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46 Commits

Author SHA1 Message Date
Sergii Pylypenko
6fe5779964 Updated TODO 2017-02-02 20:30:24 +02:00
Sergii Pylypenko
ab89ea3d79 Windows compilation fixes 2017-02-02 19:58:17 +02:00
Sergii Pylypenko
703350b122 Tutorial: fix for win32 2017-02-01 19:15:57 +02:00
pelya
9fc76f0d59 Updated todo 2017-01-29 17:46:41 +02:00
pelya
1262c44828 Button size goes up to 100 2017-01-29 15:57:47 +02:00
pelya
0102559989 Definite fix for libtimidity.cpp not included into compilation 2017-01-28 23:50:53 +02:00
pelya
cf6c1d2191 Revert "Fixed libtimidity not detected on Android"
This reverts commit fe24baa15d.
2017-01-28 23:45:42 +02:00
pelya
fe24baa15d Fixed libtimidity not detected on Android 2017-01-28 23:28:11 +02:00
pelya
698bc4b902 Adjusted default video settings for touchscreen 2017-01-28 23:03:54 +02:00
pelya
532923c6da Reverted to using extmidi for PC build 2017-01-28 22:58:32 +02:00
Sergii Pylypenko
b394d53be8 Updated todo 2017-01-27 21:31:40 +02:00
Sergii Pylypenko
45282cf181 Changed default options to touchscreen-friendly 2017-01-27 21:29:47 +02:00
Sergii Pylypenko
060ce5e90c Updated TODO 2017-01-25 21:29:54 +02:00
Sergii Pylypenko
fbf6f2f3aa Save all settings immediately when closing the Settings dialog, because users tend to kill the app instead of pressing 'Quit' button 2017-01-22 23:04:13 +02:00
Sergii Pylypenko
f03484e84b Code style 2017-01-13 15:15:22 +02:00
Sergii Pylypenko
1ac9a88d04 Fixed crash in tutorial 2017-01-13 15:14:29 +02:00
Sergii Pylypenko
7701d6e416 Updated translations 2017-01-12 23:14:19 +02:00
pelya
1a247739e4 Updated todo 2016-07-03 03:29:12 +03:00
Sergii Pylypenko
57d41db36b Updated Android translations 2016-07-01 23:21:41 +03:00
Sergii Pylypenko
02e401f0a7 Smallmap: disabled show/hide legend button 2016-07-01 22:57:36 +03:00
Sergii Pylypenko
9594314a4e Fixed build tools leaving random uncloseable station dialogs 2016-07-01 22:49:23 +03:00
Sergii Pylypenko
34ad2795dc Fixed left/right arrows on scroller buttons in advanced settings 2016-07-01 21:57:42 +03:00
Sergii Pylypenko
5e587de286 Fixed advanced settings UI 2016-07-01 21:50:45 +03:00
Sergii Pylypenko
7804eec44e Updated todo 2016-07-01 21:50:39 +03:00
Sergii Pylypenko
a163813073 Updated version numbers 2016-07-01 21:30:28 +03:00
frosch
e41a1da99a (svn r27608) [1.6] -Update: Documentation 2016-07-01 21:29:49 +03:00
frosch
0a5258743a (svn r27607) [1.6] -Backport from trunk:
- Fix: Compilation and optimisation issues with GCC6 (r27606, r27605, r27595)
- Fix: Compilation with --disable-network [FS#6481] (r27602)
- Fix: [NewGRF] shift-and-add-divide/modulo varadjusts use signed division/modulo (r27600)
- Fix: Company 0 could accept engine previews before they were offered (r27598)
2016-07-01 21:29:49 +03:00
frosch
93c2215a49 (svn r27596) [1.6] -Update: Documentation 2016-07-01 21:29:49 +03:00
frosch
647c71ea47 (svn r27593) [1.6] -Backport: language updates from trunk 2016-07-01 21:29:49 +03:00
frosch
40b5a814cf (svn r27592) [1.6] -Backport from trunk:
- Fix: Automatic servicing of road vehicles compared path finder costs with tile distances, thus vehicles went to depots which were factor 100 too far away [FS#6410] (r27586)
- Fix: Enforce a non-zero load amount for all vehicles, so that vehicles can process their cargo reservations [FS#6437] (r27585, r27584)
- Fix: Do not decrease the column width of depot windows when vehicles with high unitnumbers leave [FS#6415] (r27583)
- Fix: Button size computation in script configuration window [FS#6461] (r27581)
- Fix: [NewGRF] Set date of last service on construction also for wagons and articulated parts [FS#6395] (r27580)
2016-07-01 21:29:32 +03:00
frosch
7efff1b9ae (svn r27591) [1.6] -Backport from trunk:
- Change: Performance improvement for dedicated servers by skipping drawing calls earlier in the process [FS#6402] (r27579)
- Fix: Vehicles could not be hidden from the purchase list when they were in exclusive preview [FS#6454] (r27578)
- Fix: Dock and roadstop picker, client list and town authority window did not auto-resize according to their content when they were positioned at the bottom of the screen [FS#6386] (r27577)
- Fix: Various incorrect but uncritical size computations in the content client [FS#6449] (r27576, r27570)
2016-07-01 21:27:25 +03:00
frosch
9f04b98dcb (svn r27590) [1.6] -Backport from trunk:
- Fix: Memory leak when disabling palette animation [FS#6404] (r27575)
- Fix: [NewGRF] The house id as returned by house variable 66 was incorrect when querying neighboured tiles [FS#6432] (r27574)
- Fix: [Build] Compilation failure with gcc 6.1 due to headers included after safeguards.h [FS#6467] (r27573)
- Fix: Convenience savegame bump to distinguish 1.6 savegames from 1.5 savegames [FS#6442] (r27572)
2016-07-01 21:25:23 +03:00
frosch
4204ff8fff (svn r27589) [1.6] -Backport from trunk:
- Feature: Mexican Spanish (r27564, r27553, r27552)
2016-07-01 21:25:17 +03:00
frosch
c2c30aa18c (svn r27588) [1.6] -Backport from trunk:
- Fix: [Build] Force sorting to be locale independent, so files are always ordered the same and by that token better diff-able (r27562, r27558)
- Fix: Typos in comments and string (r27561, r27560)
- Fix: [Build] bashism that caused different CFLAGS with bash vs dash (r27557)
2016-07-01 21:24:34 +03:00
frosch
814b2950d5 (svn r27587) [1.6] -Backport from trunk:
- Fix: Use a more appropiate sound effect for convert-rail (r27547)
- Fix: Remove SetFill from vehicle GUI buttons, so that the viewport is resized instead of them in case of long window titles (r27546)
- Fix: [Script] Generation of API wrappers (r27545, r27544, r27543)
- Fix: [Windows] ICU got disabled for Windows builds, breaking RTL support [FS#6427] (r27542)
- Fix: [NewGRF] Station spritelayouts did not accept the var10 flag for the palette [FS#6435] (r27534)
2016-07-01 21:24:34 +03:00
pelya
9aa4c3d9ec Fixed a crash in my own tooltip code 2016-05-20 23:27:32 +03:00
Sergii Pylypenko
a4b1b961ad Updated todo 2016-05-20 20:21:34 +03:00
Sergii Pylypenko
3b90087230 Updated todo 2016-05-20 20:19:52 +03:00
Sergii Pylypenko
15a4419dc5 Fixed bridges not building when confirmation is disabled, rearranged tooltip position to not obscure buttons 2016-05-20 20:18:41 +03:00
pelya
67a0d38786 Rearranged rail station window, to allow space for NewGRF stations 2016-05-18 11:05:46 +03:00
pelya
e78d8e5478 Fixed joining stations, broken by confirmation dialog 2016-05-18 09:37:38 +03:00
pelya
9cb56d3534 Fixed bridge GUI broken due to confirmation dialog 2016-05-17 14:41:44 +03:00
pelya
44bea540be Fixed remove and one-way buttons for road and rail, broken by confirmation UI 2016-05-17 13:48:18 +03:00
Sergii Pylypenko
2aee7d406c Fixed a crash in confirmation dialog 2016-05-16 22:29:57 +03:00
Sergii Pylypenko
e1258ab87a Warning: crashes! Confirmation dialog will also show estimated cost 2016-05-16 22:15:41 +03:00
Sergii Pylypenko
e94afe86c3 Show station information in confirmation mode only if coverage area highlight is enabled, it will show incorrect info otherwise 2016-05-16 20:22:13 +03:00
111 changed files with 1253 additions and 588 deletions

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@@ -1 +1 @@
1.6.0 27532 0 1.6.0 1.6.1 27609 0 1.6.1

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@@ -195,7 +195,7 @@ EXPAND_ONLY_PREDEF = YES
SEARCH_INCLUDES = YES SEARCH_INCLUDES = YES
INCLUDE_PATH = INCLUDE_PATH =
INCLUDE_FILE_PATTERNS = INCLUDE_FILE_PATTERNS =
PREDEFINED = ENABLE_NETWORK WITH_ZLIB WITH_LZO WITH_LZMA WITH_SDL WITH_PNG WITH_FONTCONFIG WITH_FREETYPE WITH_ICU UNICODE _UNICODE _GNU_SOURCE FINAL= PREDEFINED = ENABLE_NETWORK WITH_ZLIB WITH_LZO WITH_LZMA WITH_SDL WITH_PNG WITH_FONTCONFIG WITH_FREETYPE WITH_ICU_SORT WITH_ICU_LAYOUT UNICODE _UNICODE _GNU_SOURCE FINAL=
EXPAND_AS_DEFINED = EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES SKIP_FUNCTION_MACROS = YES
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------

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@@ -84,7 +84,7 @@ endif
$(Q)cp "$(BIN_DIR)/scripts/"* "$(BUNDLE_DIR)/scripts/" $(Q)cp "$(BIN_DIR)/scripts/"* "$(BUNDLE_DIR)/scripts/"
ifdef MENU_DIR ifdef MENU_DIR
$(Q)cp "$(ROOT_DIR)/media/openttd.desktop" "$(BUNDLE_DIR)/media/" $(Q)cp "$(ROOT_DIR)/media/openttd.desktop" "$(BUNDLE_DIR)/media/"
$(Q)$(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.translation.awk" "$(SRC_DIR)/lang/"*.txt | $(SORT) | $(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.filter.awk" >> "$(BUNDLE_DIR)/media/openttd.desktop" $(Q)$(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.translation.awk" "$(SRC_DIR)/lang/"*.txt | LC_ALL=C $(SORT) | $(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.filter.awk" >> "$(BUNDLE_DIR)/media/openttd.desktop"
$(Q)sed s/=openttd/=$(BINARY_NAME)/g "$(BUNDLE_DIR)/media/openttd.desktop" > "$(ROOT_DIR)/media/openttd.desktop.install" $(Q)sed s/=openttd/=$(BINARY_NAME)/g "$(BUNDLE_DIR)/media/openttd.desktop" > "$(ROOT_DIR)/media/openttd.desktop.install"
endif endif
ifeq ($(TTD), openttd.exe) ifeq ($(TTD), openttd.exe)

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@@ -210,7 +210,7 @@ endif
{ \ { \
print $$0 \ print $$0 \
} \ } \
' < Makefile.dep.tmp | sed 's@ *@ @g;s@ $$@@' | $(SORT) > Makefile.dep ' < Makefile.dep.tmp | sed 's@ *@ @g;s@ $$@@' | LC_ALL=C $(SORT) > Makefile.dep
$(Q)rm -f Makefile.dep.tmp Makefile.dep.tmp.bak $(Q)rm -f Makefile.dep.tmp Makefile.dep.tmp.bak

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@@ -21,12 +21,14 @@ description.el_GR = Ένα πάκετο μουσικής χωρίς πραγμα
description.en_AU = A music pack without actual music. description.en_AU = A music pack without actual music.
description.en_US = A music pack without actual music. description.en_US = A music pack without actual music.
description.es_ES = Un conjunto de música vacío. description.es_ES = Un conjunto de música vacío.
description.es_MX = Paquete de música vacío
description.et_EE = Muusikakogu ilma muusikata. description.et_EE = Muusikakogu ilma muusikata.
description.fi_FI = Musiikkipaketti, jossa ei ole musiikkia. description.fi_FI = Musiikkipaketti, jossa ei ole musiikkia.
description.fr_FR = Un pack de musiques sans musiques. description.fr_FR = Un pack de musiques sans musiques.
description.ga_IE = Pacáiste ceoil gan aon cheol iarbhír ann. description.ga_IE = Pacáiste ceoil gan aon cheol iarbhír ann.
description.gd_GB = Pacaid ciùil anns nach eil fonn sam bith. description.gd_GB = Pacaid ciùil anns nach eil fonn sam bith.
description.gl_ES = Un conxunto de músicas sen ningunha música. description.gl_ES = Un conxunto de músicas sen ningunha música.
description.he_IL = אוסף מנגינות ללא מנגינות.
description.hr_HR = Glazbeni paket bez ikakve glazbe. description.hr_HR = Glazbeni paket bez ikakve glazbe.
description.hu_HU = Zenei alapcsomag zene nélkül. description.hu_HU = Zenei alapcsomag zene nélkül.
description.id_ID = Paket musik tanpa musik sungguhan. description.id_ID = Paket musik tanpa musik sungguhan.

View File

@@ -21,6 +21,7 @@ description.el_GR = Ένα πάκετο ήχων χώρις ήχους.
description.en_AU = A sound pack without any sounds. description.en_AU = A sound pack without any sounds.
description.en_US = A sound pack without any sounds. description.en_US = A sound pack without any sounds.
description.es_ES = Un conjunto de sonidos vacío. description.es_ES = Un conjunto de sonidos vacío.
description.es_MX = Paquete de sonidos vacío
description.et_EE = Helikogu ilma helideta. description.et_EE = Helikogu ilma helideta.
description.eu_ES = Soinurik gabeko soinu pakete bat description.eu_ES = Soinurik gabeko soinu pakete bat
description.fi_FI = Äänipaketti, jossa ei ole ääniä. description.fi_FI = Äänipaketti, jossa ei ole ääniä.
@@ -28,6 +29,7 @@ description.fr_FR = Un pack de sons sans sons.
description.ga_IE = Pacáiste fuaimeanna gan aon fhuaimeanna ann. description.ga_IE = Pacáiste fuaimeanna gan aon fhuaimeanna ann.
description.gd_GB = Pacaid fhuaimean anns nach eil fuaim sam bith. description.gd_GB = Pacaid fhuaimean anns nach eil fuaim sam bith.
description.gl_ES = Un conxunto de sons sen ningún son description.gl_ES = Un conxunto de sons sen ningún son
description.he_IL = אוסף צלילים ללא צלילים.
description.hr_HR = Zvučni paket bez ikakvih zvukova. description.hr_HR = Zvučni paket bez ikakvih zvukova.
description.hu_HU = Hang alapcsomag hangok nélkül. description.hu_HU = Hang alapcsomag hangok nélkül.
description.id_ID = Paket efek suara tanpa suara apapun. description.id_ID = Paket efek suara tanpa suara apapun.

View File

@@ -22,12 +22,14 @@ description.el_GR = Αρχικά γραφικά από το Transport Tycoon Del
description.en_AU = Original Transport Tycoon Deluxe DOS edition graphics. description.en_AU = Original Transport Tycoon Deluxe DOS edition graphics.
description.en_US = Original Transport Tycoon Deluxe DOS edition graphics. description.en_US = Original Transport Tycoon Deluxe DOS edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS. description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS.
description.es_MX = Gráficos originales de Transport Tycoon Deluxe para DOS.
description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni graafika. description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni graafika.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version grafiikat. description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS). description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS).
description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán DOS. description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán DOS.
description.gd_GB = Grafaigeachd aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe. description.gd_GB = Grafaigeachd aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Graficos da edición orixinal de Transport Tycoon Deluxe para DOS. description.gl_ES = Graficos da edición orixinal de Transport Tycoon Deluxe para DOS.
description.he_IL = גרפיקות Transport Tycoon Deluxe המקורי בגרסת DOS.
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS izdanje. description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának grafikája. description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS. description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS.
@@ -38,6 +40,7 @@ description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 도스 에
description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe DOS. description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe DOS.
description.lb_LU = Original Transport Tycoon Deluxe DOS Editioun Grafik. description.lb_LU = Original Transport Tycoon Deluxe DOS Editioun Grafik.
description.lt_LT = Originali Transport Tycoon Deluxe DOS leidimo grafika. description.lt_LT = Originali Transport Tycoon Deluxe DOS leidimo grafika.
description.ms_MY = Grafik asal Transport Tycoon Deluxe DOS edition.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS. description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS.
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe DOS-versie. description.nl_NL = Originele graphics van de Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS. description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS.

View File

@@ -21,12 +21,14 @@ description.el_GR = Αρχικοί ήχοι από το Transport Tycoon Deluxe
description.en_AU = Original Transport Tycoon Deluxe DOS edition sounds. description.en_AU = Original Transport Tycoon Deluxe DOS edition sounds.
description.en_US = Original Transport Tycoon Deluxe DOS edition sounds. description.en_US = Original Transport Tycoon Deluxe DOS edition sounds.
description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión DOS. description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión DOS.
description.es_MX = Sonidos originales de Transport Tycoon Deluxe para DOS.
description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni helid. description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni helid.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version äänet. description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version äänet.
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version DOS). description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version DOS).
description.ga_IE = Fuaimeanna bunaidh Transport Tycoon Deluxe, eagrán DOS. description.ga_IE = Fuaimeanna bunaidh Transport Tycoon Deluxe, eagrán DOS.
description.gd_GB = Fuaimean aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe. description.gd_GB = Fuaimean aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Sons da edición orixinal de Transport Tycoon Deluxe para DOS. description.gl_ES = Sons da edición orixinal de Transport Tycoon Deluxe para DOS.
description.he_IL = צלילי Transport Tycoon Deluxe המקורי בגרסת DOS.
description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe DOS izdanje. description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe DOS izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának hangjai. description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának hangjai.
description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi DOS. description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi DOS.

View File

@@ -22,12 +22,14 @@ description.el_GR = Αρχικά γραφικά από το Transport Tycoon Del
description.en_AU = Original Transport Tycoon Deluxe DOS (German) edition graphics. description.en_AU = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.en_US = Original Transport Tycoon Deluxe DOS (German) edition graphics. description.en_US = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS (Alemán). description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS (Alemán).
description.es_MX = Gráficos originales de Transport Tycoon Deluxe para DOS (en alemán).
description.et_EE = Algse Transport Tycoon Deluxe DOSi (Saksa) versiooni graafika. description.et_EE = Algse Transport Tycoon Deluxe DOSi (Saksa) versiooni graafika.
description.fi_FI = Alkuperäiset Saksassa julkaistun Transport Tycoon Deluxen DOS-version grafiikat. description.fi_FI = Alkuperäiset Saksassa julkaistun Transport Tycoon Deluxen DOS-version grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS allemande). description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS allemande).
description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán DOS (Gearmánach). description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán DOS (Gearmánach).
description.gd_GB = Grafaigeachd aig an deasachadh DOS (Gearmailteach) tùsail aig Transport Tycoon Deluxe. description.gd_GB = Grafaigeachd aig an deasachadh DOS (Gearmailteach) tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Graficos da edición orixinal (alemá) de Transport Tycoon Deluxe para DOS. description.gl_ES = Graficos da edición orixinal (alemá) de Transport Tycoon Deluxe para DOS.
description.he_IL = גרפיקות Transport Tycoon Deluxe המקורי בגרסת DOS (גרמנית).
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS (Njemački) izdanje. description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS (Njemački) izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS (német) verziójának grafikája. description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS (német) verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS (Jerman). description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS (Jerman).

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@@ -22,12 +22,14 @@ description.el_GR = Αρχικά γραφικά από το Transport Tycoon Del
description.en_AU = Original Transport Tycoon Deluxe Windows edition graphics. description.en_AU = Original Transport Tycoon Deluxe Windows edition graphics.
description.en_US = Original Transport Tycoon Deluxe Windows edition graphics. description.en_US = Original Transport Tycoon Deluxe Windows edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión Windows. description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión Windows.
description.es_MX = Gráficos originales de Transport Tycoon Deluxe para Windows.
description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni graafika. description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni graafika.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen Windows-version grafiikat. description.fi_FI = Alkuperäiset Transport Tycoon Deluxen Windows-version grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version Windows). description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version Windows).
description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán Windows. description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán Windows.
description.gd_GB = Grafaigeachd aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe. description.gd_GB = Grafaigeachd aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Graficos da edición orixinal de Transport Tycoon Deluxe para Windows. description.gl_ES = Graficos da edición orixinal de Transport Tycoon Deluxe para Windows.
description.he_IL = גרפיקות Transport Tycoon Deluxe המקורי בגרסת Windows.
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe Windows izdanje. description.hr_HR = Originalna grafika za Transport Tycoon Deluxe Windows izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának grafikája. description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi Windows. description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi Windows.
@@ -38,6 +40,7 @@ description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에
description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe Windows. description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe Windows.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Grafik. description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Grafik.
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo grafika. description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo grafika.
description.ms_MY = Grafik asal Transport Tycoon Deluxe edisi Windows.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for Windows. description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe Windows-versie. description.nl_NL = Originele graphics van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for Windows. description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for Windows.

View File

@@ -21,12 +21,14 @@ description.el_GR = Αρχική μουσική από το Transport Tycoon Del
description.en_AU = Original Transport Tycoon Deluxe Windows edition music. description.en_AU = Original Transport Tycoon Deluxe Windows edition music.
description.en_US = Original Transport Tycoon Deluxe Windows edition music. description.en_US = Original Transport Tycoon Deluxe Windows edition music.
description.es_ES = Música original de Transport Tycoon Deluxe versión Windows. description.es_ES = Música original de Transport Tycoon Deluxe versión Windows.
description.es_MX = Música original de Transport Tycoon Deluxe para Windows.
description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni muusika. description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni muusika.
description.fi_FI = Alkuperäinen Transport Tycoon Deluxen Windows-version musiikki. description.fi_FI = Alkuperäinen Transport Tycoon Deluxen Windows-version musiikki.
description.fr_FR = Musiques originales de Transport Tycoon Deluxe (version Windows). description.fr_FR = Musiques originales de Transport Tycoon Deluxe (version Windows).
description.ga_IE = Ceol bunaidh Transport Tycoon Deluxe, eagrán Windows. description.ga_IE = Ceol bunaidh Transport Tycoon Deluxe, eagrán Windows.
description.gd_GB = Ceòl aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe. description.gd_GB = Ceòl aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Música da edición orixinal de Transport Tycoon Deluxe para Windows. description.gl_ES = Música da edición orixinal de Transport Tycoon Deluxe para Windows.
description.he_IL = מנגינות Transport Tycoon Deluxe המקורי בגרסת Windows.
description.hr_HR = Originalna glazba za Transport Tycoon Deluxe Windows izdanje. description.hr_HR = Originalna glazba za Transport Tycoon Deluxe Windows izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának zenéje. description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának zenéje.
description.id_ID = Musik pengiring orisinil Transport Tycoon Deluxe versi Windows. description.id_ID = Musik pengiring orisinil Transport Tycoon Deluxe versi Windows.

View File

@@ -21,12 +21,14 @@ description.el_GR = Αρχικοί ήχοι από το Transport Tycoon Deluxe
description.en_AU = Original Transport Tycoon Deluxe Windows edition sounds. description.en_AU = Original Transport Tycoon Deluxe Windows edition sounds.
description.en_US = Original Transport Tycoon Deluxe Windows edition sounds. description.en_US = Original Transport Tycoon Deluxe Windows edition sounds.
description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión Windows. description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión Windows.
description.es_MX = Sonidos originales de Transport Tycoon Deluxe para Windows.
description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni helid. description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni helid.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen Windows-version äänet. description.fi_FI = Alkuperäiset Transport Tycoon Deluxen Windows-version äänet.
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version Windows). description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version Windows).
description.ga_IE = Fuaimeanna bunaidh Transport Tycoon Deluxe, eagrán Windows. description.ga_IE = Fuaimeanna bunaidh Transport Tycoon Deluxe, eagrán Windows.
description.gd_GB = Fuaimean aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe. description.gd_GB = Fuaimean aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Sons da edición orixinal de Transport Tycoon Deluxe para Windows. description.gl_ES = Sons da edición orixinal de Transport Tycoon Deluxe para Windows.
description.he_IL = צלילי Transport Tycoon Deluxe המקורי בגרסת Windows.
description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe Windows izdanje. description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe Windows izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának hangjai. description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának hangjai.
description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi Windows. description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi Windows.

View File

@@ -1,3 +1,37 @@
1.6.1 (2016-07-01)
------------------------------------------------------------------------
- Fix: Compilation and optimisation issues with GCC6 (r27606, r27605, r27595)
- Fix: Compilation with --disable-network [FS#6481] (r27602)
- Fix: [NewGRF] shift-and-add-divide/modulo varadjusts use signed division/modulo (r27600)
- Fix: Company 0 could accept engine previews before they were offered (r27598)
1.6.1-RC1 (2016-06-01)
------------------------------------------------------------------------
- Feature: Mexican Spanish (r27564, r27553, r27552)
- Change: Performance improvement for dedicated servers by skipping drawing calls earlier in the process [FS#6402] (r27579)
- Fix: Automatic servicing of road vehicles compared path finder costs with tile distances, thus vehicles went to depots which were factor 100 too far away [FS#6410] (r27586)
- Fix: Enforce a non-zero load amount for all vehicles, so that vehicles can process their cargo reservations [FS#6437] (r27585, r27584)
- Fix: Do not decrease the column width of depot windows when vehicles with high unitnumbers leave [FS#6415] (r27583)
- Fix: Button size computation in script configuration window [FS#6461] (r27581)
- Fix: [NewGRF] Set date of last service on construction also for wagons and articulated parts [FS#6395] (r27580)
- Fix: Vehicles could not be hidden from the purchase list when they were in exclusive preview [FS#6454] (r27578)
- Fix: Dock and roadstop picker, client list and town authority window did not auto-resize according to their content when they were positioned at the bottom of the screen [FS#6386] (r27577)
- Fix: Various incorrect but uncritical size computations in the content client [FS#6449] (r27576, r27570)
- Fix: Memory leak when disabling palette animation [FS#6404] (r27575)
- Fix: [NewGRF] The house id as returned by house variable 66 was incorrect when querying neighboured tiles [FS#6432] (r27574)
- Fix: [Build] Compilation failure with gcc 6.1 due to headers included after safeguards.h [FS#6467] (r27573)
- Fix: Convenience savegame bump to distinguish 1.6 savegames from 1.5 savegames [FS#6442] (r27572)
- Fix: [Build] Force sorting to be locale independent, so files are always ordered the same and by that token better diff-able (r27562, r27558)
- Fix: Typos in comments and string (r27561, r27560)
- Fix: [Build] bashism that caused different CFLAGS with bash vs dash (r27557)
- Fix: Use a more appropiate sound effect for convert-rail (r27547)
- Fix: Remove SetFill from vehicle GUI buttons, so that the viewport is resized instead of them in case of long window titles (r27546)
- Fix: [Script] Generation of API wrappers (r27545, r27544, r27543)
- Fix: [Windows] ICU got disabled for Windows builds, breaking RTL support [FS#6427] (r27542)
- Fix: [NewGRF] Station spritelayouts did not accept the var10 flag for the palette [FS#6435] (r27534)
1.6.0 (2016-04-01) 1.6.0 (2016-04-01)
------------------------------------------------------------------------ ------------------------------------------------------------------------
(None) (None)

