Split launchConfigure.sh into launchConfigure.sh and setEnvironment.sh, so you can launch bash and run ./configure by hand

This commit is contained in:
pelya
2010-11-03 13:36:24 +02:00
parent 7c2479baa9
commit 5ac3fa0f31
7 changed files with 75 additions and 80 deletions

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@@ -34,7 +34,6 @@ so the data on your TV will lag halfsecond behind the data on the device screen.
1. Add Russian, Deutsch and Slovak translations: http://wiki.uqm.stack.nl/Translations
2. Add accelerated GFX (even at the cost of GFX bugs, if Melee will work smoothly).
3. Add proper netplay with masterserver and server list instead of "Enter host IP here" dialog.
4. Add more control options such as joystick with absolute positioning.
- Add an option to keep aspect ratio of screen

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@@ -1,79 +1,7 @@
#!/bin/sh
# Set here your own NDK path if needed
# export PATH=$PATH:~/src/endless_space/android-ndk-r4
IFS='
'
MYARCH=linux-x86
if uname -s | grep -i "linux" ; then
MYARCH=linux-x86
fi
if uname -s | grep -i "darwin" ; then
MYARCH=darwin-x86
fi
if uname -s | grep -i "windows" ; then
MYARCH=windows-x86
fi
NDK=`which ndk-build`
NDK=`dirname $NDK`
GCCVER=4.4.0
PLATFORMVER=android-8
LOCAL_PATH=`dirname $0`
LOCAL_PATH=`cd $LOCAL_PATH && pwd`
# Hacks for broken configure scripts
rm -rf $LOCAL_PATH/../../obj/local/armeabi/libSDL_*.so
rm -rf $LOCAL_PATH/../../obj/local/armeabi/libsdl_main.so
$LOCAL_PATH/setEnvironment.sh ./configure --host=arm-eabi "$@"
# Uncomment if your configure expects SDL libraries in form "libSDL_name.so"
#if [ -e $LOCAL_PATH/../../obj/local/armeabi/libsdl_mixer.so ] ; then
# ln -sf libsdl_mixer.so $LOCAL_PATH/../../obj/local/armeabi/libSDL_Mixer.so
#fi
for F in $LOCAL_PATH/../../obj/local/armeabi/libsdl_*.so; do
LIBNAME=`echo $F | sed "s@$LOCAL_PATH/../../obj/local/armeabi/libsdl_\(.*\)[.]so@\1@"`
ln -sf libsdl_$LIBNAME.so $LOCAL_PATH/../../obj/local/armeabi/libSDL_$LIBNAME.so
done
CFLAGS="-I$NDK/build/platforms/$PLATFORMVER/arch-arm/usr/include \
-fpic -mthumb-interwork -ffunction-sections -funwind-tables -fstack-protector -fno-short-enums \
-D__ARM_ARCH_5__ -D__ARM_ARCH_5T__ -D__ARM_ARCH_5E__ -D__ARM_ARCH_5TE__ -DANDROID \
-Wno-psabi -march=armv5te -mtune=xscale -msoft-float -fno-exceptions -fno-rtti -mthumb -Os \
-fomit-frame-pointer -fno-strict-aliasing -finline-limit=64 \
-Wa,--noexecstack -O2 -DNDEBUG -g \
-I$LOCAL_PATH/../sdl-1.2/include -I$LOCAL_PATH/../stlport/stlport \
`grep 'COMPILED_LIBRARIES [:][=]' $LOCAL_PATH/../Android.mk | sed 's@.*[=]\(.*\)@\1@' | sed \"s@\([-a-zA-Z_]\+\)@$LOCAL_PATH/../\1/include@g\"`"
LDFLAGS="-nostdlib -Wl,-soname,libapplication.so -Wl,-shared,-Bsymbolic \
-Wl,--whole-archive -Wl,--no-whole-archive \
$NDK/build/prebuilt/$MYARCH/arm-eabi-$GCCVER/lib/gcc/arm-eabi/4.4.0/libgcc.a \
`echo $LOCAL_PATH/../../obj/local/armeabi/*.so | sed "s@$LOCAL_PATH/../../obj/local/armeabi/libsdl_main.so@@" | sed "s@$LOCAL_PATH/../../obj/local/armeabi/libapplication.so@@"` \
$NDK/build/platforms/$PLATFORMVER/arch-arm/usr/lib/libc.so \
$NDK/build/platforms/$PLATFORMVER/arch-arm/usr/lib/libstdc++.so \
$NDK/build/platforms/$PLATFORMVER/arch-arm/usr/lib/libm.so \
-Wl,--no-undefined -Wl,-z,noexecstack \
-L$NDK/build/platforms/$PLATFORMVER/arch-arm/usr/lib \
-lGLESv1_CM -ldl -llog -lz \
-Wl,-rpath-link=$NDK/build/platforms/$PLATFORMVER/arch-arm/usr/lib \
-L$LOCAL_PATH/../../obj/local/armeabi"
# Comment out if you're using CrystaX toolchain
LDFLAGS="$LDFLAGS $LOCAL_PATH/../../obj/local/armeabi/libstlport.a"
env PATH=$NDK/build/prebuilt/$MYARCH/arm-eabi-$GCCVER/bin:$LOCAL_PATH:$PATH \
CFLAGS="$CFLAGS" \
CXXFLAGS="$CFLAGS" \
LDFLAGS="$LDFLAGS" \
CC="$NDK/build/prebuilt/$MYARCH/arm-eabi-$GCCVER/bin/arm-eabi-gcc" \
CXX="$NDK/build/prebuilt/$MYARCH/arm-eabi-$GCCVER/bin/arm-eabi-g++" \
RANLIB="$NDK/build/prebuilt/$MYARCH/arm-eabi-$GCCVER/bin/arm-eabi-ranlib" \
LD="$NDK/build/prebuilt/$MYARCH/arm-eabi-$GCCVER/bin/arm-eabi-gcc" \
AR="$NDK/build/prebuilt/$MYARCH/arm-eabi-$GCCVER/bin/arm-eabi-ar" \
CPP="$NDK/build/prebuilt/$MYARCH/arm-eabi-$GCCVER/bin/arm-eabi-cpp $CFLAGS" \
NM="$NDK/build/prebuilt/$MYARCH/arm-eabi-$GCCVER/bin/arm-eabi-nm" \
AS="$NDK/build/prebuilt/$MYARCH/arm-eabi-$GCCVER/bin/arm-eabi-as" \
STRIP="$NDK/build/prebuilt/$MYARCH/arm-eabi-$GCCVER/bin/arm-eabi-strip" \
./configure --host=arm-eabi "$@"

