565f159a20
Revert "Revert "Disabled STLPort built into NDK in favor of my own STLPort, disabled cin/cout/cerr in my STLPort"" STLPort inside NDK R5 crashes when accessing stdout the smae way as mine built-in STLPort, but I have the possibility to change my own STLPort sources
pelya
2010-12-21 11:18:33 +00:00
b24ee52c8c
Merge branch 'simpletheme' into sdl_android
pelya
2010-12-21 10:08:57 +00:00
b0c38f7c28
Simple Theme by Beholder for on-screen keyboard
pelya
2010-12-21 10:05:05 +00:00
4a02eeeded
Revert "Disabled STLPort built into NDK in favor of my own STLPort, disabled cin/cout/cerr in my STLPort" Probably I'll need that commit someday, so I can pull it from Git history now
pelya
2010-12-20 14:37:32 +00:00
a3106f9048
Disabled STLPort built into NDK in favor of my own STLPort, disabled cin/cout/cerr in my STLPort
pelya
2010-12-20 14:35:54 +00:00
857b3c8b7d
Added SDL keycodes in Java
pelya
2010-12-07 20:06:44 +02:00
3dd4da9b0b
Generic physical phone key to SDL key remapper, only dialog is implemented - it's not saved and not working yet
pelya
2010-12-07 20:05:52 +02:00
dfb09282c8
Fixed dependency cleaning in ChangeAppSettings.sh
pelya
2010-12-07 14:02:44 +02:00
4bdec438c6
Configurable speed and accel to move mouse with joystick
pelya
2010-12-06 13:12:03 +02:00
0dae7b3c5b
Updated todo
pelya
2010-12-06 13:04:09 +02:00
4958e24367
Touchscreen is not necessary for many apps
pelya
2010-12-03 14:45:19 +02:00
8f061fe8c8
Updated openttd and TeeWorlds projects
pelya
2010-12-02 17:32:10 +02:00
abf128bb3c
Bigger button for text input
pelya
2010-12-02 17:14:35 +02:00
dc40a4066d
Separated touch pointers for on-screen keys and mouse events (you should play TeeWorlds to see the new behavior)
pelya
2010-12-02 17:12:25 +02:00
88b1174ef1
Pass delete events of text input field to SDL layer as backspace key
pelya
2010-12-02 17:11:29 +02:00
508b1aef1f
Added titile to config menu
pelya
2010-12-01 15:15:56 +02:00
457bb0685e
Updated todo
pelya
2010-11-24 20:47:50 +02:00
b5caf53a8c
Removed debugging crash in video code, fixed OpenTTD
pelya
2010-11-24 20:26:49 +02:00
a0cc34138b
WARNING: SDL 1.3 won't compile! All SDL events now pushed from main SDL thread - this fixes some GFX problems in point-and-click games like OpenTTD.
pelya
2010-11-24 20:03:25 +02:00
35feddc7f8
Reverted my change - it only makes things worse
pelya
2010-11-24 20:03:06 +02:00
cad90e4159
Reverted my audio optimization - it makes things worse - each flush() outputs to logcat on my Evo
pelya
2010-11-24 19:30:08 +02:00
6ae5d2f2ae
Fixed assets dir not created
pelya
2010-11-24 17:02:59 +02:00
fb8ee6ded8
Added virtual 480x320 and 800x480 video modes
pelya
2010-11-24 15:16:29 +02:00
1b4c5d2d3d
Fixed STLPort - it was configured for older NDK
pelya
2010-11-24 15:13:09 +02:00
34c99e1f07
Less lag for audio, fixed high CPU usage in background mode
pelya
2010-11-23 20:48:36 +02:00
4bc5978d78
More random fixes
pelya
2010-11-23 20:15:52 +02:00
828a99e49b
Re-apply custom 4x3 screen aspect ratio when app raised up from background
pelya
2010-11-22 15:12:17 +02:00
ffbbbb6cad
SDL video: added checks for current thread ID to match main thread ID in all Android video funcs (except for SDL 1.3)
pelya
2010-11-22 15:04:36 +02:00