View File

@@ -1380,7 +1380,7 @@ make_compiler_cflags() {
flags="$flags -Wnon-virtual-dtor" flags="$flags -Wnon-virtual-dtor"
fi fi
if [ $cc_version -ge 43 ]; then if [ $cc_version -ge 43 ] && [ $cc_version -lt 60 ]; then
# Use gnu++0x mode so static_assert() is available. # Use gnu++0x mode so static_assert() is available.
# Don't use c++0x, it breaks mingw (with gcc 4.4.0). # Don't use c++0x, it breaks mingw (with gcc 4.4.0).
cxxflags="$cxxflags -std=gnu++0x" cxxflags="$cxxflags -std=gnu++0x"
@@ -1401,6 +1401,12 @@ make_compiler_cflags() {
flags="$flags -Wno-free-nonheap-object" flags="$flags -Wno-free-nonheap-object"
fi fi
if [ $cc_version -ge 60 ]; then
# -flifetime-dse=2 (default since GCC 6) doesn't play
# well with our custom pool item allocator
cxxflags="$cxxflags -flifetime-dse=1 -std=gnu++14"
fi
if [ "$enable_lto" != "0" ]; then if [ "$enable_lto" != "0" ]; then
# GCC 4.5 outputs '%{flto}', GCC 4.6 outputs '%{flto*}' # GCC 4.5 outputs '%{flto}', GCC 4.6 outputs '%{flto*}'
has_lto=`$1 -dumpspecs | grep '\%{flto'` has_lto=`$1 -dumpspecs | grep '\%{flto'`
@@ -1490,7 +1496,7 @@ make_cflags_and_ldflags() {
fi fi
if [ $enable_debug -le 2 ]; then if [ $enable_debug -le 2 ]; then
cc_host_is_gcc=`basename "$cc_host" | grep "gcc" &>/dev/null` cc_host_is_gcc=`basename "$cc_host" | grep "gcc" 2>/dev/null`
if [ -n "$cc_host_is_gcc" ]; then if [ -n "$cc_host_is_gcc" ]; then
# Define only when compiling with GCC. Some GLIBC versions use GNU # Define only when compiling with GCC. Some GLIBC versions use GNU
# extensions in a way that breaks build with at least ICC. # extensions in a way that breaks build with at least ICC.
@@ -1498,7 +1504,7 @@ make_cflags_and_ldflags() {
CFLAGS="$CFLAGS -D_FORTIFY_SOURCE=2" CFLAGS="$CFLAGS -D_FORTIFY_SOURCE=2"
fi fi
cc_build_is_gcc=`basename "$cc_build" | grep "gcc" &>/dev/null` cc_build_is_gcc=`basename "$cc_build" | grep "gcc" 2>/dev/null`
if [ -n "$cc_build_is_gcc" ]; then if [ -n "$cc_build_is_gcc" ]; then
# Just add -O1 to the tools needed for building. # Just add -O1 to the tools needed for building.
CFLAGS_BUILD="$CFLAGS_BUILD -D_FORTIFY_SOURCE=2 -O1" CFLAGS_BUILD="$CFLAGS_BUILD -D_FORTIFY_SOURCE=2 -O1"

4
configure vendored
View File

@@ -127,7 +127,7 @@ AWKCOMMAND='
if ($0 == "WINCE" && "'$os'" != "WINCE") { next; } if ($0 == "WINCE" && "'$os'" != "WINCE") { next; }
if ($0 == "MSVC" && "'$os'" != "MSVC") { next; } if ($0 == "MSVC" && "'$os'" != "MSVC") { next; }
if ($0 == "DIRECTMUSIC" && "'$with_direct_music'" == "0") { next; } if ($0 == "DIRECTMUSIC" && "'$with_direct_music'" == "0") { next; }
if ($0 == "LIBTIMIDITY" && "'$libtimidity'" == "" ) { next; } if ($0 == "LIBTIMIDITY" && "'$libtimidity_config'" == "" ) { next; }
if ($0 == "HAVE_THREAD" && "'$with_threads'" == "0") { next; } if ($0 == "HAVE_THREAD" && "'$with_threads'" == "0") { next; }
if ($0 == "SSE" && "'$with_sse'" != "1") { next; } if ($0 == "SSE" && "'$with_sse'" != "1") { next; }
@@ -149,7 +149,7 @@ AWKCOMMAND='
# Read the source.list and process it # Read the source.list and process it
# Please escape ALL " within ` because e.g. "" terminates the string in some sh implementations # Please escape ALL " within ` because e.g. "" terminates the string in some sh implementations
SRCS="`< $ROOT_DIR/source.list tr '\r' '\n' | $awk \"$AWKCOMMAND\" | $PIPE_SORT`" SRCS="`< $ROOT_DIR/source.list tr '\r' '\n' | $awk \"$AWKCOMMAND\" | LC_ALL=C $PIPE_SORT`"
OBJS_C="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.c$/ { gsub(\".c$\", \".o\", $0); print $0; }'`" OBJS_C="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.c$/ { gsub(\".c$\", \".o\", $0); print $0; }'`"
OBJS_CPP="`echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.cpp$/ { gsub(\".cpp$\", \".o\", $0); print $0; }'`" OBJS_CPP="`echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.cpp$/ { gsub(\".cpp$\", \".o\", $0); print $0; }'`"

View File

@@ -1,6 +1,6 @@
OpenTTD's known bugs OpenTTD's known bugs
Last updated: 2016-04-01 Last updated: 2016-07-01
Release version: 1.6.0 Release version: 1.6.1
------------------------------------------------------------------------ ------------------------------------------------------------------------

View File

@@ -1,3 +1,15 @@
openttd (1.6.1-0) unstable; urgency=low
* New upstream release 1.6.1
-- OpenTTD <info@openttd.org> Fri, 01 Jul 2016 00:00:00 +0200
openttd (1.6.1~RC1-0) unstable; urgency=low
* New upstream release 1.6.1-RC1
-- OpenTTD <info@openttd.org> Wed, 01 Jun 2016 21:00:00 +0200
openttd (1.6.0-0) unstable; urgency=low openttd (1.6.0-0) unstable; urgency=low
* New upstream release 1.6.0 * New upstream release 1.6.0

View File

@@ -1,7 +1,7 @@
# Version numbers to update # Version numbers to update
!define APPV_MAJOR 1 !define APPV_MAJOR 1
!define APPV_MINOR 6 !define APPV_MINOR 6
!define APPV_MAINT 0 !define APPV_MAINT 1
!define APPV_BUILD 1 !define APPV_BUILD 1
!define APPV_EXTRA "" !define APPV_EXTRA ""

View File

@@ -317,6 +317,12 @@
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs> <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\slovenian.lng;%(Outputs)</Outputs> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\slovenian.lng;%(Outputs)</Outputs>
</CustomBuild> </CustomBuild>
<CustomBuild Include="..\src\lang\spanish_MX.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating spanish_MX language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\spanish_MX.lng;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\src\lang\spanish.txt"> <CustomBuild Include="..\src\lang\spanish.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating spanish language file</Message> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating spanish language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>

View File

@@ -142,6 +142,9 @@
<CustomBuild Include="..\src\lang\slovenian.txt"> <CustomBuild Include="..\src\lang\slovenian.txt">
<Filter>Translations</Filter> <Filter>Translations</Filter>
</CustomBuild> </CustomBuild>
<CustomBuild Include="..\src\lang\spanish_MX.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\spanish.txt"> <CustomBuild Include="..\src\lang\spanish.txt">
<Filter>Translations</Filter> <Filter>Translations</Filter>
</CustomBuild> </CustomBuild>

View File

@@ -317,6 +317,12 @@
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs> <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\slovenian.lng;%(Outputs)</Outputs> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\slovenian.lng;%(Outputs)</Outputs>
</CustomBuild> </CustomBuild>
<CustomBuild Include="..\src\lang\spanish_MX.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating spanish_MX language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\spanish_MX.lng;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\src\lang\spanish.txt"> <CustomBuild Include="..\src\lang\spanish.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating spanish language file</Message> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating spanish language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>

View File

@@ -142,6 +142,9 @@
<CustomBuild Include="..\src\lang\slovenian.txt"> <CustomBuild Include="..\src\lang\slovenian.txt">
<Filter>Translations</Filter> <Filter>Translations</Filter>
</CustomBuild> </CustomBuild>
<CustomBuild Include="..\src\lang\spanish_MX.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\spanish.txt"> <CustomBuild Include="..\src\lang\spanish.txt">
<Filter>Translations</Filter> <Filter>Translations</Filter>
</CustomBuild> </CustomBuild>

View File

@@ -738,6 +738,21 @@
/> />
</FileConfiguration> </FileConfiguration>
</File> </File>
<File
RelativePath="..\src\lang\spanish_MX.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating spanish_MX language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt;..\objs\strgen\strgen.exe"
Outputs="..\bin\lang\spanish_MX.lng"
/>
</FileConfiguration>
</File>
<File <File
RelativePath="..\src\lang\spanish.txt" RelativePath="..\src\lang\spanish.txt"
> >

View File

@@ -739,6 +739,21 @@
/> />
</FileConfiguration> </FileConfiguration>
</File> </File>
<File
RelativePath="..\src\lang\spanish_MX.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating spanish_MX language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt;..\objs\strgen\strgen.exe"
Outputs="..\bin\lang\spanish_MX.lng"
/>
</FileConfiguration>
</File>
<File <File
RelativePath="..\src\lang\spanish.txt" RelativePath="..\src\lang\spanish.txt"
> >

View File

@@ -102,7 +102,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -156,7 +156,7 @@
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>
@@ -204,7 +204,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -256,7 +256,7 @@
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>

View File

@@ -102,7 +102,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -156,7 +156,7 @@
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>
@@ -204,7 +204,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -256,7 +256,7 @@
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>

View File

@@ -105,7 +105,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -163,7 +163,7 @@
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>
@@ -214,7 +214,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -270,7 +270,7 @@
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>

View File

@@ -105,7 +105,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -163,7 +163,7 @@
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>
@@ -214,7 +214,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -270,7 +270,7 @@
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>

View File

@@ -52,7 +52,7 @@
FavorSizeOrSpeed="2" FavorSizeOrSpeed="2"
OmitFramePointers="true" OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT" PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true" StringPooling="true"
ExceptionHandling="1" ExceptionHandling="1"
RuntimeLibrary="0" RuntimeLibrary="0"
@@ -156,7 +156,7 @@
AdditionalOptions="/MP" AdditionalOptions="/MP"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;" PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
@@ -257,7 +257,7 @@
FavorSizeOrSpeed="2" FavorSizeOrSpeed="2"
OmitFramePointers="true" OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT" PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
StringPooling="true" StringPooling="true"
ExceptionHandling="1" ExceptionHandling="1"
RuntimeLibrary="0" RuntimeLibrary="0"
@@ -362,7 +362,7 @@
AdditionalOptions="/MP" AdditionalOptions="/MP"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64" PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"

View File

@@ -52,7 +52,7 @@
FavorSizeOrSpeed="2" FavorSizeOrSpeed="2"
OmitFramePointers="true" OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT" PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true" StringPooling="true"
ExceptionHandling="1" ExceptionHandling="1"
RuntimeLibrary="0" RuntimeLibrary="0"
@@ -156,7 +156,7 @@
AdditionalOptions="/MP" AdditionalOptions="/MP"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;" PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
@@ -257,7 +257,7 @@
FavorSizeOrSpeed="2" FavorSizeOrSpeed="2"
OmitFramePointers="true" OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT" PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
StringPooling="true" StringPooling="true"
ExceptionHandling="1" ExceptionHandling="1"
RuntimeLibrary="0" RuntimeLibrary="0"
@@ -362,7 +362,7 @@
AdditionalOptions="/MP" AdditionalOptions="/MP"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64" PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"

View File

@@ -53,7 +53,7 @@
FavorSizeOrSpeed="2" FavorSizeOrSpeed="2"
OmitFramePointers="true" OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT" PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true" StringPooling="true"
ExceptionHandling="1" ExceptionHandling="1"
RuntimeLibrary="0" RuntimeLibrary="0"
@@ -155,7 +155,7 @@
AdditionalOptions="/MP" AdditionalOptions="/MP"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;" PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
@@ -255,7 +255,7 @@
FavorSizeOrSpeed="2" FavorSizeOrSpeed="2"
OmitFramePointers="true" OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT" PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
StringPooling="true" StringPooling="true"
ExceptionHandling="1" ExceptionHandling="1"
RuntimeLibrary="0" RuntimeLibrary="0"
@@ -359,7 +359,7 @@
AdditionalOptions="/MP" AdditionalOptions="/MP"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64" PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"

View File

@@ -53,7 +53,7 @@
FavorSizeOrSpeed="2" FavorSizeOrSpeed="2"
OmitFramePointers="true" OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT" PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true" StringPooling="true"
ExceptionHandling="1" ExceptionHandling="1"
RuntimeLibrary="0" RuntimeLibrary="0"
@@ -155,7 +155,7 @@
AdditionalOptions="/MP" AdditionalOptions="/MP"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;" PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
@@ -255,7 +255,7 @@
FavorSizeOrSpeed="2" FavorSizeOrSpeed="2"
OmitFramePointers="true" OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT" PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
StringPooling="true" StringPooling="true"
ExceptionHandling="1" ExceptionHandling="1"
RuntimeLibrary="0" RuntimeLibrary="0"
@@ -359,7 +359,7 @@
AdditionalOptions="/MP" AdditionalOptions="/MP"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64" PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"

View File

@@ -1,5 +1,5 @@
Last updated: 2016-04-01 Last updated: 2016-07-01
Release version: 1.6.0 Release version: 1.6.1
------------------------------------------------------------------------ ------------------------------------------------------------------------

View File

@@ -1123,7 +1123,10 @@ music/null_m.cpp
#else #else
#if MORPHOS #if MORPHOS
#else #else
music/libtimidity.cpp #if LIBTIMIDITY
#else
music/extmidi.cpp
#end
#end #end
#end #end
#end #end

View File

@@ -119,10 +119,10 @@ static SQInteger _sqstd_aux_printerror(HSQUIRRELVM v)
const SQChar *sErr = 0; const SQChar *sErr = 0;
if(sq_gettop(v)>=1) { if(sq_gettop(v)>=1) {
if(SQ_SUCCEEDED(sq_getstring(v,2,&sErr))) { if(SQ_SUCCEEDED(sq_getstring(v,2,&sErr))) {
pf(v,"\nAN ERROR HAS OCCURED [%s]\n",sErr); pf(v,"\nAN ERROR HAS OCCURRED [%s]\n",sErr);
} }
else{ else{
pf(v,"\nAN ERROR HAS OCCURED [unknown]\n"); pf(v,"\nAN ERROR HAS OCCURRED [unknown]\n");
} }
sqstd_printcallstack(v); sqstd_printcallstack(v);
} }

View File

@@ -798,7 +798,8 @@ SQRESULT sq_setdelegate(HSQUIRRELVM v,SQInteger idx)
switch(type) { switch(type) {
case OT_TABLE: case OT_TABLE:
if(type(mt) == OT_TABLE) { if(type(mt) == OT_TABLE) {
if(!_table(self)->SetDelegate(_table(mt))) return sq_throwerror(v, "delagate cycle"); v->Pop();} if(!_table(self)->SetDelegate(_table(mt))) return sq_throwerror(v, "delagate cycle");
v->Pop();}
else if(type(mt)==OT_NULL) { else if(type(mt)==OT_NULL) {
_table(self)->SetDelegate(NULL); v->Pop(); } _table(self)->SetDelegate(NULL); v->Pop(); }
else return sq_aux_invalidtype(v,type); else return sq_aux_invalidtype(v,type);

View File

@@ -105,7 +105,7 @@ void SQVM::Raise_IdxError(const SQObject &o)
void SQVM::Raise_CompareError(const SQObject &o1, const SQObject &o2) void SQVM::Raise_CompareError(const SQObject &o1, const SQObject &o2)
{ {
SQObjectPtr oval1 = PrintObjVal(o1), oval2 = PrintObjVal(o2); SQObjectPtr oval1 = PrintObjVal(o1), oval2 = PrintObjVal(o2);
Raise_Error("comparsion between '%.50s' and '%.50s'", _stringval(oval1), _stringval(oval2)); Raise_Error("comparison between '%.50s' and '%.50s'", _stringval(oval1), _stringval(oval2));
} }

View File

@@ -28,6 +28,7 @@
#include "../widgets/dropdown_type.h" #include "../widgets/dropdown_type.h"
#include "../widgets/dropdown_func.h" #include "../widgets/dropdown_func.h"
#include "../hotkeys.h" #include "../hotkeys.h"
#include "../core/geometry_func.hpp"
#include "ai.hpp" #include "ai.hpp"
#include "ai_gui.hpp" #include "ai_gui.hpp"
@@ -767,6 +768,22 @@ struct AIConfigWindow : public Window {
this->line_height = GetMinSizing(NWST_STEP, FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM); this->line_height = GetMinSizing(NWST_STEP, FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM);
size->height = 8 * this->line_height; size->height = 8 * this->line_height;
break; break;
case WID_AIC_CHANGE: {
SetDParam(0, STR_AI_CONFIG_CHANGE_GAMESCRIPT);
Dimension dim = GetStringBoundingBox(STR_AI_CONFIG_CHANGE);
SetDParam(0, STR_AI_CONFIG_CHANGE_NONE);
dim = maxdim(dim, GetStringBoundingBox(STR_AI_CONFIG_CHANGE));
SetDParam(0, STR_AI_CONFIG_CHANGE_AI);
dim = maxdim(dim, GetStringBoundingBox(STR_AI_CONFIG_CHANGE));
dim.width += padding.width;
dim.height += padding.height;
*size = maxdim(*size, dim);
break;
}
} }
} }

View File

@@ -29,6 +29,7 @@
#include "vehicle_func.h" #include "vehicle_func.h"
#include "gui.h" #include "gui.h"
#include "command_func.h" #include "command_func.h"
#include "build_confirmation_func.h"
#include "widgets/airport_widget.h" #include "widgets/airport_widget.h"
@@ -157,8 +158,10 @@ struct BuildAirToolbarWindow : Window {
{ {
MoveAllHiddenWindowsBackToScreen(); MoveAllHiddenWindowsBackToScreen();
this->RaiseButtons(); this->RaiseButtons();
DeleteWindowById(WC_BUILD_STATION, TRANSPORT_AIR); if (!ConfirmationWindowShown()) {
DeleteWindowById(WC_SELECT_STATION, 0); DeleteWindowById(WC_BUILD_STATION, TRANSPORT_AIR);
DeleteWindowById(WC_SELECT_STATION, 0);
}
ResetObjectToPlace(); ResetObjectToPlace();
} }

View File

@@ -433,6 +433,7 @@ void AddArticulatedParts(Vehicle *first)
v->x_pos = first->x_pos; v->x_pos = first->x_pos;
v->y_pos = first->y_pos; v->y_pos = first->y_pos;
v->z_pos = first->z_pos; v->z_pos = first->z_pos;
v->date_of_last_service = first->date_of_last_service;
v->build_year = first->build_year; v->build_year = first->build_year;
v->vehstatus = first->vehstatus & ~VS_STOPPED; v->vehstatus = first->vehstatus & ~VS_STOPPED;

View File

@@ -20,6 +20,11 @@
/** Instantiation of the 32bpp with animation blitter factory. */ /** Instantiation of the 32bpp with animation blitter factory. */
static FBlitter_32bppAnim iFBlitter_32bppAnim; static FBlitter_32bppAnim iFBlitter_32bppAnim;
Blitter_32bppAnim::~Blitter_32bppAnim()
{
free(this->anim_buf);
}
template <BlitterMode mode> template <BlitterMode mode>
inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom) inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
{ {

View File

@@ -29,6 +29,8 @@ public:
anim_buf_height(0) anim_buf_height(0)
{} {}
~Blitter_32bppAnim();
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal); /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour); /* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);

View File

@@ -21,5 +21,7 @@ void ShowBuildConfirmationWindow();
void HideBuildConfirmationWindow(); void HideBuildConfirmationWindow();
bool ConfirmationWindowShown(); bool ConfirmationWindowShown();
bool BuildConfirmationWindowProcessViewportClick(); bool BuildConfirmationWindowProcessViewportClick();
bool ConfirmationWindowEstimatingCost();
void ConfirmationWindowSetEstimatedCost(Money cost);
#endif /* BUILD_CONFIRMATION_FUNC_H */ #endif /* BUILD_CONFIRMATION_FUNC_H */

View File

@@ -29,34 +29,38 @@
#include "safeguards.h" #include "safeguards.h"
static const NWidgetPart _nested_station_build_info_widgets[] = { static const NWidgetPart _nested_build_info_widgets[] = {
NWidget(WWT_PANEL, COLOUR_GREY, WID_TT_BACKGROUND), SetMinimalSize(200, 32), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, WID_TT_BACKGROUND), SetMinimalSize(200, 32), EndContainer(),
}; };
static WindowDesc _station_build_info_desc( static WindowDesc _build_info_desc(
WDP_MANUAL, NULL, 0, 0, // Coordinates and sizes are not used, WDP_MANUAL, NULL, 0, 0, // Coordinates and sizes are not used,
WC_TOOLTIPS, WC_NONE, WC_TOOLTIPS, WC_NONE,
WDF_NO_FOCUS, WDF_NO_FOCUS,
_nested_station_build_info_widgets, lengthof(_nested_station_build_info_widgets) _nested_build_info_widgets, lengthof(_nested_build_info_widgets)
); );
/** Window for displaying accepted goods for a station. */ /** Window for displaying accepted goods for a station. */
struct StationBuildInfoWindow : public Window struct BuildInfoWindow : public Window
{ {
StationCoverageType sct; StationCoverageType sct;
bool station;
static Money cost;
static void show() static void show()
{ {
StationCoverageType sct; bool station = _settings_client.gui.station_show_coverage; // Station info is inaccurate when station coverage area option is disabled
StationCoverageType sct = SCT_ALL;
if (FindWindowByClass(WC_BUILD_STATION) != NULL) sct = SCT_ALL; if (FindWindowByClass(WC_BUILD_STATION) != NULL) sct = SCT_ALL;
else if (FindWindowByClass(WC_BUS_STATION) != NULL) sct = SCT_PASSENGERS_ONLY; else if (FindWindowByClass(WC_BUS_STATION) != NULL) sct = SCT_PASSENGERS_ONLY;
else if (FindWindowByClass(WC_TRUCK_STATION) != NULL) sct = SCT_NON_PASSENGERS_ONLY; else if (FindWindowByClass(WC_TRUCK_STATION) != NULL) sct = SCT_NON_PASSENGERS_ONLY;
else return; else station = false;
new StationBuildInfoWindow(sct); new BuildInfoWindow(station, sct);
} }
StationBuildInfoWindow(StationCoverageType sct) : Window(&_station_build_info_desc) BuildInfoWindow(bool station, StationCoverageType sct) : Window(&_build_info_desc)
{ {
this->station = station;
this->sct = sct; this->sct = sct;
this->InitNested(); this->InitNested();
@@ -74,7 +78,7 @@ struct StationBuildInfoWindow : public Window
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{ {
size->width = GetStringBoundingBox(STR_STATION_BUILD_COVERAGE_AREA_TITLE).width * 2.5; size->width = GetStringBoundingBox(STR_STATION_BUILD_COVERAGE_AREA_TITLE).width * 2.5;
size->height = GetStringHeight(STR_STATION_BUILD_COVERAGE_AREA_TITLE, size->width) * 2; size->height = GetStringHeight(STR_STATION_BUILD_COVERAGE_AREA_TITLE, size->width) * (this->station ? 3 : 1);
/* Increase slightly to have some space around the box. */ /* Increase slightly to have some space around the box. */
size->width += 2 + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; size->width += 2 + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
@@ -88,6 +92,17 @@ struct StationBuildInfoWindow : public Window
GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, PC_LIGHT_YELLOW); GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, PC_LIGHT_YELLOW);
int top = r.top + WD_FRAMERECT_TOP; int top = r.top + WD_FRAMERECT_TOP;
Money cost = BuildInfoWindow::cost;
StringID msg = STR_MESSAGE_ESTIMATED_COST;
SetDParam(0, cost);
if (cost < 0) {
msg = STR_MESSAGE_ESTIMATED_INCOME;
SetDParam(0, -cost);
}
top = DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, top, INT32_MAX, msg);
if (!this->station) return;
top = DrawStationCoverageAreaText(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, top, sct, _thd.outersize.x / TILE_SIZE / 2, false); top = DrawStationCoverageAreaText(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, top, sct, _thd.outersize.x / TILE_SIZE / 2, false);
if (top - r.top <= GetStringHeight(STR_STATION_BUILD_COVERAGE_AREA_TITLE, r.right - r.left) * 1.5) { if (top - r.top <= GetStringHeight(STR_STATION_BUILD_COVERAGE_AREA_TITLE, r.right - r.left) * 1.5) {
DrawStationCoverageAreaText(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, top, sct, _thd.outersize.x / TILE_SIZE / 2, true); DrawStationCoverageAreaText(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, top, sct, _thd.outersize.x / TILE_SIZE / 2, true);
@@ -95,12 +110,14 @@ struct StationBuildInfoWindow : public Window
} }
}; };
Money BuildInfoWindow::cost = 0;
/** GUI for confirming building actions. */ /** GUI for confirming building actions. */
struct BuildConfirmationWindow : Window { struct BuildConfirmationWindow : Window {
// TODO: show estimated price // TODO: show estimated price
static bool shown; ///< Just to speed up window hiding, HideBuildConfirmationWindow() is called very often. static bool shown; ///< Just to speed up window hiding, HideBuildConfirmationWindow() is called very often.
static bool estimating_cost; ///< Calculate action cost instead of executing action.
Point selstart; ///< The selection start on the viewport. Point selstart; ///< The selection start on the viewport.
Point selend; ///< The selection end on the viewport. Point selend; ///< The selection end on the viewport.
@@ -128,6 +145,17 @@ struct BuildConfirmationWindow : Window {
this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y; this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
BuildConfirmationWindow::shown = true; BuildConfirmationWindow::shown = true;
BuildConfirmationWindow::estimating_cost = true;
ConfirmationWindowSetEstimatedCost(0); // Clear old value, just in case
// This is a hack - we invoke the build command with estimating_cost flag, which is equal to _shift_pressed,
// then we select last build tool, restore viewport selection, and hide all windows, which pop up when command is invoked,
// and all that just to get cost estimate value.
ConfirmPlacingObject();
ToolbarSelectLastTool();
_thd.selstart = selstart;
_thd.selend = selend;
BuildConfirmationWindow::estimating_cost = false;
MoveAllWindowsOffScreen();
} }
~BuildConfirmationWindow() ~BuildConfirmationWindow()
@@ -184,6 +212,7 @@ struct BuildConfirmationWindow : Window {
}; };
bool BuildConfirmationWindow::shown = false; bool BuildConfirmationWindow::shown = false;
bool BuildConfirmationWindow::estimating_cost = false;
static const NWidgetPart _nested_build_confirmation_widgets[] = { static const NWidgetPart _nested_build_confirmation_widgets[] = {
NWidget(WWT_PANEL, COLOUR_GREY, WID_BC_PANEL), NWidget(WWT_PANEL, COLOUR_GREY, WID_BC_PANEL),
@@ -203,11 +232,12 @@ static WindowDesc _build_confirmation_desc(
*/ */
void ShowBuildConfirmationWindow() void ShowBuildConfirmationWindow()
{ {
if (ConfirmationWindowEstimatingCost()) return; // Special case, ignore recursive call
HideBuildConfirmationWindow(); HideBuildConfirmationWindow();
if (!_settings_client.gui.build_confirmation || _shift_pressed) { if (!_settings_client.gui.build_confirmation || _shift_pressed) {
ConfirmPlacingObject(); ConfirmPlacingObject();
ToolbarSelectLastTool();
return; return;
} }
@@ -222,14 +252,16 @@ void ShowBuildConfirmationWindow()
w->SetDirty(); w->SetDirty();
SetDirtyBlocks(0, 0, _screen.width, _screen.height); // I don't know what does this do, but it looks important SetDirtyBlocks(0, 0, _screen.width, _screen.height); // I don't know what does this do, but it looks important
StationBuildInfoWindow::show(); BuildInfoWindow::show();
} }
/** /**
* Destory build confirmation window, this does not cancel current action * Destroy build confirmation window, this does not cancel current action
*/ */
void HideBuildConfirmationWindow() void HideBuildConfirmationWindow()
{ {
if (ConfirmationWindowEstimatingCost()) return; // Special case, ignore recursive call
if (!BuildConfirmationWindow::shown) return; if (!BuildConfirmationWindow::shown) return;
DeleteWindowById(WC_BUILD_CONFIRMATION, 0); DeleteWindowById(WC_BUILD_CONFIRMATION, 0);
@@ -260,3 +292,13 @@ bool BuildConfirmationWindowProcessViewportClick()
return false; return false;
} }
bool ConfirmationWindowEstimatingCost()
{
return BuildConfirmationWindow::estimating_cost;
}
void ConfirmationWindowSetEstimatedCost(Money cost)
{
BuildInfoWindow::cost = cost;
}

View File

@@ -28,6 +28,7 @@
#include "object_base.h" #include "object_base.h"
#include "string_func.h" #include "string_func.h"
#include "tilehighlight_func.h" #include "tilehighlight_func.h"
#include "build_confirmation_func.h"
#include "table/strings.h" #include "table/strings.h"
@@ -553,11 +554,18 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
* However, in case of incoming network commands, * However, in case of incoming network commands,
* map generation or the pause button we do want * map generation or the pause button we do want
* to execute. */ * to execute. */
bool estimate_only = _shift_pressed && IsLocalCompany() && bool estimate_only = (_shift_pressed || ConfirmationWindowEstimatingCost()) &&
IsLocalCompany() &&
!_generating_world && !_generating_world &&
!(cmd & CMD_NETWORK_COMMAND) && !(cmd & CMD_NETWORK_COMMAND) &&
(cmd & CMD_ID_MASK) != CMD_PAUSE; (cmd & CMD_ID_MASK) != CMD_PAUSE;
if (ConfirmationWindowEstimatingCost() && !estimate_only) {
// We cannot estimate cost, so abort the command - it will be repeated by confirmation dialog later
ShowEstimatedCostOrIncome(0, 0, 0);
return false;
}
/* We're only sending the command, so don't do /* We're only sending the command, so don't do
* fancy things for 'success'. */ * fancy things for 'success'. */
bool only_sending = _networking && !(cmd & CMD_NETWORK_COMMAND); bool only_sending = _networking && !(cmd & CMD_NETWORK_COMMAND);

View File

@@ -36,6 +36,38 @@
#include <time.h> #include <time.h>
#ifdef WITH_ALLEGRO
# include <allegro.h>
#endif /* WITH_ALLEGRO */
#ifdef WITH_FONTCONFIG
# include <fontconfig/fontconfig.h>
#endif /* WITH_FONTCONFIG */
#ifdef WITH_PNG
/* pngconf.h, included by png.h doesn't like something in the
* freetype headers. As such it's not alphabetically sorted. */
# include <png.h>
#endif /* WITH_PNG */
#ifdef WITH_FREETYPE
# include <ft2build.h>
# include FT_FREETYPE_H
#endif /* WITH_FREETYPE */
#if defined(WITH_ICU_LAYOUT) || defined(WITH_ICU_SORT)
# include <unicode/uversion.h>
#endif /* WITH_ICU_SORT || WITH_ICU_LAYOUT */
#ifdef WITH_LZMA
# include <lzma.h>
#endif
#ifdef WITH_LZO
#include <lzo/lzo1x.h>
#endif
#ifdef WITH_SDL
# include "sdl.h"
# include <SDL.h>
#endif /* WITH_SDL */
#ifdef WITH_ZLIB
# include <zlib.h>
#endif
#include "safeguards.h" #include "safeguards.h"
/* static */ const char *CrashLog::message = NULL; /* static */ const char *CrashLog::message = NULL;
@@ -180,39 +212,6 @@ char *CrashLog::LogConfiguration(char *buffer, const char *last) const
return buffer; return buffer;
} }
/* Include these here so it's close to where it's actually used. */
#ifdef WITH_ALLEGRO
# include <allegro.h>
#endif /* WITH_ALLEGRO */
#ifdef WITH_FONTCONFIG
# include <fontconfig/fontconfig.h>
#endif /* WITH_FONTCONFIG */
#ifdef WITH_PNG
/* pngconf.h, included by png.h doesn't like something in the
* freetype headers. As such it's not alphabetically sorted. */
# include <png.h>
#endif /* WITH_PNG */
#ifdef WITH_FREETYPE
# include <ft2build.h>
# include FT_FREETYPE_H
#endif /* WITH_FREETYPE */
#if defined(WITH_ICU_LAYOUT) || defined(WITH_ICU_SORT)
# include <unicode/uversion.h>
#endif /* WITH_ICU_SORT || WITH_ICU_LAYOUT */
#ifdef WITH_LZMA
# include <lzma.h>
#endif
#ifdef WITH_LZO
#include <lzo/lzo1x.h>
#endif
#ifdef WITH_SDL
# include "sdl.h"
# include <SDL.h>
#endif /* WITH_SDL */
#ifdef WITH_ZLIB
# include <zlib.h>
#endif
/** /**
* Writes information (versions) of the used libraries. * Writes information (versions) of the used libraries.
* @param buffer The begin where to write at. * @param buffer The begin where to write at.

