dP
4b727dc447
Build preview for road stations
2021-03-20 13:54:01 +03:00
dP
5d512a4445
Add tool type to _thd when placing objects
2021-03-19 22:23:23 +03:00
dP
ef9f3ff86f
Fall back to regular(non-improved)) station joining if distant join is not allowed
2021-03-19 17:56:30 +03:00
dP
1a961a0600
Merge branch 'master' into 1.11
2021-03-18 00:21:09 +03:00
dP
c36ef2b3f3
Merge remote-tracking branch 'upstream/1.11' into 1.11
2021-03-15 20:11:52 +03:00
dP
595606287d
Update to 1.11.0-RC1
2021-03-15 12:57:26 +03:00
Didac Perez Parera
e708fb38da
Feature: allow filtering on name in rail station window ( #8706 )
2021-03-13 10:00:36 +01:00
frosch
d9b4413bc9
Codechange: rename sound ids to make more sense. ( #8701 )
2021-02-20 19:01:04 +01:00
dP
f095a420d1
Add hotkey for blueprint rotation
2021-01-27 22:51:26 +03:00
dP
5b6f8646c3
Merge branch 'master' into blueprints
2021-01-27 19:08:02 +03:00
dP
688410e6ce
Add rotate hotkey to station building window
2021-01-27 14:55:07 +03:00
dP
583f8a2a87
Add object highlight types from blueprint branch
2021-01-27 01:31:41 +03:00
dP
363cfa7e8c
Add hotkey to rotate depot while building, default to middle mouse button (SDL2 only for now)
2021-01-27 01:13:37 +03:00
dP
c47930887b
Merge remote-tracking branch 'upstream/1.11' into 1.11
2021-01-25 22:53:44 +03:00
dP
5e4506f493
Update to 1.11.0-beta1
2021-01-23 17:31:11 +03:00
Patric Stout
b6ac5a3ab9
Fix 85a49a0d3: hotkeys were enabled outside of GM_NORMAL ( #8534 )
2021-01-08 23:28:46 +01:00
Patric Stout
85a49a0d36
Change: always allow to click on the toolbar icons for road/rail/dock/airport
...
This change allows a user to see what is available and what will become
available before it is available, instead of only disabling the button
with no further explanation. It also always allows building roads and
canals, even if no vehicles are available for road / water.
For rail/road/tram, a dropdown with available types is shown. If
none are available, it reads "None". If the type is not yet available,
it is greyed out.
For dock/airport, this always open the toolbar, but building airports,
docks, and depots buttons are disabled till vehicles are available
for those.
Road is the only exception, with the primary road always being
available. Here too, stations and depots are disabled till vehicles
become available. It does mean you can now always build roads to
for example help towns grow.
2021-01-08 16:43:51 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
Kuhnovic
a3a7928372
Feature: option to auto remove signals when in the way during rail construction ( #8274 )
2021-01-07 10:17:05 +01:00
dP
feebf5499a
Initial version of blueprints (copy/paste)
2020-12-22 02:35:34 +03:00
dP
4c16fd967e
Merge remote-tracking branch 'upstream/master'
2020-08-09 22:02:18 +03:00
dP
d3c06c25c8
Update to 1.10.3
2020-08-09 21:34:52 +03:00
dP
bc4ce66ee2
Show preview when building a rail depot
2020-08-09 02:44:10 +03:00
dP
aeb264bf5a
Enable funding window in toolbar menu for spectators
2020-07-31 16:46:25 +03:00
Łukasz Hryniuk
3effad0bea
Fix: Properly invalidate mouse-over station coverage highlight ( #8263 )
2020-07-27 17:37:47 +01:00
dP
495192890a
Make rail building tools invert remove mode when buttons are fn-clicked
2020-07-13 21:44:31 +03:00
dP
7441767ed8
Make modifier key functions configurable
2020-07-13 01:35:07 +03:00
dP
2380beede6
Fix joining station selection in new ui when using fixed size station placement
2020-06-20 02:08:31 +03:00
dP
499bc8e5e6
Generate VS projects
2020-03-18 02:39:04 +03:00
dP
5201c504f4
Add experimental station building mechanics
2020-03-18 01:40:40 +03:00
Pavel Stupnikov
0455a24b30
Take over and improve default station building highlight
2020-02-07 01:42:54 +03:00
dP
1492a22027
Update to 1.10.0-beta2
2020-01-06 19:06:51 +03:00
dP
c7c3966eec
Update to 1.10.0-beta2
2020-01-06 18:49:34 +03:00
frosch
b769eb30c4
Fix: Setting the default railtype to 'first/last available' did not work with NewGRF defined railtypes.
2019-12-23 17:23:20 +00:00
frosch
6fa217dfc8
Codechange: Use RAILTYPE_BEGIN instead of RAILTYPE_RAIL when the intention is iteration.
2019-12-23 17:23:20 +00:00
frosch
3d29c9483b
Codechange: Use a switch with fall-through instead of a if-sequence with context data between cases.
2019-12-23 17:23:20 +00:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
dP
9774d7dbc5
Show closest town and adv zone when building station
2019-11-04 18:56:01 +03:00
dP
ceea4c88be
Merge 1.10.0-beta1
2019-11-01 16:08:44 +03:00
dP
599ccf0c2b
Update to 1.10.0-beta1
2019-10-31 22:24:28 +03:00
dP
b84a475e14
Initialize with OpenTTD 1.9.3
2019-10-31 21:58:04 +03:00
Pavel Stupnikov
95a6ff73cb
Update to 1.9.3-RC1
2019-09-08 02:37:38 +03:00
Pavel Stupnikov
5131281a31
Update to 1.9.3-RC1
...
--HG--
branch : openttd
2019-09-08 02:22:38 +03:00
glx22
b3fd787959
Fix #7188 : check the validity of command callback for scripts ( #7701 )
2019-09-07 17:37:01 +01:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00
peter1138
81f0f97406
Feature: Add existing station coverage area display when placing new station parts.
2019-04-25 09:14:01 +02:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Michael Lutz
c7b9987d08
Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
...
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
2019-04-09 22:45:15 +02:00
Pavel Stupnikov
65d5d318e7
Close depot building tools after placement (with setting)
2019-04-01 18:09:36 +03:00
PeterN
6d1cc142c2
Change: Shorten engine rail type drop down in autoreplace window. ( #7448 )
...
In the autoreplace window, the rail type drop down is for choosing engines
of the given time. Many rail types do not have engines specifically designed for them,
and are merely compatible with other rail types. This list is thus unwieldy and many
options have no engines available.
As this drop down is for choosing _engine_ rail type rather than compatible rail types,
we can list just the rail types explicitly listed by engines.
2019-03-31 02:05:23 +01:00