Pachi: some more fixes

This commit is contained in:
pelya
2010-10-28 18:00:06 +03:00
parent 7aed65a30f
commit e96c48d2cd
2 changed files with 3 additions and 0 deletions

View File

@@ -104,6 +104,7 @@ void stage_up()
{
for(int a=int(gametimer);a>0;a--)
{
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format,0,0,0));
score=score+(dificulty*45)+(int(dificulty/3)*45);
gametimer--;
minutes = int(gametimer/60);
@@ -146,6 +147,7 @@ void stage_up()
void start_game()
{
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format,0,0,0));
LoadT(&font,DATADIR"/fonts/font16d.T");
SDL_SetColorKey(font, SDL_SRCCOLORKEY, SDL_MapRGB(font->format,0,0,0));
print_text(font,screen,16,16,140,90,"LOADING GAME DATA... PLEASE WAIT");

View File

@@ -110,6 +110,7 @@ void do_help()
{
load_helpgfx();
fadesurface(background, 0, 0, 150);
SDL_BlitSurface(background, NULL, screen, NULL);
print_text(scorefont, screen, 16, 16, 72, 68, " HOW TO PLAY PACHI EL MARCIANO ");
print_text(scorefont1, screen, 16, 16, 72, 120, "KEYS:");
print_text(scorefont1, screen, 16, 16,100, 140, "RIGHT : P");