View File

@@ -666,7 +666,8 @@ struct DepotWindow : Window {
DepotSortList(&this->vehicle_list); DepotSortList(&this->vehicle_list);
uint new_unitnumber_digits = GetUnitNumberDigits(this->vehicle_list); uint new_unitnumber_digits = GetUnitNumberDigits(this->vehicle_list);
if (this->unitnumber_digits != new_unitnumber_digits) { /* Only increase the size; do not decrease to prevent constant changes */
if (this->unitnumber_digits < new_unitnumber_digits) {
this->unitnumber_digits = new_unitnumber_digits; this->unitnumber_digits = new_unitnumber_digits;
this->ReInit(); this->ReInit();
} }

View File

@@ -27,6 +27,7 @@
#include "hotkeys.h" #include "hotkeys.h"
#include "gui.h" #include "gui.h"
#include "zoom_func.h" #include "zoom_func.h"
#include "build_confirmation_func.h"
#include "widgets/dock_widget.h" #include "widgets/dock_widget.h"
@@ -287,10 +288,10 @@ struct BuildDocksToolbarWindow : Window {
MoveAllHiddenWindowsBackToScreen(); MoveAllHiddenWindowsBackToScreen();
this->RaiseButtons(); this->RaiseButtons();
if (ConfirmationWindowShown() && _ctrl_pressed) return;
DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER); DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER); DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
DeleteWindowById(WC_SELECT_STATION, 0); DeleteWindowById(WC_SELECT_STATION, 0);
DeleteWindowByClass(WC_BUILD_BRIDGE);
} }
virtual void SelectLastTool() virtual void SelectLastTool()
@@ -482,7 +483,7 @@ public:
* Never make the window smaller to avoid oscillating if the size change affects the acceptance. * Never make the window smaller to avoid oscillating if the size change affects the acceptance.
* (This is the case, if making the window bigger moves the mouse into the window.) */ * (This is the case, if making the window bigger moves the mouse into the window.) */
if (top > bottom) { if (top > bottom) {
ResizeWindow(this, 0, top - bottom); ResizeWindow(this, 0, top - bottom, false);
} }
} }

View File

@@ -1317,7 +1317,8 @@ static uint GetLoadAmount(Vehicle *v)
/* Scale load amount the same as capacity */ /* Scale load amount the same as capacity */
if (HasBit(e->info.misc_flags, EF_NO_DEFAULT_CARGO_MULTIPLIER) && !air_mail) load_amount = CeilDiv(load_amount * CargoSpec::Get(v->cargo_type)->multiplier, 0x100); if (HasBit(e->info.misc_flags, EF_NO_DEFAULT_CARGO_MULTIPLIER) && !air_mail) load_amount = CeilDiv(load_amount * CargoSpec::Get(v->cargo_type)->multiplier, 0x100);
return load_amount; /* Zero load amount breaks a lot of things. */
return max(1u, load_amount);
} }
/** /**
@@ -1651,9 +1652,8 @@ static void LoadUnloadVehicle(Vehicle *front)
uint amount_unloaded = _settings_game.order.gradual_loading ? min(cargo_count, load_amount) : cargo_count; uint amount_unloaded = _settings_game.order.gradual_loading ? min(cargo_count, load_amount) : cargo_count;
bool remaining = false; // Are there cargo entities in this vehicle that can still be unloaded here? bool remaining = false; // Are there cargo entities in this vehicle that can still be unloaded here?
if (payment != NULL) { assert(payment != NULL);
payment->SetCargo(v->cargo_type); payment->SetCargo(v->cargo_type);
}
if (!HasBit(ge->status, GoodsEntry::GES_ACCEPTANCE) && v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER) > 0) { if (!HasBit(ge->status, GoodsEntry::GES_ACCEPTANCE) && v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER) > 0) {
/* The station does not accept our goods anymore. */ /* The station does not accept our goods anymore. */
@@ -1692,9 +1692,7 @@ static void LoadUnloadVehicle(Vehicle *front)
} }
} }
if (payment != NULL) { amount_unloaded = v->cargo.Unload(amount_unloaded, &ge->cargo, payment);
amount_unloaded = v->cargo.Unload(amount_unloaded, &ge->cargo, payment);
}
remaining = v->cargo.UnloadCount() > 0; remaining = v->cargo.UnloadCount() > 0;
if (amount_unloaded > 0) { if (amount_unloaded > 0) {
dirty_vehicle = true; dirty_vehicle = true;

View File

@@ -85,6 +85,7 @@ Engine::Engine(VehicleType type, EngineID base)
this->type = type; this->type = type;
this->grf_prop.local_id = base; this->grf_prop.local_id = base;
this->list_position = base; this->list_position = base;
this->preview_company = INVALID_COMPANY;
/* Check if this base engine is within the original engine data range */ /* Check if this base engine is within the original engine data range */
if (base >= _engine_counts[type]) { if (base >= _engine_counts[type]) {
@@ -879,7 +880,7 @@ CommandCost CmdSetVehicleVisibility(TileIndex tile, DoCommandFlag flags, uint32
{ {
Engine *e = Engine::GetIfValid(GB(p2, 0, 31)); Engine *e = Engine::GetIfValid(GB(p2, 0, 31));
if (e == NULL || _current_company >= MAX_COMPANIES) return CMD_ERROR; if (e == NULL || _current_company >= MAX_COMPANIES) return CMD_ERROR;
if ((e->flags & ENGINE_AVAILABLE) == 0 || !HasBit(e->company_avail, _current_company)) return CMD_ERROR; if (!IsEngineBuildable(e->index, e->type, _current_company)) return CMD_ERROR;
if ((flags & DC_EXEC) != 0) { if ((flags & DC_EXEC) != 0) {
SB(e->company_hidden, _current_company, 1, GB(p2, 31, 1)); SB(e->company_hidden, _current_company, 1, GB(p2, 31, 1));
@@ -902,7 +903,7 @@ CommandCost CmdSetVehicleVisibility(TileIndex tile, DoCommandFlag flags, uint32
CommandCost CmdWantEnginePreview(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) CommandCost CmdWantEnginePreview(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{ {
Engine *e = Engine::GetIfValid(p1); Engine *e = Engine::GetIfValid(p1);
if (e == NULL || e->preview_company != _current_company) return CMD_ERROR; if (e == NULL || !(e->flags & ENGINE_EXCLUSIVE_PREVIEW) || e->preview_company != _current_company) return CMD_ERROR;
if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_company); if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_company);

View File

@@ -3207,7 +3207,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Пера
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Папярэдні спрайт STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Папярэдні спрайт
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Перайсьці да папярэдняга звычайнага спрайта, прапускаючы змяняючыя колер, шрыфтавыя, псэўдаспрайты. Пераход з пачатку сьпісу да апошняга спрайта. STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Перайсьці да папярэдняга звычайнага спрайта, прапускаючы змяняючыя колер, шрыфтавыя, псэўдаспрайты. Пераход з пачатку сьпісу да апошняга спрайта.
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Прадстаўленьне выбранага спрайта. Выраўноўваньне не ўлічваецца пры прарысоўцы гэтага спрайта. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Прадстаўленьне выбранага спрайта. Выраўноўваньне не ўлічваецца пры прарысоўцы гэтага спрайта.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Рухайце спрайт, зьмяняючы зрушэньне па X і па Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Рухайце спрайт, зьмяняючы зрушэньне па X і па Y. Ctrl+пстрычка, каб зрушыць спрайт на восем адзінак за раз
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Скід зрушэння STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Скід зрушэння
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Скінуць значэнні адноснага зрушэння STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Скінуць значэнні адноснага зрушэння
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Зрушэнне X: {NUM}; зрушэнне Y: {NUM} (абсалютнае) STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Зрушэнне X: {NUM}; зрушэнне Y: {NUM} (абсалютнае)

View File

@@ -1090,7 +1090,7 @@ STR_CITY_APPROVAL_HOSTILE :Hostil
STR_WARNING_NO_SUITABLE_AI :{WHITE}Não há IA compatíveis disponíveis...{}Você pode baixar várias IA's pelo sistema de 'Conteúdo Online' STR_WARNING_NO_SUITABLE_AI :{WHITE}Não há IA compatíveis disponíveis...{}Você pode baixar várias IA's pelo sistema de 'Conteúdo Online'
# Settings tree window # Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :[WHITE}Configurações STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Configurações
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtro: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtro:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Maximizar tudo STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Maximizar tudo
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Minimizar tudo STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Minimizar tudo
@@ -2875,7 +2875,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Vai para
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}"Sprite" anterior STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}"Sprite" anterior
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Retorna ao "sprite" normal anterior, pulando quaisquer "sprites" falsos, recoloridos ou de fontes, e junta tudo do primeiro ao último STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Retorna ao "sprite" normal anterior, pulando quaisquer "sprites" falsos, recoloridos ou de fontes, e junta tudo do primeiro ao último
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representação do "sprite" atualmente selecionado. O alinhamento é ignorado ao desenhar esse "sprite" STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representação do "sprite" atualmente selecionado. O alinhamento é ignorado ao desenhar esse "sprite"
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move o "sprite", alterando os offsets X e Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move o "sprite", alterando os offsets X e Y. Ctrl+Clique para mover o sprite 8 unidades por vez
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetar relativo STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetar relativo
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reseta os offsets relativos atuais STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reseta os offsets relativos atuais
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absoluto) STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absoluto)

