Pachi: some more fixes
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@@ -104,6 +104,7 @@ void stage_up()
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{
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for(int a=int(gametimer);a>0;a--)
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{
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SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format,0,0,0));
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score=score+(dificulty*45)+(int(dificulty/3)*45);
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gametimer--;
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minutes = int(gametimer/60);
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@@ -146,6 +147,7 @@ void stage_up()
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void start_game()
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{
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SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format,0,0,0));
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LoadT(&font,DATADIR"/fonts/font16d.T");
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SDL_SetColorKey(font, SDL_SRCCOLORKEY, SDL_MapRGB(font->format,0,0,0));
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print_text(font,screen,16,16,140,90,"LOADING GAME DATA... PLEASE WAIT");
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@@ -110,6 +110,7 @@ void do_help()
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{
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load_helpgfx();
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fadesurface(background, 0, 0, 150);
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SDL_BlitSurface(background, NULL, screen, NULL);
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print_text(scorefont, screen, 16, 16, 72, 68, " HOW TO PLAY PACHI EL MARCIANO ");
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print_text(scorefont1, screen, 16, 16, 72, 120, "KEYS:");
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print_text(scorefont1, screen, 16, 16,100, 140, "RIGHT : P");
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