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@@ -22,9 +22,9 @@ MultiABI=n
AppVersionCode=12001
AppVersionName="1.2.0.01"
CompiledLibraries="mad tremor flac ogg jpeg png"
CustomBuildScript=n
AppCflags='-finline-functions -O2 -DUSE_OSD -DUSE_RGB_COLOR -DUNIX -DUSE_VORBIS -DUSE_TREMOR -DUSE_FLAC -DUSE_MAD -DUSE_PNG -DUSE_JPEG -DUSE_ZLIB -DENABLE_SCUMM -DENABLE_SCUMM_7_8 -DENABLE_HE -DENABLE_AGI -DENABLE_AGOS -DENABLE_AGOS2 -DENABLE_CINE -DENABLE_CRUISE -DENABLE_DRACI -DENABLE_DRASCULA -DENABLE_GOB -DENABLE_GROOVIE -DENABLE_GROOVIE2 -DENABLE_HUGO -DENABLE_KYRA -DENABLE_LOL -DENABLE_LASTEXPRESS -DENABLE_LURE -DENABLE_M4 -DENABLE_MADE -DENABLE_MOHAWK -DENABLE_PARALLACTION -DENABLE_QUEEN -DENABLE_SAGA -DENABLE_IHNM -DENABLE_SAGA2 -DENABLE_SCI -DENABLE_SCI32 -DENABLE_SKY -DENABLE_SWORD1 -DENABLE_SWORD2 -DENABLE_SWORD25 -DENABLE_TESTBED -DENABLE_TEENAGENT -DENABLE_TINSEL -DENABLE_TOON -DENABLE_TOUCHE -DENABLE_TUCKER'
CustomBuildScript=y
AppCflags=''
AppLdflags=''
AppSubdirsBuild='scummvm scummvm/backends scummvm/backends/platform/sdl scummvm/backends/keymapper/* scummvm/backends/events/* scummvm/backends/plugins/sdl scummvm/backends/saves/posix scummvm/backends/saves/default scummvm/backends/saves scummvm/backends/timer/default scummvm/backends/fs/posix scummvm/backends/fs scummvm/backends/vkeybd/* scummvm/backends/midi/* scummvm/base/* scummvm/common/* scummvm/engines/* scummvm/graphics/* scummvm/gui/* scummvm/sound/*'
AppSubdirsBuild=''
AppUseCrystaXToolchain=n
ReadmeText='^You may press "Home" now - the data will be downloaded in background'

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@@ -1,5 +1,5 @@
To compile ScummVM add the ScummVM SVN to directory "scummvm" (or make a symlink to it),
apply the patch 'scummvm-trunk-53822.diff' to the SVN,
then overwrite "configure" script with file "configure-androidsdl",
then from dir 'project/jni/application' execute commands
rm src
@@ -7,3 +7,6 @@ ln -s scummvm src
Then go to project root and launch 'build.sh' - that should be it.
You need to have Android SDK 2.2 and NDK r4b installed in your PATH.
If you're using ScummVM trunk you'll probably need to apply a patch
'scummvm-trunk-53822.diff' to the SVN, branch 1.2.0 compiles without changes.