View File

@@ -326,8 +326,8 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Mostra l
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Mostra la informació general de la companyia STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Mostra la informació general de la companyia
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Mostra el llibre de partida STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Mostra el llibre de partida
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Mostra la llista d'objectius STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Mostra la llista d'objectius
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Mostra gràfics de les empreses STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Mostra gràfics de l'evolució de les companyies i les tarifes de transport.
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Mostra la taula de la lliga d'empreses STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Mostra la taula de la lliga de companyies.
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finança la construcció d'una nova indústria STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finança la construcció d'una nova indústria
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Mostra la llista de trens de la companyia. Ctrl+Clic commuta l'obertura de la llista de grups/vehicles. STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Mostra la llista de trens de la companyia. Ctrl+Clic commuta l'obertura de la llista de grups/vehicles.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Mostra la llista de vehicles de la companyia. Ctrl+Clic commuta l'obertura de la llista de grups/vehicles. STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Mostra la llista de vehicles de la companyia. Ctrl+Clic commuta l'obertura de la llista de grups/vehicles.
@@ -416,12 +416,12 @@ STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Gràfic de bene
STR_GRAPH_MENU_INCOME_GRAPH :Gràfic d'ingressos STR_GRAPH_MENU_INCOME_GRAPH :Gràfic d'ingressos
STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Gràfic d'entrega de càrrega STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Gràfic d'entrega de càrrega
STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Gràfic històric de rendiment STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Gràfic històric de rendiment
STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Gràfic del valor de les empreses STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Gràfic del valor de les companyies
STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Tarifes de pagament per càrrega STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Tarifes de pagament per càrrega
############ range ends here ############ range ends here
############ range for company league menu starts ############ range for company league menu starts
STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Taula de la lliga d'empreses STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Taula de la lliga de companyies
STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detall de ratis de rendiment STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detall de ratis de rendiment
STR_GRAPH_MENU_HIGHSCORE :Taula de puntuacions STR_GRAPH_MENU_HIGHSCORE :Taula de puntuacions
############ range ends here ############ range ends here
@@ -436,7 +436,7 @@ STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Finança una no
STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Construcció de ferrocarril STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Construcció de ferrocarril
STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Construcció de ferrocarril elèctric STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Construcció de ferrocarril elèctric
STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Construcció de monorail STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Construcció de monorail
STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Construcció de Maglev STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Construcció de maglev
############ range ends here ############ range ends here
############ range for road construction menu starts ############ range for road construction menu starts
@@ -477,7 +477,7 @@ STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Captura de pant
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Captura de pantalla amb el zoom predeterminat STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Captura de pantalla amb el zoom predeterminat
STR_ABOUT_MENU_GIANT_SCREENSHOT :Captura de pantalla de tot el mapa STR_ABOUT_MENU_GIANT_SCREENSHOT :Captura de pantalla de tot el mapa
STR_ABOUT_MENU_ABOUT_OPENTTD :Quant a l'OpenTTD STR_ABOUT_MENU_ABOUT_OPENTTD :Quant a l'OpenTTD
STR_ABOUT_MENU_SPRITE_ALIGNER :Alineador d'sprites STR_ABOUT_MENU_SPRITE_ALIGNER :Alineador de sprites
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Commuta les caixes delimitadores STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Commuta les caixes delimitadores
STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Commuta l'acoloriment de blocs bruts STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Commuta l'acoloriment de blocs bruts
############ range ends here ############ range ends here
@@ -593,7 +593,7 @@ STR_GRAPH_KEY_CAPTION :{WHITE}Llegenda
STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Clica aquí per mostrar/amagar la companyia al gràfic STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Clica aquí per mostrar/amagar la companyia al gràfic
# Company league window # Company league window
STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Taula de la lliga d'empreses STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Taula de la lliga de companyies
STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} «{STRING}» STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} «{STRING}»
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Enginyer STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Enginyer
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Director de trànsit STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Director de trànsit
@@ -683,8 +683,8 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Clica la
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Clica la pista de música per treure-la de la llista actual (només en llistes personalitzables) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Clica la pista de música per treure-la de la llista actual (només en llistes personalitzables)
# Highscore window # Highscore window
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Principals empreses en arribar al {NUM} STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Principals companyies que han arribat al {NUM}
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Taula de la lliga d'empreses a {NUM} STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Taula de la lliga de companyies a {NUM}
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}. STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Empresari STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Empresari
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Emprenedor STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Emprenedor
@@ -802,9 +802,9 @@ STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLAC
STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}L'enfonsament d'una mina de carbó deixa un rastre de destrucció prop de {TOWN}! STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}L'enfonsament d'una mina de carbó deixa un rastre de destrucció prop de {TOWN}!
STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Inundacions{}Almenys {COMMA} desapareguts, possiblement morts, després de les inundacions! STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Inundacions{}Almenys {COMMA} desapareguts, possiblement morts, després de les inundacions!
STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Empresa de transport en dificultats! STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Companyia de transport en dificultats!
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} ha de ser venuda o declarar-se en fallida a menys que el seu rendiment incrementi aviat! STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} ha de ser venuda o declarar-se en fallida a menys que el seu rendiment incrementi aviat!
STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Fusió d'empreses de transport STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Fusió de companyies de transport
STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} s'ha venut a {STRING} per {CURRENCY_LONG}! STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} s'ha venut a {STRING} per {CURRENCY_LONG}!
STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Fallida! STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Fallida!
STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} ha estat tancada pels creditors i s'han venut tots els seus actius STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} ha estat tancada pels creditors i s'han venut tots els seus actius
@@ -1232,11 +1232,11 @@ STR_CONFIG_SETTING_BRIBE_HELPTEXT :Permet a les co
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Permet comprar els drets del transport en exclusiva: {STRING} STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Permet comprar els drets del transport en exclusiva: {STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Si una companyia compra els drets de transport en exclusiva d'una població, les estacions dels oponents (passatgers i càrrega) no rebran cap càrrega durant un any sencer. STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Si una companyia compra els drets de transport en exclusiva d'una població, les estacions dels oponents (passatgers i càrrega) no rebran cap càrrega durant un any sencer.
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Permet finançar edificis: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Permet finançar edificis: {STRING}
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Permet a les companyies donar diners a les poblacions per finançar nous edificis STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Permet a les companyies donar diners a les poblacions per finançar nous edificis.
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Permet finançar la reconstrucció dels carrers locals: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Permet finançar la reconstrucció dels carrers locals: {STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Permet a les companyies donar diners a les poblacions per la reconstrucció de carrers i sabotejar la circulació de vehicles. STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Permet a les companyies donar diners a les poblacions per la reconstrucció de carrers i sabotejar la circulació de vehicles.
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Permet enviar diners a altres companyies: {STRING} STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Permet enviar diners a altres companyies: {STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Permet transferir diners entre companyies en el mode multijugador STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Permet transferir diners entre companyies en el mode multijugador.
STR_CONFIG_SETTING_FREIGHT_TRAINS :Multiplicador de pes per simular trens pesats: {STRING} STR_CONFIG_SETTING_FREIGHT_TRAINS :Multiplicador de pes per simular trens pesats: {STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Estableix l'impacte de transportar contenidors en trens. Els valors alts fan que transportar contenidors sigui més exigent amb els trens, especialment als turons. STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Estableix l'impacte de transportar contenidors en trens. Els valors alts fan que transportar contenidors sigui més exigent amb els trens, especialment als turons.
STR_CONFIG_SETTING_PLANE_SPEED :Factor de velocitat dels avions: {STRING} STR_CONFIG_SETTING_PLANE_SPEED :Factor de velocitat dels avions: {STRING}
@@ -1270,13 +1270,13 @@ STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Quan està acti
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Els vehicles mai caduquen: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Els vehicles mai caduquen: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Quan està activat, tots els models de vehicles continuen disponibles per sempre després de la seva introducció STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Quan està activat, tots els models de vehicles continuen disponibles per sempre després de la seva introducció
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autorenova el vehicle quan sigui vell: {STRING} STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autorenova el vehicle quan sigui vell: {STRING}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Quan està activat, un vehicle que arriba al final de la seva vida útil és automàticament substituït quan es compleixen les condicions d'autorenovació STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Quan està activat, un vehicle que arriba al final de la seva vida útil és automàticament substituït quan es compleixen les condicions d'autorenovació.
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenova el vehicle {STRING} de la seva edat màxima STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenova el vehicle {STRING} de la seva edat màxima.
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Edat relativa a partir de la qual s'ha de considerar l'autorenovació del vehicle STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Edat a partir de la qual s'ha de considerar l'autorenovació del vehicle.
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} mes{P 0 "" os} abans STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} mes{P 0 "" os} abans
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} mes{P 0 "" os} després STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} mes{P 0 "" os} després
STR_CONFIG_SETTING_AUTORENEW_MONEY :Mínim de diners per a renovacions automàtiques: {STRING} STR_CONFIG_SETTING_AUTORENEW_MONEY :Mínim de diners per a renovacions automàtiques: {STRING}
STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Quantitat mínima de diners que han de quedar al banc abans de considerar l'autorenovació de vehicles STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Estableix la quantitat mínima de diners que han de quedar al banc abans de considerar l'autorenovació de vehicles.
STR_CONFIG_SETTING_ERRMSG_DURATION :Duració del missatge d'error: {STRING} STR_CONFIG_SETTING_ERRMSG_DURATION :Duració del missatge d'error: {STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Duració dels missatges d'error mostrats en finestres vermelles. Alguns missatges d'error (crítics) no es tanquen automàticament i s'han de tancar manualment STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Duració dels missatges d'error mostrats en finestres vermelles. Alguns missatges d'error (crítics) no es tanquen automàticament i s'han de tancar manualment
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} segon{P 0 "" s} STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} segon{P 0 "" s}
@@ -1375,7 +1375,7 @@ STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Desplaçament a
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Activa el desplaçament del mapa arrossegant-lo amb el botó esquerre del ratolí. Això és especialment útil quan s'utilitzen pantalles tàctils STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Activa el desplaçament del mapa arrossegant-lo amb el botó esquerre del ratolí. Això és especialment útil quan s'utilitzen pantalles tàctils
STR_CONFIG_SETTING_AUTOSAVE :Desada automàtica: {STRING} STR_CONFIG_SETTING_AUTOSAVE :Desada automàtica: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecciona l'interval entre desades automàtiques de les partides STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecciona l'interval entre desades automàtiques de les partides.
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Utilitza el format de data {STRING} per a guardar partides STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Utilitza el format de data {STRING} per a guardar partides
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format de la data en els noms dels arxius de les partides que es guardin STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format de la data en els noms dels arxius de les partides que es guardin
@@ -1392,7 +1392,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Totes les accio
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Tot menys les accions modificadores del paisatge STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Tot menys les accions modificadores del paisatge
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Totes les accions STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Totes les accions
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Mostra els grups en el llistat de vehicles de la companyia: {STRING} STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Mostra els grups en el llistat de vehicles de la companyia: {STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Activa la utilització de llistes de vehicles avançades per agrupar vehicles STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Activa la utilització de llistes avançades de vehicles per agrupar vehicles.
STR_CONFIG_SETTING_LOADING_INDICATORS :Utilitza indicadors de càrrega: {STRING} STR_CONFIG_SETTING_LOADING_INDICATORS :Utilitza indicadors de càrrega: {STRING}
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Selecciona si els indicadors de càrrega seran mostrats sobre els vehicles en càrrega o descàrrega STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Selecciona si els indicadors de càrrega seran mostrats sobre els vehicles en càrrega o descàrrega
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Mostra horaris amb marques en lloc de dies: {STRING} STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Mostra horaris amb marques en lloc de dies: {STRING}
@@ -1418,7 +1418,7 @@ STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Reprodueix un s
STR_CONFIG_SETTING_SOUND_NEWS :Notícies: {STRING} STR_CONFIG_SETTING_SOUND_NEWS :Notícies: {STRING}
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Reprodueix un so quan apareix una notícia STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Reprodueix un so quan apareix una notícia
STR_CONFIG_SETTING_SOUND_NEW_YEAR :Cap d'any: {STRING} STR_CONFIG_SETTING_SOUND_NEW_YEAR :Cap d'any: {STRING}
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Reprodueix un efecte de so al final de l'any quan apareix el resum financer de l'any de l'empresa en comparació amb l'anterior STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Reprodueix un efecte de so al final de l'any quan apareix el resum financer de l'any de la companyia en comparació amb l'anterior
STR_CONFIG_SETTING_SOUND_CONFIRM :Construcció: {STRING} STR_CONFIG_SETTING_SOUND_CONFIRM :Construcció: {STRING}
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Reprodueix un efecte de so quan es realitzin amb èxit construccions o altres accions STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Reprodueix un efecte de so quan es realitzin amb èxit construccions o altres accions
STR_CONFIG_SETTING_SOUND_CLICK :Botons: {STRING} STR_CONFIG_SETTING_SOUND_CLICK :Botons: {STRING}
@@ -1441,23 +1441,23 @@ STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Màxim nombre d
STR_CONFIG_SETTING_MAX_SHIPS :Màxim nombre de vaixells per companyia: {STRING} STR_CONFIG_SETTING_MAX_SHIPS :Màxim nombre de vaixells per companyia: {STRING}
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Màxim nombre de vaixells que pot tenir una companyia STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Màxim nombre de vaixells que pot tenir una companyia
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Desactiva trens per a les IA de l'ordinador: {STRING} STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Desactiva els trens per a les IA: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Activant aquesta opció fa que sigui impossible construir trens als jugadors IA de l'ordinador STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Activant aquesta opció fa que sigui impossible construir trens i altres vehicles que utilitzen rails als jugadors IA.
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Desactiva automòbils per a les IA de l'ordinador: {STRING} STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Desactiva els vehicles de carretera per a les IA: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Activant aquesta opció fa que sigui impossible construir automòbils als jugadors IA de l'ordinador STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Activant aquesta opció fa que sigui impossible construir automòbils i altres vehicles de carretera als jugadors IA.
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Desactiva avions per a les IA de l'ordinador: {STRING} STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Desactiva les aeronaus per a les IA: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Activant aquesta opció fa que sigui impossible construir avions als jugadors IA de l'ordinador STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Activant aquesta opció fa que sigui impossible construir aeronaus als jugadors IA.
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Desactiva vaixells per a les IA de l'ordinador: {STRING} STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Desactiva els vaixells per a les IA: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Activant aquesta opció fa que sigui impossible construir vaixells als jugadors IA de l'ordinador STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Activant aquesta opció fa que sigui impossible construir vaixells als jugadors IA.
STR_CONFIG_SETTING_AI_PROFILE :Perfil de paràmetres predeterminat: {STRING} STR_CONFIG_SETTING_AI_PROFILE :Perfil de paràmetres predeterminat: {STRING}
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Escull quin perfil de paràmetres utilitzar per les IA aleatòries o com a valors inicials quan s'afegeix una nova IA o Script de la partida STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Escolliu quin perfil de paràmetres utilitzar per les IA aleatòries o com a valors inicials quan s'afegeix una nova IA o script de la partida.
STR_CONFIG_SETTING_AI_PROFILE_EASY :Fàcil STR_CONFIG_SETTING_AI_PROFILE_EASY :Fàcil
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Mitjà STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Mitjà
STR_CONFIG_SETTING_AI_PROFILE_HARD :Difícil STR_CONFIG_SETTING_AI_PROFILE_HARD :Difícil
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Permet IA en multijugador: {STRING} STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Permet IA en multijugador: {STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Permet a les IA de l'ordinador participar en partides multijugador STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Permet a les IA participar en partides multijugador.
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes abans de suspendre els scripts: {STRING} STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes abans de suspendre els scripts: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Màxim nombre de passos de càlcul que un script pot fer en un torn STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Màxim nombre de passos de càlcul que un script pot fer en un torn
@@ -1486,7 +1486,7 @@ STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Arribada del pr
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Mostra les notícies quan arribi el primer vehicle a una estació d'un competidor STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Mostra les notícies quan arribi el primer vehicle a una estació d'un competidor
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Accidents / desastres: {STRING} STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Accidents / desastres: {STRING}
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Mostra un diari quan passin accidents i desastres STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Mostra un diari quan passin accidents i desastres
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Informació de l'empresa: {STRING} STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Informació de la companyia: {STRING}
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Mostra les notícies de companyies noves que es creen i de companyies en risc de fer fallida STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Mostra les notícies de companyies noves que es creen i de companyies en risc de fer fallida
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Obertura d'indústries: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Obertura d'indústries: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Mostra les notícies d'aparicions d'indústries noves STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Mostra les notícies d'aparicions d'indústries noves
@@ -1520,8 +1520,8 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Any en què els
STR_CONFIG_SETTING_STARTING_YEAR :Any d'inici: {STRING} STR_CONFIG_SETTING_STARTING_YEAR :Any d'inici: {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY :Activa economia suau (més canvis però més petits): {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY :Activa economia suau (més canvis però més petits): {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Quan està activat, els canvis de producció de la indústria són més habituals, i en passos més petits. Aquest paràmetre usualment no té efecte, si el tipus d'indústria estan proveïts per un NewGRF STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Quan està activat, els canvis de producció de la indústria són més habituals, i en passos més petits. Aquest paràmetre usualment no té efecte, si el tipus d'indústria estan proveïts per un NewGRF
STR_CONFIG_SETTING_ALLOW_SHARES :Permet comprar participacions d'altres empreses: {STRING} STR_CONFIG_SETTING_ALLOW_SHARES :Permet comprar participacions d'altres companyies: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Quan està activat, permet comprar i vendre accions de les companyis. Les accions només estan disponibles per companyies d'una certa edat STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Permet comprar i vendre accions de les companyies. Les accions només estan disponibles per companyies d'una certa edat.
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentatge del benefici total a pagar en transferències: {STRING} STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentatge del benefici total a pagar en transferències: {STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentatge del benefici donat a branques intermediàries dins els sistemes, donant més control sobre els beneficis STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentatge del benefici donat a branques intermediàries dins els sistemes, donant més control sobre els beneficis
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :En arrossegar, col·locar senyals cada: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :En arrossegar, col·locar senyals cada: {STRING}
@@ -1552,9 +1552,9 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :graella 2x2
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :graella 3x3 STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :graella 3x3
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Aleatori STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Aleatori
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Les poblacions poden construir carreteres: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Les poblacions poden construir carreteres: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permet a les poblacions construir carreteres per créixer. Desactiva-ho per prevenir que les autoritats de la població construeixin carreteres STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permet a les poblacions construir carreteres per créixer. Desactiveu aquesta opció per evitar que les poblacions construeixin carreteres.
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Les poblacions tenen permís per construir passos a nivell: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Les poblacions poden construir passos a nivell: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Activant aquesta opció es permet a les poblacions construir passos a nivell STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Activant aquesta opció, les poblacions podran construir passos a nivell.
STR_CONFIG_SETTING_NOISE_LEVEL :Permet a la ciutat controlar el nivell de soroll dels aeroports: {STRING} STR_CONFIG_SETTING_NOISE_LEVEL :Permet a la ciutat controlar el nivell de soroll dels aeroports: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Amb aquesta opció desactivada, no podran haver-hi més de dos aeroports en una mateixa població. Amb aquesta opció activada, el nombre d'aeroports en cada població està limitat pel límit d'acceptació de soroll de la població, que depèn de la mida de l'aeroport i de la distància STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Amb aquesta opció desactivada, no podran haver-hi més de dos aeroports en una mateixa població. Amb aquesta opció activada, el nombre d'aeroports en cada població està limitat pel límit d'acceptació de soroll de la població, que depèn de la mida de l'aeroport i de la distància
STR_CONFIG_SETTING_TOWN_FOUNDING :Fundar poblacions durant la partida: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING :Fundar poblacions durant la partida: {STRING}
@@ -1687,7 +1687,7 @@ STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Poblaci
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Indústries STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Indústries
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribució de la càrrega STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribució de la càrrega
STR_CONFIG_SETTING_AI :{ORANGE}Competidors STR_CONFIG_SETTING_AI :{ORANGE}Competidors
STR_CONFIG_SETTING_AI_NPC :{ORANGE}Jugadors de l'ordinador (IA) STR_CONFIG_SETTING_AI_NPC :{ORANGE}Jugadors IA
STR_CONFIG_SETTING_PATHFINDER_OPF :Original STR_CONFIG_SETTING_PATHFINDER_OPF :Original
STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
@@ -1707,39 +1707,39 @@ STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Canvia e
# Config errors # Config errors
STR_CONFIG_ERROR :{WHITE}S'ha produït un error en l'arxiu de configuració... STR_CONFIG_ERROR :{WHITE}S'ha produït un error en l'arxiu de configuració...
STR_CONFIG_ERROR_ARRAY :{WHITE}...error en la matriu «{STRING}». STR_CONFIG_ERROR_ARRAY :{WHITE}...error en la matriu «{STRING}».
STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... valor invàlid '{STRING}' per '{STRING}' STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}...valor «{STRING}» invàlid per a «{STRING}».
STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... caràcters de fi al final de la configuració '{STRING}' STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}...caràcters finals (espai, nova línia...) al final de la configuració de l'opció «{STRING}».
STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}...s'ignorarà l'arxiu NewGRF «{STRING}» perquè l'identificador del GRF és el mateix que el de «{STRING}». STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}...s'ignorarà l'arxiu NewGRF «{STRING}» perquè l'identificador del GRF és el mateix que el de «{STRING}».
STR_CONFIG_ERROR_INVALID_GRF :{WHITE}...s'ignorarà l'arxiu NewGRF invàlid «{STRING}»: {STRING} STR_CONFIG_ERROR_INVALID_GRF :{WHITE}...s'ignorarà l'arxiu NewGRF invàlid «{STRING}»: {STRING}
STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :no s'ha trobat. STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :no s'ha trobat.
STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :insegur per a ús estàtic STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :insegur per a ús estàtic.
STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :arxiu NewGRF compatible només amb el TTDPatch. STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :arxiu NewGRF compatible només amb el TTDPatch.
STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :no és compatible amb aquesta versió de l'OpenTTD. STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :no és compatible amb aquesta versió de l'OpenTTD.
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :desconegut STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :desconegut.
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... el nivell de compressió '{STRING}' no és vàlid STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}...el nivell de compressió «{STRING}» no és vàlid.
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... el format de partida '{STRING}' no està disponible. Tornant a '{STRING}' STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}...el format de partida «{STRING}» no està disponible. Es revertirà a «{STRING}».
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}...s'ignorarà el conjunt de gràfics base «{STRING}» perquè no s'ha trobat. STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}...s'ignorarà el conjunt de gràfics base «{STRING}» perquè no s'ha trobat.
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}...s'ignorarà el conjunt de sons base «{STRING}» perquè no s'ha trobat. STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}...s'ignorarà el conjunt de sons base «{STRING}» perquè no s'ha trobat.
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}...s'ignorarà el conjunt de peces de música «{STRING}» perquè no s'ha trobat. STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}...s'ignorarà el conjunt de peces de música «{STRING}» perquè no s'ha trobat.
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memòria exhaurida STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memòria exhaurida
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}L'assignació de {BYTES} de la memòria cau d'sprites ha fallat. La memòria cau d'sprites s'ha reduït a {BYTES}. Això reduirà el rendiment d'OpenTTD. Per reduir els requeriments de memòria pots probar a desactivar els gràfics de 32bpp i/o els nivells amb zoom STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}L'assignació de {BYTES} de memòria cau de sprites ha fallat. S'ha reduït aquest tipus de memòria a {BYTES}. Això reduirà el rendiment de l'OpenTTD. Per reduir els requeriments de memòria, proveu de desactivar els gràfics de 32bpp i/o els nivells extra de zoom.
# Intro window # Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
STR_INTRO_NEW_GAME :{BLACK}Nova Partida STR_INTRO_NEW_GAME :{BLACK}Nova partida
STR_INTRO_LOAD_GAME :{BLACK}Carrega una Partida STR_INTRO_LOAD_GAME :{BLACK}Carrega una partida
STR_INTRO_PLAY_SCENARIO :{BLACK}Juga un Escenari STR_INTRO_PLAY_SCENARIO :{BLACK}Juga un escenari
STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Juga un Mapa d'Alçades STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Juga un mapa d'alçades
STR_INTRO_SCENARIO_EDITOR :{BLACK}Editor d'Escenaris STR_INTRO_SCENARIO_EDITOR :{BLACK}Editor d'escenaris
STR_INTRO_MULTIPLAYER :{BLACK}Multijugador STR_INTRO_MULTIPLAYER :{BLACK}Multijugador
STR_INTRO_GAME_OPTIONS :{BLACK}Opcions del Joc STR_INTRO_GAME_OPTIONS :{BLACK}Opcions del joc
STR_INTRO_HIGHSCORE :{BLACK}Taula de rècords STR_INTRO_HIGHSCORE :{BLACK}Taula de rècords
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Configuració STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Configuració
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Extensions NewGRF STR_INTRO_NEWGRF_SETTINGS :{BLACK}Extensions NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Contingut en Línia STR_INTRO_ONLINE_CONTENT :{BLACK}Contingut en línia
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paràmetres de les IA/Script de la Partida STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paràmetres de les IA/script de la partida
STR_INTRO_QUIT :{BLACK}Surt STR_INTRO_QUIT :{BLACK}Surt
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Comença una partida nova. Ctrl+Clic salta la configuració del mapa STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Comença una partida nova. Ctrl+Clic salta la configuració del mapa
@@ -1822,15 +1822,15 @@ STR_LIVERY_DEFAULT :Decoració est
STR_LIVERY_STEAM :Locomotora a Vapor STR_LIVERY_STEAM :Locomotora a Vapor
STR_LIVERY_DIESEL :Locomotora Dièsel STR_LIVERY_DIESEL :Locomotora Dièsel
STR_LIVERY_ELECTRIC :Locomotora Elèctrica STR_LIVERY_ELECTRIC :Locomotora Elèctrica
STR_LIVERY_MONORAIL :Locomotora Monorail STR_LIVERY_MONORAIL :Locomotora monorail
STR_LIVERY_MAGLEV :Locomotora Maglev STR_LIVERY_MAGLEV :Locomotora maglev
STR_LIVERY_DMU :DMU STR_LIVERY_DMU :DMU
STR_LIVERY_EMU :EMU STR_LIVERY_EMU :EMU
STR_LIVERY_PASSENGER_WAGON_STEAM :Vagó de passatgers (Vapor) STR_LIVERY_PASSENGER_WAGON_STEAM :Vagó de passatgers (vapor)
STR_LIVERY_PASSENGER_WAGON_DIESEL :Vagó de passatgers (Dièsel) STR_LIVERY_PASSENGER_WAGON_DIESEL :Vagó de passatgers (dièsel)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Vagó de passatgers (Elèctric) STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Vagó de passatgers (elèctric)
STR_LIVERY_PASSENGER_WAGON_MONORAIL :Vagó de Passatgers (Monorail) STR_LIVERY_PASSENGER_WAGON_MONORAIL :Vagó de passatgers (monorail)
STR_LIVERY_PASSENGER_WAGON_MAGLEV :Vagó de Passatgers (Maglev) STR_LIVERY_PASSENGER_WAGON_MAGLEV :Vagó de passatgers (maglev)
STR_LIVERY_FREIGHT_WAGON :Vagó de càrrega STR_LIVERY_FREIGHT_WAGON :Vagó de càrrega
STR_LIVERY_BUS :Autobús STR_LIVERY_BUS :Autobús
STR_LIVERY_TRUCK :Camió STR_LIVERY_TRUCK :Camió
@@ -1852,7 +1852,7 @@ STR_FACE_MALE_BUTTON :{BLACK}Home
STR_FACE_MALE_TOOLTIP :{BLACK}Selecciona cares d'home STR_FACE_MALE_TOOLTIP :{BLACK}Selecciona cares d'home
STR_FACE_FEMALE_BUTTON :{BLACK}Dona STR_FACE_FEMALE_BUTTON :{BLACK}Dona
STR_FACE_FEMALE_TOOLTIP :{BLACK}Selecciona cares de dona STR_FACE_FEMALE_TOOLTIP :{BLACK}Selecciona cares de dona
STR_FACE_NEW_FACE_BUTTON :{BLACK}Nova Cara STR_FACE_NEW_FACE_BUTTON :{BLACK}Nova cara
STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Genera una nova cara aleatòria STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Genera una nova cara aleatòria
STR_FACE_ADVANCED :{BLACK}Avançat STR_FACE_ADVANCED :{BLACK}Avançat
STR_FACE_ADVANCED_TOOLTIP :{BLACK}Selecció de cara avançada STR_FACE_ADVANCED_TOOLTIP :{BLACK}Selecció de cara avançada
@@ -1915,7 +1915,7 @@ STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Clients STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Clients
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Clients en línia / clients màx.{}Companyies en línia / companyies màx. STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Clients en línia / clients màx.{}Companyies en línia / companyies màx.
STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA} STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Mida del Mapa STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Mida del mapa
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Mida del mapa de la partida{}Clica per ordenar per àrea STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Mida del mapa de la partida{}Clica per ordenar per àrea
STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Data STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Data
STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Data actual STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Data actual
@@ -2024,9 +2024,9 @@ STR_NETWORK_LANG_LATVIAN :Letó
STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Lobby de partida multijugador STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Lobby de partida multijugador
STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Preparant per connectar: {ORANGE}{STRING} STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Preparant per connectar: {ORANGE}{STRING}
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}Una llista de totes les empreses actuals en aquesta partida. Pots utilitzar-ne una o bé iniciar-ne una de nova si hi ha algun lloc lliure STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}Una llista de totes les companyies actuals en aquesta partida. Podeu utilitzar-ne una o bé iniciar-ne una de nova si hi ha algun lloc lliure.
STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}INFORMACIÓ DE L'EMPRESA STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}INFORMACIÓ DE LA COMPANYIA
STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Nom companyia: {WHITE}{STRING} STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Nom companyia: {WHITE}{STRING}
STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Inauguració: {WHITE}{NUM} STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Inauguració: {WHITE}{NUM}
STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Valor de la companyia: {WHITE}{CURRENCY_LONG} STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Valor de la companyia: {WHITE}{CURRENCY_LONG}
@@ -2038,8 +2038,8 @@ STR_NETWORK_GAME_LOBBY_VEHICLES :{SILVER}Vehicle
STR_NETWORK_GAME_LOBBY_STATIONS :{SILVER}Estacions: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE} STR_NETWORK_GAME_LOBBY_STATIONS :{SILVER}Estacions: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE}
STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Jugadors: {WHITE}{STRING} STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Jugadors: {WHITE}{STRING}
STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Nova Empresa STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Crea companyia nova
STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Obre una nova Empresa STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Obre una nova companyia.
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Espectador STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Espectador
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Veure la partida com a espectador STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Veure la partida com a espectador
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Uneix-te a la companyia STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Uneix-te a la companyia
@@ -2065,11 +2065,11 @@ STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES}
STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Desconnecta STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Desconnecta
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor protegit. Entra la contrasenya STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor protegit: escriviu-ne la contrasenya
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Empresa protegida. Entra la contrasenya STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Companyia protegida: escriviu-ne la contrasenya
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Llista de Clients STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Llista de clients
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Espectador STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Espectador
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova companyia STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova companyia
@@ -2078,7 +2078,7 @@ STR_NETWORK_CLIENTLIST_KICK :Breu
STR_NETWORK_CLIENTLIST_BAN :Prohibit STR_NETWORK_CLIENTLIST_BAN :Prohibit
STR_NETWORK_CLIENTLIST_GIVE_MONEY :Entrega diners STR_NETWORK_CLIENTLIST_GIVE_MONEY :Entrega diners
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Parla a tothom STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Parla a tothom
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Parla a l'Empresa STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Parla amb la companyia
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Missatge Privat STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Missatge Privat
STR_NETWORK_SERVER :Servidor STR_NETWORK_SERVER :Servidor
@@ -2207,7 +2207,7 @@ STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Deselecc
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Marca tots els continguts a no ser descarregats STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Marca tots els continguts a no ser descarregats
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Cerca en webs externes STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Cerca en webs externes
STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Cerca contingut no disponible al servei de continguts d'OpenTTD en webs no associades amb OpenTTD STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Cerca contingut no disponible al servei de continguts d'OpenTTD en webs no associades amb OpenTTD
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Estàs sortint d'OpenTTD! STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Estàs sortint de l'OpenTTD!
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Els termes i condicions per descarregar contingut des de webs externes varia.{}Hauràs d'adreçar-te a les webs externes per trobar instruccions sobre com instal·lar contingut a OpenTTD.{}Vols continuar? STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Els termes i condicions per descarregar contingut des de webs externes varia.{}Hauràs d'adreçar-te a les webs externes per trobar instruccions sobre com instal·lar contingut a OpenTTD.{}Vols continuar?
STR_CONTENT_FILTER_TITLE :{BLACK}Marca/anomena filtre: STR_CONTENT_FILTER_TITLE :{BLACK}Marca/anomena filtre:
STR_CONTENT_OPEN_URL :{BLACK}Visita la web STR_CONTENT_OPEN_URL :{BLACK}Visita la web
@@ -2306,10 +2306,10 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Uneix pu
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Construeix un punt de pas separat STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Construeix un punt de pas separat
# Rail construction toolbar # Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Construcció de Ferrocarril STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Construcció de ferrocarril
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Construcció de Ferrocarril Elèctric STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Construcció de ferrocarril elèctric
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Construcció de Monorail STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Construcció de monorail
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Construcció de Maglev STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Construcció de maglev
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Construeix vies de tren. Ctrl canvia entre contrueix/treu la construcció de vies. Shift commuta construeix/mostra el cost estimat STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Construeix vies de tren. Ctrl canvia entre contrueix/treu la construcció de vies. Shift commuta construeix/mostra el cost estimat
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Construeix vies de tren utilitzant el mode Autorail. Ctrl canvia entre construeix/treu la construcció de vies de tren. Shift commuta construeix/mostra el cost estimat STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Construeix vies de tren utilitzant el mode Autorail. Ctrl canvia entre construeix/treu la construcció de vies de tren. Shift commuta construeix/mostra el cost estimat
@@ -2333,7 +2333,7 @@ STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Seleccio
# Rail waypoint construction window # Rail waypoint construction window
STR_WAYPOINT_CAPTION :{WHITE}Punt de pas STR_WAYPOINT_CAPTION :{WHITE}Punt de pas
STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Selecciona tipus de punt de control STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Selecciona el tipus de punt de pas.
# Rail station construction window # Rail station construction window
STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Estacions de Tren STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Estacions de Tren
@@ -2433,8 +2433,8 @@ STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Construe
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Construeix un port. Ctrl permet ajuntar estacions. Shift commuta construeix/mostra el cost estimat STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Construeix un port. Ctrl permet ajuntar estacions. Shift commuta construeix/mostra el cost estimat
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Situa una boia que pot ser útil per fer punts de control addicionals. Shift commuta construeix/mostra el cost estimat STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Situa una boia que pot ser útil per fer punts de control addicionals. Shift commuta construeix/mostra el cost estimat
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK} Construeix aqüeducte. Shift commuta construeix/mostra el cost estimat STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK} Construeix aqüeducte. Shift commuta construeix/mostra el cost estimat
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Defineix l'àrea d'aigua.{}Fa un canal, excepte si CTRL està polsat al nivell de mar, llavors s'inundaran els voltants STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Defineix caselles com a canals d'aigua.{}Amb Ctrl+Clic a nivell de mar, es defineix una casella de mar i s'inundaran els seus voltants.
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Situa rius STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Crea rius i caselles d'aigua.
# Ship depot construction window # Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Drassanes STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Drassanes
@@ -2450,7 +2450,7 @@ STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Construe
# Airport construction window # Airport construction window
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Aeroports STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Aeroports
STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Selecciona mida/tipus d'aeroport STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Selecciona mida/tipus d'aeroport
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Classe d'Aeroport STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Classe d'aeroport
STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Disposició {NUM} STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Disposició {NUM}
STR_AIRPORT_SMALL :Petit STR_AIRPORT_SMALL :Petit
@@ -2681,8 +2681,8 @@ STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Aqüeducte
STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Repetidor STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Repetidor
STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Far STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Far
STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Seu de l'Empresa STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Seu de la companyia
STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :terreny propietat de l'Empresa STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :terreny propietat de l'empresa
# About OpenTTD window # About OpenTTD window
STR_ABOUT_OPENTTD :{WHITE}Quant a l'OpenTTD STR_ABOUT_OPENTTD :{WHITE}Quant a l'OpenTTD
@@ -2693,10 +2693,10 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Desa la Partida STR_SAVELOAD_SAVE_CAPTION :{WHITE}Desa la Partida
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Carrega una Partida STR_SAVELOAD_LOAD_CAPTION :{WHITE}Carrega una Partida
STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Desa l'Escenari STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Desa l'escenari
STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Carrega un Escenari STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Carrega un escenari
STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Carrega un Mapa d'alçades STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Carrega un mapa d'alçades
STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Desa Mapa d'alçades STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Desa el mapa d'alçades
STR_SAVELOAD_HOME_BUTTON :{BLACK}Clica aquí per anar a la carpeta predeterminada de desa/carrega actual STR_SAVELOAD_HOME_BUTTON :{BLACK}Clica aquí per anar a la carpeta predeterminada de desa/carrega actual
STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} lliures STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} lliures
STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Llista de dispositius de disc, carpetes i arxius de partides desades STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Llista de dispositius de disc, carpetes i arxius de partides desades
@@ -2773,7 +2773,7 @@ STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Canvia l
# Map generation progress # Map generation progress
STR_GENERATION_WORLD :{WHITE}Generant món... STR_GENERATION_WORLD :{WHITE}Generant món...
STR_GENERATION_ABORT :{BLACK}Avorta STR_GENERATION_ABORT :{BLACK}Avorta
STR_GENERATION_ABORT_CAPTION :{WHITE}Avorta la Generació del Món STR_GENERATION_ABORT_CAPTION :{WHITE}Avorta la generació del mapa
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Realment vols avortar la generació? STR_GENERATION_ABORT_MESSAGE :{YELLOW}Realment vols avortar la generació?
STR_GENERATION_PROGRESS :{WHITE}{NUM}% complet STR_GENERATION_PROGRESS :{WHITE}{NUM}% complet
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM} STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
@@ -2907,11 +2907,11 @@ STR_NEWGRF_ERROR_INVALID_ID :Intent d'utilit
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} conté un sprite corrupte. Tots els sprites corruptes seran mostrats amb un interrogant vermell (?) STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} conté un sprite corrupte. Tots els sprites corruptes seran mostrats amb un interrogant vermell (?)
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Conté múltiples entrades d'acció 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Conté múltiples entrades d'acció 8 (sprite {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :S'ha llegit després del final d'un pseudo-sprite (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :S'ha llegit després del final d'un pseudo-sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Al joc de gràfics base establert actualment li falten un nombre d'sprites.{}Si us plau actualitza el joc de gràfics base STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Al joc de gràfics base establert actualment li falten un nombre de sprites.{}Si us plau, actualitzeu el joc de gràfics base.
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Als gràfics base actualment utilitzats els hi falta un nombre d'sprites.{}Si us plau actualitza el conjunt de gràfics base.{}Com que estàs jugant amb una {YELLOW}versió de desenvolupament d'OpenTTD{WHITE}, pot ser que necessitis una {YELLOW}versió de desenvolupament dels gràfics base{WHITE} STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Als gràfics base actualment utilitzats els hi falta un nombre de sprites.{}Si us plau, actualitzeu el conjunt de gràfics base.{}Com que esteu jugant amb una {YELLOW}versió de desenvolupament de l'OpenTTD{WHITE}, pot ser que necessiteu una {YELLOW}versió de desenvolupament dels gràfics base{WHITE}.
STR_NEWGRF_ERROR_GRM_FAILED :Els recursos GRF demanats no estan disponibles (sprite {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Els recursos GRF demanats no estan disponibles (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ha estat desactivat per {STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ha estat desactivat per {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Format de disposició d'sprite invàlid/desconegut (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Format de disposició de sprite no vàlid o desconegut (sprite {3:NUM}).
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Alerta! STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Alerta!
@@ -3009,7 +3009,7 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Canvia el nom d
# Town local authority window # Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} autoritat local STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} autoritat local
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Ratis de l'Empresa de Transports: STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Ratis de la companyia de transports:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING} STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Accions disponibles: STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Accions disponibles:
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Llista de coses per fer en aquesta població - clica en un ítem per més detalls STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Llista de coses per fer en aquesta població - clica en un ítem per més detalls
@@ -3172,12 +3172,12 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Evita qu
# Waypoint/buoy view window # Waypoint/buoy view window
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT} STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centra la vista principal al lloc del punt de control. Ctrl+Clic obre una nova vista al lloc del punt de control STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centra la vista principal al lloc del punt de pas. Amb Ctrl+Clic, obre una nova vista al lloc del punt de pas.
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Canvia el nom del punt de trobada STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Canvia el nom del punt de pas
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centra la vista principal en la boia. Amb Ctrl+Clic, obre una nova vista centrada en la boia. STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centra la vista principal en la boia. Amb Ctrl+Clic, obre una nova vista centrada en la boia.
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Canvia el nom de la boia STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Canvia el nom de la boia
STR_EDIT_WAYPOINT_NAME :{WHITE}Edita nom del punt de pas STR_EDIT_WAYPOINT_NAME :{WHITE}Edita el nom del punt de pas
# Finances window # Finances window
STR_FINANCES_CAPTION :{WHITE}Finances de {COMPANY} {BLACK}{COMPANY_NUM} STR_FINANCES_CAPTION :{WHITE}Finances de {COMPANY} {BLACK}{COMPANY_NUM}
@@ -3302,14 +3302,14 @@ STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produeix
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produeix: {YELLOW}{STRING}{STRING}, {STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produeix: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
############ range for produces ends ############ range for produces ends
STR_CONFIG_GAME_PRODUCTION :{WHITE}Canvia producció (múltiple de 8, fins a 2040) STR_CONFIG_GAME_PRODUCTION :{WHITE}Canvia la producció (múltiple de 8, fins a 2040)
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Canvia el nivell de producció (percentatge, fins al 800%) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Canvia el nivell de producció (en percentatge, fins a 800%)
# Vehicle lists # Vehicle lists
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Trens STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} tren{P "" s}
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Vehicles STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} vehicle{P "" s}
STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} Vaixells STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} vaixell{P "" s}
STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} Avions STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} aeronau{P "" s}
STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Trens - clica al tren per més informació STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Trens - clica al tren per més informació
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Automòbils - clica en un vehicle per més informació STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Automòbils - clica en un vehicle per més informació
@@ -3318,26 +3318,26 @@ STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Avió -
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Benefici enguany: {CURRENCY_LONG} (darrer any: {CURRENCY_LONG}) STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Benefici enguany: {CURRENCY_LONG} (darrer any: {CURRENCY_LONG})
STR_VEHICLE_LIST_AVAILABLE_TRAINS :Trens Disponibles STR_VEHICLE_LIST_AVAILABLE_TRAINS :Trens disponibles
STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Vehicles Disponibles STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Vehicles disponibles
STR_VEHICLE_LIST_AVAILABLE_SHIPS :Vaixells Disponibles STR_VEHICLE_LIST_AVAILABLE_SHIPS :Vaixells disponibles
STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Avions Disponibles STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Avions disponibles
STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Veure una llista dels models disponibles per aquest tipus de vehicle STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Veure una llista dels models disponibles per aquest tipus de vehicle
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Administra llista STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Administra la llista
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Envia instruccions a tots els vehicles de la llista STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Envia instruccions a tots els vehicles de la llista
STR_VEHICLE_LIST_REPLACE_VEHICLES :Substitueix Vehicles STR_VEHICLE_LIST_REPLACE_VEHICLES :Substitueix vehicles
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Enviar a fer Revisió STR_VEHICLE_LIST_SEND_FOR_SERVICING :Envia a fer revisió
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Enviar a la Cotxera STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Envia a la cotxera
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Enviar a la Cotxera STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Envia a la cotxera
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Enviar a la Drassana STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Envia a la drassana
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Enviar a l'Hangar STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Envia a l'hangar
STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Clica per parar tots els vehicles de la llista STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Clica per parar tots els vehicles de la llista
STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Clica per engegar tots els vehicles de la llista STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Clica per engegar tots els vehicles de la llista
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Ordres compartides de {COMMA} Vehicle{P "" s} STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Ordres compartides de {COMMA} vehicle{P "" s}
# Group window # Group window
STR_GROUP_ALL_TRAINS :Tots els trens STR_GROUP_ALL_TRAINS :Tots els trens
@@ -3384,7 +3384,7 @@ STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Cost d'u
STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacitat: {GOLD}{CARGO_LONG} {STRING} STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacitat: {GOLD}{CARGO_LONG} {STRING}
STR_PURCHASE_INFO_REFITTABLE :(remodelable) STR_PURCHASE_INFO_REFITTABLE :(remodelable)
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Dissenyat: {GOLD}{NUM}{BLACK} Vida: {GOLD}{COMMA} any{P "" s} STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Dissenyat: {GOLD}{NUM}{BLACK} Vida: {GOLD}{COMMA} any{P "" s}
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Màx. Fiabilitat: {GOLD}{COMMA}% STR_PURCHASE_INFO_RELIABILITY :{BLACK}Fiabilitat màxima: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY_LONG} STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY_LONG}
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Pes: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Pes: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Velocitat: {GOLD}{VELOCITY} STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Velocitat: {GOLD}{VELOCITY}
@@ -3393,13 +3393,13 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagons A
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Remodelable a: {GOLD}{STRING} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Remodelable a: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Totes les càrregues STR_PURCHASE_INFO_ALL_TYPES :Totes les càrregues
STR_PURCHASE_INFO_ALL_BUT :Tots menys {CARGO_LIST} STR_PURCHASE_INFO_ALL_BUT :Tots menys {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Màx. Esforç de Tracció: {GOLD}{FORCE} STR_PURCHASE_INFO_MAX_TE :{BLACK}Esforç de tracció màxim: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Abast: {GOLD}{COMMA} cel·les STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Abast: {GOLD}{COMMA} cel·les
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Llista de selecció de trens i vagons. Clica al vehicle per més informació. Ctrl+Click per a alternar entre mostrar/ocultar el vehicle ferroviari STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Llista de selecció de trens i vagons. Clica al vehicle per més informació. Ctrl+Click per a alternar entre mostrar/ocultar el vehicle ferroviari
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Llista de models de vehicles de carretera. Clica sobre el model per més informació. Amb Ctrl+Clic, commuta entre mostrar o ocultar el model. STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Llista de models de vehicles de carretera. Clica sobre el model per més informació. Amb Ctrl+Clic, commuta entre mostrar o ocultar el model.
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Llista de models de vaixells. Clica sobre el model per més informació. Amb Ctrl+Clic, commuta entre mostrar o ocultar el model. STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Llista de models de vaixells. Clica sobre el model per més informació. Amb Ctrl+Clic, commuta entre mostrar o ocultar el model.
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Llista de selecció d'aeronaus. Clica sobre l'aeronau per més informació. Amb Ctrl+Clic, commuta entre mostrar o ocultar l'aeronau. STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Llista de models d'aeronaus. Cliqueu sobre l'aeronau per més informació. Amb Ctrl+Clic, commuta entre mostrar o ocultar l'aeronau.
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Compra el tren/vagó STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Compra el tren/vagó
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Compra el vehicle STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Compra el vehicle
@@ -3409,7 +3409,7 @@ STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Compra l
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Compra el tren/vagó seleccionat. Amb Maj+Clic, mostra el cost estimat sense comprar-lo. STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Compra el tren/vagó seleccionat. Amb Maj+Clic, mostra el cost estimat sense comprar-lo.
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Compra el vehicle marcat. Amb Maj+Clic, mostra el cost estimat sense comprar-lo. STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Compra el vehicle marcat. Amb Maj+Clic, mostra el cost estimat sense comprar-lo.
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Compra el vaixell seleccionat. Amb Maj+Clic, mostra el cost estimat sense comprar-lo. STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Compra el vaixell seleccionat. Amb Maj+Clic, mostra el cost estimat sense comprar-lo.
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Compra l'avió marcat. Amb Maj+Clic, mostra el cost estimat sense comprar-lo. STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Compra l'aeronau marcada. Amb Maj+Clic, mostra el cost estimat sense comprar-la.
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Canvia el nom STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Canvia el nom
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Canvia el nom STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Canvia el nom
@@ -3567,8 +3567,8 @@ STR_REPLACE_HELP_RAILTYPE :{BLACK}Tria el
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Mostra quin model dels seleccionats a l'esquerra es substitueix, si n'hi ha STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Mostra quin model dels seleccionats a l'esquerra es substitueix, si n'hi ha
STR_REPLACE_RAIL_VEHICLES :Trens de Vapor i Dièsel STR_REPLACE_RAIL_VEHICLES :Trens de Vapor i Dièsel
STR_REPLACE_ELRAIL_VEHICLES :Trens Elèctrics STR_REPLACE_ELRAIL_VEHICLES :Trens Elèctrics
STR_REPLACE_MONORAIL_VEHICLES :Trens Monorail STR_REPLACE_MONORAIL_VEHICLES :Trens monorail
STR_REPLACE_MAGLEV_VEHICLES :Trens Maglev STR_REPLACE_MAGLEV_VEHICLES :Trens maglev
STR_REPLACE_REMOVE_WAGON :{BLACK}Treure vagons: {ORANGE}{STRING} STR_REPLACE_REMOVE_WAGON :{BLACK}Treure vagons: {ORANGE}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Fer que la substitució automàtica mantingui la llargada del tren eliminant vagons (començant pel front), si substituint la màquina el tren es fa més llarg STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Fer que la substitució automàtica mantingui la llargada del tren eliminant vagons (començant pel front), si substituint la màquina el tren es fa més llarg
@@ -3653,10 +3653,10 @@ STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Anys: {L
STR_VEHICLE_INFO_AGE :{COMMA} any{P "" s} ({COMMA}) STR_VEHICLE_INFO_AGE :{COMMA} any{P "" s} ({COMMA})
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} any{P "" s} ({COMMA}) STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} any{P "" s} ({COMMA})
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Vel. Màx.: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Vel. màx.: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Vel. màx: {LTBLUE}{VELOCITY} {BLACK}Abast: {LTBLUE}{COMMA} cel·les STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Vel. màx: {LTBLUE}{VELOCITY} {BLACK}Abast: {LTBLUE}{COMMA} cel·les
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Pes: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potència: {LTBLUE}{POWER}{BLACK} Vel. Màx: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Pes: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potència: {LTBLUE}{POWER}{BLACK} Vel. Màx: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Pes: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potència: {LTBLUE}{POWER}{BLACK} Vel. Màx: {LTBLUE}{VELOCITY} {BLACK}Màx. E.T.: {LTBLUE}{FORCE} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Pes: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potència: {LTBLUE}{POWER}{BLACK} Vel. màx: {LTBLUE}{VELOCITY} {BLACK}E.T. màx.: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Benefici d'aquest any: {LTBLUE}{CURRENCY_LONG} (darrer any: {CURRENCY_LONG}) STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Benefici d'aquest any: {LTBLUE}{CURRENCY_LONG} (darrer any: {CURRENCY_LONG})
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilitat: {LTBLUE}{COMMA}% {BLACK}Avaries des de la darrera revisió: {LTBLUE}{COMMA} STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilitat: {LTBLUE}{COMMA}% {BLACK}Avaries des de la darrera revisió: {LTBLUE}{COMMA}
@@ -3667,7 +3667,7 @@ STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacita
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacitat: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM}) STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacitat: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacitat: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING} STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacitat: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transferir Crèdits: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transferir crèdits: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Interval de les revisions: {LTBLUE}{COMMA}{NBSP}dies{BLACK} Darrera revisió: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Interval de les revisions: {LTBLUE}{COMMA}{NBSP}dies{BLACK} Darrera revisió: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Interval de les revisions: {LTBLUE}{COMMA}%{BLACK} Darrera revisió: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Interval de les revisions: {LTBLUE}{COMMA}%{BLACK} Darrera revisió: {LTBLUE}{DATE_LONG}
@@ -3976,8 +3976,8 @@ STR_AI_GAME_SCRIPT :{BLACK}Script d
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Mostra el registre de l'script de partida. STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Mostra el registre de l'script de partida.
STR_ERROR_AI_NO_AI_FOUND :No s'ha trobat una IA adequada per carregar.{}Aquesta IA és una IA falsa i no farà res.{}Pots descarregar diverses IA via el sistema de "Contingut en línia" STR_ERROR_AI_NO_AI_FOUND :No s'ha trobat una IA adequada per carregar.{}Aquesta IA és una IA falsa i no farà res.{}Pots descarregar diverses IA via el sistema de "Contingut en línia"
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts executant-se s'ha penjat. Si us plau, reporta això a l'autor de l'script amb una captura de pantalla de la finestra de depuració IA/Script de la Partida STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts executant-se s'ha penjat. Si us plau, informeu-ne a l'autor de l'script amb una captura de pantalla de la finestra de depuració IA/script de la partida.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{WHITE}Configuració de les IA/Script de la Partida STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La finestra de depuració de les IA i l'script de la partida només està disponible al servidor.
# AI configuration window # AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Configuració de la IA/script de partida STR_AI_CONFIG_CAPTION :{WHITE}Configuració de la IA/script de partida
@@ -4094,7 +4094,7 @@ STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... no s
STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... l'imatge és massa gran STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... l'imatge és massa gran
STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Alerta d'escala STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Alerta d'escala
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}No es recomana redimensionar massa el mapa d'origen. Vols continuar amb la generació? STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}No es recomana redimensionar massa el mapa d'origen. Voleu continuar amb la generació?
# Soundset messages # Soundset messages
STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Només s'ha trobat el conjunt de sons buit. Si vols sons al joc, instal·la un conjunt de sons amb el sistema de descàrregues de continguts en línia STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Només s'ha trobat el conjunt de sons buit. Si vols sons al joc, instal·la un conjunt de sons amb el sistema de descàrregues de continguts en línia
@@ -4113,7 +4113,7 @@ STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Missatg
# Generic construction errors # Generic construction errors
STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Fora del marc del mapa STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Fora del marc del mapa
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Massa prop del marc del mapa STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Massa prop del marc del mapa
STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}No tens prou diners - et fan falta {CURRENCY_LONG} STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}...no teniu prou diners - us fan falta {CURRENCY_LONG}.
STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Es necessita un terreny pla STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Es necessita un terreny pla
STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Terreny inclinat en direcció incorrecta STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Terreny inclinat en direcció incorrecta
STR_ERROR_CAN_T_DO_THIS :{WHITE}Això no es pot fer... STR_ERROR_CAN_T_DO_THIS :{WHITE}Això no es pot fer...
@@ -4126,9 +4126,9 @@ STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... l'à
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... s'ha arribat al límit de neteja de paisatge STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... s'ha arribat al límit de neteja de paisatge
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... s'ha arribat al límit de neteja de cel·les STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... s'ha arribat al límit de neteja de cel·les
STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... s'ha arribat al límit de plantat d'arbres STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... s'ha arribat al límit de plantat d'arbres
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}El nom ha de ser únic STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}...el nom ha de ser únic.
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} en el camí STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} en el camí
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}No està permès mentre s'està en pausa STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}...no està permès mentre s'està en pausa.
# Local authority errors # Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}Les autoritats locals de {TOWN} no permeten fer això STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}Les autoritats locals de {TOWN} no permeten fer això
@@ -4170,7 +4170,7 @@ STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}No es po
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... massa prop del límit del mapa STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... massa prop del límit del mapa
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... massa prop d'una altra població STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... massa prop d'una altra població
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... massa poblacions STR_ERROR_TOO_MANY_TOWNS :{WHITE}... massa poblacions
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... no queda espai al mapa STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}...no queda espai al mapa.
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}La població no construirà carrers. Pots activar la construcció de carrers via Configuració->Interacció amb l'entorn->Poblacions STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}La població no construirà carrers. Pots activar la construcció de carrers via Configuració->Interacció amb l'entorn->Poblacions
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Obres en progrés STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Obres en progrés
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}No es pot eliminar aquesta població...{}Hi ha una estació, un dipòsit o una cel·la pertanyent a la població que no pot ser eliminada STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}No es pot eliminar aquesta població...{}Hi ha una estació, un dipòsit o una cel·la pertanyent a la població que no pot ser eliminada
@@ -4182,7 +4182,7 @@ STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}No es po
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Aquí no es pot construir {STRING}... STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Aquí no es pot construir {STRING}...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Aquí no es pot construir aquest tipus d'indústria... STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Aquí no es pot construir aquest tipus d'indústria...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... massa prop d'altres indústries STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... massa prop d'altres indústries
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... primer has de construir la població STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}...abans s'ha de fundar una població.
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... només un permès per població STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... només un permès per població
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... només es pot construir en poblacions de més de 1200 hab. STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... només es pot construir en poblacions de més de 1200 hab.
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... només es pot construir en àrees de selva tropical STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... només es pot construir en àrees de selva tropical
@@ -4224,21 +4224,21 @@ STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... les
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}No es pot treure part de la estació... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}No es pot treure part de la estació...
STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Primer has de treure la via de l'estació STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}...abans s'ha de treure l'estació de rail.
STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}No es pot treure l'estació d'autobusos... STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}No es pot treure l'estació d'autobusos...
STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}No es pot treure l'estació de camions... STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}No es pot treure l'estació de camions...
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}No puc treure l'estació de tramvies de passatgers STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}No puc treure l'estació de tramvies de passatgers
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}No puc treure l'estació de tramvies de mercaderies STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}No puc treure l'estació de tramvies de mercaderies
STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Primer has de treure la parada STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}...abans s'ha de treure la parada.
STR_ERROR_THERE_IS_NO_STATION :{WHITE}... aquí no hi ha estació STR_ERROR_THERE_IS_NO_STATION :{WHITE}... aquí no hi ha estació
STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Primer has d'enderrocar l'estació de tren STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}...primer s'ha d'enderrocar l'estació de tren.
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Primer has d'enderrocar la parada d'autobús STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}...abans s'ha d'enderrocar la parada d'autobús.
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Primer has d'enderrocar l'estació de mercaderies STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}...abans s'ha d'enderrocar l'estació de mercaderies.
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Primer has de demolir l'estació de tramvies de passatgers STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}...abans s'ha d'enderrocar l'estació de tramvia de passatgers.
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Primer has de demolir l'estació de tramvies de mercaderies STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}...abans s'ha d'enderrocar l'estació de tramvia de mercaderies.
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Primer has d'enderrocar el moll STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}...abans s'ha d'enderrocar el moll.
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Primer has d'enderrocar l'aeroport STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}...abans s'ha d'enderrocar l'aeroport.
# Waypoint related errors # Waypoint related errors
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Més d'un punt de pas existent adjunt STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Més d'un punt de pas existent adjunt
@@ -4246,10 +4246,10 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Massa pr
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Aquí no es pot construir un punt de pas de tren... STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Aquí no es pot construir un punt de pas de tren...
STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Aquí no es pot situar una boia... STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Aquí no es pot situar una boia...
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}No es pot canviar el nom del punt de control... STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}No es pot canviar el nom del punt de pas...
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Aquí no es pot treure un punt de pas de tren... STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Aquí no es pot treure un punt de pas de tren...
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Primer s'ha de treure la via punt de control STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}...abans s'ha de treure el punt de pas.
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... boia en el camí STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... boia en el camí
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... boia en ús per una altra companyia! STR_ERROR_BUOY_IS_IN_USE :{WHITE}... boia en ús per una altra companyia!
@@ -4286,9 +4286,9 @@ STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(límit de dine
# Rail construction errors # Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Combinació de vies impossible STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Combinació de vies impossible
STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Abans s'han de treure els senyals STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}...abans s'han de treure els senyals.
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Via de tren no apropiada STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Via de tren no apropiada
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}S'ha de treure la via primer STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}...abans s'ha de treure la via.
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}La carretera és un d'un sol sentit o està bloquejada STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}La carretera és un d'un sol sentit o està bloquejada
STR_ERROR_CROSSING_DISALLOWED :{WHITE}Els passos a nivell no estan permesos en aquest tipus de via STR_ERROR_CROSSING_DISALLOWED :{WHITE}Els passos a nivell no estan permesos en aquest tipus de via
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Aquí no es poden construir senyals... STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Aquí no es poden construir senyals...
@@ -4302,7 +4302,7 @@ STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... no h
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Aquí no es pot convertir el tipus de via... STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Aquí no es pot convertir el tipus de via...
# Road construction errors # Road construction errors
STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}S'ha de treure la carretera primer STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}...abans s'ha de treure la carretera.
STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... les carreteres de sentit únic no poden tenir encreuaments STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... les carreteres de sentit únic no poden tenir encreuaments
STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Aquí no es pot construir una carretera... STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Aquí no es pot construir una carretera...
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}No puc construir la via de tramvia aquí... STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}No puc construir la via de tramvia aquí...
@@ -4315,12 +4315,12 @@ STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... no h
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Aquí no es poden construir canals... STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Aquí no es poden construir canals...
STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Aquí no es pot construir una resclosa... STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Aquí no es pot construir una resclosa...
STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Aquí no es poden posar rius... STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Aquí no es poden posar rius...
STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... s'han de construir sobre l'aigua STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}...s'ha de construir sobre l'aigua.
STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... no es pot construir sobre l'aigua STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... no es pot construir sobre l'aigua
STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... no es pot construir a mar obert STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... no es pot construir a mar obert
STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... no es pot construir sobre el canal STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... no es pot construir sobre el canal
STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... no es pot construir sobre el riu STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... no es pot construir sobre el riu
STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Has de demolir el canal primer STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}...abans s'ha d'enderrocar el canal.
STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Aquí no es pot construir un aqüeducte... STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Aquí no es pot construir un aqüeducte...
# Tree related errors # Tree related errors
@@ -4330,7 +4330,7 @@ STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Aquí no
# Bridge related errors # Bridge related errors
STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Aquí no es pot construir el pont... STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Aquí no es pot construir el pont...
STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Primer has d'enderrocar el pont STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}...abans s'ha d'enderrocar el pont.
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}No es pot començar i acabar a la mateixa posició STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}No es pot començar i acabar a la mateixa posició
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Les capçaleres del pont no són al mateix nivell STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Les capçaleres del pont no són al mateix nivell
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}El pont és massa baix pel terreny STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}El pont és massa baix pel terreny
@@ -4343,7 +4343,7 @@ STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}El pont
# Tunnel related errors # Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Aquí no es pot construir el túnel... STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Aquí no es pot construir el túnel...
STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Lloc inadequat per l'entrada del túnel STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Lloc inadequat per l'entrada del túnel
STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Primer has d'enderrocar el túnel STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}...abans s'ha d'enderrocar el túnel.
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Un altre túnel en el camí STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Un altre túnel en el camí
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}El túnel acabarà fora del mapa STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}El túnel acabarà fora del mapa
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Impossible excavar la terra a l'altre extrem del túnel STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Impossible excavar la terra a l'altre extrem del túnel
@@ -4432,7 +4432,7 @@ STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}No s'ha
STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}L'avió està volant STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}L'avió està volant
# Order related errors # Order related errors
STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No hi ha més espai per ordres STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}...no hi ha més espai disponible per ordres.
STR_ERROR_TOO_MANY_ORDERS :{WHITE}Massa ordres STR_ERROR_TOO_MANY_ORDERS :{WHITE}Massa ordres
STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}No es pot afegir una nova ordre... STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}No es pot afegir una nova ordre...
STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}No es pot esborrar aquesta ordre... STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}No es pot esborrar aquesta ordre...
@@ -4487,9 +4487,9 @@ STR_TOWN_BUILDING_NAME_STATUE_1 :Estàtua
STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Font STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Font
STR_TOWN_BUILDING_NAME_PARK_1 :Parc STR_TOWN_BUILDING_NAME_PARK_1 :Parc
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Bloc d'oficines STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Bloc d'oficines
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Botigues i Oficines STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Botigues i oficines
STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Edifici d'oficines modern STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Edifici d'oficines modern
STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Gran Magatzem STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Magatzem gran
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3 :Bloc d'oficines STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3 :Bloc d'oficines
STR_TOWN_BUILDING_NAME_STADIUM_1 :Estadi STR_TOWN_BUILDING_NAME_STADIUM_1 :Estadi
STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Cases velles STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Cases velles
@@ -4504,11 +4504,11 @@ STR_TOWN_BUILDING_NAME_STADIUM_2 :Estadi
STR_TOWN_BUILDING_NAME_OFFICES_1 :Oficines STR_TOWN_BUILDING_NAME_OFFICES_1 :Oficines
STR_TOWN_BUILDING_NAME_HOUSES_2 :Cases STR_TOWN_BUILDING_NAME_HOUSES_2 :Cases
STR_TOWN_BUILDING_NAME_CINEMA_1 :Cine STR_TOWN_BUILDING_NAME_CINEMA_1 :Cine
STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Grans Magatzems STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Grans magatzems
STR_TOWN_BUILDING_NAME_IGLOO_1 :Iglú STR_TOWN_BUILDING_NAME_IGLOO_1 :Iglú
STR_TOWN_BUILDING_NAME_TEPEES_1 :Tipis STR_TOWN_BUILDING_NAME_TEPEES_1 :Tipis
STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Casa-Tetera STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Casa-tetera
STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Banc-Guardiola Porquet STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Banc-guardiola porquet
##id 0x4800 ##id 0x4800
# industry names # industry names
@@ -4554,7 +4554,7 @@ STR_INDUSTRY_NAME_SUGAR_MINE :{G=Femenin}Mina
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
STR_SV_EMPTY : STR_SV_EMPTY :
STR_SV_UNNAMED :Sense Nom STR_SV_UNNAMED :Sense nom
STR_SV_TRAIN_NAME :{G=Masculin}Tren {COMMA} STR_SV_TRAIN_NAME :{G=Masculin}Tren {COMMA}
STR_SV_ROAD_VEHICLE_NAME :{G=Masculin}Automòbil {COMMA} STR_SV_ROAD_VEHICLE_NAME :{G=Masculin}Automòbil {COMMA}
STR_SV_SHIP_NAME :{G=Masculin}Vaixell {COMMA} STR_SV_SHIP_NAME :{G=Masculin}Vaixell {COMMA}
@@ -4619,95 +4619,95 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH '30' (Elèct
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (Elèctrica) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (Elèctrica)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Elèctrica) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Elèctrica)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Elèctrica) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Elèctrica)
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :{G=Masculin}Vagó per Passatgers STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :{G=Masculin}Vagó de passatgers
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :{G=Masculin}Vagó per Correu STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :{G=Masculin}Vagó de correu
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :{G=Masculin}Vagó per Carbó STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :{G=Masculin}Vagó de carbó
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :{G=Masculin}Tanc de Petroli STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :{G=Masculin}Tanc de petroli
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :{G=Masculin}Vagó per Bestiar STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :{G=Masculin}Vagó de bestiar
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :{G=Masculin}Vagó de Mercaderies STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :{G=Masculin}Vagó de mercaderies
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :{G=Masculin}Vagó per Gra STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :{G=Masculin}Vagó de gra
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :{G=Masculin}Vagó per Fusta STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :{G=Masculin}Vagó de fusta
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :{G=Masculin}Vagó per Mineral de Ferro STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :{G=Masculin}Vagó de mineral de ferro
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :{G=Masculin}Vagó per Acer STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :{G=Masculin}Vagó d'acer
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :{G=Masculin}Vagó Blindat STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :{G=Masculin}Vagó blindat
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :{G=Masculin}Vagó per Queviures STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :{G=Masculin}Vagó de queviures
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :{G=Masculin}Vagó per Paper STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :{G=Masculin}Vagó de paper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :{G=Masculin}Vagó per Mineral de Coure STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :{G=Masculin}Vagó de mineral de coure
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :{G=Masculin}Tanc d'Aigua STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :{G=Masculin}Tanc d'aigua
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :{G=Masculin}Vagó per Fruita STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :{G=Masculin}Vagó de fruita
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :{G=Masculin}Vagó per Cautxú STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :{G=Masculin}Vagó de cautxú
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :{G=Masculin}Vagó per Sucre STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :{G=Masculin}Vagó de sucre
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :{G=Masculin}Vagó per Cotó de Sucre STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :{G=Masculin}Vagó de cotó de sucre
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :{G=Masculin}Vagó per Caramels STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :{G=Masculin}Vagó de caramels
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :{G=Masculin}Vagó per Bombolles STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :{G=Masculin}Vagó de bombolles
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :{G=Masculin}Tanc per Refresc STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :{G=Masculin}Tanc de refresc
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :{G=Masculin}Vagó per Dolços STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :{G=Masculin}Vagó de dolços
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :{G=Masculin}Vagó per Joguines STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :{G=Masculin}Vagó de joguines
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :{G=Masculin}Vagó per Piles STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :{G=Masculin}Vagó de piles
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :{G=Masculin}Vagó per Begudes Gasoses STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :{G=Masculin}Vagó de begudes gasoses
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :{G=Masculin}Vagó per Plàstic STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :{G=Masculin}Vagó de plàstic
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Elèctrica) STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Elèctrica)
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Elèctrica) STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Elèctrica)
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99 STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :{G=Masculin}Vagó de Passatgers STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :{G=Masculin}Vagó de passatgers
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :{G=Masculin}Vagó per Correu STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :{G=Masculin}Vagó de correu
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :{G=Masculin}Vagó per Carbó STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :{G=Masculin}Vagó de carbó
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :{G=Masculin}Tanc de Petroli STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :{G=Masculin}Tanc de petroli
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :{G=Masculin}Vagó per Bestiar STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :{G=Masculin}Vagó de bestiar
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :{G=Masculin}Vagó de Mercaderies STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :{G=Masculin}Vagó de mercaderies
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :{G=Masculin}Vagó per Gra STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :{G=Masculin}Vagó de gra
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :{G=Masculin}Vagó per Fusta STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :{G=Masculin}Vagó de fusta
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :{G=Masculin}Vagó per Mineral de Ferro STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :{G=Masculin}Vagó de mineral de ferro
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :{G=Masculin}Vagó per Acer STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :{G=Masculin}Vagó d'acer
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :{G=Masculin}Vagó Blindat STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :{G=Masculin}Vagó blindat
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :{G=Masculin}Vagó per Queviures STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :{G=Masculin}Vagó de queviures
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :{G=Masculin}Vagó per Paper STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :{G=Masculin}Vagó de paper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :{G=Masculin}Vagó per Mineral de Coure STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :{G=Masculin}Vagó de mineral de coure
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :{G=Masculin}Tanc d'Aigua STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :{G=Masculin}Tanc d'aigua
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :{G=Masculin}Vagó per Fruita STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :{G=Masculin}Vagó de fruita
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :{G=Masculin}Vagó per Cautxú STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :{G=Masculin}Vagó de cautxú
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :{G=Masculin}Vagó per Sucre STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :{G=Masculin}Vagó de sucre
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :{G=Masculin}Vagó per Cotó de Sucre STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :{G=Masculin}Vagó de cotó de sucre
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :{G=Masculin}Vagó per Caramels STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :{G=Masculin}Vagó de caramels
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :{G=Masculin}Vagó per Bombolles STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :{G=Masculin}Vagó de bombolles
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :{G=Masculin}Tanc per Refresc STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :{G=Masculin}Tanc de refresc
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :{G=Masculin}Vagó per Dolços STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :{G=Masculin}Vagó de dolços
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :{G=Masculin}Vagó per Joguines STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :{G=Masculin}Vagó de joguines
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :{G=Masculin}Vagó per Piles STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :{G=Masculin}Vagó de piles
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :{G=Masculin}Vagó per Begudes Gasoses STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :{G=Masculin}Vagó de begudes gasoses
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :{G=Masculin}Vagó per Plàstic STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :{G=Masculin}Vagó de plàstic
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Elèctrica) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Elèctrica)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cíclope' (Elèctrica) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cíclope' (Elèctrica)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Elèctrica) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Elèctrica)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Quimera' (Elèctrica) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Quimera' (Elèctrica)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :{G=Masculin}Vagó de Passatgers STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :{G=Masculin}Vagó de passatgers
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :{G=Masculin}Vagó per Correu STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :{G=Masculin}Vagó de correu
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :{G=Masculin}Vagó per Carbó STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :{G=Masculin}Vagó de carbó
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :{G=Masculin}Tanc de Petroli STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :{G=Masculin}Tanc de petroli
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :{G=Masculin}Vagó per Bestiar STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :{G=Masculin}Vagó de bestiar
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :{G=Masculin}Vagó de Mercaderies STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :{G=Masculin}Vagó de mercaderies
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :{G=Masculin}Vagó per Gra STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :{G=Masculin}Vagó de gra
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :{G=Masculin}Vagó per Fusta STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :{G=Masculin}Vagó de fusta
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :{G=Masculin}Vagó per Mineral de Ferro STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :{G=Masculin}Vagó de mineral de ferro
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :{G=Masculin}Vagó per Acer STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :{G=Masculin}Vagó d'acer
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :{G=Masculin}Vagó Blindat STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :{G=Masculin}Vagó blindat
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :{G=Masculin}Vagó per Queviures STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :{G=Masculin}Vagó de queviures
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :{G=Masculin}Vagó per Paper STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :{G=Masculin}Vagó de paper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :{G=Masculin}Vagó per Mineral de Coure STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :{G=Masculin}Vagó de mineral de coure
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :{G=Masculin}Tanc d'Aigua STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :{G=Masculin}Tanc d'aigua
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :{G=Masculin}Vagó per Fruita STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :{G=Masculin}Vagó de fruita
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK :{G=Masculin}Vagó per Cautxú STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK :{G=Masculin}Vagó de cautxú
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :{G=Masculin}Vagó per Sucre STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :{G=Masculin}Vagó de sucre
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :{G=Masculin}Vagó per Cotó de Sucre STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :{G=Masculin}Vagó de cotó de sucre
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER :{G=Masculin}Vagó per Caramels STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER :{G=Masculin}Vagó de caramels
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :{G=Masculin}Vagó per Bombolles STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :{G=Masculin}Vagó de bombolles
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :{G=Masculin}Tanc per Refresc STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :{G=Masculin}Tanc de refresc
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN :{G=Masculin}Vagó per Dolços STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN :{G=Masculin}Vagó de dolços
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN :{G=Masculin}Vagó per Joguines STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN :{G=Masculin}Vagó de joguines
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :{G=Masculin}Vagó per Piles STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :{G=Masculin}Vagó de piles
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK :{G=Masculin}Vagó per Begudes Gasoses STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK :{G=Masculin}Vagó de begudes gasoses
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK :{G=Masculin}Vagó per Plàstic STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK :{G=Masculin}Vagó de plàstic
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS :{G=Masculin}Autobús MPS Regal STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS :{G=Masculin}Autobús MPS Regal
STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS :{G=Masculin}Autobús Hereford Leopard STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS :{G=Masculin}Autobús Hereford Leopard
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS :{G=Masculin}Autobús Foster STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS :{G=Masculin}Autobús Foster

