Commit Graph

111 Commits

Author SHA1 Message Date
pelya 8bd86a8a38 Updated ScummVM build and readme 2010-11-04 10:59:58 +02:00
pelya 8c8be0d7ca Updated readme and scummvm patch file 2010-11-03 17:47:06 +02:00
pelya 6df69b5999 Fixed ScummVM compilation 2010-11-03 17:43:37 +02:00
pelya c3b96a2ccb ScummVM compiles now with configure/make using AndroidBuild.sh script 2010-11-03 13:37:45 +02:00
pelya 5ac3fa0f31 Split launchConfigure.sh into launchConfigure.sh and setEnvironment.sh, so you can launch bash and run ./configure by hand 2010-11-03 13:36:24 +02:00
pelya 7c2479baa9 Pachi: fixed menu text not shown on G1 2010-11-02 16:07:39 +02:00
pelya 1bdd3e133c Pachi: fixed monsters not shown on G1 2010-11-02 13:59:22 +02:00
pelya 9e2d61c75b Enabled more aggressive optimizations for all apps and libs 2010-11-02 12:35:21 +02:00
pelya 5c8e55a843 Updated versions for applications 2010-11-02 12:31:47 +02:00
pelya bbb4a92ead Added Ballfield demo to test HW-accelerated alpha 2010-11-01 17:57:52 +02:00
pelya 47c05904ed Fixed SDL 1.2 per-pixel alpha 2010-11-01 17:52:13 +02:00
pelya 2a62b7d94d Fixed compilation of libvorbis 2010-11-01 15:30:42 +02:00
pelya 3d83dccf1d Check actual methods from MotionEvent for multitouch input instead of SDK version 2010-11-01 15:12:28 +02:00
pelya 32643889bb Pachi: fixed background not showing on older devices 2010-11-01 14:34:17 +02:00
pelya 36c84cb7ff Updated readme, added some warnings to autogenerated files that they are autogenerated 2010-11-01 10:30:51 +02:00
pelya fb93bd9468 UQM: activate emergency escape unit with Back key (it's necessary for gameplay), Menu key now can be used for something else 2010-10-29 18:27:31 +03:00
pelya 0cf99ca3ba Pachi: final fixes 2010-10-29 12:45:35 +03:00
pelya e96c48d2cd Pachi: some more fixes 2010-10-28 18:00:06 +03:00
pelya e4cbc99367 Fixed most of GFX bugs in Pachi 2010-10-28 17:22:28 +03:00
pelya 7c1e6d0c62 Pachi: HW accelerated with numerous GFX bugs 2010-10-28 13:56:29 +03:00
pelya 517dd9943d SW surface in 800x600 is unimaginably, unbearably, terribly slow 2010-10-27 19:59:54 +03:00
pelya 9898033a4b Forgot to add icon 2010-10-27 19:42:34 +03:00
pelya 584a43282d Added Pachi el Martiano game, it's 640x480 so it's slow like hell 2010-10-27 19:41:25 +03:00
pelya 98a405a96a UQM: directional input for navigating and for lander 2010-10-27 18:12:02 +03:00
pelya e90045e3d9 UQM: final fixes to directional input, now it should be done the same way for lander and navigation 2010-10-27 17:08:28 +03:00
pelya 87c1997e08 UQM: Do not use directional joystick input if user uses HW buttons 2010-10-27 14:51:22 +03:00
pelya b7380b12e9 Directinal joystick in UQM, yay! However all other controls are now messed up 2010-10-27 14:37:14 +03:00
pelya 213d13ba7b More fixes to build 2010-10-27 14:20:37 +03:00
pelya ac4aca37d3 Fixes for compilation 2010-10-26 14:52:03 +03:00
pelya 6b9b163689 Reordered files in all libs - now all includes are in "libname/include" dir - logical, isn't it? This should break compilation however. 2010-10-26 14:43:54 +03:00
pelya fc58bc53c0 Fixed SC2 compilation 2010-10-26 14:43:38 +03:00
pelya fa8f6d4aaa Added diff against ScummVM SVN 2010-10-26 10:56:27 +03:00
pelya 03c577136f Added ScummVM project files 2010-10-26 10:53:02 +03:00
pelya 75a74486ff Updated Jooleem project - it crashes with HW accel enabled somewhere in SDL code but wirks in SW mode,
so I've added some debug to SDL_androidvideo-1.2.c, and I'm planning to make test SDL project to check HW accel and alpha surfaces status.
2010-10-25 13:33:29 +03:00
pelya 02a6ac292c Updated custom sdl-config 2010-10-25 13:11:38 +03:00
pelya ac89ade479 Better default publisher logo :) 2010-10-21 13:45:59 +03:00
pelya dd0dee0b66 Added Commander Genius as a GIT submodule (it's just 60 Mb, hehe) 2010-10-21 12:38:30 +03:00
pelya 4fd61557ba Toying with "git submodule" 2010-10-21 12:33:21 +03:00
pelya 5a39746b2a Added support for showing publisher logo at startup screen (we have to show button "Change phone config" there anyway).
Guys from Korean market asked to show game rating (an image with text "18+" and some more korean text) in startup screen, so I've added more-less generic solution.
2010-10-20 17:04:00 +03:00
Michi 31e627d267 Widened Sint16 to Sint32 for centered joystick value, as the result of <Sint16> - <Sint16> might be greater than an Sint16. 2010-10-18 22:45:38 +02:00
pelya 73623a740e Checking that my accelerometer changes work okay in both joystick and keyboard mode 2010-10-18 16:30:51 +03:00
pelya 6210cacedb Moved Alien Blaster data to AndoirData dir to automatically include it in assets 2010-10-18 15:52:39 +03:00
pelya 54ee84958a Data files downloaded from SF.net by default for all apps 2010-10-18 15:50:08 +03:00
pelya 695077be94 Fixed accelerometer reverting X and Y coordinates 2010-10-18 15:49:35 +03:00
pelya 11d99e03fb You're now specifying both shared and static libraries through ChangeAppsettings.sh, LDFlags variable should be empty -
that fixes dependencies and subtle bugs caused by multiple jobs in make when static lib not yet created but already linked to.
2010-10-15 18:18:23 +03:00
pelya a8f3d8b6b7 Integrated Michi's changes to accelerometer joystick and to video aspect ratio 2010-10-15 16:04:42 +03:00
pelya ebaff58990 Applying patches by Michi to Enigma 2010-10-15 14:23:30 +03:00
pelya 5b06fec2e6 Simplified symlink usage so application object files will be put to correct directory and dependencies won't get screwed when changing app to compile 2010-10-14 13:34:00 +03:00
pelya 512c014691 Now you can put data files inside .apk file, into assets - they will be unpacked automatically via omnipotent DataDownloader.java 2010-10-14 13:25:16 +03:00
pelya bf7d3f22c6 Added Enigma game 2010-10-13 17:30:44 +03:00