Removed temp files left from merge

This commit is contained in:
pelya
2010-10-12 13:49:43 +03:00
parent 0e1366077f
commit 5f47811d88
3 changed files with 0 additions and 4357 deletions

View File

@@ -1,266 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Simple error handling in SDL */
#include "SDL_error.h"
#include "SDL_error_c.h"
#ifdef ANDROID
#include <android/log.h>
#endif
/* Routine to get the thread-specific error variable */
#if SDL_THREADS_DISABLED
/* !!! FIXME: what does this comment mean? Victim of Search and Replace? */
/* The SDL_arraysize(The ),default (non-thread-safe) global error variable */
static SDL_error SDL_global_error;
#define SDL_GetErrBuf() (&SDL_global_error)
#else
extern SDL_error *SDL_GetErrBuf(void);
#endif /* SDL_THREADS_DISABLED */
#define SDL_ERRBUFIZE 1024
/* Private functions */
static const char *
SDL_LookupString(const char *key)
{
/* FIXME: Add code to lookup key in language string hash-table */
return key;
}
/* Public functions */
void
SDL_SetError(const char *fmt, ...)
{
va_list ap;
SDL_error *error;
/* Copy in the key, mark error as valid */
error = SDL_GetErrBuf();
error->error = 1;
SDL_strlcpy((char *) error->key, fmt, sizeof(error->key));
va_start(ap, fmt);
error->argc = 0;
while (*fmt) {
if (*fmt++ == '%') {
while (*fmt == '.' || (*fmt >= '0' && *fmt <= '9')) {
++fmt;
}
switch (*fmt++) {
case 0: /* Malformed format string.. */
--fmt;
break;
case 'c':
case 'i':
case 'd':
case 'u':
case 'o':
case 'x':
case 'X':
error->args[error->argc++].value_i = va_arg(ap, int);
break;
case 'f':
error->args[error->argc++].value_f = va_arg(ap, double);
break;
case 'p':
error->args[error->argc++].value_ptr = va_arg(ap, void *);
break;
case 's':
{
int i = error->argc;
const char *str = va_arg(ap, const char *);
if (str == NULL)
str = "(null)";
SDL_strlcpy((char *) error->args[i].buf, str,
ERR_MAX_STRLEN);
error->argc++;
}
break;
default:
break;
}
if (error->argc >= ERR_MAX_ARGS) {
break;
}
}
}
va_end(ap);
/* If we are in debug mode, print out an error message */
#ifdef DEBUG_ERROR
fprintf(stderr, "SDL_SetError: %s\n", SDL_GetError());
#endif
#ifdef ANDROID
__android_log_print(ANDROID_LOG_ERROR, "libSDL", "SDL_SetError: %s", SDL_GetError());
#endif
}
/* This function has a bit more overhead than most error functions
so that it supports internationalization and thread-safe errors.
*/
static char *
SDL_GetErrorMsg(char *errstr, unsigned int maxlen)
{
SDL_error *error;
/* Clear the error string */
*errstr = '\0';
--maxlen;
/* Get the thread-safe error, and print it out */
error = SDL_GetErrBuf();
if (error->error) {
const char *fmt;
char *msg = errstr;
int len;
int argi;
fmt = SDL_LookupString(error->key);
argi = 0;
while (*fmt && (maxlen > 0)) {
if (*fmt == '%') {
char tmp[32], *spot = tmp;
*spot++ = *fmt++;
while ((*fmt == '.' || (*fmt >= '0' && *fmt <= '9'))
&& spot < (tmp + SDL_arraysize(tmp) - 2)) {
*spot++ = *fmt++;
}
*spot++ = *fmt++;
*spot++ = '\0';
switch (spot[-2]) {
case '%':
*msg++ = '%';
maxlen -= 1;
break;
case 'c':
case 'i':
case 'd':
case 'u':
case 'o':
case 'x':
case 'X':
len =
SDL_snprintf(msg, maxlen, tmp,
error->args[argi++].value_i);
msg += len;
maxlen -= len;
break;
case 'f':
len =
SDL_snprintf(msg, maxlen, tmp,
error->args[argi++].value_f);
msg += len;
maxlen -= len;
break;
case 'p':
len =
SDL_snprintf(msg, maxlen, tmp,
error->args[argi++].value_ptr);
msg += len;
maxlen -= len;
break;
case 's':
len =
SDL_snprintf(msg, maxlen, tmp,
SDL_LookupString(error->args[argi++].