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@@ -200,7 +200,7 @@ STR_QUANTITY_GRAIN :{WEIGHT_LONG}
STR_QUANTITY_WOOD :{WEIGHT_LONG} drveta STR_QUANTITY_WOOD :{WEIGHT_LONG} drveta
STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} željezne rude STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} željezne rude
STR_QUANTITY_STEEL :{WEIGHT_LONG} čelika STR_QUANTITY_STEEL :{WEIGHT_LONG} čelika
STR_QUANTITY_VALUABLES :{COMMA}{NBSP}vreć{P a e a} s vrijednosnicama STR_QUANTITY_VALUABLES :{COMMA}{NBSP}vreć{P a e a} s dragocjenostima
STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} bakrene rude STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} bakrene rude
STR_QUANTITY_MAIZE :{WEIGHT_LONG} kukuruza STR_QUANTITY_MAIZE :{WEIGHT_LONG} kukuruza
STR_QUANTITY_FRUIT :{WEIGHT_LONG} voća STR_QUANTITY_FRUIT :{WEIGHT_LONG} voća
@@ -242,7 +242,7 @@ STR_ABBREV_FRUIT :{TINY_FONT}VĆ
STR_ABBREV_DIAMONDS :{TINY_FONT}DM STR_ABBREV_DIAMONDS :{TINY_FONT}DM
STR_ABBREV_FOOD :{TINY_FONT}HN STR_ABBREV_FOOD :{TINY_FONT}HN
STR_ABBREV_PAPER :{TINY_FONT}PR STR_ABBREV_PAPER :{TINY_FONT}PR
STR_ABBREV_GOLD :{TINY_FONT}AU STR_ABBREV_GOLD :{TINY_FONT}ZL
STR_ABBREV_WATER :{TINY_FONT}VO STR_ABBREV_WATER :{TINY_FONT}VO
STR_ABBREV_WHEAT :{TINY_FONT}PŠ STR_ABBREV_WHEAT :{TINY_FONT}PŠ
STR_ABBREV_RUBBER :{TINY_FONT}GM STR_ABBREV_RUBBER :{TINY_FONT}GM
@@ -1712,7 +1712,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Simetrično" z
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Način distribucije pošte: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Način distribucije pošte: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simetrično" znači da će se otprilike ista količina pošte slati od stanice A prema stanici B ako od B prema A. "Asimetrično" znači da će se proizvoljne količine pošte slati u oba smjera. "Ručno" znači da se distribucija neće vršiti automatski. STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simetrično" znači da će se otprilike ista količina pošte slati od stanice A prema stanici B ako od B prema A. "Asimetrično" znači da će se proizvoljne količine pošte slati u oba smjera. "Ručno" znači da se distribucija neće vršiti automatski.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Način distribucije za OKLOPLJENU klasu tereta: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Način distribucije za OKLOPLJENU klasu tereta: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :OKLOPLJENA klasa tereta sadrži vrijednosnice u umjerenoj klimi, dijamante u subtropskoj klimi ili zlato u subarktičkoj klimi. NewGFR-ovi bi mogli ovo izmijeniti. "Simetrično" znači da će se otprilike ista količina tereta slati od stanice A prema stanici B kao od B prema A. "Asimetrično" znači da će se proizvoljne količine tereta slati u oba smjera. "Ručno" znači da se distribucija tih tereta neće vršiti automatski. Preporučljivo je namjestiti ovu postavku na "asimetrično" ili "ručno" kod subarktičke klime jer banke neće slati zlato natrag prema rudnicima zlata. Za umjerenu i subtropsku klimu možete namjestiti i "simetrično" jer će banke slati neke vrijednosnice natrag prema izvorišnoj banci. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :OKLOPLJENA klasa tereta sadrži dragocjenosti u umjerenoj klimi, dijamante u subtropskoj klimi ili zlato u subarktičkoj klimi. NewGFR-ovi bi mogli ovo izmijeniti. "Simetrično" znači da će se otprilike ista količina tereta slati od stanice A prema stanici B kao od B prema A. "Asimetrično" znači da će se proizvoljne količine tereta slati u oba smjera. "Ručno" znači da se distribucija tih tereta neće vršiti automatski. Preporučljivo je namjestiti ovu postavku na "asimetrično" ili "ručno" kod subarktičke klime jer banke neće slati zlato natrag prema rudnicima zlata. Za umjerenu i subtropsku klimu možete namjestiti i "simetrično" jer će banke slati neke dragocjenosti natrag prema izvorišnoj banci.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Način distribucije za ostale klase tereta: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Način distribucije za ostale klase tereta: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimetrično" znači da će se proizvoljna količina tereta slati u bilo kojem smjeru. "Ručno" znači da neće biti nikakve automatske distribucije za te terete. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimetrično" znači da će se proizvoljna količina tereta slati u bilo kojem smjeru. "Ručno" znači da neće biti nikakve automatske distribucije za te terete.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Točnost distribucije: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Točnost distribucije: {STRING}

