Updated OpenTTD to 1.0.5, updated free heroes 2
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@@ -5,7 +5,7 @@ AppName="Free Heroes 2"
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AppFullName=net.sourceforge.fheroes2
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ScreenOrientation=h
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InhibitSuspend=n
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AppDataDownloadUrl="Game data|data.zip^MIDI music support (18 Mb)|http://sourceforge.net/projects/libsdl-android/files/timidity.zip/download"
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AppDataDownloadUrl="Game data|data.zip^Heroes 2 DEMO data files (45 Mb)|http://downloads.pcworld.com/pub/new/fun_and_games/adventure_strategy/h2demo.zip^MIDI music support (18 Mb)|http://sourceforge.net/projects/libsdl-android/files/timidity.zip/download"
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SdlVideoResize=y
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SdlVideoResizeKeepAspect=n
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NeedDepthBuffer=n
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@@ -23,6 +23,7 @@
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#include <unistd.h>
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#include <iostream>
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#include <string>
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#include <SDL.h>
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#include "gamedefs.h"
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#include "engine.h"
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@@ -69,11 +70,11 @@ std::string GetCaption(void)
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int main(int argc, char **argv)
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{
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VERBOSE("Free Heroes II, " + conf.BuildVersion());
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Settings & conf = Settings::Get();
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int test = 0;
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std::cout << "Free Heroes II, " + conf.BuildVersion() << std::endl;
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VERBOSE("Free Heroes II, " + conf.BuildVersion());
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LoadConfigFiles(conf, GetDirname(argv[0]));
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@@ -29,5 +29,5 @@ AppCflags=''
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AppLdflags=''
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AppSubdirsBuild=''
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AppUseCrystaXToolchain=y
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AppCmdline='openttd'
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AppCmdline='openttd -d 3'
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ReadmeText='^You may press "Home" now - the data will be downloaded in background'
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@@ -11,11 +11,11 @@ LOCAL_PATH=`cd $LOCAL_PATH && pwd`
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# OpenTTD build system is uglier than war.
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if [ \! -f openttd/objs/lang/english.lng ] ; then
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sh -c "cd openttd && ./configure --without-freetype --without-png --without-zlib --without-lzo2 --endian=LE && make lang && make -C objs/release endian_target.h depend"
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sh -c "cd openttd && ./configure --without-freetype --without-png --without-zlib --without-lzo2 --without-lzma --endian=LE && make lang && make -C objs/release endian_target.h depend"
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rm -f openttd/Makefile
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fi
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if [ \! -f openttd/Makefile ] ; then
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../setEnvironment.sh sh -c "cd openttd && ./configure --host=arm-eabi --with-sdl --with-freetype=sdl-config --with-png --with-zlib --with-libtimidity=$LOCAL_PATH/../../../obj/local/armeabi/libtimidity.so --with-lzo2=$LOCAL_PATH/../../../obj/local/armeabi/liblzo2.so --prefix-dir='.' --data-dir='' --without-allegro --without-fontconfig --endian=LE"
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../setEnvironment.sh sh -c "cd openttd && ./configure --host=arm-eabi --with-sdl --with-freetype=sdl-config --with-png --with-zlib --with-libtimidity=$LOCAL_PATH/../../../obj/local/armeabi/libtimidity.so --with-lzo2=$LOCAL_PATH/../../../obj/local/armeabi/liblzo2.so --prefix-dir='.' --data-dir='' --without-allegro --without-fontconfig --endian=LE --with-lzma=sdl-config"
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fi
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../setEnvironment.sh sh -c "cd openttd && make -j1 VERBOSE=1 LIBS='-lsdl-1.2 -llzo2 -lpng -ltimidity -lfreetype -lgcc -lz -lc -lstdc++'" && cp -f openttd/objs/release/openttd libapplication.so
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@@ -1 +1 @@
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../../../../../openttd-1.0.4
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../../../../../openttd-1.0.5
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@@ -4,7 +4,7 @@ then install Android SDK 2.2, NDK r4b, and "ant" tool, then launch commands
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rm project/jni/application/src
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ln -s scummvm project/jni/application/src
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cd project && android update project -p .
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then download OpenTTD 1.0.4 into the dir project/jni/application/openttd/openttd
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then download OpenTTD 1.0.5 into the dir project/jni/application/openttd/openttd
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(or create a symlink to it if you already have downloaded it), then apply patch openttd-trunk-android.patch
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and launch build.sh. That should be it.
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If you want to build OpenTTD trunk you should add line "--with-lzma=sdl-config" to "configure" parameters.
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@@ -1 +1 @@
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openttd
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fheroes2
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