graph

72 Commits

Author SHA1 Message Date
pelya
658bec6205 SDL keycodes now can be redefined by user 2010-12-10 16:42:55 +00:00
pelya
d40771de0d Updated GLXGears 2010-12-09 14:59:35 +00:00
pelya
4bdec438c6 Configurable speed and accel to move mouse with joystick 2010-12-06 13:12:03 +02:00
pelya
8f061fe8c8 Updated openttd and TeeWorlds projects 2010-12-02 17:32:10 +02:00
pelya
0a6e7177fe Updated OpenTTD 2010-11-30 19:00:41 +02:00
pelya
0af59bdcfe Updated Free Heroes 2 project 2010-11-29 14:33:47 +02:00
pelya
6a8b3039ce Fixed SDL 1.3 compilation 2010-11-29 12:22:27 +02:00
pelya
27714ee893 Updated Free Heroes 2 project file 2010-11-25 12:00:38 +02:00
pelya
a0cc34138b WARNING: SDL 1.3 won't compile! All SDL events now pushed from main SDL thread - this fixes some GFX problems in point-and-click games like OpenTTD. 2010-11-24 20:03:25 +02:00
pelya
34c99e1f07 Less lag for audio, fixed high CPU usage in background mode 2010-11-23 20:48:36 +02:00
pelya
00a5ee79f8 Reverte some changes - VICE crashes anyway 2010-11-23 19:04:23 +02:00
pelya
bb94c54b8e Added VICE project files to Git - it crashes at random! 2010-11-23 18:54:14 +02:00
pelya
0d77f30292 Added OpenAL-Soft lib from git://repo.or.cz/openal-soft/android.git 2010-11-23 17:19:40 +02:00
pelya
0e8bc960f6 Updfated OpenTTD project files 2010-11-23 13:28:53 +02:00
pelya
d50badde25 Added openttd-lowmem project 2010-11-22 20:01:54 +02:00
pelya
cc5dd79084 Updated OpenTTD to 1.0.5, updated free heroes 2 2010-11-22 15:13:05 +02:00
pelya
517b630d7c Fixed MIDI music in OpenTTD 2010-11-18 19:45:26 +02:00
pelya
f36162fdbe Updated ScummVM project 2010-11-17 15:03:15 +02:00
pelya
1ca0105303 Added lzma and lzo2 libs for OpenTTD 2010-11-16 14:47:25 +02:00
pelya
51af6aee88 Added Free Heroes 2 game engine 2010-11-12 17:37:35 +02:00
pelya
2675cd7a03 Fixed keys in REminiscence 2010-11-12 15:51:04 +02:00
pelya
3305fb1b9d Added audio to GAV 2010-11-12 13:40:28 +02:00
pelya
b9e424ea10 Added mikmod library, also added it to SDL_mixer 2010-11-12 11:58:53 +02:00
pelya
004f298065 UQM: fix to data paths 2010-11-11 19:17:52 +02:00
pelya
787709fc4c Updated UQM 2010-11-10 18:07:17 +02:00
pelya
8f6f72b1fb Added advanced point-and-click features: right mouse click via several methods, left click configurable, and showing part of screen under finger in small window 2010-11-09 16:05:39 +02:00
pelya
152ac68f89 Unfinished translations to the UQM 2010-11-05 15:21:09 +02:00
pelya
fdb429bcfc Fixed lib dependencies, made text input send Enter key at the end 2010-11-04 19:31:00 +02:00
pelya
7f582a107b Added QWERTY on-screen keyboard input, using built-in Android virtual keyboard and EditText widget 2010-11-04 19:01:23 +02:00
pelya
3f6498ab22 Updated readme 2010-11-04 13:26:16 +02:00
pelya
8bd86a8a38 Updated ScummVM build and readme 2010-11-04 10:59:58 +02:00
pelya
5ac3fa0f31 Split launchConfigure.sh into launchConfigure.sh and setEnvironment.sh, so you can launch bash and run ./configure by hand 2010-11-03 13:36:24 +02:00
pelya
1bdd3e133c Pachi: fixed monsters not shown on G1 2010-11-02 13:59:22 +02:00
pelya
5c8e55a843 Updated versions for applications 2010-11-02 12:31:47 +02:00
pelya
47c05904ed Fixed SDL 1.2 per-pixel alpha 2010-11-01 17:52:13 +02:00
pelya
2a62b7d94d Fixed compilation of libvorbis 2010-11-01 15:30:42 +02:00
pelya
3d83dccf1d Check actual methods from MotionEvent for multitouch input instead of SDK version 2010-11-01 15:12:28 +02:00
pelya
36c84cb7ff Updated readme, added some warnings to autogenerated files that they are autogenerated 2010-11-01 10:30:51 +02:00
pelya
fb93bd9468 UQM: activate emergency escape unit with Back key (it's necessary for gameplay), Menu key now can be used for something else 2010-10-29 18:27:31 +03:00
pelya
584a43282d Added Pachi el Martiano game, it's 640x480 so it's slow like hell 2010-10-27 19:41:25 +03:00
pelya
6b9b163689 Reordered files in all libs - now all includes are in "libname/include" dir - logical, isn't it? This should break compilation however. 2010-10-26 14:43:54 +03:00
pelya
75a74486ff Updated Jooleem project - it crashes with HW accel enabled somewhere in SDL code but wirks in SW mode,
so I've added some debug to SDL_androidvideo-1.2.c, and I'm planning to make test SDL project to check HW accel and alpha surfaces status.
2010-10-25 13:33:29 +03:00
pelya
4fd61557ba Toying with "git submodule" 2010-10-21 12:33:21 +03:00
pelya
73623a740e Checking that my accelerometer changes work okay in both joystick and keyboard mode 2010-10-18 16:30:51 +03:00
pelya
54ee84958a Data files downloaded from SF.net by default for all apps 2010-10-18 15:50:08 +03:00
pelya
a8f3d8b6b7 Integrated Michi's changes to accelerometer joystick and to video aspect ratio 2010-10-15 16:04:42 +03:00
pelya
512c014691 Now you can put data files inside .apk file, into assets - they will be unpacked automatically via omnipotent DataDownloader.java 2010-10-14 13:25:16 +03:00
pelya
bf7d3f22c6 Added Enigma game 2010-10-13 17:30:44 +03:00
pelya
a5ff12846e Added SDL 1.3 multitouch support via SDL_FINGERDOWN/UP/MOTION events 2010-10-12 15:47:57 +03:00
pelya
e6c08091de Added libXML2 2010-10-08 19:57:49 +03:00