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@@ -2874,7 +2874,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Ga naar
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorige afbeelding STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorige afbeelding
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Ga naar vorige normale afbeelding, sla alle pseudo/herkleur/lettertype afbeeldingen over en ga naar het einde bij het begin STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Ga naar vorige normale afbeelding, sla alle pseudo/herkleur/lettertype afbeeldingen over en ga naar het einde bij het begin
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorbeeld van de huidige afbeelding. De uitlijning wordt genegeerd bij het weergeven van de afbeelding STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorbeeld van de huidige afbeelding. De uitlijning wordt genegeerd bij het weergeven van de afbeelding
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Afbeelding verplaatsen, dit verandert X en Y offsets STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Afbeelding verplaatsen, dit verandert X en Y offsets. Ctr+klik om de afbeelding 8 eenheden per keer te verplaatsen.
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Herstel relatief STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Herstel relatief
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Herstel de huidige relative offsets STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Herstel de huidige relative offsets
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absoluut) STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absoluut)

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@@ -472,6 +472,7 @@ STR_ABOUT_MENU_GIANT_SCREENSHOT :Tuta karto ekra
STR_ABOUT_MENU_ABOUT_OPENTTD :Pri 'OpenTTD' STR_ABOUT_MENU_ABOUT_OPENTTD :Pri 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Bildeto-liniigilo STR_ABOUT_MENU_SPRITE_ALIGNER :Bildeto-liniigilo
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Montri/ne montri limigujo STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Montri/ne montri limigujo
STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :(Mal)ŝalti la kolorigon de malpuraj blokoj
############ range ends here ############ range ends here
############ range for ordinal numbers used for the place in the highscore window ############ range for ordinal numbers used for the place in the highscore window
@@ -1280,6 +1281,7 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Permesu Artefar
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Prizorgintervala procentaĵo: {STRING} STR_CONFIG_SETTING_SERVINT_ISPERCENT :Prizorgintervala procentaĵo: {STRING}
STR_CONFIG_SETTING_NOSERVICE :Malŝaltu prizorgadon se rompiĝoj ne okazas: {STRING} STR_CONFIG_SETTING_NOSERVICE :Malŝaltu prizorgadon se rompiĝoj ne okazas: {STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Aktivigu vagonajn rapideclimojn: {STRING} STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Aktivigu vagonajn rapideclimojn: {STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Kiam ebligita, ankaŭ uzu rapideco-limigojn de vagonoj por decidi la maksimuman rapidecon de trajno
STR_CONFIG_SETTING_DISABLE_ELRAILS :Malŝaltu elektrajn relojn: {STRING} STR_CONFIG_SETTING_DISABLE_ELRAILS :Malŝaltu elektrajn relojn: {STRING}
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Unua veturilo atingas propran stacion: {STRING} STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Unua veturilo atingas propran stacion: {STRING}
@@ -2560,6 +2562,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Subaĉe
# Goal window # Goal window
STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nenia -
# Goal question window # Goal question window

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@@ -2874,7 +2874,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Mene val
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Edelinen sprite STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Edelinen sprite
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Jatka edelliseen tavalliseen spriteen ja hyppää yli kaikki pseudo-/uudelleenväritetyt/fontti- spritet ja mene loppuun kun päästään ensimmäiseen STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Jatka edelliseen tavalliseen spriteen ja hyppää yli kaikki pseudo-/uudelleenväritetyt/fontti- spritet ja mene loppuun kun päästään ensimmäiseen
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Valitun spriten näyttö. Sijaintia ei huomioida spriteä piirrettäessä STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Valitun spriten näyttö. Sijaintia ei huomioida spriteä piirrettäessä
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Liikuta spriteä ympäriinsä, muuttaen X- ja Y-sijainteja STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Liikuta spriteä ympäriinsä, muuttaen X- ja Y-sijainteja. Ctrl+Klik siirtää spriteä kahdeksan yksikköä kerralla
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Nollaa suhteelliset STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Nollaa suhteelliset
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nollaa suhteelliset erotukset STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nollaa suhteelliset erotukset
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-erotus: {NUM}, Y-erotus: {NUM} (Absoluuttinen) STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-erotus: {NUM}, Y-erotus: {NUM} (Absoluuttinen)

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@@ -1232,7 +1232,7 @@ STR_CURRENCY_PREVIEW :{LTBLUE}Ro-shea
STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 not (£) san airgeadra agad STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 not (£) san airgeadra agad
STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Atharraich paramadair an airgeadra ghnàthaichte STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Atharraich paramadair an airgeadra ghnàthaichte
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Àireamh as motha dhe dh'fharpaisichean: {ORANGE}{COMMA} STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Àireamh as motha dhe cho-fharpaisich: {ORANGE}{COMMA}
STR_NONE :Chan eil gin STR_NONE :Chan eil gin
STR_FUNDING_ONLY :Le maoineachadh a-mhàin STR_FUNDING_ONLY :Le maoineachadh a-mhàin
@@ -1431,7 +1431,7 @@ STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Na h-uile port-
STR_CONFIG_SETTING_BRIBE :Ceadaich brìbeadh an ùghdarrais ionadail: {STRING} STR_CONFIG_SETTING_BRIBE :Ceadaich brìbeadh an ùghdarrais ionadail: {STRING}
STR_CONFIG_SETTING_BRIBE_HELPTEXT :Faodaidh companaidhean feuchainn ri ùghdarras ionadail a' bhaile a bhrìbeadh. Ma mhothaicheas neach-sgrùdaidh am brìbeadh, chan fhaod a' chompanaidh dad a dhèanamh tuilleadh sa bhaile fad sia mìosan STR_CONFIG_SETTING_BRIBE_HELPTEXT :Faodaidh companaidhean feuchainn ri ùghdarras ionadail a' bhaile a bhrìbeadh. Ma mhothaicheas neach-sgrùdaidh am brìbeadh, chan fhaod a' chompanaidh dad a dhèanamh tuilleadh sa bhaile fad sia mìosan
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Ceadaich ceannach aig còirichean giùlain às-dùnach: {STRING} STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Ceadaich ceannach aig còirichean giùlain às-dùnach: {STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Ma cheannaicheas companaidh còirichean giùlain às-dùnach airson baile, chan fhaigh stèiseanan (taistealaich no carago) nan co-fharpaisichean carago sam bith fad bliadhna STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Ma cheannaicheas companaidh còirichean giùlain às-dùnach airson baile, chan fhaigh stèiseanan (taistealaich no carago) nan co-fharpaiseach carago sam bith fad bliadhna
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Ceadaich maoineachadh thogalaichean: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Ceadaich maoineachadh thogalaichean: {STRING}
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Faodaidh companaidhean airgead a thoirt dha bhailtean ach an tog iad taighean ùra STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Faodaidh companaidhean airgead a thoirt dha bhailtean ach an tog iad taighean ùra
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Ceadaich maoineachadh ath-thogail rathaidean ionadail: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Ceadaich maoineachadh ath-thogail rathaidean ionadail: {STRING}
@@ -1991,7 +1991,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}A bheil
# Cheat window # Cheat window
STR_CHEATS :{WHITE}Cealgaireachd STR_CHEATS :{WHITE}Cealgaireachd
STR_CHEATS_TOOLTIP :{BLACK}Is ciall dha bhogsaichean-cromaige gun deach a' chealgaireachd seo a chleachdadh roimhe STR_CHEATS_TOOLTIP :{BLACK}Is ciall dha bhogsaichean-cromaige gun deach a' chealgaireachd seo a chleachdadh roimhe
STR_CHEATS_WARNING :{BLACK}Rabhadh! Tha thu gu bhith a' mealladh na co-fharpaisichean agad. Thoir an aire gun cumar cuimhne air an tàmailt seo gu bràth tuilleadh STR_CHEATS_WARNING :{BLACK}Rabhadh! Tha thu gu bhith a' mealladh nan co-fharpaiseach agad. Thoir an aire gun cumar cuimhne air an tàmailt seo gu bràth tuilleadh
STR_CHEAT_MONEY :{LTBLUE}Meudaich an t-airgead le {CURRENCY_LONG} STR_CHEAT_MONEY :{LTBLUE}Meudaich an t-airgead le {CURRENCY_LONG}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}A' cluich mar a' chompanaidh: {ORANGE}{COMMA} STR_CHEAT_CHANGE_COMPANY :{LTBLUE}A' cluich mar a' chompanaidh: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Bulldozer draoidheach (thoir air falbh gnìomhachasan, oibseactan do-ghluasad): {ORANGE}{STRING} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Bulldozer draoidheach (thoir air falbh gnìomhachasan, oibseactan do-ghluasad): {ORANGE}{STRING}

