Add rotate hotkey to station building window
This commit is contained in:
@@ -1095,7 +1095,14 @@ static void HandleStationPlacement(TileIndex start, TileIndex end)
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ShowSelectStationIfNeeded(cmdcont, ta);
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}
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struct BuildRailStationWindow : public PickerWindowBase {
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/* CityMania code start */
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public:
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enum class Hotkey : int {
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ROTATE,
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};
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/* CityMania code end */
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private:
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uint line_height; ///< Height of a single line in the newstation selection matrix (#WID_BRAS_NEWST_LIST widget).
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uint coverage_height; ///< Height of the coverage texts.
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@@ -1579,8 +1586,40 @@ public:
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{
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CheckRedrawStationCoverage(this);
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}
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/* CityMania code start */
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EventState OnHotkey(int hotkey) override
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{
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switch ((BuildRailStationWindow::Hotkey)hotkey) {
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/* Indicate to the OnClick that the action comes from a hotkey rather
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* then from a click and that the CTRL state should be ignored. */
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case BuildRailStationWindow::Hotkey::ROTATE:
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this->RaiseWidget(_railstation.orientation + WID_BRAS_PLATFORM_DIR_X);
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_railstation.orientation = OtherAxis(_railstation.orientation);
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this->LowerWidget(_railstation.orientation + WID_BRAS_PLATFORM_DIR_X);
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this->SetDirty();
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DeleteWindowById(WC_SELECT_STATION, 0);
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return ES_HANDLED;
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default:
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NOT_REACHED();
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}
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return ES_NOT_HANDLED;
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}
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static HotkeyList hotkeys;
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/* CityMania code end */
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};
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/* CityMania code start */
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static Hotkey build_station_hotkeys[] = {
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Hotkey(CM_WKC_MOUSE_MIDDLE, "rotate", (int)BuildRailStationWindow::Hotkey::ROTATE),
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HOTKEY_LIST_END
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};
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HotkeyList BuildRailStationWindow::hotkeys("cm_build_rail_station", build_station_hotkeys);
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/* CityMania code end */
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static const NWidgetPart _nested_station_builder_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
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@@ -1680,7 +1719,8 @@ static WindowDesc _station_builder_desc(
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WDP_AUTO, "build_station_rail", 350, 0,
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WC_BUILD_STATION, WC_BUILD_TOOLBAR,
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WDF_CONSTRUCTION,
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_nested_station_builder_widgets, lengthof(_nested_station_builder_widgets)
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_nested_station_builder_widgets, lengthof(_nested_station_builder_widgets),
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&BuildRailStationWindow::hotkeys // CityMania addition
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);
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/** Open station build window */
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@@ -1903,11 +1943,15 @@ static void ShowSignalBuilder(Window *parent)
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new BuildSignalWindow(&_signal_builder_desc, parent);
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}
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enum class BuildRailDepotWindowHotkey : int {
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ROTATE,
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};
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struct BuildRailDepotWindow : public PickerWindowBase {
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/* CityMania code start */
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public:
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enum class Hotkey : int {
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ROTATE,
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};
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/* CityMania code end */
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BuildRailDepotWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
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{
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this->InitNested(TRANSPORT_RAIL);
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@@ -1955,13 +1999,13 @@ struct BuildRailDepotWindow : public PickerWindowBase {
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}
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}
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/* CityMania code start */
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EventState OnHotkey(int hotkey) override
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{
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switch ((BuildRailDepotWindowHotkey)hotkey) {
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switch ((BuildRailDepotWindow::Hotkey)hotkey) {
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/* Indicate to the OnClick that the action comes from a hotkey rather
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* then from a click and that the CTRL state should be ignored. */
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case BuildRailDepotWindowHotkey::ROTATE:
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case BuildRailDepotWindow::Hotkey::ROTATE:
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if (_build_depot_direction < DIAGDIR_END) {
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this->RaiseWidget(_build_depot_direction + WID_BRAD_DEPOT_NE);
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_build_depot_direction = ChangeDiagDir(_build_depot_direction, DIAGDIRDIFF_90RIGHT);
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@@ -1973,20 +2017,23 @@ struct BuildRailDepotWindow : public PickerWindowBase {
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return ES_HANDLED;
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default:
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return ES_NOT_HANDLED;
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NOT_REACHED();
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}
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return ES_NOT_HANDLED;
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}
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static HotkeyList hotkeys;
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/* CityMania code end */
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};
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/* CityMania code start */
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static Hotkey build_depot_hotkeys[] = {
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Hotkey(CM_WKC_MOUSE_MIDDLE, "rotate", (int)BuildRailDepotWindowHotkey::ROTATE),
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Hotkey(CM_WKC_MOUSE_MIDDLE, "rotate", (int)BuildRailDepotWindow::Hotkey::ROTATE),
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HOTKEY_LIST_END
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};
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HotkeyList BuildRailDepotWindow::hotkeys("cm_build_depot", build_depot_hotkeys);
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HotkeyList BuildRailDepotWindow::hotkeys("cm_build_rail_depot", build_depot_hotkeys);
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/* CityMania code end */
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/** Nested widget definition of the build rail depot window */
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static const NWidgetPart _nested_build_depot_widgets[] = {
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@@ -2030,7 +2077,7 @@ static WindowDesc _build_depot_desc(
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WC_BUILD_DEPOT, WC_BUILD_TOOLBAR,
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WDF_CONSTRUCTION,
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_nested_build_depot_widgets, lengthof(_nested_build_depot_widgets),
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&BuildRailDepotWindow::hotkeys
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&BuildRailDepotWindow::hotkeys // CityMania addition
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);
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static void ShowBuildTrainDepotPicker(Window *parent)
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