Added Ballfield demo to test HW-accelerated alpha
This commit is contained in:
30
project/jni/application/ballfield/AndroidAppSettings.cfg
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30
project/jni/application/ballfield/AndroidAppSettings.cfg
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@@ -0,0 +1,30 @@
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# The application settings for Android libSDL port
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AppSettingVersion=12
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LibSdlVersion=1.2
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AppName="Ballfield"
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AppFullName=net.olofson.ballfield
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ScreenOrientation=h
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InhibitSuspend=n
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AppDataDownloadUrl="Game data is 1 Mb|ballfield.zip"
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SdlVideoResize=y
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SdlVideoResizeKeepAspect=n
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NeedDepthBuffer=n
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AppUsesMouse=n
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AppNeedsArrowKeys=n
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AppUsesJoystick=n
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AppHandlesJoystickSensitivity=n
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AppUsesMultitouch=n
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NonBlockingSwapBuffers=n
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RedefinedKeys="SPACE RETURN"
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AppTouchscreenKeyboardKeysAmount=1
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AppTouchscreenKeyboardKeysAmountAutoFire=0
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MultiABI=n
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AppVersionCode=101
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AppVersionName="1.01"
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CompiledLibraries="sdl_mixer sdl_image"
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CustomBuildScript=n
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AppCflags='-O2 -finline-functions'
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AppLdflags=''
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AppSubdirsBuild=''
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AppUseCrystaXToolchain=n
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ReadmeText='^'
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BIN
project/jni/application/ballfield/AndroidData/ballfield.zip
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BIN
project/jni/application/ballfield/AndroidData/ballfield.zip
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Binary file not shown.
515
project/jni/application/ballfield/ballfield.c
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515
project/jni/application/ballfield/ballfield.c
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@@ -0,0 +1,515 @@
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/*
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* "Ballfield"
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*
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* (C) David Olofson <david@olofson.net>, 2002, 2003
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*
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* This software is released under the terms of the GPL.
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*
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* Contact author for permission if you want to use this
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* software, or work derived from it, under other terms.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include "SDL.h"
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#include "SDL_image.h"
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#include "ballfield.h"
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/*----------------------------------------------------------
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General tool functions
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----------------------------------------------------------*/
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/*
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* Bump areas of low and high alpha to 0% or 100%
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* respectively, just in case the graphics contains
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* "alpha noise".
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*/
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SDL_Surface *clean_alpha(SDL_Surface *s)
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{
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SDL_Surface *work;
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SDL_Rect r;
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Uint32 *pixels;
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int pp;
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int x, y;
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work = SDL_CreateRGBSurface(SDL_SWSURFACE, s->w, s->h,
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32, 0xff000000, 0x00ff0000, 0x0000ff00,
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0x000000ff);
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if(!work)
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return NULL;
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r.x = r.y = 0;
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r.w = s->w;
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r.h = s->h;
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if(SDL_BlitSurface(s, &r, work, NULL) < 0)
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{
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SDL_FreeSurface(work);
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return NULL;
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}
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SDL_LockSurface(work);
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pixels = work->pixels;
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pp = work->pitch / sizeof(Uint32);
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for(y = 0; y < work->h; ++y)
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for(x = 0; x < work->w; ++x)
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{
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Uint32 pix = pixels[y*pp + x];
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switch((pix & 0xff) >> 4)
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{
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case 0:
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pix = 0x00000000;
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break;
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default:
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break;
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case 15:
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pix |= 0xff;
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break;
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}
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pixels[y*pp + x] = pix;
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}
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SDL_UnlockSurface(work);
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return work;
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}
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/*
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* Load and convert an antialiazed, zoomed set of sprites.