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@@ -263,7 +263,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}פס ה
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}הסרת בניינים וכו' במשבצת קרקע. מקש Ctrl מסמן את האזור באופן אלכנסוני. מקש Shift מעביר בין בנייה לבין הצגה של הערכת העלות STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}הסרת בניינים וכו' במשבצת קרקע. מקש Ctrl מסמן את האזור באופן אלכנסוני. מקש Shift מעביר בין בנייה לבין הצגה של הערכת העלות
# Show engines button # Show engines button
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}הצגת מוסתרים
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}הצג מוסתרים
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}הצג מוסתרים
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}הצגת מוסתרים
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}על ידי אפשור כפתור זה, רכבות מוסתרות יוצגו גם
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}על ידי אפשור כפתור זה, כלי רכב מוסתרים יוצגו גם
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}על ידי אפשור כפתור זה, ספינות מוסתרות יוצגו גם
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}על ידי אפשור כפתור זה, כלי טיס מוסתרים יוצגו גם
# Query window # Query window
STR_BUTTON_DEFAULT :{BLACK}בחירת מחדל STR_BUTTON_DEFAULT :{BLACK}בחירת מחדל
@@ -329,7 +337,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}הצג
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}הצג רשימת תחנות החברה STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}הצג רשימת תחנות החברה
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}הצג מידע כספי על החברה STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}הצג מידע כספי על החברה
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}הצג מידע כללי על החברה STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}הצג מידע כללי על החברה
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}הצג את סיפור החברה STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}הצג סיפור חברה
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}הצג רשימת מטרות STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}הצג רשימת מטרות
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}הצג גרפים STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}הצג גרפים
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}הצג את טבלת ליגת החברות STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}הצג את טבלת ליגת החברות
@@ -378,6 +386,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :יציאה
############ range for settings menu starts ############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :אפשרויות המשחק STR_SETTINGS_MENU_GAME_OPTIONS :אפשרויות המשחק
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :הגדרות
STR_SETTINGS_MENU_SCRIPT_SETTINGS :הגדרות סקריפטים של משחק/שחקני מחשב STR_SETTINGS_MENU_SCRIPT_SETTINGS :הגדרות סקריפטים של משחק/שחקני מחשב
STR_SETTINGS_MENU_NEWGRF_SETTINGS :הגדרות GRF חדש STR_SETTINGS_MENU_NEWGRF_SETTINGS :הגדרות GRF חדש
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :אפשרויות שקיפות STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :אפשרויות שקיפות
@@ -849,6 +858,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}ל{VEHIC
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}ל{VEHICLE} יעד שאינו קיים עוד עבור STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}ל{VEHICLE} יעד שאינו קיים עוד עבור
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}ל{VEHICLE} כפילות ברשימת היעדים של STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}ל{VEHICLE} כפילות ברשימת היעדים של
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} יעד בלתי חוקי במסלול הנסיעה של STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} יעד בלתי חוקי במסלול הנסיעה של
STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :ל{WHITE}{VEHICLE} יש בהוראות שדה תעופה בעל מסלול קצר מידי
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}מתיישן {VEHICLE} STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}מתיישן {VEHICLE}
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}מתיישן מאוד {VEHICLE} STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}מתיישן מאוד {VEHICLE}
@@ -984,7 +994,12 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}רזלו
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}בחר את רזולוציית המסך STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}בחר את רזולוציית המסך
STR_GAME_OPTIONS_RESOLUTION_OTHER :אחר STR_GAME_OPTIONS_RESOLUTION_OTHER :אחר
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}גודל ממשק
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}בחר את ממשק גודל העצם לשימוש
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :רגיל
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :גודל כפול
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :גודל מרובע
STR_GAME_OPTIONS_BASE_GRF :{BLACK}ערכת גרפיקה בסיסית STR_GAME_OPTIONS_BASE_GRF :{BLACK}ערכת גרפיקה בסיסית
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}בחר בערכת גרפיקה בסיסית לשימוש STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}בחר בערכת גרפיקה בסיסית לשימוש
@@ -1079,6 +1094,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :שטוח ביו
STR_TERRAIN_TYPE_FLAT :שטוח STR_TERRAIN_TYPE_FLAT :שטוח
STR_TERRAIN_TYPE_HILLY :נוף גבעות STR_TERRAIN_TYPE_HILLY :נוף גבעות
STR_TERRAIN_TYPE_MOUNTAINOUS :הררי STR_TERRAIN_TYPE_MOUNTAINOUS :הררי
STR_TERRAIN_TYPE_ALPINIST :מטפס הרים
STR_CITY_APPROVAL_PERMISSIVE :מתירני STR_CITY_APPROVAL_PERMISSIVE :מתירני
STR_CITY_APPROVAL_TOLERANT :סביר STR_CITY_APPROVAL_TOLERANT :סביר
@@ -1087,6 +1103,7 @@ STR_CITY_APPROVAL_HOSTILE :עויין
STR_WARNING_NO_SUITABLE_AI :{WHITE}אין בינות מלאכותיות מתאימות...{}באפשרותך להוריד בינות מלאכותיות בעזרת מערכת ה'תוכן המקוון' STR_WARNING_NO_SUITABLE_AI :{WHITE}אין בינות מלאכותיות מתאימות...{}באפשרותך להוריד בינות מלאכותיות בעזרת מערכת ה'תוכן המקוון'
# Settings tree window # Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}הגדרות
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}מחרוזת סינון: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}מחרוזת סינון:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}הרחב הכל STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}הרחב הכל
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}צמצם הכל STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}צמצם הכל
@@ -1190,6 +1207,8 @@ STR_CONFIG_SETTING_INFLATION :אנפלציה:
STR_CONFIG_SETTING_INFLATION_HELPTEXT :אפשר אינפלציה בכלכלה, כך שהעלויות עולות מעט מהר יותר מאשר התשלומים STR_CONFIG_SETTING_INFLATION_HELPTEXT :אפשר אינפלציה בכלכלה, כך שהעלויות עולות מעט מהר יותר מאשר התשלומים
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :אורך גשר מירבי: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :אורך גשר מירבי: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :אורך מירבי לבניית גשרים STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :אורך מירבי לבניית גשרים
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :גובה גשר מקסימלי: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :גובה מקסימלי לבניית גשרים
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :אורך מנהרה מירבי: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :אורך מנהרה מירבי: {STRING}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :אורך מירבי לבניית מנהרות STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :אורך מירבי לבניית מנהרות
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{STRING} :שיטת היצירה של משאבי טבע חדשים STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{STRING} :שיטת היצירה של משאבי טבע חדשים
@@ -1283,6 +1302,8 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :הצג את א
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :עובי קווים בגרפים: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :עובי קווים בגרפים: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :עובי הקו בגרפים. קו דק ניתן לקריאה באופן מדויק יותר, אולם קל יותר לראות קו עבה ולהבחין בין הצבעים של קוים עבים STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :עובי הקו בגרפים. קו דק ניתן לקריאה באופן מדויק יותר, אולם קל יותר לראות קו עבה ולהבחין בין הצבעים של קוים עבים
STR_CONFIG_SETTING_LANDSCAPE :תמונת נוף: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :תוואי נוף מגדירים תרחישי משחק עם דרישות מטען וצמיחת ערים שונות. NewGRF וסקריפטים של המשחק מאפשרים שליטה עדיין יותר
STR_CONFIG_SETTING_LAND_GENERATOR :מחולל פני שטח: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR :מחולל פני שטח: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :המחולל המקורי מבוסס על הגרפיקה הבסיסית, ויוצר פני שטח אחידים. בורא הקרקע מבוסס על אלגוריתם רעש פרלין עם אפשרויות עריכה עדינות STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :המחולל המקורי מבוסס על הגרפיקה הבסיסית, ויוצר פני שטח אחידים. בורא הקרקע מבוסס על אלגוריתם רעש פרלין עם אפשרויות עריכה עדינות
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :מקורי STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :מקורי
@@ -1613,6 +1634,13 @@ STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :מחלקה מש
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :אופן החלוקה עבור מטענים אחרים: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :אופן החלוקה עבור מטענים אחרים: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"אסימטרי" הכוונה שכמויות מטען שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור המטען. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"אסימטרי" הכוונה שכמויות מטען שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור המטען.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :דיוק החלוקה: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :דיוק החלוקה: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :ככל שתקבע ערך גבוה יותר כך ייארך זמן עיבוד במעד של גרף הקישור. אם זה ייארך זמן רב מידי אתה עלול לראות תקיעות. אולם אם תקבע ערך זה להיות נמוך, החלוקה לא תהיה מדוייקת, ואתה עלול לראות שהמטען לא יישלח למקומות שאתה מצפה שישלח.
STR_CONFIG_SETTING_DEMAND_DISTANCE :השפעת המרחק על ביקושים: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :אם תקבע ערך זה ליותר מ-0, המרחק בין תחנת מקור A של מטען מסויים ויעד אפשרי B ישפיע על כמות המטען שנשלח מ-A ל-B. ככל ש-B מרוחקת מ-A כך פחות מטען יישלח. כלל שתקבע ערך גבוה יותר, כך פחות מטען יישלח לתחנות מרוחקות ויותר מטען יישלח לתחנות קרובות.
STR_CONFIG_SETTING_DEMAND_SIZE :כמות המטען החוזר עבור מצב סימטרי: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :קביעת ערך זה לקטן מ-100% יגרום לחלוקה הסימטרית להתנהג יותר כמו חלוקה אסימטרית. פחות מטען יישלח בעל כורחו חזרה אם כמות מסויימת נשלחת לתחנה. אם ערך זה ייקבע ל-0%, החלוקה הסימטרית תהיה חלוקה אסימטרית.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :הרוויה של מסלולים קצרים לפני שימוש במסלולי קיבולת גבוהה: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :לעיתים קרובות יש מספר מסלולים בין שתי תחנות נתונות. אלגוריתם מרחק-מטען יגרום לרוויה במסלול הקצר ביותר תחילה, אחר כך ישתמש במסלול הקצר הבא אחריו עד שהוא יהיה רווי וכן הלאה. רוויה נקבעת על ידי הערכת הקיבולת והשימוש המתוכנן. ברגע שכל המסלולים רוויים, אם עדיין נותר ביקוש, הוא יעמיס על כל המסלולים, תוך כדי העדפת המסלולים עם קיבולת גבוהה. רוב הזמן האלגוריתם לא יעריך את הקיבלת במדוייק. הגדרה זאת מאפשרת לך לציין עד לאיזה אחוז יש לגרום למסלול קצר לרוויה בפעם הראשונה לפני שייבחר המסלול הבא הארוך ממנו. קבע הגדרה זו לערך קטן מ-100% כדי למנוע תחנות צפופות במקרה של הערכת יתר של הקיבולת.
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :יחידות מהירות: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :יחידות מהירות: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :כאשר מוצגת מהירות השתמש ביחידות הנבחרות STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :כאשר מוצגת מהירות השתמש ביחידות הנבחרות
@@ -1651,11 +1679,23 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :מטרי (מט
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (מטר) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (מטר)
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}הגדרות מיקום STR_CONFIG_SETTING_LOCALISATION :{ORANGE}הגדרות מיקום
STR_CONFIG_SETTING_GRAPHICS :{ORANGE}גרפיקה
STR_CONFIG_SETTING_SOUND :{ORANGE}צלילים STR_CONFIG_SETTING_SOUND :{ORANGE}צלילים
STR_CONFIG_SETTING_INTERFACE :{ORANGE}ממשק חזותי STR_CONFIG_SETTING_INTERFACE :{ORANGE}ממשק חזותי
STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}כללי
STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}נקודות מבט
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}בנייה STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}בנייה
STR_CONFIG_SETTING_ADVISORS :{ORANGE}חדשות / יועצים
STR_CONFIG_SETTING_COMPANY :{ORANGE}חברה
STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}חשבונאות
STR_CONFIG_SETTING_VEHICLES :{ORANGE}כלי תחבורה STR_CONFIG_SETTING_VEHICLES :{ORANGE}כלי תחבורה
STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}פיזיקה
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}ניתוב STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}ניתוב
STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}מגבלות
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}אסונות / תאונות
STR_CONFIG_SETTING_GENWORLD :{ORANGE}יצירת עולם
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}סביבה
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}רשויות
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}ערים STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}ערים
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}תעשיות STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}תעשיות
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}התפלגות המטען STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}התפלגות המטען
@@ -1694,6 +1734,8 @@ STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... פו
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... מתעלם מערכת גרפיקה בסיסית '{STRING}': לא נמצאה STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... מתעלם מערכת גרפיקה בסיסית '{STRING}': לא נמצאה
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... מתעלם מערכת צלילים בסיסית '{STRING}': לא נמצאה STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... מתעלם מערכת צלילים בסיסית '{STRING}': לא נמצאה
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... מתעלם מערכת מוסיקה בסיסית '{STRING}': לא נמצאה STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... מתעלם מערכת מוסיקה בסיסית '{STRING}': לא נמצאה
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}הזיכרון התמלא
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE} הקצאת {BYTES} בתים של מטמון נכשלה. המטמון הופחת ל-{BYTES} בתים. דבר זה יפחית את הביצועים של OpenTTD. כדי להפחית את דרישות הזיכרון ניתן לנסות לבטל את הגרפיקה ב-32bbp ו/או רמות ה-זום-אין
# Intro window # Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1707,6 +1749,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}משחק
STR_INTRO_GAME_OPTIONS :{BLACK}אפשרויות STR_INTRO_GAME_OPTIONS :{BLACK}אפשרויות
STR_INTRO_HIGHSCORE :{BLACK}טבלת ניקוד מירבי STR_INTRO_HIGHSCORE :{BLACK}טבלת ניקוד מירבי
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}הגדרות
STR_INTRO_NEWGRF_SETTINGS :{BLACK}(NewGRF)הגדרות שדרוג גראפי STR_INTRO_NEWGRF_SETTINGS :{BLACK}(NewGRF)הגדרות שדרוג גראפי
STR_INTRO_ONLINE_CONTENT :{BLACK} בדוק תוכן מקוון STR_INTRO_ONLINE_CONTENT :{BLACK} בדוק תוכן מקוון
STR_INTRO_SCRIPT_SETTINGS :{BLACK}הגדרות סקריפטים של משחק/שחקני מחשב STR_INTRO_SCRIPT_SETTINGS :{BLACK}הגדרות סקריפטים של משחק/שחקני מחשב
@@ -1726,6 +1769,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}ארץ
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}הצג הגדרות משחק STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}הצג הגדרות משחק
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}הצג טבלת ניקוד מירבי STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}הצג טבלת ניקוד מירבי
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}הצגת הגדרות
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}הצג הגדרות שדרוג גראפי STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}הצג הגדרות שדרוג גראפי
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK} חפש תוכן חדש/מעודכן להורדה STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK} חפש תוכן חדש/מעודכן להורדה
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK} הצג הגדרות סקריפטים של משחק/שחקני מחשב STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK} הצג הגדרות סקריפטים של משחק/שחקני מחשב
@@ -1752,7 +1796,7 @@ STR_OSNAME_OS2 :מערכת הפ
STR_OSNAME_SUNOS :סולריס STR_OSNAME_SUNOS :סולריס
# Abandon game # Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}עזוב משחק STR_ABANDON_GAME_CAPTION :{WHITE}עזיבת משחק
STR_ABANDON_GAME_QUERY :{YELLOW}?האם אתה בטוח שברצונך לעזוב את המשחק STR_ABANDON_GAME_QUERY :{YELLOW}?האם אתה בטוח שברצונך לעזוב את המשחק
STR_ABANDON_SCENARIO_QUERY :{YELLOW}האם אתה בטוח שברצונך לצאת משלב זה? STR_ABANDON_SCENARIO_QUERY :{YELLOW}האם אתה בטוח שברצונך לצאת משלב זה?
@@ -1871,6 +1915,10 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK} שנה
# Network server list # Network server list
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}משחק רשת STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}משחק רשת
STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}מפורסם
STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}בחר בין משחק מפורסם (אינטרנטי) ומשחק לא מפורסם (רשת מקומית, LAN)
STR_NETWORK_SERVER_LIST_ADVERTISED_NO :לא
STR_NETWORK_SERVER_LIST_ADVERTISED_YES :כן
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK} :שם השחקן STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK} :שם השחקן
STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}זהו שמך כפי שיצפה ע"י המשתתפים האחרים STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}זהו שמך כפי שיצפה ע"י המשתתפים האחרים
@@ -1929,6 +1977,8 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}השם
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}קבע סיסמה STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}קבע סיסמה
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}הגן על המשחק שלך עם סיסמה אם אתה לא רוצה שהוא יהיה זמין לכולם STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}הגן על המשחק שלך עם סיסמה אם אתה לא רוצה שהוא יהיה זמין לכולם
STR_NETWORK_START_SERVER_UNADVERTISED :לא
STR_NETWORK_START_SERVER_ADVERTISED :כן
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} לקוח{P "" "ות"} STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} לקוח{P "" "ות"}
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}מספר מקסימלי של לקוחות: STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}מספר מקסימלי של לקוחות:
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK} :מספר משתתפים מירבי STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK} :מספר משתתפים מירבי
@@ -2168,6 +2218,10 @@ STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK} בחר
STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK} בחר את כל התכנים המהווים שדרוג לבחירה קיימת STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK} בחר את כל התכנים המהווים שדרוג לבחירה קיימת
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK} בטל בחירה STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK} בטל בחירה
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK} בטל את כל הבחירות להורדה STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK} בטל את כל הבחירות להורדה
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}חפש באתרים חיצוניים
STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}חיפוש תוכן שלא זמין בשירות התוכן של OpenTTD באתרים שלא משוייכים לפרויקט OpenTTD
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}אתה עומד לצאת מ-OpenTTD!
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE} התנאים להורדת תוכן מאתר חיצוני השתנו.{}עלייך לפנות לאתרים חיצוניים להנחיות כיצד להתקין את התוכן לתוך OpenTTD.{}האם ברצונך להמשיך?
STR_CONTENT_FILTER_TITLE :{BLACK}סינון תוית\שם: STR_CONTENT_FILTER_TITLE :{BLACK}סינון תוית\שם:
STR_CONTENT_OPEN_URL :{BLACK}בקר באתר האינטרנט STR_CONTENT_OPEN_URL :{BLACK}בקר באתר האינטרנט
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}בקר באתר האינטרנט עבור התוכן הזה STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}בקר באתר האינטרנט עבור התוכן הזה
@@ -2239,8 +2293,14 @@ STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}הסתר
# Linkgraph legend window # Linkgraph legend window
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}מקרא זרימת מטענים STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}מקרא זרימת מטענים
STR_LINKGRAPH_LEGEND_ALL :{BLACK}הכל
STR_LINKGRAPH_LEGEND_NONE :{BLACK}ללא
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}בחר חברות להצגה
# Linkgraph legend window and linkgraph legend in smallmap # Linkgraph legend window and linkgraph legend in smallmap
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}לא בשימוש
STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}רווי
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}העמסת יתר
# Base for station construction window(s) # Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}הדגשת שטח הכיסוי STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}הדגשת שטח הכיסוי
@@ -2828,7 +2888,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}עבור
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}הספרייט הקודם STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}הספרייט הקודם
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}עבור לספרייט הקודם, כאשר נדלג על כל הספרייטים המיוחדים ונחזור מתחילת הרשימה לסופה STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}עבור לספרייט הקודם, כאשר נדלג על כל הספרייטים המיוחדים ונחזור מתחילת הרשימה לסופה
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}הייצוג של הספרייט הנבחר. בעת ציור הספרייט, נתעלם מהיישור שלו STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}הייצוג של הספרייט הנבחר. בעת ציור הספרייט, נתעלם מהיישור שלו
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}הזז את הספרייט, תוך שינוי מיקום על צירי ה-X וה-Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}הזז את הספרייט, תוך שינוי ההיסט של צירי ה-X וה-Y. לחץ עם ctrl כדי להזיז את הספרייט שמונה יחידות בבת אחת
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}איפוס יחסית
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}איפוס ההיסטים היחסיים הנוכחיים
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}היסט X: {NUM}, היסט Y: {NUM} (מוחלט)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}היסט X: {NUM}, היסט Y: {NUM} (יחסית)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}בחר ספרייט STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}בחר ספרייט
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}בחר ספרייט מנקודה כלשהיא במסך STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}בחר ספרייט מנקודה כלשהיא במסך
@@ -2885,6 +2949,7 @@ STR_NEWGRF_LIST_MISSING :{RED}חסרים
STR_NEWGRF_BROKEN :{WHITE}התנהגות ה-NewGRF '{STRING}' עלולה לגרום לקריסה ו/או חוסר סנכרון STR_NEWGRF_BROKEN :{WHITE}התנהגות ה-NewGRF '{STRING}' עלולה לגרום לקריסה ו/או חוסר סנכרון
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}שינה את מצב קרון מונע עבור '{1:ENGINE}' כאשר לא נמצא במוסך STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}שינה את מצב קרון מונע עבור '{1:ENGINE}' כאשר לא נמצא במוסך
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}זה שינה את אורך הרכב ל'{1:ENGINE}' כאשר לא במוסך STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}זה שינה את אורך הרכב ל'{1:ENGINE}' כאשר לא במוסך
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}זה שינה את קיבולת כלי הרכב של '{1:ENGINE}' כשלא בתוך מוסך או תיקון
STR_BROKEN_VEHICLE_LENGTH :{WHITE}רכבת '{VEHICLE}' השייכת לחברת '{COMPANY}' בעלת אורך לא חוקי. דבר זה נגרם ככל הנראה בעקבות בעיות ב-NEWGRF. המשחק עלול לצאת מסנכרון או לקרוס STR_BROKEN_VEHICLE_LENGTH :{WHITE}רכבת '{VEHICLE}' השייכת לחברת '{COMPANY}' בעלת אורך לא חוקי. דבר זה נגרם ככל הנראה בעקבות בעיות ב-NEWGRF. המשחק עלול לצאת מסנכרון או לקרוס
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' סיפק מידע לא נכון STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' סיפק מידע לא נכון
@@ -2989,6 +3054,8 @@ STR_GOALS_GLOBAL_TITLE :{BLACK}מטרו
STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- אין - STR_GOALS_NONE :{ORANGE}- אין -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- לא זמין - STR_GOALS_SPECTATOR_NONE :{ORANGE}- לא זמין -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}מטרות חברה: STR_GOALS_COMPANY_TITLE :{BLACK}מטרות חברה:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}הקלק על מטרה כדי למרכז את התצוגה הראשית על תעשיה/עיירה/משבצת. קליק תוך כדי לחיצה על מקש Ctrl פותח חלון תצוגה חדש במיקום התעשיה/העיירה/המשבצת STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}הקלק על מטרה כדי למרכז את התצוגה הראשית על תעשיה/עיירה/משבצת. קליק תוך כדי לחיצה על מקש Ctrl פותח חלון תצוגה חדש במיקום התעשיה/העיירה/המשבצת
@@ -3029,6 +3096,15 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}לחץ על שירות כדי להתמקד על עיר/תעשייה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום העיר/תעשייה STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}לחץ על שירות כדי להתמקד על עיר/תעשייה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום העיר/תעשייה
# Story book window # Story book window
STR_STORY_BOOK_CAPTION :ספר סיפור {WHITE}{COMPANY}
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}ספר סיפור כללי
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :עמוד {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}קפוץ לדף מסויים באמצעות בחירתו ברשימה נפתחת זו.
STR_STORY_BOOK_PREV_PAGE :{BLACK}קודם
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}עבור לעמוד קודם
STR_STORY_BOOK_NEXT_PAGE :{BLACK}הבא
STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}עבור לעמוד הבא
STR_STORY_BOOK_INVALID_GOAL_REF :{RED}מטרה לא תקינה STR_STORY_BOOK_INVALID_GOAL_REF :{RED}מטרה לא תקינה
# Station list window # Station list window
@@ -3046,6 +3122,7 @@ STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}שום
STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES} STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES}
STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG} STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG}
STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} בדרך מ{STATION}) STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} בדרך מ{STATION})
STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} שמור לטעינה)
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}מקבל STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}מקבל
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}הצג רשימת סוגי המטען שהתחנה מקבלת STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}הצג רשימת סוגי המטען שהתחנה מקבלת
@@ -3056,6 +3133,8 @@ STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPAN
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}דירוג STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}דירוג
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}הצג את דירוג השירות STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}הצג את דירוג השירות
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}אספקה חודשית ודירוג מקומי:
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
STR_STATION_VIEW_GROUP :{BLACK}קבץ לפי STR_STATION_VIEW_GROUP :{BLACK}קבץ לפי
STR_STATION_VIEW_WAITING_STATION :תחנה: בהמתנה STR_STATION_VIEW_WAITING_STATION :תחנה: בהמתנה
@@ -3221,6 +3300,7 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK} :תפו
STR_INDUSTRY_VIEW_TRANSPORTED :{BLACK}(הובלו {NBSP}{2:COMMA}%) {YELLOW}{1:STRING}{0:CARGO_LONG} STR_INDUSTRY_VIEW_TRANSPORTED :{BLACK}(הובלו {NBSP}{2:COMMA}%) {YELLOW}{1:STRING}{0:CARGO_LONG}
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}מקד את התצוגה הראשית על מיקום התעשייה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום התעשייה STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}מקד את התצוגה הראשית על מיקום התעשייה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום התעשייה
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}רמת הפקה: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}רמת הפקה: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}התעשייה הכריזה על סגירה מתקרבת!
############ range for requires starts ############ range for requires starts
STR_INDUSTRY_VIEW_REQUIRES_CARGO :{YELLOW}{1:STRING}{0:STRING}{BLACK} : דורש STR_INDUSTRY_VIEW_REQUIRES_CARGO :{YELLOW}{1:STRING}{0:STRING}{BLACK} : דורש
@@ -3289,6 +3369,8 @@ STR_GROUP_DELETE_TOOLTIP :{BLACK}מחק
STR_GROUP_RENAME_TOOLTIP :{BLACK}שנה את שם הקבוצה STR_GROUP_RENAME_TOOLTIP :{BLACK}שנה את שם הקבוצה
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}לחץ על מנת להגן על הכלים בקבוצה בפני החלפה אוטומטית STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}לחץ על מנת להגן על הכלים בקבוצה בפני החלפה אוטומטית
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}מחק קבוצה
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}אתה בטוח שברצונך למחוק את הקבוצה הזאת ואת הקשורים אליה?
STR_GROUP_ADD_SHARED_VEHICLE :הוסף כלים STR_GROUP_ADD_SHARED_VEHICLE :הוסף כלים
STR_GROUP_REMOVE_ALL_VEHICLES :הסר את כל הכלים מהקבוצה STR_GROUP_REMOVE_ALL_VEHICLES :הסר את כל הכלים מהקבוצה
@@ -3352,8 +3434,18 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}שנה
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}החלף שם סוג כלי השייט STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}החלף שם סוג כלי השייט
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}החלף שם סוג כלי הטיס STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}החלף שם סוג כלי הטיס
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}הסתר
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}הסתר
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}הסתר
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}הסתר
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}תצוגה
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}תצוגה
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}תצוגה
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}תצוגה
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}החלף בין הסתרה/הצגה של סוג רכבת
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}החלף בין הסתרה/הצגה של סוג רכב כביש
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :הסתר/הצג סוג של כלי שיט STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :הסתר/הצג סוג של כלי שיט
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}הסתר/הצג סוג של כלי טיס STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}הסתר/הצג סוג של כלי טיס
@@ -3461,6 +3553,10 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :רכב
STR_REPLACE_VEHICLE_SHIP :כלי שייט STR_REPLACE_VEHICLE_SHIP :כלי שייט
STR_REPLACE_VEHICLE_AIRCRAFT :כלי טייס STR_REPLACE_VEHICLE_AIRCRAFT :כלי טייס
STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}כלי רכב בשימוש
STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}עמודה עם כלי רכב בבעלותך
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}כלי רכב זמינים
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}עמודה עם כלי רכב זמינים להחלפה
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}בחר את סוג המנוע/קטר שברצונך להחליף STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}בחר את סוג המנוע/קטר שברצונך להחליף
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}בחר את הקטר/מנוע שברצונך לבנות במקום הקטר/מנוע הקיים STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}בחר את הקטר/מנוע שברצונך לבנות במקום הקטר/מנוע הקיים
@@ -3591,6 +3687,10 @@ STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{LTBLUE}{1:DATE
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}הגדל את מרווח הזמן עד קבלת שירות ב-10. Ctrl+לחיצה מגדיל את המרווח ב-5 STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}הגדל את מרווח הזמן עד קבלת שירות ב-10. Ctrl+לחיצה מגדיל את המרווח ב-5
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}הקטן את מרווח הזמן עד קבלת שירות ב-10. Ctrl+לחיצה מקטינה את המרווח ב-5 STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}הקטן את מרווח הזמן עד קבלת שירות ב-10. Ctrl+לחיצה מקטינה את המרווח ב-5
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}שנה סוג מרווח שירות
STR_VEHICLE_DETAILS_DEFAULT :ברירת מחדל
STR_VEHICLE_DETAILS_DAYS :ימים
STR_VEHICLE_DETAILS_PERCENT :אחוז
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}תן שם לרכבת STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}תן שם לרכבת
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}תן שם לכלי הרכב STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}תן שם לכלי הרכב
@@ -3812,6 +3912,10 @@ STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :(מסע (ללא
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :סע במהירות שהיא לכל היותר {2:VELOCITY} (ללא לוח זמנים) STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :סע במהירות שהיא לכל היותר {2:VELOCITY} (ללא לוח זמנים)
STR_TIMETABLE_TRAVEL_FOR :{STRING} ערוך מסע ל STR_TIMETABLE_TRAVEL_FOR :{STRING} ערוך מסע ל
STR_TIMETABLE_TRAVEL_FOR_SPEED :סע למשך {STRING} במהירות שהיא לכל היותר {VELOCITY} STR_TIMETABLE_TRAVEL_FOR_SPEED :סע למשך {STRING} במהירות שהיא לכל היותר {VELOCITY}
STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :מסע (עבור {STRING}, לא מתוזמן)
STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :מסע (עבור {STRING}, לא מתוזמן) במהירות שיא של {VELOCITY}
STR_TIMETABLE_STAY_FOR_ESTIMATED :(נשאר ל-{STRING}, לא מתוזמן)
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(מסע עבור {STRING} ללא טבלת זמנים)
STR_TIMETABLE_STAY_FOR :{STRING} והמתן למשך STR_TIMETABLE_STAY_FOR :{STRING} והמתן למשך
STR_TIMETABLE_AND_TRAVEL_FOR :{STRING} וערוך מסע ל STR_TIMETABLE_AND_TRAVEL_FOR :{STRING} וערוך מסע ל
STR_TIMETABLE_DAYS :{P 0 "יום " ""}{COMMA}{P "" " ימים"} STR_TIMETABLE_DAYS :{P 0 "יום " ""}{COMMA}{P "" " ימים"}
@@ -3965,6 +4069,10 @@ STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GRE
STR_INCOME_FLOAT_INCOME :{GREEN} {CURRENCY_LONG} :הכנסה STR_INCOME_FLOAT_INCOME :{GREEN} {CURRENCY_LONG} :הכנסה
STR_FEEDER_TINY :{TINY_FONT}{YELLOW}העברה: {CURRENCY_LONG} STR_FEEDER_TINY :{TINY_FONT}{YELLOW}העברה: {CURRENCY_LONG}
STR_FEEDER :{YELLOW}העברה: {CURRENCY_LONG} STR_FEEDER :{YELLOW}העברה: {CURRENCY_LONG}
STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}העברה: {CURRENCY_LONG}{WHITE} / {GREEN}הכנסה:{CURRENCY_LONG}
STR_FEEDER_INCOME :{YELLOW}העברה: {CURRENCY_LONG}{WHITE} / {GREEN}הכנסה: {CURRENCY_LONG}
STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}העברה: {CURRENCY_LONG}{WHITE} / {RED}עלות: {CURRENCY_LONG}
STR_FEEDER_COST :{YELLOW}העברה: {CURRENCY_LONG}{WHITE} / עלות: {CURRENCY_LONG}
STR_MESSAGE_ESTIMATED_COST :{WHITE}{CURRENCY_LONG} :מחיר משוער STR_MESSAGE_ESTIMATED_COST :{WHITE}{CURRENCY_LONG} :מחיר משוער
STR_MESSAGE_ESTIMATED_INCOME :{WHITE}{CURRENCY_LONG} :הכנסה משוערת STR_MESSAGE_ESTIMATED_INCOME :{WHITE}{CURRENCY_LONG} :הכנסה משוערת
@@ -4049,6 +4157,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}חפיר
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... כבר בגובה ים STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... כבר בגובה ים
STR_ERROR_TOO_HIGH :{WHITE}... גבוה מידי STR_ERROR_TOO_HIGH :{WHITE}... גבוה מידי
STR_ERROR_ALREADY_LEVELLED :{WHITE}... הקרקע כבר שטוחה STR_ERROR_ALREADY_LEVELLED :{WHITE}... הקרקע כבר שטוחה
STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}אחרי הגשר שלמעלה זה יהיה גבוה מידי.
# Company related errors # Company related errors
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}לא ניתן לשנות את שם החברה... STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}לא ניתן לשנות את שם החברה...
@@ -4099,6 +4208,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... יע
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... ניתן/ת לבנייה רק מעל לקו השלג STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... ניתן/ת לבנייה רק מעל לקו השלג
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... ניתן/ת לבנייה רק מתחת לקו השלג STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... ניתן/ת לבנייה רק מתחת לקו השלג
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}אין מיקומים מתאימים לתעשיות '{STRING}'
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}שנה את פרמטרי יצירת המפה לקבלת מפה טובה יותר
# Station construction related errors # Station construction related errors
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}לא ניתן לבנות תחנת רכבת כאן... STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}לא ניתן לבנות תחנת רכבת כאן...
@@ -4263,6 +4374,7 @@ STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... שט
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}לא ניתן ליצור קבוצה... STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}לא ניתן ליצור קבוצה...
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}לא ניתן למחוק קבוצה זו... STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}לא ניתן למחוק קבוצה זו...
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}לא ניתן לשנות שם קבוצה... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}לא ניתן לשנות שם קבוצה...
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}לא ניתן לקבוע קבוצת-אב...
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}לא ניתן למחוק את כל הכלים מקבוצה זו... STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}לא ניתן למחוק את כל הכלים מקבוצה זו...
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}לא ניתן להוסיף כלי זה לקבוצה זו... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}לא ניתן להוסיף כלי זה לקבוצה זו...
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}לא ניתן להוסיף כלים משותפים לרשימה זו... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}לא ניתן להוסיף כלים משותפים לרשימה זו...
@@ -4366,6 +4478,14 @@ STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}לא נ
STR_DESKTOP_SHORTCUT_COMMENT :משחק סימולציה המבוסס על תחבורה, הון ופאר STR_DESKTOP_SHORTCUT_COMMENT :משחק סימולציה המבוסס על תחבורה, הון ופאר
# Translatable descriptions in media/baseset/*.ob* files # Translatable descriptions in media/baseset/*.ob* files
STR_BASEGRAPHICS_DOS_DESCRIPTION :גרפיקות Transport Tycoon Deluxe המקורי בגרסת DOS.
STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :גרפיקות Transport Tycoon Deluxe המקורי בגרסת DOS (גרמנית).
STR_BASEGRAPHICS_WIN_DESCRIPTION :גרפיקות Transport Tycoon Deluxe המקורי בגרסת Windows.
STR_BASESOUNDS_DOS_DESCRIPTION :צלילי Transport Tycoon Deluxe המקורי בגרסת DOS.
STR_BASESOUNDS_WIN_DESCRIPTION :צלילי Transport Tycoon Deluxe המקורי בגרסת Windows.
STR_BASESOUNDS_NONE_DESCRIPTION :אוסף צלילים ללא צלילים.
STR_BASEMUSIC_WIN_DESCRIPTION :מנגינות Transport Tycoon Deluxe המקורי בגרסת Windows.
STR_BASEMUSIC_NONE_DESCRIPTION :אוסף מנגינות ללא מנגינות.
##id 0x2000 ##id 0x2000
# Town building names # Town building names

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@@ -5000,3 +5000,33 @@ STR_SHIP :{BLACK}{SHIP}
STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY}) STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})
# Android strings # Android strings
STR_ABOUT_MENU_TUTORIAL :{BLACK}Istruzioni
STR_SMALLMAP_TOOLTIP_SHOW_LEGEND :{BLACK}Mostra la legenda della mappa / descrizione dei simboli della mappa
STR_CONFIG_SETTING_VERTICAL_TOOLBAR :{BLACK}Barra degli strumenti verticale
STR_CONFIG_SETTING_VERTICAL_TOOLBAR_HELPTEXT :{BLACK}La barra degli strumenti è divisa in due barre verticali sui lati dello schermo
STR_CONFIG_SETTING_BUTTON_SIZE :{BLACK}Dimensioni dei pulsanti
STR_CONFIG_SETTING_BUTTON_SIZE_TOOLTIP :{BLACK}Dimensioni degli elementi dell'interfaccia
STR_CONFIG_SETTING_FONT_SIZE :{BLACK}Dimensioni dei caratteri
STR_CONFIG_SETTING_FONT_SIZE_TOOLTIP :{BLACK}Dimensioni dei caratteri nel gioco
STR_CONFIG_SETTING_BUILD_CONFIRMATION :{BLACK}Conferma
STR_CONFIG_SETTING_BUILD_CONFIRMATION_HELPTEXT :{BLACK}Mostra il dialogo di conferma durante la costruzione di strade e stazioni
STR_CONFIG_SETTING_VIDEO_8BPP :{BLACK}8 bit
STR_CONFIG_SETTING_VIDEO_8BPP_HELPTEXT :{BLACK}Imposta i colori a 8 bit per pixel. Questa modalità video supporta l'animazione dell'acqua
STR_CONFIG_SETTING_VIDEO_16BPP :{BLACK}16 bit
STR_CONFIG_SETTING_VIDEO_16BPP_HELPTEXT :{BLACK}Imposta i colori a 16 bit per pixel (richiede il riavvio). Questa modalità video non supporta l'animazione dell'acqua
STR_CONFIG_SETTING_VIDEO_24BPP :{BLACK}24 bit
STR_CONFIG_SETTING_VIDEO_24BPP_HELPTEXT :{BLACK}Imposta i colori a 24 bit per pixel. Questa modalità video supporta l'animazione dell'acqua
STR_TABLET_CLOSE_TOOLTIP :{BLACK}Chiude tutte le schermate aperte (eccetto quelle permanenti)
STR_TABLET_SHIFT_TOOLTIP :{BLACK}Premi questo tasto per una stima dei costi dell'azione desiderata
STR_TABLET_CTRL_TOOLTIP :{BLACK}Usa per le azioni che usano il tasto "CTRL"
STR_TUTORIAL_WINDOW_TITLE :{BLACK}Video di aiuto
STR_TUTORIAL_WINDOW_TOOLTIP :{BLACK}Apri un'applicazione video per guardare i video di aiuto
STR_TUTORIAL_ROADS_AND_STATIONS :{BLACK}Costruzione di strade e stazioni; acquisto di veicoli
STR_TUTORIAL_RAILWAYS :{BLACK}Ferrovie e treni
STR_TUTORIAL_ROAD_VEHICLES :{BLACK}Veicoli stradali
STR_TUTORIAL_SHIPS :{BLACK}Navi e attracchi
STR_TUTORIAL_CARGO :{BLACK}Tipi di merce
STR_SAVELOAD_LOAD_NETWORK_BUTTON :{BLACK}Carica dalla rete
STR_SAVELOAD_LOAD_NETWORK_TOOLTIP :{BLACK}Carica il gioco dalla memoria di rete
STR_SAVELOAD_SAVE_NETWORK_BUTTON :{BLACK}Salva sulla rete
STR_SAVELOAD_SAVE_NETWORK_TOOLTIP :{BLACK}Salva il gioco nella memoria di rete

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@@ -4970,3 +4970,33 @@ STR_SHIP :{BLACK}{SHIP}
STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY}) STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})
# Android strings # Android strings
STR_ABOUT_MENU_TUTORIAL :{BLACK}チュートリアル
STR_SMALLMAP_TOOLTIP_SHOW_LEGEND :{BLACK}マップシンボルについての説明の表示
STR_CONFIG_SETTING_VERTICAL_TOOLBAR :{BLACK}垂直ツールバー
STR_CONFIG_SETTING_VERTICAL_TOOLBAR_HELPTEXT :{BLACK}メインツールバーはスクリーンの両脇に垂直に2つに分割しています
STR_CONFIG_SETTING_BUTTON_SIZE :{BLACK}ボタンサイズ
STR_CONFIG_SETTING_BUTTON_SIZE_TOOLTIP :{BLACK}すべてのユーザーインターフェースの構成サイズ
STR_CONFIG_SETTING_FONT_SIZE :{BLACK}フォントサイズ
STR_CONFIG_SETTING_FONT_SIZE_TOOLTIP :{BLACK}全てのゲームのフォント
STR_CONFIG_SETTING_BUILD_CONFIRMATION :{BLACK}アクションの確認
STR_CONFIG_SETTING_BUILD_CONFIRMATION_HELPTEXT :{BLACK}道路とステーションの建設時に確認のダイアログの表示
STR_CONFIG_SETTING_VIDEO_8BPP :{BLACK}8 bit
STR_CONFIG_SETTING_VIDEO_8BPP_HELPTEXT :{BLACK}色深度を8 bppに設定します 再起動が必要です このビデオモードは水のアニメーションに対応していません
STR_CONFIG_SETTING_VIDEO_16BPP :{BLACK}16 bit
STR_CONFIG_SETTING_VIDEO_16BPP_HELPTEXT :{BLACK}色深度を16 bppに設定します 再起動が必要です このビデオモードは水のアニメーションに対応していません
STR_CONFIG_SETTING_VIDEO_24BPP :{BLACK}24 bit
STR_CONFIG_SETTING_VIDEO_24BPP_HELPTEXT :{BLACK}色深度を24 bppに設定します 再起動が必要です このビデオモードは水のアニメーションに対応していません
STR_TABLET_CLOSE_TOOLTIP :{BLACK}全ての開いているウィンドウを閉じます (固定してあるものは除く)
STR_TABLET_SHIFT_TOOLTIP :{BLACK}押すことでアクションの決定時に費用の見積もりができます
STR_TABLET_CTRL_TOOLTIP :{BLACK} "CTRL" キーを使うアクションのために使います
STR_TUTORIAL_WINDOW_TITLE :{BLACK}チュートリアル動画
STR_TUTORIAL_WINDOW_TOOLTIP :{BLACK}チュートリアル動画を見るためにビデオプレイヤーを開きます
STR_TUTORIAL_ROADS_AND_STATIONS :{BLACK}道路とステーションの建設と、車両の購入
STR_TUTORIAL_RAILWAYS :{BLACK}鉄道と列車
STR_TUTORIAL_ROAD_VEHICLES :{BLACK}道路車両
STR_TUTORIAL_SHIPS :{BLACK}船とドック
STR_TUTORIAL_CARGO :{BLACK}貨物のタイプ
STR_SAVELOAD_LOAD_NETWORK_BUTTON :{BLACK}ネットワークからロード
STR_SAVELOAD_LOAD_NETWORK_TOOLTIP :{BLACK}ネットワークストレージからゲームをロード
STR_SAVELOAD_SAVE_NETWORK_BUTTON :{BLACK}ネットワークにセーブ
STR_SAVELOAD_SAVE_NETWORK_TOOLTIP :{BLACK}ネットワークストレージにゲームをバックアップ