buf));
msg += len;
maxlen -= len;
break;
}
} else {
*msg++ = *fmt++;
maxlen -= 1;
}
}
*msg = 0; /* NULL terminate the string */
}
return (errstr);
}
/* Available for backwards compatibility */
char *
SDL_GetError(void)
{
static char errmsg[SDL_ERRBUFIZE];
return ((char *) SDL_GetErrorMsg(errmsg, SDL_ERRBUFIZE));
}
void
SDL_ClearError(void)
{
SDL_error *error;
error = SDL_GetErrBuf();
error->error = 0;
}
/* Very common errors go here */
void
SDL_Error(SDL_errorcode code)
{
switch (code) {
case SDL_ENOMEM:
SDL_SetError("Out of memory");
break;
case SDL_EFREAD:
SDL_SetError("Error reading from datastream");
break;
case SDL_EFWRITE:
SDL_SetError("Error writing to datastream");
break;
case SDL_EFSEEK:
SDL_SetError("Error seeking in datastream");
break;
case SDL_UNSUPPORTED:
SDL_SetError("That operation is not supported");
break;
default:
SDL_SetError("Unknown SDL error");
break;
}
}
#ifdef TEST_ERROR
int
main(int argc, char *argv[])
{
char buffer[BUFSIZ + 1];
SDL_SetError("Hi there!");
printf("Error 1: %s\n", SDL_GetError());
SDL_ClearError();
SDL_memset(buffer, '1', BUFSIZ);
buffer[BUFSIZ] = 0;
SDL_SetError("This is the error: %s (%f)", buffer, 1.0);
printf("Error 2: %s\n", SDL_GetError());
exit(0);
}
#endif
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -1,461 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_sysvideo_h
#define _SDL_sysvideo_h
#include "SDL_mouse.h"
#include "SDL_keysym.h"
/* The SDL video driver */
typedef struct SDL_Renderer SDL_Renderer;
typedef struct SDL_RenderDriver SDL_RenderDriver;
typedef struct SDL_VideoDisplay SDL_VideoDisplay;
typedef struct SDL_VideoDevice SDL_VideoDevice;
/* Define the SDL texture structure */
struct SDL_Texture
{
const void *magic;
Uint32 format; /**< The pixel format of the texture */
int access; /**< SDL_TextureAccess */
int w; /**< The width of the texture */
int h; /**< The height of the texture */
int modMode; /**< The texture modulation mode */
int blendMode; /**< The texture blend mode */
int scaleMode; /**< The texture scale mode */
Uint8 r, g, b, a; /**< Texture modulation values */
SDL_Renderer *renderer;
void *driverdata; /**< Driver specific texture representation */
SDL_Texture *prev;
SDL_Texture *next;
};
/* Define the SDL renderer structure */
struct SDL_Renderer
{
int (*ActivateRenderer) (SDL_Renderer * renderer);
int (*DisplayModeChanged) (SDL_Renderer * renderer);
int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch);
int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors);
int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor,
int ncolors);
int (*SetTextureColorMod) (SDL_Renderer * renderer,
SDL_Texture * texture);
int (*SetTextureAlphaMod) (SDL_Renderer * renderer,
SDL_Texture * texture);
int (*SetTextureBlendMode) (SDL_Renderer * renderer,
SDL_Texture * texture);
int (*SetTextureScaleMode) (SDL_Renderer * renderer,
SDL_Texture * texture);
int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch);
void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
int (*SetDrawColor) (SDL_Renderer * renderer);
int (*SetDrawBlendMode) (SDL_Renderer * renderer);
int (*RenderClear) (SDL_Renderer * renderer);
int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_Point * points,
int count);
int (*RenderDrawLines) (SDL_Renderer * renderer, const SDL_Point * points,
int count);
int (*RenderDrawRects) (SDL_Renderer * renderer, const SDL_Rect ** rects,
int count);
int (*RenderFillRects) (SDL_Renderer * renderer, const SDL_Rect ** rects,
int count);
int (*RenderDrawEllipse) (SDL_Renderer * renderer, int x, int y,
int w, int h);
int (*RenderFillEllipse) (SDL_Renderer * renderer, int x, int y,
int w, int h);
int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 format, void * pixels, int pitch);
int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 format, const void * pixels, int pitch);
void (*RenderPresent) (SDL_Renderer * renderer);
void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
void (*DestroyRenderer) (SDL_Renderer * renderer);
/* The current renderer info */
SDL_RendererInfo info;
/* The window associated with the renderer */
SDL_Window *window;
/* The list of textures */
SDL_Texture *textures;
Uint8 r, g, b, a; /**< Color for drawing operations values */
int blendMode; /**< The drawing blend mode */
void *driverdata;
};
/* Define the SDL render driver structure */
struct SDL_RenderDriver
{
SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
/* Info about the renderer capabilities */
SDL_RendererInfo info;
/* Used for resizing renderer */
size_t infoSize;
};
/* Define the SDL window structure, corresponding to toplevel windows */
struct SDL_Window
{
const void *magic;
Uint32 id;
char *title;
int x, y;
int w, h;
Uint32 flags;
SDL_VideoDisplay *display;
SDL_Renderer *renderer;
SDL_DisplayMode fullscreen_mode;
void *userdata;
void *driverdata;
SDL_Window *prev;
SDL_Window *next;
};
#define FULLSCREEN_VISIBLE(W) \
(((W)->flags & SDL_WINDOW_FULLSCREEN) && \
((W)->flags & SDL_WINDOW_SHOWN) && \
!((W)->flags & SDL_WINDOW_MINIMIZED))
/*
* Define the SDL display structure This corresponds to physical monitors
* attached to the system.
