pelya
5c780e991d
ScummVM: tweaked key layout
2010-11-09 19:14:43 +02:00
pelya
b42200ad29
Fixed all remaining bugs with compiling via shell script
2010-11-09 19:02:50 +02:00
pelya
8f6f72b1fb
Added advanced point-and-click features: right mouse click via several methods, left click configurable, and showing part of screen under finger in small window
2010-11-09 16:05:39 +02:00
pelya
d77db689e6
Yet more fixes to build system via shell script, seems to work under all conditions now
2010-11-09 13:05:00 +02:00
pelya
6b250d3d50
Screen keyboard text input can be disabled through ChangeAppSettings, also it will hide screen joystick if it's not required, but key amount > 0
2010-11-05 16:11:18 +02:00
pelya
152ac68f89
Unfinished translations to the UQM
2010-11-05 15:21:09 +02:00
pelya
1c2451c53c
More fixes to build system with AndroidBuild.sh
2010-11-05 14:39:30 +02:00
pelya
fdb429bcfc
Fixed lib dependencies, made text input send Enter key at the end
2010-11-04 19:31:00 +02:00
pelya
7f582a107b
Added QWERTY on-screen keyboard input, using built-in Android virtual keyboard and EditText widget
2010-11-04 19:01:23 +02:00
pelya
dc48633eed
Small fixes to build system
2010-11-04 14:31:29 +02:00
pelya
3f6498ab22
Updated readme
2010-11-04 13:26:16 +02:00
pelya
8bd86a8a38
Updated ScummVM build and readme
2010-11-04 10:59:58 +02:00
pelya
8c8be0d7ca
Updated readme and scummvm patch file
2010-11-03 17:47:06 +02:00
pelya
6df69b5999
Fixed ScummVM compilation
2010-11-03 17:43:37 +02:00
pelya
c3b96a2ccb
ScummVM compiles now with configure/make using AndroidBuild.sh script
2010-11-03 13:37:45 +02:00
pelya
5ac3fa0f31
Split launchConfigure.sh into launchConfigure.sh and setEnvironment.sh, so you can launch bash and run ./configure by hand
2010-11-03 13:36:24 +02:00
pelya
7c2479baa9
Pachi: fixed menu text not shown on G1
2010-11-02 16:07:39 +02:00
pelya
1bdd3e133c
Pachi: fixed monsters not shown on G1
2010-11-02 13:59:22 +02:00
pelya
9e2d61c75b
Enabled more aggressive optimizations for all apps and libs
2010-11-02 12:35:21 +02:00
pelya
5c8e55a843
Updated versions for applications
2010-11-02 12:31:47 +02:00
pelya
bbb4a92ead
Added Ballfield demo to test HW-accelerated alpha
2010-11-01 17:57:52 +02:00
pelya
47c05904ed
Fixed SDL 1.2 per-pixel alpha
2010-11-01 17:52:13 +02:00
pelya
2a62b7d94d
Fixed compilation of libvorbis
2010-11-01 15:30:42 +02:00
pelya
3d83dccf1d
Check actual methods from MotionEvent for multitouch input instead of SDK version
2010-11-01 15:12:28 +02:00
pelya
32643889bb
Pachi: fixed background not showing on older devices
2010-11-01 14:34:17 +02:00
pelya
36c84cb7ff
Updated readme, added some warnings to autogenerated files that they are autogenerated
2010-11-01 10:30:51 +02:00
pelya
fb93bd9468
UQM: activate emergency escape unit with Back key (it's necessary for gameplay), Menu key now can be used for something else
2010-10-29 18:27:31 +03:00
pelya
0cf99ca3ba
Pachi: final fixes
2010-10-29 12:45:35 +03:00
pelya
e96c48d2cd
Pachi: some more fixes
2010-10-28 18:00:06 +03:00
pelya
e4cbc99367
Fixed most of GFX bugs in Pachi
2010-10-28 17:22:28 +03:00
pelya
7c1e6d0c62
Pachi: HW accelerated with numerous GFX bugs
2010-10-28 13:56:29 +03:00
pelya
517dd9943d
SW surface in 800x600 is unimaginably, unbearably, terribly slow
2010-10-27 19:59:54 +03:00
pelya
9898033a4b
Forgot to add icon
2010-10-27 19:42:34 +03:00
pelya
584a43282d
Added Pachi el Martiano game, it's 640x480 so it's slow like hell
2010-10-27 19:41:25 +03:00
pelya
98a405a96a
UQM: directional input for navigating and for lander
2010-10-27 18:12:02 +03:00
pelya
e90045e3d9
UQM: final fixes to directional input, now it should be done the same way for lander and navigation
2010-10-27 17:08:28 +03:00
pelya
87c1997e08
UQM: Do not use directional joystick input if user uses HW buttons
2010-10-27 14:51:22 +03:00
pelya
b7380b12e9
Directinal joystick in UQM, yay! However all other controls are now messed up
2010-10-27 14:37:14 +03:00
pelya
213d13ba7b
More fixes to build
2010-10-27 14:20:37 +03:00
pelya
ac4aca37d3
Fixes for compilation
2010-10-26 14:52:03 +03:00
pelya
6b9b163689
Reordered files in all libs - now all includes are in "libname/include" dir - logical, isn't it? This should break compilation however.
2010-10-26 14:43:54 +03:00
pelya
fc58bc53c0
Fixed SC2 compilation
2010-10-26 14:43:38 +03:00
pelya
fa8f6d4aaa
Added diff against ScummVM SVN
2010-10-26 10:56:27 +03:00
pelya
03c577136f
Added ScummVM project files
2010-10-26 10:53:02 +03:00
pelya
75a74486ff
Updated Jooleem project - it crashes with HW accel enabled somewhere in SDL code but wirks in SW mode,
...
so I've added some debug to SDL_androidvideo-1.2.c, and I'm planning to make test SDL project to check HW accel and alpha surfaces status.
2010-10-25 13:33:29 +03:00
pelya
02a6ac292c
Updated custom sdl-config
2010-10-25 13:11:38 +03:00
pelya
ac89ade479
Better default publisher logo :)
2010-10-21 13:45:59 +03:00
pelya
dd0dee0b66
Added Commander Genius as a GIT submodule (it's just 60 Mb, hehe)
2010-10-21 12:38:30 +03:00
pelya
4fd61557ba
Toying with "git submodule"
2010-10-21 12:33:21 +03:00
pelya
5a39746b2a
Added support for showing publisher logo at startup screen (we have to show button "Change phone config" there anyway).
...
Guys from Korean market asked to show game rating (an image with text "18+" and some more korean text) in startup screen, so I've added more-less generic solution.
2010-10-20 17:04:00 +03:00