Updated Free Heroes 2 project
This commit is contained in:
@@ -21,13 +21,13 @@ RedefinedKeys="LCTRL m t h e"
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AppTouchscreenKeyboardKeysAmount=0
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AppTouchscreenKeyboardKeysAmountAutoFire=0
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MultiABI=n
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AppVersionCode=208201
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AppVersionName="2082.01"
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AppVersionCode=208302
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AppVersionName="2083.02"
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CompiledLibraries="sdl_net sdl_mixer sdl_image sdl_ttf png intl"
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CustomBuildScript=n
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AppCflags='-finline-functions -O2 -DWITH_ZLIB -DWITH_MIXER -DWITH_NET -DWITH_XML -DWITH_IMAGE -DWITH_TTF -DAI_EMPTY'
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AppCflags='-finline-functions -O2 -DWITH_ZLIB -DWITH_MIXER -DWITH_XML -DWITH_IMAGE -DWITH_TTF'
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AppLdflags=''
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AppSubdirsBuild='fheroes2/src/engine/* fheroes2/src/fheroes2/* fheroes2/src/xmlccwrap/*'
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AppSubdirsBuild='fheroes2/src/engine/* fheroes2/src/fheroes2/* fheroes2/src/xmlccwrap/* fheroes2-ai/*'
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AppUseCrystaXToolchain=n
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AppCmdline='fheroes2 -d'
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ReadmeText='^You may press "Home" now - the data will be downloaded in background'
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1
project/jni/application/fheroes2/fheroes2
Symbolic link
1
project/jni/application/fheroes2/fheroes2
Symbolic link
@@ -0,0 +1 @@
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../../../../../fheroes2
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1
project/jni/application/fheroes2/fheroes2-ai
Symbolic link
1
project/jni/application/fheroes2/fheroes2-ai
Symbolic link
@@ -0,0 +1 @@
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/home/pelya/doc/fheroes2-ai
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86
project/jni/application/fheroes2/fheroes2-r2083.diff
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86
project/jni/application/fheroes2/fheroes2-r2083.diff
Normal file
@@ -0,0 +1,86 @@
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Index: files/lang/fheroes2.pot
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===================================================================
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Index: src/fheroes2/system/settings.cpp
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===================================================================
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--- src/fheroes2/system/settings.cpp (revision 2083)
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+++ src/fheroes2/system/settings.cpp (working copy)
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@@ -1427,6 +1427,9 @@
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{
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u32 flags = opt_global.Modes(GLOBAL_USESWSURFACE) ? SDL_SWSURFACE : SDL_SWSURFACE | SDL_HWSURFACE;
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if(opt_global.Modes(GLOBAL_FULLSCREEN)) flags |= SDL_FULLSCREEN;
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+ #ifdef ANDROID
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+ flags = SDL_SWSURFACE;
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+ #endif
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#ifdef ANDROID
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flags = SDL_SWSURFACE;
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Index: src/fheroes2/system/settings.h
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===================================================================
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--- src/fheroes2/system/settings.h (revision 2083)
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+++ src/fheroes2/system/settings.h (working copy)
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@@ -36,6 +36,9 @@
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#include "game.h"
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#include "game_io.h"
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#include "bitmodes.h"
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+#ifdef ANDROID
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+#include <android/log.h>
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+#endif
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#ifdef ANDROID
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#include <android/log.h>
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Index: src/fheroes2/network/server.cpp
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===================================================================
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--- src/fheroes2/network/server.cpp (revision 2083)
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+++ src/fheroes2/network/server.cpp (working copy)
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@@ -307,7 +307,8 @@
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for(Color::color_t color = Color::BLUE; color != Color::GRAY; ++color) if(color & conf.PlayersColors())
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world.GetKingdom(color).SetControl(Game::REMOTE);
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- std::for_each(clients.begin(), clients.end(), std::bind2nd(std::mem_fun_ref(&FH2RemoteClient::SetModes), ST_INGAME));
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+ for( std::vector<FH2RemoteClient> :: iterator it = clients.begin(); it != clients.end(); it++ )
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+ it->SetModes(ST_INGAME);
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GameOver::Result::Get().Reset();
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std::vector<FH2RemoteClient>::iterator it;
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Index: src/fheroes2/network/network.cpp
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===================================================================
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--- src/fheroes2/network/network.cpp (revision 2083)
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+++ src/fheroes2/network/network.cpp (working copy)
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@@ -154,7 +154,9 @@
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Network::SetProtocolVersion(static_cast<u16>((conf.MajorVersion() << 8)) | conf.MinorVersion());
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if(SDL::Init(INIT_TIMER))
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+#ifndef ANDROID
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try
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+#endif
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{
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std::atexit(SDL::Quit);
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@@ -171,6 +173,7 @@
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return FH2Server::callbackCreateThread(&server);
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}
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+#ifndef ANDROID
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catch(std::bad_alloc)
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{
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}
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@@ -178,6 +181,7 @@
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{
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conf.Dump();
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}
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+#endif
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return 0;
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}
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Index: src/fheroes2/maps/pairs.h
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===================================================================
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--- src/fheroes2/maps/pairs.h (revision 2083)
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+++ src/fheroes2/maps/pairs.h (working copy)
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@@ -23,6 +23,7 @@
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#ifndef H2PAIRS_H
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#define H2PAIRS_H
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+#include <list>
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#include <utility>
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#include <list>
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#include "maps_tiles.h"
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@@ -1,6 +1,7 @@
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Grab Free Heroes 2 sources with SVN from
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https://fheroes2.svn.sourceforge.net/svnroot/fheroes2/trunk/fheroes2
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and put them here, in directory "fheroes2", then apply patch
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fheroes2-r2082.diff
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and put them here, in directory "fheroes2",
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then add option "-DAI_EMPTY" to the AppCflags in AndroidAppSettings.cfg,
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and compile with build.sh
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You will need Android SDK 2.2, NDK r4b, and "ant" tool.
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You will need Android SDK 2.2, NDK r4b, and "ant" tool.
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If you want AI code you should contact author of Free Heroes 2, this code is not open-source.
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