Updated readme, added some warnings to autogenerated files that they are autogenerated

This commit is contained in:
pelya
2010-11-01 10:30:51 +02:00
parent fb93bd9468
commit 36c84cb7ff
3 changed files with 18 additions and 6 deletions

View File

@@ -383,7 +383,8 @@ mkdir -p project/src
cd project/java
for F in *.java; do
echo Patching $F
cat $F | sed "s/package .*;/package $AppFullName;/" > ../src/$F
echo '// DO NOT EDIT THIS FILE - it is automatically generated, edit file under project/java dir' > ../src/$F
cat $F | sed "s/package .*;/package $AppFullName;/" >> ../src/$F
done
cd ../..
@@ -408,6 +409,7 @@ cat project/src/Globals.java | \
mv -f project/src/Globals.java.1 project/src/Globals.java
echo Patching project/jni/Settings.mk
echo '# DO NOT EDIT THIS FILE - it is automatically generated, edit file SettingsTemplate.mk' > project/jni/Settings.mk
cat project/jni/SettingsTemplate.mk | \
sed "s/APP_MODULES := .*/APP_MODULES := application sdl-$LibSdlVersion sdl_main stlport jpeg png ogg flac vorbis freetype $CompiledLibraries/" | \
sed "s/APP_ABI := .*/APP_ABI := $MultiABI/" | \
@@ -421,7 +423,7 @@ cat project/jni/SettingsTemplate.mk | \
sed "s^SDL_ADDITIONAL_CFLAGS :=.*^SDL_ADDITIONAL_CFLAGS := $RedefinedKeycodes^" | \
sed "s^APPLICATION_SUBDIRS_BUILD :=.*^APPLICATION_SUBDIRS_BUILD := $AppSubdirsBuild^" | \
sed "s^APPLICATION_CUSTOM_BUILD_SCRIPT :=.*^APPLICATION_CUSTOM_BUILD_SCRIPT := $CustomBuildScript^" | \
sed "s^SDL_VERSION :=.*^SDL_VERSION := $LibSdlVersion^" > \
sed "s^SDL_VERSION :=.*^SDL_VERSION := $LibSdlVersion^" >> \
project/jni/Settings.mk
echo Patching strings.xml
@@ -435,7 +437,7 @@ for F in */strings.xml; do
done
cd ../../..
echo If you change libSDL version you have to clean all files in project/libs/obj
echo Cleaning up dependencies
rm -rf project/libs/*
for OUT in obj; do
rm -rf project/$OUT/local/*/objs/sdl_main/* project/$OUT/local/*/libsdl_main.so

View File

@@ -1 +1 @@
sc2
pachi

View File

@@ -80,8 +80,18 @@ SDL_BlitSurface(sprite, sourceRect, SDL_GetVideoSurface(), &targetRect);
SDL_BlitSurface(SDL_GetVideoSurface(), sourceRect, sprite, &targetRect);
// In the future I may add implementation to read screen buffer with glReadPixels(), however it will be slow (okay for screenshots).
To compile your own app, put your app sources into project/jni/application dir, and change symlink "src"
to point to your app, then launch script ChangeAppSettings.sh - it will ask few questions and modify some Java code.
To compile your own app, put your app sources into project/jni/application dir (or create symlink to them),
and change symlink "src" to point to your app:
cp -r /path/to/my/app project/jni/application/myapp
or
ln -s /path/to/my/app project/jni/application/myapp
then
rm project/jni/application/src
ln -s myapp project/jni/application/src
(the second one should be relative link without slashes)
Then launch script ChangeAppSettings.sh - it will ask few questions and modify some Java code.
You may take AndroidAppSettings.cfg file from some other application to get some sane defaults.
The C++ files shall have .cpp extension to be compiled, rename them if necessary.
Also you can replace icon image at project/res/drawable/icon.png and image project/res/drawable/publisherlogo.png.