*/
struct SDL_VideoDisplay
{
int max_display_modes;
int num_display_modes;
SDL_DisplayMode *display_modes;
SDL_DisplayMode desktop_mode;
SDL_DisplayMode current_mode;
SDL_bool updating_fullscreen;
SDL_Palette *palette;
Uint16 *gamma;
Uint16 *saved_gamma; /* (just offset into gamma) */
int num_render_drivers;
SDL_RenderDriver *render_drivers;
SDL_Window *windows;
SDL_Window *fullscreen_window;
SDL_Renderer *current_renderer;
SDL_VideoDevice *device;
void *driverdata;
};
/* Define the SDL video driver structure */
#define _THIS SDL_VideoDevice *_this
struct SDL_VideoDevice
{
/* * * */
/* The name of this video driver */
const char *name;
/* * * */
/* Initialization/Query functions */
/*
* Initialize the native video subsystem, filling in the list of
* displays for this driver, returning 0 or -1 if there's an error.
*/
int (*VideoInit) (_THIS);
/*
* Reverse the effects VideoInit() -- called if VideoInit() fails or
* if the application is shutting down the video subsystem.
*/
void (*VideoQuit) (_THIS);
/* * * */
/*
* Display functions
*/
/*
* Get the bounds of a display
*/
int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
/*
* Get a list of the available display modes. e.g.
* SDL_AddDisplayMode(_this->current_display, mode)
*/
void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display);
/*
* Setting the display mode is independent of creating windows, so
* when the display mode is changed, all existing windows should have
* their data updated accordingly, including the display surfaces
* associated with them.
*/
int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
/* Set the color entries of the display palette */
int (*SetDisplayPalette) (_THIS, SDL_VideoDisplay * display, SDL_Palette * palette);
/* Get the color entries of the display palette */
int (*GetDisplayPalette) (_THIS, SDL_VideoDisplay * display, SDL_Palette * palette);
/* Set the gamma ramp */
int (*SetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp);
/* Get the gamma ramp */
int (*GetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp);
/* * * */
/*
* Window functions
*/
int (*CreateWindow) (_THIS, SDL_Window * window);
int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
void (*SetWindowTitle) (_THIS, SDL_Window * window);
void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon);
void (*SetWindowPosition) (_THIS, SDL_Window * window);
void (*SetWindowSize) (_THIS, SDL_Window * window);
void (*ShowWindow) (_THIS, SDL_Window * window);
void (*HideWindow) (_THIS, SDL_Window * window);
void (*RaiseWindow) (_THIS, SDL_Window * window);
void (*MaximizeWindow) (_THIS, SDL_Window * window);
void (*MinimizeWindow) (_THIS, SDL_Window * window);
void (*RestoreWindow) (_THIS, SDL_Window * window);
void (*SetWindowGrab) (_THIS, SDL_Window * window);
void (*DestroyWindow) (_THIS, SDL_Window * window);
/* Get some platform dependent window information */
SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
struct SDL_SysWMinfo * info);
/* * * */
/*
* OpenGL support
*/
int (*GL_LoadLibrary) (_THIS, const char *path);
void *(*GL_GetProcAddress) (_THIS, const char *proc);
void (*GL_UnloadLibrary) (_THIS);
SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
int (*GL_SetSwapInterval) (_THIS, int interval);
int (*GL_GetSwapInterval) (_THIS);
void (*GL_SwapWindow) (_THIS, SDL_Window * window);
void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
/* * * */
/*
* Event manager functions
*/
void (*PumpEvents) (_THIS);
/* Suspend the screensaver */
void (*SuspendScreenSaver) (_THIS);
/* Text input */
void (*StartTextInput) (_THIS);
void (*StopTextInput) (_THIS);
void (*SetTextInputRect) (_THIS, SDL_Rect *rect);
/* Clipboard */
int (*SetClipboardText) (_THIS, const char *text);
char * (*GetClipboardText) (_THIS);
SDL_bool (*HasClipboardText) (_THIS);
/* * * */
/* Data common to all drivers */
SDL_bool suspend_screensaver;
int num_displays;
SDL_VideoDisplay *displays;
int current_display;
Uint8 window_magic;
Uint8 texture_magic;
Uint32 next_object_id;
char * clipboard_text;
/* * * */
/* Data used by the GL drivers */
struct
{
int red_size;
int green_size;
int blue_size;
int alpha_size;
int depth_size;
int buffer_size;
int stencil_size;
int double_buffer;
