Commit Graph

122 Commits

Author SHA1 Message Date
pelya
5c780e991d ScummVM: tweaked key layout 2010-11-09 19:14:43 +02:00
pelya
b42200ad29 Fixed all remaining bugs with compiling via shell script 2010-11-09 19:02:50 +02:00
pelya
8f6f72b1fb Added advanced point-and-click features: right mouse click via several methods, left click configurable, and showing part of screen under finger in small window 2010-11-09 16:05:39 +02:00
pelya
d77db689e6 Yet more fixes to build system via shell script, seems to work under all conditions now 2010-11-09 13:05:00 +02:00
pelya
6b250d3d50 Screen keyboard text input can be disabled through ChangeAppSettings, also it will hide screen joystick if it's not required, but key amount > 0 2010-11-05 16:11:18 +02:00
pelya
152ac68f89 Unfinished translations to the UQM 2010-11-05 15:21:09 +02:00
pelya
1c2451c53c More fixes to build system with AndroidBuild.sh 2010-11-05 14:39:30 +02:00
pelya
fdb429bcfc Fixed lib dependencies, made text input send Enter key at the end 2010-11-04 19:31:00 +02:00
pelya
7f582a107b Added QWERTY on-screen keyboard input, using built-in Android virtual keyboard and EditText widget 2010-11-04 19:01:23 +02:00
pelya
dc48633eed Small fixes to build system 2010-11-04 14:31:29 +02:00
pelya
3f6498ab22 Updated readme 2010-11-04 13:26:16 +02:00
pelya
8bd86a8a38 Updated ScummVM build and readme 2010-11-04 10:59:58 +02:00
pelya
8c8be0d7ca Updated readme and scummvm patch file 2010-11-03 17:47:06 +02:00
pelya
6df69b5999 Fixed ScummVM compilation 2010-11-03 17:43:37 +02:00
pelya
c3b96a2ccb ScummVM compiles now with configure/make using AndroidBuild.sh script 2010-11-03 13:37:45 +02:00
pelya
5ac3fa0f31 Split launchConfigure.sh into launchConfigure.sh and setEnvironment.sh, so you can launch bash and run ./configure by hand 2010-11-03 13:36:24 +02:00
pelya
7c2479baa9 Pachi: fixed menu text not shown on G1 2010-11-02 16:07:39 +02:00
pelya
1bdd3e133c Pachi: fixed monsters not shown on G1 2010-11-02 13:59:22 +02:00
pelya
9e2d61c75b Enabled more aggressive optimizations for all apps and libs 2010-11-02 12:35:21 +02:00
pelya
5c8e55a843 Updated versions for applications 2010-11-02 12:31:47 +02:00
pelya
bbb4a92ead Added Ballfield demo to test HW-accelerated alpha 2010-11-01 17:57:52 +02:00
pelya
47c05904ed Fixed SDL 1.2 per-pixel alpha 2010-11-01 17:52:13 +02:00
pelya
2a62b7d94d Fixed compilation of libvorbis 2010-11-01 15:30:42 +02:00
pelya
3d83dccf1d Check actual methods from MotionEvent for multitouch input instead of SDK version 2010-11-01 15:12:28 +02:00
pelya
32643889bb Pachi: fixed background not showing on older devices 2010-11-01 14:34:17 +02:00
pelya
36c84cb7ff Updated readme, added some warnings to autogenerated files that they are autogenerated 2010-11-01 10:30:51 +02:00
pelya
fb93bd9468 UQM: activate emergency escape unit with Back key (it's necessary for gameplay), Menu key now can be used for something else 2010-10-29 18:27:31 +03:00
pelya
0cf99ca3ba Pachi: final fixes 2010-10-29 12:45:35 +03:00
pelya
e96c48d2cd Pachi: some more fixes 2010-10-28 18:00:06 +03:00
pelya
e4cbc99367 Fixed most of GFX bugs in Pachi 2010-10-28 17:22:28 +03:00
pelya
7c1e6d0c62 Pachi: HW accelerated with numerous GFX bugs 2010-10-28 13:56:29 +03:00
pelya
517dd9943d SW surface in 800x600 is unimaginably, unbearably, terribly slow 2010-10-27 19:59:54 +03:00
pelya
9898033a4b Forgot to add icon 2010-10-27 19:42:34 +03:00
pelya
584a43282d Added Pachi el Martiano game, it's 640x480 so it's slow like hell 2010-10-27 19:41:25 +03:00
pelya
98a405a96a UQM: directional input for navigating and for lander 2010-10-27 18:12:02 +03:00
pelya
e90045e3d9 UQM: final fixes to directional input, now it should be done the same way for lander and navigation 2010-10-27 17:08:28 +03:00
pelya
87c1997e08 UQM: Do not use directional joystick input if user uses HW buttons 2010-10-27 14:51:22 +03:00
pelya
b7380b12e9 Directinal joystick in UQM, yay! However all other controls are now messed up 2010-10-27 14:37:14 +03:00
pelya
213d13ba7b More fixes to build 2010-10-27 14:20:37 +03:00
pelya
ac4aca37d3 Fixes for compilation 2010-10-26 14:52:03 +03:00
pelya
6b9b163689 Reordered files in all libs - now all includes are in "libname/include" dir - logical, isn't it? This should break compilation however. 2010-10-26 14:43:54 +03:00
pelya
fc58bc53c0 Fixed SC2 compilation 2010-10-26 14:43:38 +03:00
pelya
fa8f6d4aaa Added diff against ScummVM SVN 2010-10-26 10:56:27 +03:00
pelya
03c577136f Added ScummVM project files 2010-10-26 10:53:02 +03:00
pelya
75a74486ff Updated Jooleem project - it crashes with HW accel enabled somewhere in SDL code but wirks in SW mode,
so I've added some debug to SDL_androidvideo-1.2.c, and I'm planning to make test SDL project to check HW accel and alpha surfaces status.
2010-10-25 13:33:29 +03:00
pelya
02a6ac292c Updated custom sdl-config 2010-10-25 13:11:38 +03:00
pelya
ac89ade479 Better default publisher logo :) 2010-10-21 13:45:59 +03:00
pelya
dd0dee0b66 Added Commander Genius as a GIT submodule (it's just 60 Mb, hehe) 2010-10-21 12:38:30 +03:00
pelya
4fd61557ba Toying with "git submodule" 2010-10-21 12:33:21 +03:00
pelya
5a39746b2a Added support for showing publisher logo at startup screen (we have to show button "Change phone config" there anyway).
Guys from Korean market asked to show game rating (an image with text "18+" and some more korean text) in startup screen, so I've added more-less generic solution.
2010-10-20 17:04:00 +03:00