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@@ -1 +1 @@
../../../../../scummvm/
../../../../../scummvm.1.2.0/

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@@ -0,0 +1,65 @@
#!/bin/sh
# Set here your own NDK path if needed
# export PATH=$PATH:~/src/endless_space/android-ndk-r4
IFS='
'
MYARCH=linux-x86
if uname -s | grep -i "linux" > /dev/null ; then
MYARCH=linux-x86
fi
if uname -s | grep -i "darwin" > /dev/null ; then
MYARCH=darwin-x86
fi
if uname -s | grep -i "windows" > /dev/null ; then
MYARCH=windows-x86
fi
NDK=`which ndk-build`
NDK=`dirname $NDK`
GCCVER=4.4.0
PLATFORMVER=android-8
LOCAL_PATH=`dirname $0`
LOCAL_PATH=`cd $LOCAL_PATH && pwd`
CFLAGS="-I$NDK/build/platforms/$PLATFORMVER/arch-arm/usr/include \
-fpic -mthumb-interwork -ffunction-sections -funwind-tables -fstack-protector -fno-short-enums \
-D__ARM_ARCH_5__ -D__ARM_ARCH_5T__ -D__ARM_ARCH_5E__ -D__ARM_ARCH_5TE__ -DANDROID \
-Wno-psabi -march=armv5te -mtune=xscale -msoft-float -fno-exceptions -fno-rtti -mthumb -Os \
-fomit-frame-pointer -fno-strict-aliasing -finline-limit=64 \
-Wa,--noexecstack -DNDEBUG -g \
-I$LOCAL_PATH/../sdl-1.2/include -I$LOCAL_PATH/../stlport/stlport \
`grep 'COMPILED_LIBRARIES [:][=]' $LOCAL_PATH/../Settings.mk | sed 's@.*[=]\(.*\)@\1@' | sed \"s@\([-a-zA-Z_]\+\)@-I$LOCAL_PATH/../\1/include@g\"`"
LDFLAGS="-nostdlib -Wl,-soname,libapplication.so -Wl,-shared,-Bsymbolic \
-Wl,--whole-archive -Wl,--no-whole-archive \
$NDK/build/prebuilt/$MYARCH/arm-eabi-$GCCVER/lib/gcc/arm-eabi/4.4.0/libgcc.a \
`echo $LOCAL_PATH/../../obj/local/armeabi/*.so | sed "s@$LOCAL_PATH/../../obj/local/armeabi/libsdl_main.so@@" | sed "s@$LOCAL_PATH/../../obj/local/armeabi/libapplication.so@@"` \
$NDK/build/platforms/$PLATFORMVER/arch-arm/usr/lib/libc.so \
$NDK/build/platforms/$PLATFORMVER/arch-arm/usr/lib/libstdc++.so \
$NDK/build/platforms/$PLATFORMVER/arch-arm/usr/lib/libm.so \
-Wl,--no-undefined -Wl,-z,noexecstack \
-L$NDK/build/platforms/$PLATFORMVER/arch-arm/usr/lib \
-lGLESv1_CM -ldl -llog -lz \
-Wl,-rpath-link=$NDK/build/platforms/$PLATFORMVER/arch-arm/usr/lib \
-L$LOCAL_PATH/../../obj/local/armeabi"
# Comment out if you're using CrystaX toolchain
LDFLAGS="$LDFLAGS $LOCAL_PATH/../../obj/local/armeabi/libstlport.a"
env PATH=$NDK/build/prebuilt/$MYARCH/arm-eabi-$GCCVER/bin:$LOCAL_PATH:$PATH \
CFLAGS="$CFLAGS" \
CXXFLAGS="$CFLAGS" \
LDFLAGS="$LDFLAGS" \
CC="$NDK/build/prebuilt/$MYARCH/arm-eabi-$GCCVER/bin/arm-eabi-gcc" \
CXX="$NDK/build/prebuilt/$MYARCH/arm-eabi-$GCCVER/bin/arm-eabi-g++" \
RANLIB="$NDK/build/prebuilt/$MYARCH/arm-eabi-$GCCVER/bin/arm-eabi-ranlib" \
LD="$NDK/build/prebuilt/$MYARCH/arm-eabi-$GCCVER/bin/arm-eabi-gcc" \
AR="$NDK/build/prebuilt/$MYARCH/arm-eabi-$GCCVER/bin/arm-eabi-ar" \
CPP="$NDK/build/prebuilt/$MYARCH/arm-eabi-$GCCVER/bin/arm-eabi-cpp $CFLAGS" \
NM="$NDK/build/prebuilt/$MYARCH/arm-eabi-$GCCVER/bin/arm-eabi-nm" \
AS="$NDK/build/prebuilt/$MYARCH/arm-eabi-$GCCVER/bin/arm-eabi-as" \
STRIP="$NDK/build/prebuilt/$MYARCH/arm-eabi-$GCCVER/bin/arm-eabi-strip" \
$@

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@@ -1 +1 @@
pachi
scummvm