Close depot building tools after placement (with setting)
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@@ -76,10 +76,11 @@ This is usable for any OpenTTD servers
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*** 1.9.0 (1 Apr 2019) ***
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- OpenTTD update.
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- Improved cargo legend looks in charts.
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- Improved performance of up authority and advertisement zoning.
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- Removed vehicle measurements from framerate counter (massive performance improvement).
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- Added treedozer tool (Ctrl+D) that destroys trees in an area - by Corns McGowan.
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- Depot building tools now close after placement (hold Ctrl to keep them). Enable "" to revert to original behaviour.
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- Removed vehicle measurements from framerate counter (massive performance improvement in some cases compared to vanilla).
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- Improved performance of up authority and advertisement zoning.
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- Improved cargo legend looks in charts.
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*** 1.8.0 (17 Apr 2018)
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- OpenTTD update.
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@@ -190,6 +190,8 @@ struct BuildDocksToolbarWindow : Window {
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case WID_DT_DEPOT: // Build depot button
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DoCommandP(tile, _ship_depot_direction, 0, CMD_BUILD_SHIP_DEPOT | CMD_MSG(STR_ERROR_CAN_T_BUILD_SHIP_DEPOT), CcBuildDocks);
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if (_ctrl_pressed == _settings_client.gui.persistent_depottools)
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ResetObjectToPlace();
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break;
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case WID_DT_STATION: { // Build station button
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@@ -1440,6 +1440,8 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Show path reser
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STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Give reserved tracks a different colour to assist in problems with trains refusing to enter path-based blocks
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STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Keep building tools active after usage: {STRING2}
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STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Keep the building tools for bridges, tunnels, etc. open after use
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STR_CONFIG_SETTING_PERSISTENT_DEPOTTOOLS :Keep depot building tools active after usage: {STRING2}
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STR_CONFIG_SETTING_PERSISTENT_DEPOTTOOLS_HELPTEXT :Keep the building tools for road, train and ship depots (reversible by placing with Ctrl).
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STR_CONFIG_SETTING_EXPENSES_LAYOUT :Group expenses in company finance window: {STRING2}
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STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Define the layout for the company expenses window
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@@ -837,6 +837,8 @@ struct BuildRailToolbarWindow : Window {
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DoCommandP(tile, _cur_railtype, ddir,
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CMD_BUILD_TRAIN_DEPOT | CMD_MSG(STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT),
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CcRailDepot);
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if (_ctrl_pressed == _settings_client.gui.persistent_depottools)
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ResetObjectToPlace();
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break;
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case WID_RAT_BUILD_WAYPOINT:
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@@ -673,6 +673,8 @@ struct BuildRoadToolbarWindow : Window {
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}
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DoCommandP(tile, _cur_roadtype << 2 | ddir, 0,
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CMD_BUILD_ROAD_DEPOT | CMD_MSG(_road_type_infos[_cur_roadtype].err_depot), CcRoadDepot);
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if (_ctrl_pressed == _settings_client.gui.persistent_depottools)
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ResetObjectToPlace();
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break;
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case WID_ROT_BUS_STATION:
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@@ -10,6 +10,7 @@
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/** @file storage_sl.cpp Code handling saving and loading of persistent storages. */
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#include "../stdafx.h"
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#include "../debug.h"
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#include "../newgrf_storage.h"
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#include "citymania_sl.h"
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#include "saveload.h"
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@@ -49,7 +50,7 @@ static void Load_PSAC()
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PersistentStorage *ps = NULL;
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u8vector cmdata;
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uint chunk_size = IsSavegameVersionBefore(SLV_EXTEND_PERSISTENT_STORAGE) ? 64 : 1024;
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fprintf(stderr, "CHUNK SIZE %u\n", chunk_size);
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DEBUG(sl, 2, "CityMania savegame data chunk size: %u", chunk_size);
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while ((index = SlIterateArray()) != -1) {
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if (ps == NULL) {
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assert(PersistentStorage::CanAllocateItem());
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@@ -1589,6 +1589,7 @@ static SettingsContainer &GetSettingsTree()
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construction->Add(new SettingEntry("gui.link_terraform_toolbar"));
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construction->Add(new SettingEntry("gui.enable_signal_gui"));
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construction->Add(new SettingEntry("gui.persistent_buildingtools"));
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construction->Add(new SettingEntry("gui.persistent_depottools"));
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construction->Add(new SettingEntry("gui.quick_goto"));
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construction->Add(new SettingEntry("gui.default_rail_type"));
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construction->Add(new SettingEntry("gui.disable_unsuitable_building"));
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@@ -150,6 +150,7 @@ struct GUISettings {
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bool station_dragdrop; ///< whether drag and drop is enabled for stations
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bool station_show_coverage; ///< whether to highlight coverage area
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bool persistent_buildingtools; ///< keep the building tools active after usage
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bool persistent_depottools; ///< keep the depot building tools active after usage
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bool expenses_layout; ///< layout of expenses window
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uint32 last_newgrf_count; ///< the numbers of NewGRFs we found during the last scan
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byte missing_strings_threshold; ///< the number of missing strings before showing the warning
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@@ -3102,6 +3102,14 @@ str = STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS
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strhelp = STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT
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cat = SC_BASIC
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[SDTC_BOOL]
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var = gui.persistent_depottools
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flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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def = false
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str = STR_CONFIG_SETTING_PERSISTENT_DEPOTTOOLS
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strhelp = STR_CONFIG_SETTING_PERSISTENT_DEPOTTOOLS_HELPTEXT
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cat = SC_BASIC
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[SDTC_BOOL]
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var = gui.expenses_layout
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flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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