Commit Graph

138 Commits

Author SHA1 Message Date
Michi
31e627d267 Widened Sint16 to Sint32 for centered joystick value, as the result of <Sint16> - <Sint16> might be greater than an Sint16. 2010-10-18 22:45:38 +02:00
pelya
73623a740e Checking that my accelerometer changes work okay in both joystick and keyboard mode 2010-10-18 16:30:51 +03:00
pelya
6210cacedb Moved Alien Blaster data to AndoirData dir to automatically include it in assets 2010-10-18 15:52:39 +03:00
pelya
54ee84958a Data files downloaded from SF.net by default for all apps 2010-10-18 15:50:08 +03:00
pelya
695077be94 Fixed accelerometer reverting X and Y coordinates 2010-10-18 15:49:35 +03:00
pelya
e5e9a8fcf7 Fixed misleading text in config dialog 2010-10-18 14:22:20 +03:00
pelya
6986ee8084 Fixed incoherent logic in SDL_Surface pitch calculation 2010-10-18 12:28:05 +03:00
pelya
a6dba1278e Fixed accelerometer joystick, added on-screen keyboard DPAD acting as a joystick 2010-10-15 19:41:13 +03:00
pelya
11d99e03fb You're now specifying both shared and static libraries through ChangeAppsettings.sh, LDFlags variable should be empty -
that fixes dependencies and subtle bugs caused by multiple jobs in make when static lib not yet created but already linked to.
2010-10-15 18:18:23 +03:00
pelya
a8f3d8b6b7 Integrated Michi's changes to accelerometer joystick and to video aspect ratio 2010-10-15 16:04:42 +03:00
pelya
ebaff58990 Applying patches by Michi to Enigma 2010-10-15 14:23:30 +03:00
pelya
679f64d3a0 Uh oh 2010-10-14 18:19:04 +03:00
pelya
a92e4905d4 Fixed bug in phone settings dialog 2010-10-14 18:17:28 +03:00
pelya
3400f1ab92 Fixed bug in SDL 1.3 with waking up from background and recreating textures 2010-10-14 18:16:13 +03:00
pelya
5b06fec2e6 Simplified symlink usage so application object files will be put to correct directory and dependencies won't get screwed when changing app to compile 2010-10-14 13:34:00 +03:00
pelya
512c014691 Now you can put data files inside .apk file, into assets - they will be unpacked automatically via omnipotent DataDownloader.java 2010-10-14 13:25:16 +03:00
pelya
d2ce86cd80 French translation by Kurosu (forgot to add actual file) 2010-10-14 13:24:31 +03:00
pelya
ae92ed85c2 separate launchConfigureLib.sh for configure scripts in libraries 2010-10-14 13:23:43 +03:00
pelya
bf7d3f22c6 Added Enigma game 2010-10-13 17:30:44 +03:00
pelya
8bd2d39dfe Added xerces and lua libraries 2010-10-13 17:23:09 +03:00
pelya
4d6c9aedc2 Translation support gives much more possibilities for bugs, isn't it wonderful? 2010-10-13 17:22:02 +03:00
pelya
2607d74b72 Added French translation by Kurosu + Google Translate 2010-10-13 14:19:13 +03:00
pelya
2e1a4992d3 Changed directory structure to contain less symlinks so dependencies will get recalculated correctly by make 2010-10-12 19:04:21 +03:00
pelya
a5ff12846e Added SDL 1.3 multitouch support via SDL_FINGERDOWN/UP/MOTION events 2010-10-12 15:47:57 +03:00
pelya
5f47811d88 Removed temp files left from merge 2010-10-12 13:49:43 +03:00
pelya
0e1366077f Updated SDL 1.3 to latest HG head. 2010-10-12 13:45:29 +03:00
pelya
e6c08091de Added libXML2 2010-10-08 19:57:49 +03:00
pelya
fa6efe49f9 Add .nomedia file to SDCard so game GFX won't show in Gallery app 2010-10-07 14:06:25 +03:00
pelya
586f659e48 Fixed nasty bugs with multitouch input and on-screen keyboard (bad, bad Java!) 2010-10-06 14:42:17 +03:00
pelya
b292e52900 CrystaX toolchain now can be specified through ChangeAppSettings.sh 2010-10-05 15:47:30 +03:00
pelya
825647a80b Added non-working yet Atari800 port 2010-10-04 18:16:21 +03:00
pelya
d85b547bad fixed bug in SDL_ACTIVEEVENT 2010-10-04 16:36:00 +03:00
pelya
b83c805bb7 Implemented SDL_ACTIVEEVENT, did not test it and cannot say if it will work, also SDL 1.3 compilation is broken (use previous commit) 2010-10-01 19:15:23 +03:00
pelya
631f4cde0d Fixed stupid bug with callbacks, Alien Blaster still does not work 2010-10-01 18:02:56 +03:00
pelya
f025a0ab9c SDL 1.3 compiles but restoring from background does not work in Alien Blaster 2010-09-30 18:00:47 +03:00
pelya
f540aef198 Fix for on-screen buttons misplaced sometimes when waking from background 2010-09-30 15:16:12 +03:00
pelya
a7182ea391 Merged all on-screen buttons into single file for faster loading and invoking from background. 2010-09-30 13:47:06 +03:00
pelya
16ef311bc2 Updated UQM and readme 2010-09-29 18:52:59 +03:00
pelya
16c3b54078 Background saving/restoring fully works (And pauses audio) 2010-09-29 18:30:34 +03:00
pelya
fd41a03480 SDL 1.3 WILL NOT COMPILE! OpenTyrian can be successfully put to background and restored, yay! However music keeps playing while on background, little annoying.
Also I'm not sure how my code will behave on Android 1.6
2010-09-29 15:32:40 +03:00
pelya
f1d23b2cf1 Do not call exit() when app put to background, we'll recreate GL textures from SDL (not done yet!) 2010-09-28 17:37:24 +03:00
pelya
73dcf3e75e Use SDL_renderer_gles.c from SDL 1.3 in SDL 1.2 2010-09-28 17:36:38 +03:00
pelya
f58373279e More settings in OpenTyrian 2010-09-28 17:36:16 +03:00
pelya
e5cd332f5d Small change to SDL key mapping 2010-09-24 15:10:19 +03:00
pelya
95dce25f19 UQM: added support for 3DO videos, removing savegames from my old releases which user cannot overwrite 2010-09-24 15:09:25 +03:00
pelya
c3d6cbfb03 OpenTyrian: configurable auto-fire mode 2010-09-24 15:08:49 +03:00
pelya
e2bb6ea0f2 Enabled Destruct minigame in OpenTyrian 2010-09-23 13:22:15 +03:00
pelya
3665b1ff6f More intuitive touchscreen controls for OpenTyrian 2010-09-23 13:20:59 +03:00
pelya
f99fd72f38 OpenTyrian: Volume Up/Down keys navigate menu, mouse click will exit Enter High Score screen 2010-09-20 15:53:04 +03:00
pelya
c8cdb9455e Updated .gitignore 2010-09-20 15:28:15 +03:00