Commit Graph

22 Commits

Author SHA1 Message Date
pelya
99698187cf True HW acceleration for Alien Blaster - it now runs 45 FPS on ADP1,
and 30 FPS on HTC Evo (it could run faster but they limited max FPS in GL renderer).
See file SdlForwardCompat.h to have an idea how to make your SDL 1.2 app HW accelerated with SDL 1.3 -
it's a compilation of hacks but whatever.
2010-07-06 13:57:58 +03:00
pelya
2b2248f27f TOTALLY STUPID BUG how could I lose 3 days debugging it. SDL is working perfeclty, that was the application crashing which could not load music file. 2010-07-01 18:48:00 +03:00
pelya
09388a7599 Moved to NDK r4 and SDK 2.2, updated readme, still catching the crash in audio output with Android 2.2 - added lot of debug spam 2010-06-25 18:52:45 +03:00
pelya
ef092dd6e4 Fixed small bug in glxgears 2010-06-17 19:10:40 +03:00
pelya
91333e8bd4 Fixed single-threaded audio implementation. Curent code works with Android 2.1 but fails with 1.6. 2010-06-09 15:52:14 +03:00
pelya
3aa634d175 Made audio single-threaded - ITCRASHES nOW, and doesn't work with Android 1.6 2010-06-08 20:09:35 +03:00
pelya
c280a42120 Converted Alien Blaster data to .png and .ogg format, saves 4 Mb 2010-06-08 16:14:17 +03:00
pelya
1b87935b70 Resizing proxy renderer implementation, did not test it yet 2010-06-04 18:56:00 +03:00
pelya
6ff2ef40fe Enabled HW acceleration in the game - it's now much faster 2010-05-21 15:07:46 +03:00
pelya
5778f2aced Fixed GLXgears compilation 2010-05-21 14:22:14 +03:00
pelya
5f6fec3617 Fixed keyboard input not working, fixed accelerometer up/down swapped 2010-05-21 14:13:34 +03:00
pelya
8b5b153c8b Fixed video init 2010-05-20 18:37:11 +03:00
pelya
d8efb80536 Moved to SDL 1.3, it compiles but DOES NOT WORK, audio is disabled 2010-05-20 14:39:14 +03:00
pelya
10b4aa0250 Added sdl_ttf and freetype libs 2010-05-18 16:18:11 +03:00
pelya
cac11c5812 Added glxgears demo to check OpenGL+SDL, but it does not work 2010-05-13 19:26:15 +03:00
pelya
5cfa74a057 Removed debug spam, fixed issue in libstlport - seems that it cannot be linked dynamically because
it has some export symbols with length bigger than 128, and app hangs when trying to access them.
Fortunately libstlport has MIT-like license, so it can be linked to closed-source apps statically.
2010-05-13 14:54:11 +03:00
pelya
94df8e2921 Fixed Alien Blaster not working on simulation - I've added lot of debug spam, it should be removed.
The problem is in the least obvious place - the std::ostringstream output deadlocks for no reason -
see file project/jni/application/src/asstring.h.
The only reason I can think of is that previously I've has one big statically linked library,
and now libstlport and libapplication areseparate shared libraries. But why then all std::vectors etc work?
2010-05-12 19:49:48 +03:00
pelya
a8002c54ee Added SDL_image to application include path, removed Java-specific defines from application makefile 2010-05-11 12:53:35 +03:00
pelya
500d845cc6 Moved NativeInit() to separate sdl_main shared library so libapplication.so won't contain any java-specific code,
added SDL_image, libpng and libjpeg.
2010-05-11 12:50:50 +03:00
pelya
f25dcd7164 Small fix to app resolution - game is not playable currently on Supersonic 2010-05-07 13:30:37 +03:00
pelya
74f436776c Updated Alien Blaster screen resolution, as top bar is hidden now 2010-05-07 12:37:20 +03:00
pelya
24dce42157 Converted all libs from shared to static - it will allow closed-source apps to use LGPL-ed libsdl,
and will solve some cross-referencing problems, like SDL_init called from static constructors.
2010-05-06 18:46:42 +03:00