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*/
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SDL_Surface *load_zoomed(char *name, int alpha)
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{
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SDL_Surface *sprites;
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SDL_Surface *temp = IMG_Load(name);
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if(!temp)
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return NULL;
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/*
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sprites = temp;
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SDL_SetAlpha(sprites, 0, 255);
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temp = clean_alpha(sprites);
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SDL_FreeSurface(sprites);
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*/
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if(!temp)
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{
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fprintf(stderr, "Could not clean alpha!\n");
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return NULL;
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}
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if(alpha)
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{
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SDL_SetAlpha(temp, 0, SDL_ALPHA_OPAQUE);
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sprites = SDL_DisplayFormatAlpha(temp);
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}
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else
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{
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SDL_SetColorKey(temp, SDL_SRCCOLORKEY,
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SDL_MapRGB(temp->format, 0, 0, 0));
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sprites = SDL_DisplayFormat(temp);
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}
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SDL_FreeSurface(temp);
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return sprites;
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}
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void print_num(SDL_Surface *dst, SDL_Surface *font, int x, int y, float value)
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{
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char buf[16];
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int val = (int)(value * 10.0);
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int pos, p = 0;
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SDL_Rect from;
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/* Sign */
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if(val < 0)
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{
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buf[p++] = 10;
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val = -val;
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}
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/* Integer part */
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pos = 10000000;
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while(pos > 1)
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{
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int num = val / pos;
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val -= num * pos;
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pos /= 10;
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if(p || num)
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buf[p++] = num;
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}
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/* Decimals */
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if(val / pos)
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{
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buf[p++] = 11;
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while(pos > 0)
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{
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int num = val / pos;
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val -= num * pos;
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pos /= 10;
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buf[p++] = num;
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}
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}
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/* Render! */
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from.y = 0;
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from.w = 7;
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from.h = 10;
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for(pos = 0; pos < p; ++pos)
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{
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SDL_Rect to;
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to.x = x + pos * 7;
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to.y = y;
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from.x = buf[pos] * 7;
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SDL_BlitSurface(font, &from, dst, &to);
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}
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}
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/*----------------------------------------------------------
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ballfield_t functions
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----------------------------------------------------------*/
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ballfield_t *ballfield_init(void)
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{
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int i;
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ballfield_t *bf = calloc(sizeof(ballfield_t), 1);
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if(!bf)
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return NULL;
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for(i = 0; i < BALLS; ++i)
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{
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bf->points[i].x = rand() % 0x20000;
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bf->points[i].y = rand() % 0x20000;
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bf->points[i].z = 0x20000 * i / BALLS;
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if(rand() % 100 > 80)
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bf->points[i].c = 1;
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else
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bf->points[i].c = 0;
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}
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return bf;
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}
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void ballfield_free(ballfield_t *bf)
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{
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int i;
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for(i = 0; i < COLORS; ++i)
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SDL_FreeSurface(bf->gfx[i]);
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}
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static int ballfield_init_frames(ballfield_t *bf)
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{
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int i, j;
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/*
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* Set up source rects for all frames
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*/
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bf->frames = calloc(sizeof(SDL_Rect), bf->gfx[0]->w);
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if(!bf->frames)
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{
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fprintf(stderr, "No memory for frame rects!\n");
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return -1;
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}
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for(j = 0, i = 0; i < bf->gfx[0]->w; ++i)
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{
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bf->frames[i].x = 0;
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bf->frames[i].y = j;
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bf->frames[i].w = bf->gfx[0]->w - i;
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bf->frames[i].h = bf->gfx[0]->w - i;
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j += bf->gfx[0]->w - i;
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}
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return 0;
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}
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int ballfield_load_gfx(ballfield_t *bf, char *name, unsigned int color)
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{
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if(color >= COLORS)
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return -1;
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bf->gfx[color] = load_zoomed(name, bf->use_alpha);
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if(!bf->gfx[color])
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return -2;
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if(!bf->frames)
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return ballfield_init_frames(bf);
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return 0;
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}
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void ballfield_move(ballfield_t *bf, Sint32 dx, Sint32 dy, Sint32 dz)
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{
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int i;
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for(i = 0; i < BALLS; ++i)
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{
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bf->points[i].x += dx;
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bf->points[i].x &= 0x1ffff;
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bf->points[i].y += dy;
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bf->points[i].y &= 0x1ffff;
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bf->points[i].z += dz;
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bf->points[i].z &= 0x1ffff;
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}
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}
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void ballfield_render(ballfield_t *bf, SDL_Surface *screen)
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{
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int i, j, z;
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/*
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* Find the ball with the highest Z.
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*/
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z = 0;
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j = 0;
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for(i = 0; i < BALLS; ++i)
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{
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if(bf->points[i].z > z)
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{
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j = i;
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z = bf->points[i].z;
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}
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}
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/*
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* Render all balls in back->front order.
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*/
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for(i = 0; i < BALLS; ++i)
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{
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SDL_Rect r;
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int f;
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z = bf->points[j].z;
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z += 50;
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f = ((bf->frames[0].w << 12) + 100000) / z;
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f = bf->frames[0].w - f;
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if(f < 0)
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f = 0;
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else if(f > bf->frames[0].w - 1)
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f = bf->frames[0].w - 1;
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z >>= 7;
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z += 1;
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r.x = (bf->points[j].x - 0x10000) / z;
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r.y = (bf->points[j].y - 0x10000) / z;
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r.x += (screen->w - bf->frames[f].w) >> 1;
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r.y += (screen->h - bf->frames[f].h) >> 1;
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SDL_BlitSurface(bf->gfx[bf->points[j].c],
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&bf->frames[f], screen, &r);
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if(--j < 0)
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j = BALLS - 1;
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}
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}
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/*----------------------------------------------------------
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Other rendering functions
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----------------------------------------------------------*/
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/*
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* Draw tiled background image with offset.
