ScummVM: tweaked key layout

This commit is contained in:
pelya
2010-11-09 19:14:43 +02:00
parent b42200ad29
commit 5c780e991d
3 changed files with 3 additions and 3 deletions

View File

@@ -17,7 +17,7 @@ AppUsesJoystick=n
AppHandlesJoystickSensitivity=n
AppUsesMultitouch=n
NonBlockingSwapBuffers=n
RedefinedKeys="LALT F7 ESCAPE F11 ESCAPE F11 ESCAPE"
RedefinedKeys="LALT RETURN ESCAPE F11 ESCAPE F11 F5 RETURN DELETE F7 F7"
AppTouchscreenKeyboardKeysAmount=0
AppTouchscreenKeyboardKeysAmountAutoFire=0
MultiABI=n

View File

@@ -1,5 +1,5 @@
To compile ScummVM add the ScummVM SVN branch 1.2.0 to directory "scummvm" (or make a symlink to it),
overwite "configure" script with the script from current dir, then from dir 'project/jni/application' execute commands
apply patch scummvm-1.2.0.diff, then from dir 'project/jni/application' execute commands
rm src
ln -s scummvm src

View File

@@ -213,7 +213,7 @@ SDL_Flip();
SDL_Event evt;
while( SDL_PollEvent(&evt) )
{
if( evt.type == SDL_ACTIVEEVENT->SDL_APPACTIVE && evt.active.gain == 0 && evt.active.state == SDL_APPACTIVE )
if( evt.type == SDL_ACTIVEEVENT && evt.active.gain == 0 && evt.active.state == SDL_APPACTIVE )
{
// We've lost GL context, we are not allowed to do any GFX output here, or app will crash!
while( 1 )