int accum_red_size;
int accum_green_size;
int accum_blue_size;
int accum_alpha_size;
int stereo;
int multisamplebuffers;
int multisamplesamples;
int accelerated;
int major_version;
int minor_version;
int retained_backing;
int driver_loaded;
char driver_path[256];
void *dll_handle;
} gl_config;
/* * * */
/* Data private to this driver */
void *driverdata;
struct SDL_GLDriverData *gl_data;
#if SDL_VIDEO_DRIVER_PANDORA
struct SDL_PrivateGLESData *gles_data;
#endif
/* * * */
/* The function used to dispose of this structure */
void (*free) (_THIS);
};
typedef struct VideoBootStrap
{
const char *name;
const char *desc;
int (*available) (void);
SDL_VideoDevice *(*create) (int devindex);
} VideoBootStrap;
#if SDL_VIDEO_DRIVER_COCOA
extern VideoBootStrap COCOA_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_X11
extern VideoBootStrap X11_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_FBCON
extern VideoBootStrap FBCON_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_DIRECTFB
extern VideoBootStrap DirectFB_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_PS3
extern VideoBootStrap PS3_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_SVGALIB
extern VideoBootStrap SVGALIB_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_GAPI
extern VideoBootStrap GAPI_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_WIN32
extern VideoBootStrap WIN32_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_BWINDOW
extern VideoBootStrap BWINDOW_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_PHOTON
extern VideoBootStrap photon_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_QNXGF
extern VideoBootStrap qnxgf_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_EPOC
extern VideoBootStrap EPOC_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_RISCOS
extern VideoBootStrap RISCOS_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_UIKIT
extern VideoBootStrap UIKIT_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_ANDROID
extern VideoBootStrap ANDROID_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_DUMMY
extern VideoBootStrap DUMMY_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_NDS
extern VideoBootStrap NDS_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_PANDORA
extern VideoBootStrap PND_bootstrap;
#endif
#define SDL_CurrentDisplay (&_this->displays[_this->current_display])
#define SDL_CurrentRenderer (SDL_CurrentDisplay->current_renderer)
extern SDL_VideoDevice *SDL_GetVideoDevice(void);
extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
extern int SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display);
extern int SDL_GetDisplayModeForDisplay(SDL_VideoDisplay * display, int index, SDL_DisplayMode * mode);
extern int SDL_GetDesktopDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode);
extern int SDL_GetCurrentDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode);
extern SDL_DisplayMode * SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
extern int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode);
extern int SDL_SetPaletteForDisplay(SDL_VideoDisplay * display, const SDL_Color * colors, int firstcolor, int ncolors);
extern int SDL_GetPaletteForDisplay(SDL_VideoDisplay * display, SDL_Color * colors, int firstcolor, int ncolors);
extern int SDL_SetGammaRampForDisplay(SDL_VideoDisplay * display, const Uint16 * red, const Uint16 * green, const Uint16 * blue);
extern int SDL_GetGammaRampForDisplay(SDL_VideoDisplay * display, Uint16 * red, Uint16 * green, Uint16 * blue);
extern void SDL_AddRenderDriver(SDL_VideoDisplay *display, const SDL_RenderDriver * driver);
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
extern void SDL_OnWindowShown(SDL_Window * window);
extern void SDL_OnWindowHidden(SDL_Window * window);
extern void SDL_OnWindowResized(SDL_Window * window);
extern void SDL_OnWindowMinimized(SDL_Window * window);
extern void SDL_OnWindowRestored(SDL_Window * window);
extern void SDL_OnWindowFocusGained(SDL_Window * window);
extern void SDL_OnWindowFocusLost(SDL_Window * window);
extern SDL_Window * SDL_GetFocusWindow(void);
#endif /* _SDL_sysvideo_h */
/* vi: set ts=4 sw=4 expandtab: */

File diff suppressed because it is too large Load Diff