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*/
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void tiled_back(SDL_Surface *back, SDL_Surface *screen, int xo, int yo)
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{
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int x, y;
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SDL_Rect r;
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if(xo < 0)
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xo += back->w*(-xo/back->w + 1);
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if(yo < 0)
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yo += back->h*(-yo/back->h + 1);
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xo %= back->w;
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yo %= back->h;
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for(y = -yo; y < screen->h; y += back->h)
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for(x = -xo; x < screen->w; x += back->w)
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{
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r.x = x;
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r.y = y;
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SDL_BlitSurface(back, NULL, screen, &r);
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}
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}
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/*----------------------------------------------------------
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main()
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----------------------------------------------------------*/
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int main(int argc, char* argv[])
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{
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ballfield_t *balls;
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SDL_Surface *screen;
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SDL_Surface *temp_image;
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SDL_Surface *back, *logo, *font;
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SDL_Event event;
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int bpp = 16,
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flags = SDL_DOUBLEBUF | SDL_HWSURFACE,
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alpha = 1;
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int x_offs = 0, y_offs = 0;
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long tick,
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last_tick,
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last_avg_tick;
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double t = 0;
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float dt;
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int i;
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float fps = 0.0;
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int fps_count = 0;
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int fps_start = 0;
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float x_speed, y_speed, z_speed;
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SDL_Init(SDL_INIT_VIDEO);
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atexit(SDL_Quit);
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for(i = 1; i < argc; ++i)
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{
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if(strncmp(argv[i], "-na", 3) == 0)
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alpha = 0;
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else if(strncmp(argv[i], "-nd", 3) == 0)
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flags &= ~SDL_DOUBLEBUF;
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else if(strncmp(argv[i], "-h", 2) == 0)
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{
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flags |= SDL_HWSURFACE;
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flags &= ~SDL_SWSURFACE;
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}
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else if(strncmp(argv[i], "-f", 2) == 0)
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flags |= SDL_FULLSCREEN;
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else
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bpp = atoi(&argv[i][1]);
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}
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screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, bpp, flags);
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if(!screen)
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{
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fprintf(stderr, "Failed to open screen!\n");
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exit(-1);
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}
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SDL_WM_SetCaption("Ballfield", "Ballfield");
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if(flags & SDL_FULLSCREEN)
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SDL_ShowCursor(0);
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balls = ballfield_init();
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if(!balls)
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{
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fprintf(stderr, "Failed to create ballfield!\n");
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exit(-1);
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}
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/*
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* Load and prepare balls...
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*/
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balls->use_alpha = alpha;
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if( ballfield_load_gfx(balls, "blueball.png", 0)
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||
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ballfield_load_gfx(balls, "redball.png", 1) )
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{
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fprintf(stderr, "Could not load balls!\n");
