Michi
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31e627d267
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Widened Sint16 to Sint32 for centered joystick value, as the result of <Sint16> - <Sint16> might be greater than an Sint16.
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2010-10-18 22:45:38 +02:00 |
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pelya
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73623a740e
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Checking that my accelerometer changes work okay in both joystick and keyboard mode
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2010-10-18 16:30:51 +03:00 |
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pelya
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6210cacedb
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Moved Alien Blaster data to AndoirData dir to automatically include it in assets
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2010-10-18 15:52:39 +03:00 |
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pelya
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54ee84958a
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Data files downloaded from SF.net by default for all apps
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2010-10-18 15:50:08 +03:00 |
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pelya
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695077be94
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Fixed accelerometer reverting X and Y coordinates
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2010-10-18 15:49:35 +03:00 |
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pelya
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e5e9a8fcf7
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Fixed misleading text in config dialog
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2010-10-18 14:22:20 +03:00 |
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pelya
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6986ee8084
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Fixed incoherent logic in SDL_Surface pitch calculation
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2010-10-18 12:28:05 +03:00 |
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pelya
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a6dba1278e
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Fixed accelerometer joystick, added on-screen keyboard DPAD acting as a joystick
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2010-10-15 19:41:13 +03:00 |
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pelya
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11d99e03fb
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You're now specifying both shared and static libraries through ChangeAppsettings.sh, LDFlags variable should be empty -
that fixes dependencies and subtle bugs caused by multiple jobs in make when static lib not yet created but already linked to.
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2010-10-15 18:18:23 +03:00 |
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pelya
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a8f3d8b6b7
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Integrated Michi's changes to accelerometer joystick and to video aspect ratio
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2010-10-15 16:04:42 +03:00 |
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pelya
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ebaff58990
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Applying patches by Michi to Enigma
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2010-10-15 14:23:30 +03:00 |
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pelya
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679f64d3a0
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Uh oh
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2010-10-14 18:19:04 +03:00 |
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pelya
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a92e4905d4
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Fixed bug in phone settings dialog
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2010-10-14 18:17:28 +03:00 |
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pelya
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3400f1ab92
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Fixed bug in SDL 1.3 with waking up from background and recreating textures
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2010-10-14 18:16:13 +03:00 |
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pelya
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5b06fec2e6
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Simplified symlink usage so application object files will be put to correct directory and dependencies won't get screwed when changing app to compile
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2010-10-14 13:34:00 +03:00 |
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pelya
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512c014691
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Now you can put data files inside .apk file, into assets - they will be unpacked automatically via omnipotent DataDownloader.java
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2010-10-14 13:25:16 +03:00 |
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pelya
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d2ce86cd80
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French translation by Kurosu (forgot to add actual file)
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2010-10-14 13:24:31 +03:00 |
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pelya
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ae92ed85c2
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separate launchConfigureLib.sh for configure scripts in libraries
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2010-10-14 13:23:43 +03:00 |
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pelya
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bf7d3f22c6
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Added Enigma game
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2010-10-13 17:30:44 +03:00 |
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pelya
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8bd2d39dfe
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Added xerces and lua libraries
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2010-10-13 17:23:09 +03:00 |
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pelya
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4d6c9aedc2
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Translation support gives much more possibilities for bugs, isn't it wonderful?
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2010-10-13 17:22:02 +03:00 |
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pelya
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2607d74b72
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Added French translation by Kurosu + Google Translate
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2010-10-13 14:19:13 +03:00 |
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pelya
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2e1a4992d3
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Changed directory structure to contain less symlinks so dependencies will get recalculated correctly by make
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2010-10-12 19:04:21 +03:00 |
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pelya
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a5ff12846e
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Added SDL 1.3 multitouch support via SDL_FINGERDOWN/UP/MOTION events
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2010-10-12 15:47:57 +03:00 |
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pelya
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5f47811d88
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Removed temp files left from merge
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2010-10-12 13:49:43 +03:00 |
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pelya
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0e1366077f
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Updated SDL 1.3 to latest HG head.