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exit(-1);
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}
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/*
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* Load background image
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*/
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temp_image = IMG_Load("redbluestars.png");
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if(!temp_image)
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{
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fprintf(stderr, "Could not load background!\n");
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exit(-1);
|
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}
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back = SDL_DisplayFormat(temp_image);
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SDL_FreeSurface(temp_image);
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|
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/*
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* Load logo
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*/
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temp_image = SDL_LoadBMP("logo.bmp");
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if(!temp_image)
|
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{
|
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fprintf(stderr, "Could not load logo!\n");
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exit(-1);
|
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}
|
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SDL_SetColorKey(temp_image, SDL_SRCCOLORKEY|SDL_RLEACCEL,
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SDL_MapRGB(temp_image->format, 255, 0, 255));
|
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logo = SDL_DisplayFormat(temp_image);
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SDL_FreeSurface(temp_image);
|
||||
|
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/*
|
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* Load font
|
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*/
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temp_image = SDL_LoadBMP("font7x10.bmp");
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if(!temp_image)
|
||||
{
|
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fprintf(stderr, "Could not load font!\n");
|
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exit(-1);
|
||||
}
|
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SDL_SetColorKey(temp_image, SDL_SRCCOLORKEY|SDL_RLEACCEL,
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SDL_MapRGB(temp_image->format, 255, 0, 255));
|
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font = SDL_DisplayFormat(temp_image);
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SDL_FreeSurface(temp_image);
|
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last_avg_tick = last_tick = SDL_GetTicks();
|
||||
while(1)
|
||||
{
|
||||
SDL_Rect r;
|
||||
if(SDL_PollEvent(&event) > 0)
|
||||
{
|
||||
if(event.type == SDL_MOUSEBUTTONDOWN)
|
||||
break;
|
||||
|
||||
if(event.type & (SDL_KEYUP | SDL_KEYDOWN))
|
||||
{
|
||||
Uint8 *keys = SDL_GetKeyState(&i);
|
||||
if(keys[SDLK_ESCAPE])
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||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Timing */
|
||||
tick = SDL_GetTicks();
|
||||
dt = (tick - last_tick) * 0.001f;
|
||||
last_tick = tick;
|
||||
|
||||
/* Background image */
|
||||
tiled_back(back, screen, x_offs>>11, y_offs>>11);
|
||||
|
||||
/* Ballfield */
|
||||
ballfield_render(balls, screen);
|
||||
|
||||
/* Logo */
|
||||
r.x = 2;
|
||||
r.y = 2;
|
||||
SDL_BlitSurface(logo, NULL, screen, &r);
|
||||
|
||||
/* FPS counter */
|
||||
if(tick > fps_start + 500)
|
||||
{
|
||||
fps = (float)fps_count * 1000.0 / (tick - fps_start);
|
||||
fps_count = 0;
|
||||
fps_start = tick;
|
||||
}
|
||||
print_num(screen, font, screen->w-37, screen->h-12, fps);
|
||||
++fps_count;
|
||||
|
||||
SDL_Flip(screen);
|
||||
|
||||
/* Animate */
|
||||
x_speed = 500.0 * sin(t * 0.37);
|
||||
y_speed = 500.0 * sin(t * 0.53);
|
||||
z_speed = 400.0 * sin(t * 0.21);
|
||||
|
||||
ballfield_move(balls, x_speed, y_speed, z_speed);
|
||||
x_offs -= x_speed;
|
||||
y_offs -= y_speed;
|
||||
|
||||
t += dt;
|
||||
}
|
||||
|
||||
ballfield_free(balls);
|
||||
SDL_FreeSurface(back);
|
||||
SDL_FreeSurface(logo);
|
||||
SDL_FreeSurface(font);
|
||||
exit(0);
|
||||
}
|
||||
61
project/jni/application/ballfield/ballfield.h
Normal file
61
project/jni/application/ballfield/ballfield.h
Normal file
@@ -0,0 +1,61 @@
|
||||
/*
|
||||
* "Ballfield"
|
||||
*
|
||||
* (C) David Olofson <david@olofson.net>, 2002
|
||||
*
|
||||
* This software is released under the terms of the GPL.
|
||||
*
|
||||
* Contact author for permission if you want to use this
|
||||
* software, or work derived from it, under other terms.
|
||||
*/
|
||||
|
||||
#ifndef _BALLFIELD_H_
|
||||
#define _BALLFIELD_H_
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
/*----------------------------------------------------------
|
||||
Definitions...
|
||||
----------------------------------------------------------*/
|
||||
|
||||
#define BALLS 200
|
||||
|
||||
#define COLORS 2
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Sint32 x, y, z; /* Position */
|
||||
Uint32 c; /* Color */
|
||||
} point_t;
|
||||
|
||||
|
||||
/*
|
||||
* Ballfield
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
point_t points[BALLS];
|
||||
SDL_Rect *frames;
|
||||
SDL_Surface *gfx[COLORS];
|
||||
int use_alpha;
|
||||
} ballfield_t;
|
||||
|
||||
|
||||
/*
|
||||
* Size of the screen in pixels
|
||||
*/
|
||||
#define SCREEN_W 320
|
||||
#define SCREEN_H 240
|
||||
|
||||
/*
|
||||
* Size of the biggest ball image in pixels
|
||||
*
|
||||
* Balls are scaled down and *packed*, one pixel
|
||||
* smaller for each frame down to 1x1. The actual
|
||||
* image width is (obviously...) the same as the
|
||||
* width of the first frame.
|
||||
*/
|
||||
#define BALL_W 32
|
||||
#define BALL_H 32
|
||||
|
||||
#endif /* _BALLFIELD_H_ */
|
||||
BIN
project/jni/application/ballfield/icon.png
Normal file
BIN
project/jni/application/ballfield/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.1 KiB |
Reference in New Issue
Block a user