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2010-10-12 13:45:29 +03:00 |
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pelya
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e6c08091de
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Added libXML2
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2010-10-08 19:57:49 +03:00 |
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pelya
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fa6efe49f9
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Add .nomedia file to SDCard so game GFX won't show in Gallery app
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2010-10-07 14:06:25 +03:00 |
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pelya
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586f659e48
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Fixed nasty bugs with multitouch input and on-screen keyboard (bad, bad Java!)
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2010-10-06 14:42:17 +03:00 |
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pelya
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b292e52900
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CrystaX toolchain now can be specified through ChangeAppSettings.sh
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2010-10-05 15:47:30 +03:00 |
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pelya
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825647a80b
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Added non-working yet Atari800 port
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2010-10-04 18:16:21 +03:00 |
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pelya
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d85b547bad
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fixed bug in SDL_ACTIVEEVENT
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2010-10-04 16:36:00 +03:00 |
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pelya
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b83c805bb7
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Implemented SDL_ACTIVEEVENT, did not test it and cannot say if it will work, also SDL 1.3 compilation is broken (use previous commit)
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2010-10-01 19:15:23 +03:00 |
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pelya
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631f4cde0d
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Fixed stupid bug with callbacks, Alien Blaster still does not work
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2010-10-01 18:02:56 +03:00 |
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pelya
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f025a0ab9c
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SDL 1.3 compiles but restoring from background does not work in Alien Blaster
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2010-09-30 18:00:47 +03:00 |
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pelya
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f540aef198
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Fix for on-screen buttons misplaced sometimes when waking from background
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2010-09-30 15:16:12 +03:00 |
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pelya
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a7182ea391
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Merged all on-screen buttons into single file for faster loading and invoking from background.
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2010-09-30 13:47:06 +03:00 |
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pelya
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16ef311bc2
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Updated UQM and readme
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2010-09-29 18:52:59 +03:00 |
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pelya
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16c3b54078
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Background saving/restoring fully works (And pauses audio)
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2010-09-29 18:30:34 +03:00 |
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pelya
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fd41a03480
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SDL 1.3 WILL NOT COMPILE! OpenTyrian can be successfully put to background and restored, yay! However music keeps playing while on background, little annoying.
Also I'm not sure how my code will behave on Android 1.6
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2010-09-29 15:32:40 +03:00 |
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pelya
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f1d23b2cf1
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Do not call exit() when app put to background, we'll recreate GL textures from SDL (not done yet!)
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2010-09-28 17:37:24 +03:00 |
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pelya
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73dcf3e75e
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Use SDL_renderer_gles.c from SDL 1.3 in SDL 1.2
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2010-09-28 17:36:38 +03:00 |
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pelya
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f58373279e
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More settings in OpenTyrian
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2010-09-28 17:36:16 +03:00 |
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pelya
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e5cd332f5d
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Small change to SDL key mapping
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2010-09-24 15:10:19 +03:00 |
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pelya
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95dce25f19
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UQM: added support for 3DO videos, removing savegames from my old releases which user cannot overwrite
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2010-09-24 15:09:25 +03:00 |
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pelya
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c3d6cbfb03
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OpenTyrian: configurable auto-fire mode
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2010-09-24 15:08:49 +03:00 |
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pelya
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e2bb6ea0f2
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Enabled Destruct minigame in OpenTyrian
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2010-09-23 13:22:15 +03:00 |
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pelya
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3665b1ff6f
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More intuitive touchscreen controls for OpenTyrian
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2010-09-23 13:20:59 +03:00 |
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pelya
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f99fd72f38
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OpenTyrian: Volume Up/Down keys navigate menu, mouse click will exit Enter High Score screen
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2010-09-20 15:53:04 +03:00 |
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pelya
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c8cdb9455e
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Updated .gitignore
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2010-09-20 15:28:15 +03:00 |
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