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@@ -1530,7 +1530,7 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA}칸 간
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :드래그할 때, 신호기 사이의 거리를 계속 고정: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :드래그할 때, 신호기 사이의 거리를 계속 고정: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :신호기를 CTRL+드래그 하여 설치할 때의 행동을 선택합니다. 이 옵션을 끄면, 신호기가 없는 긴 폐색을 만들지 않기 위해 터널이나 다리 주변에 먼저 신호기가 설치될 것입니다. 이 옵션을 켜면, 신호기는 터널/다리와 상관없이 매 n개의 칸마다 설치될 것입니다. STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :신호기를 CTRL+드래그 하여 설치할 때의 행동을 선택합니다. 이 옵션을 끄면, 신호기가 없는 긴 폐색을 만들지 않기 위해 터널이나 다리 주변에 먼저 신호기가 설치될 것입니다. 이 옵션을 켜면, 신호기는 터널/다리와 상관없이 매 n개의 칸마다 설치될 것입니다.
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :전자식 신호기의 사용: {STRING}년 이후에 STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :전자식 신호기의 사용: {STRING}년 이후에
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :전자식 신호기를 사용할 수 있는 연도를 설정합니다. 이 이전에는 구식 신호기만 사용 가능합니다. (두 신호등은 기능적으로는 동일하고 모습만 다릅니다.) STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :전자식 신호기를 사용할 수 있는 연도를 설정합니다. 이 이전에는 구식 신호기만 사용 가능합니다. (두 신호기는 기능적으로는 동일하고 모습만 다릅니다.)
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :신호기 설치시 신호기 선택 창을 띄움: {STRING} STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :신호기 설치시 신호기 선택 창을 띄움: {STRING}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :설치할 신호기 종류를 고를 수 있는 신호기 선택 창을 표시합니다. 이 옵션을 끄면 선택 창 없이 CTRL+클릭 만으로 신호기의 종류를 바꿔야 합니다. STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :설치할 신호기 종류를 고를 수 있는 신호기 선택 창을 표시합니다. 이 옵션을 끄면 선택 창 없이 CTRL+클릭 만으로 신호기의 종류를 바꿔야 합니다.
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :기본적으로 만들 신호기 종류: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :기본적으로 만들 신호기 종류: {STRING}
@@ -1762,7 +1762,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}새로
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}인공지능/게임 스크립트 설정창을 엽니다. STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}인공지능/게임 스크립트 설정창을 엽니다.
STR_INTRO_TOOLTIP_QUIT :{BLACK}'OpenTTD'를 종료합니다. STR_INTRO_TOOLTIP_QUIT :{BLACK}'OpenTTD'를 종료합니다.
STR_INTRO_TRANSLATION :{BLACK}이 버전의 OpenTTD는 {NUM}개의 문장이 한국어로 번역되지 않았습니다. 한국어 번역자에게 번역을 의뢰하십시오.{}텔크 (telk5093@gmail.com) STR_INTRO_TRANSLATION :{BLACK}이 버전의 OpenTTD는 {NUM}개의 문장이 한국어로 번역되지 않았습니다. OpenTTD가 더욱 발전할 수 있도록 번역에 참여하세요. 자세한 사항은 readme.txt를 참고하세요.
# Quit window # Quit window
STR_QUIT_CAPTION :{WHITE}종료 STR_QUIT_CAPTION :{WHITE}종료
@@ -3012,7 +3012,7 @@ STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN}
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}회사에 대한 이 도시의 평판: STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}회사에 대한 이 도시의 평판:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING} STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}가능한 행동: STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}가능한 행동:
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}이 도시에 할 수 있는 일 목록 - 상세 정보를 보시려면 클릭하세요 STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}이 도시에 할 수 있는 일 목록 - 상세 정보를 보시려면 클릭하세요.
STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}실행 STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}실행
STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}선택된 항목을 실행에 옮깁니다 STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}선택된 항목을 실행에 옮깁니다
@@ -3796,8 +3796,8 @@ STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :≤ STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :≤
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN : STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :≥ STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :≥
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :있을 때 STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :있을 때
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :없을 때 STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :없을 때
STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}비교조건에 대한 입력값입니다. STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}비교조건에 대한 입력값입니다.
STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}비교할 값을 입력하세요. STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}비교할 값을 입력하세요.
@@ -4971,3 +4971,33 @@ STR_SHIP :{G=f}{BLACK}{SH
STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY}) STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})
# Android strings # Android strings
STR_ABOUT_MENU_TUTORIAL :{BLACK}튜토리얼
STR_SMALLMAP_TOOLTIP_SHOW_LEGEND :{BLACK}지도 범례 / 기호 설명을 보여줌
STR_CONFIG_SETTING_VERTICAL_TOOLBAR :{BLACK}수직 작업창
STR_CONFIG_SETTING_VERTICAL_TOOLBAR_HELPTEXT :{BLACK}메인 작업창이 두 개의 화면 양쪽 두개의 수직 작업창으로 나뉨
STR_CONFIG_SETTING_BUTTON_SIZE :{BLACK}버튼 크기
STR_CONFIG_SETTING_BUTTON_SIZE_TOOLTIP :{BLACK}모든 사용자 인터페이스의 크기
STR_CONFIG_SETTING_FONT_SIZE :{BLACK}폰트 크기
STR_CONFIG_SETTING_FONT_SIZE_TOOLTIP :{BLACK}게임 내부 폰트의 크기
STR_CONFIG_SETTING_BUILD_CONFIRMATION :{BLACK}명령 확인
STR_CONFIG_SETTING_BUILD_CONFIRMATION_HELPTEXT :{BLACK}도로와 정류장을 건설시 확인 팝업을 보임
STR_CONFIG_SETTING_VIDEO_8BPP :{BLACK}8비트
STR_CONFIG_SETTING_VIDEO_8BPP_HELPTEXT :{BLACK}그래픽 색상 깊이를 픽셀당 8비트로 설정합니다. 이 그래픽 모드는 물이 흐르는 애니메이션 효과를 표현할 수 있습니다.
STR_CONFIG_SETTING_VIDEO_16BPP :{BLACK}16비트
STR_CONFIG_SETTING_VIDEO_16BPP_HELPTEXT :{BLACK}그래픽 색상 깊이를 픽셀당 16비트로 설정합니다. 이 그래픽 모드는 물이 흐르는 애니메이션 효과를 표현할 수 있습니다.
STR_CONFIG_SETTING_VIDEO_24BPP :{BLACK}24비트
STR_CONFIG_SETTING_VIDEO_24BPP_HELPTEXT :{BLACK}그래픽 색상 깊이를 픽셀당 24비트로 설정합니다. 이 그래픽 모드는 물이 흐르는 애니메이션 효과를 표현할 수 있습니다.
STR_TABLET_CLOSE_TOOLTIP :{BLACK}열려있는 모든 창 닫기 (고정된 창 제외)
STR_TABLET_SHIFT_TOOLTIP :{BLACK}이 행동을 하기 위한 예상 비용을 알아보려면 누르세요.
STR_TABLET_CTRL_TOOLTIP :{BLACK}"컨트롤"키를 이용하는 명령을 위해 사용
STR_TUTORIAL_WINDOW_TITLE :{BLACK}튜토리얼 영상
STR_TUTORIAL_WINDOW_TOOLTIP :{BLACK}튜토리얼 영상을 보기 위해 비디오 플레이어를 열기
STR_TUTORIAL_ROADS_AND_STATIONS :{BLACK}도로, 역 건설 및 차량 구입
STR_TUTORIAL_RAILWAYS :{BLACK}선로 및 열차
STR_TUTORIAL_ROAD_VEHICLES :{BLACK}차량
STR_TUTORIAL_SHIPS :{BLACK}선박과 항구
STR_TUTORIAL_CARGO :{BLACK}화물 종류
STR_SAVELOAD_LOAD_NETWORK_BUTTON :{BLACK}네트워크에서 불러오기
STR_SAVELOAD_LOAD_NETWORK_TOOLTIP :{BLACK}네트워크 저장소에서 불러오기
STR_SAVELOAD_SAVE_NETWORK_BUTTON :{BLACK}네트워크에 저장
STR_SAVELOAD_SAVE_NETWORK_TOOLTIP :{BLACK}네트워크 저장소로 게임을 백업

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@@ -61,10 +61,10 @@ STR_CARGO_PLURAL_WOOD :{G=n}Lignum
STR_CARGO_PLURAL_WOOD.gen :ligni STR_CARGO_PLURAL_WOOD.gen :ligni
STR_CARGO_PLURAL_WOOD.acc :Lignum STR_CARGO_PLURAL_WOOD.acc :Lignum
STR_CARGO_PLURAL_WOOD.dat :Ligno STR_CARGO_PLURAL_WOOD.dat :Ligno
STR_CARGO_PLURAL_IRON_ORE :{G=n}Ferrum STR_CARGO_PLURAL_IRON_ORE :{G=n}Ferrum Rude
STR_CARGO_PLURAL_IRON_ORE.gen :ferri STR_CARGO_PLURAL_IRON_ORE.gen :ferri rudis
STR_CARGO_PLURAL_IRON_ORE.acc :Ferrum STR_CARGO_PLURAL_IRON_ORE.acc :Ferrum Rude
STR_CARGO_PLURAL_IRON_ORE.dat :Ferro STR_CARGO_PLURAL_IRON_ORE.dat :Ferro Rudi
STR_CARGO_PLURAL_STEEL :{G=m}Chalybs STR_CARGO_PLURAL_STEEL :{G=m}Chalybs
STR_CARGO_PLURAL_STEEL.gen :chalybis STR_CARGO_PLURAL_STEEL.gen :chalybis
STR_CARGO_PLURAL_STEEL.acc :Chalybem STR_CARGO_PLURAL_STEEL.acc :Chalybem
@@ -73,10 +73,10 @@ STR_CARGO_PLURAL_VALUABLES :{G=fp}Res Preti
STR_CARGO_PLURAL_VALUABLES.gen :rerum pretiosarum STR_CARGO_PLURAL_VALUABLES.gen :rerum pretiosarum
STR_CARGO_PLURAL_VALUABLES.acc :Res Pretiosas STR_CARGO_PLURAL_VALUABLES.acc :Res Pretiosas
STR_CARGO_PLURAL_VALUABLES.dat :Rebus Pretiosis STR_CARGO_PLURAL_VALUABLES.dat :Rebus Pretiosis
STR_CARGO_PLURAL_COPPER_ORE :{G=n}Aes STR_CARGO_PLURAL_COPPER_ORE :{G=n}Aes Rude
STR_CARGO_PLURAL_COPPER_ORE.gen :aeris STR_CARGO_PLURAL_COPPER_ORE.gen :aeris rudis
STR_CARGO_PLURAL_COPPER_ORE.acc :Aes STR_CARGO_PLURAL_COPPER_ORE.acc :Aes Rude
STR_CARGO_PLURAL_COPPER_ORE.dat :Aeri STR_CARGO_PLURAL_COPPER_ORE.dat :Aeri Rudi
STR_CARGO_PLURAL_MAIZE :{G=n}Maizium STR_CARGO_PLURAL_MAIZE :{G=n}Maizium
STR_CARGO_PLURAL_MAIZE.gen :maizii STR_CARGO_PLURAL_MAIZE.gen :maizii
STR_CARGO_PLURAL_MAIZE.acc :Maizium STR_CARGO_PLURAL_MAIZE.acc :Maizium
@@ -188,10 +188,10 @@ STR_CARGO_SINGULAR_WOOD :{G=n}Lignum
STR_CARGO_SINGULAR_WOOD.gen :ligni STR_CARGO_SINGULAR_WOOD.gen :ligni
STR_CARGO_SINGULAR_WOOD.acc :Lignum STR_CARGO_SINGULAR_WOOD.acc :Lignum
STR_CARGO_SINGULAR_WOOD.dat :Ligno STR_CARGO_SINGULAR_WOOD.dat :Ligno
STR_CARGO_SINGULAR_IRON_ORE :{G=n}Ferrum STR_CARGO_SINGULAR_IRON_ORE :{G=n}Ferrum Rudum
STR_CARGO_SINGULAR_IRON_ORE.gen :ferri STR_CARGO_SINGULAR_IRON_ORE.gen :ferri rudis
STR_CARGO_SINGULAR_IRON_ORE.acc :Ferrum STR_CARGO_SINGULAR_IRON_ORE.acc :Ferrum Rude
STR_CARGO_SINGULAR_IRON_ORE.dat :Ferro STR_CARGO_SINGULAR_IRON_ORE.dat :Ferro Rudi
STR_CARGO_SINGULAR_STEEL :{G=m}Chalybs STR_CARGO_SINGULAR_STEEL :{G=m}Chalybs
STR_CARGO_SINGULAR_STEEL.gen :chalybis STR_CARGO_SINGULAR_STEEL.gen :chalybis
STR_CARGO_SINGULAR_STEEL.acc :Chalybem STR_CARGO_SINGULAR_STEEL.acc :Chalybem
@@ -200,10 +200,10 @@ STR_CARGO_SINGULAR_VALUABLES :{G=fp}Res Preti
STR_CARGO_SINGULAR_VALUABLES.gen :rerum pretiosarum STR_CARGO_SINGULAR_VALUABLES.gen :rerum pretiosarum
STR_CARGO_SINGULAR_VALUABLES.acc :Res Pretiosas STR_CARGO_SINGULAR_VALUABLES.acc :Res Pretiosas
STR_CARGO_SINGULAR_VALUABLES.dat :Rebus Pretiosis STR_CARGO_SINGULAR_VALUABLES.dat :Rebus Pretiosis
STR_CARGO_SINGULAR_COPPER_ORE :{G=n}Aes STR_CARGO_SINGULAR_COPPER_ORE :{G=n}Aes Rude
STR_CARGO_SINGULAR_COPPER_ORE.gen :aeris STR_CARGO_SINGULAR_COPPER_ORE.gen :aeris rudis
STR_CARGO_SINGULAR_COPPER_ORE.acc :Aes STR_CARGO_SINGULAR_COPPER_ORE.acc :Aes Rude
STR_CARGO_SINGULAR_COPPER_ORE.dat :Aeri STR_CARGO_SINGULAR_COPPER_ORE.dat :Aeri Rudi
STR_CARGO_SINGULAR_MAIZE :{G=n}Maizium STR_CARGO_SINGULAR_MAIZE :{G=n}Maizium
STR_CARGO_SINGULAR_MAIZE.gen :maizii STR_CARGO_SINGULAR_MAIZE.gen :maizii
STR_CARGO_SINGULAR_MAIZE.acc :Maizium STR_CARGO_SINGULAR_MAIZE.acc :Maizium
@@ -291,10 +291,10 @@ STR_QUANTITY_LIVESTOCK :{G=np}{COMMA}{N
STR_QUANTITY_GOODS :{G=fp}{COMMA}{NBSP}capsa{P "" e} mercium STR_QUANTITY_GOODS :{G=fp}{COMMA}{NBSP}capsa{P "" e} mercium
STR_QUANTITY_GRAIN :{WEIGHT_LONG} frumenti STR_QUANTITY_GRAIN :{WEIGHT_LONG} frumenti
STR_QUANTITY_WOOD :{WEIGHT_LONG} ligni STR_QUANTITY_WOOD :{WEIGHT_LONG} ligni
STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} ferri STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} ferri rudis
STR_QUANTITY_STEEL :{WEIGHT_LONG} chalybis STR_QUANTITY_STEEL :{WEIGHT_LONG} chalybis
STR_QUANTITY_VALUABLES :{G=mp}{COMMA}{NBSP}sacc{P us i} rerum pretiosarum STR_QUANTITY_VALUABLES :{G=mp}{COMMA}{NBSP}sacc{P us i} rerum pretiosarum
STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} aeris STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} aeris rudis
STR_QUANTITY_MAIZE :{WEIGHT_LONG} maizii STR_QUANTITY_MAIZE :{WEIGHT_LONG} maizii
STR_QUANTITY_FRUIT :{WEIGHT_LONG} fructuum STR_QUANTITY_FRUIT :{WEIGHT_LONG} fructuum
STR_QUANTITY_DIAMONDS :{G=mp}{COMMA}{NBSP}sacc{P us i} adamantum STR_QUANTITY_DIAMONDS :{G=mp}{COMMA}{NBSP}sacc{P us i} adamantum

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@@ -2740,6 +2740,7 @@ STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Uz augš
STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Pārvietot atlasīto NewGRF failu saraksta augšā STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Pārvietot atlasīto NewGRF failu saraksta augšā
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Uz leju STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Uz leju
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Pārvietot atlasīto NewGRF failu saraksta apakšā STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Pārvietot atlasīto NewGRF failu saraksta apakšā
STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Atjaunināt
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Instalēto NewGRF failu saraksts. STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Instalēto NewGRF failu saraksts.
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Iestatīt parametrus STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Iestatīt parametrus

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@@ -2874,7 +2874,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Géi op
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Viregt Sprite STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Viregt Sprite
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Géi weider op déi nächst normal Sprite, iwwersprang all pseudo/recolour/font Sprite an sprang zréck op den Ufank no der leschter. STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Géi weider op déi nächst normal Sprite, iwwersprang all pseudo/recolour/font Sprite an sprang zréck op den Ufank no der leschter.
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representatioun vun der grad gewielter Sprite. Den Alignement gëtt ignoréiert wann d'Sprite gezun gëtt STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representatioun vun der grad gewielter Sprite. Den Alignement gëtt ignoréiert wann d'Sprite gezun gëtt
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Beweg Sprite, X an Y offsets enneren sech STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Beweg Sprite, X an Y offsets enneren sech. Ctrl+Klick fir de Sprite8 Eenheete matenen ze bewegen.
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Relativ zerécksetzen STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Relativ zerécksetzen
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Momentan relativ Offsets zerécksetzen STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Momentan relativ Offsets zerécksetzen
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-Offset: {NUM}, Y-Offset: {NUM} (Absolut) STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-Offset: {NUM}, Y-Offset: {NUM} (Absolut)

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@@ -241,6 +241,7 @@ STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Musnahka
# Show engines button # Show engines button
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Dengan membenarkan pilihan ini, kapal tersembunyi turut ditunjukkan
# Query window # Query window
STR_BUTTON_DEFAULT :{BLACK}Asal STR_BUTTON_DEFAULT :{BLACK}Asal
@@ -279,6 +280,7 @@ STR_SORT_BY_LENGTH :Panjang
STR_SORT_BY_LIFE_TIME :Baki jangka hayat STR_SORT_BY_LIFE_TIME :Baki jangka hayat
STR_SORT_BY_TIMETABLE_DELAY :Kelewatan jadual waktu STR_SORT_BY_TIMETABLE_DELAY :Kelewatan jadual waktu
STR_SORT_BY_FACILITY :Jenis stesen STR_SORT_BY_FACILITY :Jenis stesen
STR_SORT_BY_WAITING_TOTAL :Jumlah kargo menunggu
STR_SORT_BY_RATING_MAX :Penarafan kargo tertinggi STR_SORT_BY_RATING_MAX :Penarafan kargo tertinggi
STR_SORT_BY_RATING_MIN :Penarafan kargo terendah STR_SORT_BY_RATING_MIN :Penarafan kargo terendah
STR_SORT_BY_ENGINE_ID :ID Enjin (susunan klasik) STR_SORT_BY_ENGINE_ID :ID Enjin (susunan klasik)
@@ -893,6 +895,7 @@ STR_GAME_OPTIONS_CURRENCY_LTL :Lithuanian Lita
STR_GAME_OPTIONS_CURRENCY_KRW :South Korean Won (KRW) STR_GAME_OPTIONS_CURRENCY_KRW :South Korean Won (KRW)
STR_GAME_OPTIONS_CURRENCY_ZAR :South African Rand (ZAR) STR_GAME_OPTIONS_CURRENCY_ZAR :South African Rand (ZAR)
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Sesuaikan... STR_GAME_OPTIONS_CURRENCY_CUSTOM :Sesuaikan...
STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (GEL)
############ end of currency region ############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kenderaan Jalanraya STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kenderaan Jalanraya
@@ -1396,6 +1399,7 @@ STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Lambat
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Biasa STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Biasa
STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Pantas STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Pantas
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Sangat pantas STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Sangat pantas
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 dalam {COMMA}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Pengganda awal saiz bandar: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Pengganda awal saiz bandar: {STRING}
@@ -1409,6 +1413,7 @@ STR_CONFIG_SETTING_INTERFACE :{ORANGE}Antaram
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Pembinaan STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Pembinaan
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Kenderaan STR_CONFIG_SETTING_VEHICLES :{ORANGE}Kenderaan
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Laluan STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Laluan
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Kecelakaan / Kemalangan
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Bandar-bandar STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Bandar-bandar
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industri-industri STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industri-industri
STR_CONFIG_SETTING_AI :{ORANGE}Pesaing STR_CONFIG_SETTING_AI :{ORANGE}Pesaing
@@ -1422,6 +1427,7 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Pencari laluan
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Pencari laluan untuk kenderaan jalanraya: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Pencari laluan untuk kenderaan jalanraya: {STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Pencari laluan untuk kapal: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Pencari laluan untuk kapal: {STRING}
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Berundur secara automatik di isyarat: {STRING} STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Berundur secara automatik di isyarat: {STRING}
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Benarkan keretapi berundur di lampu isyarat, jika ia menuggu lama
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Tukar nilai tetapan STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Tukar nilai tetapan
@@ -4073,6 +4079,8 @@ STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Papan ta
STR_DESKTOP_SHORTCUT_COMMENT :Sebuah permainan simulasi berasaskan Transport Tycoon Deluxe STR_DESKTOP_SHORTCUT_COMMENT :Sebuah permainan simulasi berasaskan Transport Tycoon Deluxe
# Translatable descriptions in media/baseset/*.ob* files # Translatable descriptions in media/baseset/*.ob* files
STR_BASEGRAPHICS_DOS_DESCRIPTION :Grafik asal Transport Tycoon Deluxe DOS edition.
STR_BASEGRAPHICS_WIN_DESCRIPTION :Grafik asal Transport Tycoon Deluxe edisi Windows.
##id 0x2000 ##id 0x2000
# Town building names # Town building names

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@@ -102,25 +102,25 @@ STR_QUANTITY_COAL :{WEIGHT_LONG} k
STR_QUANTITY_MAIL :{COMMA}{NBSP}postsekk{P "" er} STR_QUANTITY_MAIL :{COMMA}{NBSP}postsekk{P "" er}
STR_QUANTITY_OIL :{VOLUME_LONG} olje STR_QUANTITY_OIL :{VOLUME_LONG} olje
STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}enhet{P "" er} buskap STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}enhet{P "" er} buskap
STR_QUANTITY_GOODS :{COMMA}{NBSP}kasse{P "" r} med gods STR_QUANTITY_GOODS :{COMMA}{NBSP}kasse{P "" r} gods
STR_QUANTITY_GRAIN :{WEIGHT_LONG} korn STR_QUANTITY_GRAIN :{WEIGHT_LONG} korn
STR_QUANTITY_WOOD :{WEIGHT_LONG} tømmer STR_QUANTITY_WOOD :{WEIGHT_LONG} tømmer
STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} jernmalm STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} jernmalm
STR_QUANTITY_STEEL :{WEIGHT_LONG} stål STR_QUANTITY_STEEL :{WEIGHT_LONG} stål
STR_QUANTITY_VALUABLES :{COMMA}{NBSP}sekk{P "" er} med verdisaker STR_QUANTITY_VALUABLES :{COMMA}{NBSP}sekk{P "" er} verdisaker
STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} kobbermalm STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} kobbermalm
STR_QUANTITY_MAIZE :{WEIGHT_LONG} mais STR_QUANTITY_MAIZE :{WEIGHT_LONG} mais
STR_QUANTITY_FRUIT :{WEIGHT_LONG} frukt STR_QUANTITY_FRUIT :{WEIGHT_LONG} frukt
STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}sekk{P "" er} med diamanter STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}sekk{P "" er} diamanter
STR_QUANTITY_FOOD :{WEIGHT_LONG} mat STR_QUANTITY_FOOD :{WEIGHT_LONG} mat
STR_QUANTITY_PAPER :{WEIGHT_LONG} papir STR_QUANTITY_PAPER :{WEIGHT_LONG} papir
STR_QUANTITY_GOLD :{COMMA}{NBSP}sekk{P "" er} med gull STR_QUANTITY_GOLD :{COMMA}{NBSP}sekk{P "" er} gull
STR_QUANTITY_WATER :{VOLUME_LONG} vann STR_QUANTITY_WATER :{VOLUME_LONG} vann
STR_QUANTITY_WHEAT :{WEIGHT_LONG} hvete STR_QUANTITY_WHEAT :{WEIGHT_LONG} hvete
STR_QUANTITY_RUBBER :{VOLUME_LONG} gummi STR_QUANTITY_RUBBER :{VOLUME_LONG} gummi
STR_QUANTITY_SUGAR :{WEIGHT_LONG} sukker STR_QUANTITY_SUGAR :{WEIGHT_LONG} sukker
STR_QUANTITY_TOYS :{COMMA}{NBSP}leke{P "" r} STR_QUANTITY_TOYS :{COMMA}{NBSP}leke{P "" r}
STR_QUANTITY_SWEETS :{COMMA}{NBSP}sekk{P "" er} med godteri STR_QUANTITY_SWEETS :{COMMA}{NBSP}sekk{P "" er} godteri
STR_QUANTITY_COLA :{VOLUME_LONG} cola STR_QUANTITY_COLA :{VOLUME_LONG} cola
STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} sukkerspinn STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} sukkerspinn
STR_QUANTITY_BUBBLES :{COMMA} boble{P "" r} STR_QUANTITY_BUBBLES :{COMMA} boble{P "" r}
@@ -816,7 +816,7 @@ STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDE
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} sponset grunnleggelsen av den nye byen {TOWN}! STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} sponset grunnleggelsen av den nye byen {TOWN}!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Ny{G "" "" tt} {STRING} bygges i nærheten av {TOWN}! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Ny{G "" "" tt} {STRING} blir anlagt i nærheten av {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Ny{G "" "" tt} {STRING} plantes i nærheten av {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Ny{G "" "" tt} {STRING} plantes i nærheten av {TOWN}!
STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING} legges ned! STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING} legges ned!
@@ -825,7 +825,7 @@ STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLAC
STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}Europeisk valutaunion!{}{}Euro introdusert som enerådende valutaenhet for transaksjoner i landet ditt! STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}Europeisk valutaunion!{}{}Euro introdusert som enerådende valutaenhet for transaksjoner i landet ditt!
STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}Global finanskrise!{}{}Økonomer frykter det verste i det økonomien raser! STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}Global finanskrise!{}{}Økonomer frykter det verste i det økonomien raser!
STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Finanskrisen over!{}{}Opptur i markedet gir industrien selvsikkerheten tilbake! STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Finanskrisen over!{}{}Opptur i markedet gir industrien selvtilliten tilbake!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} øker produksjonen! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} øker produksjonen!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Ny kullåre funnet i {INDUSTRY}!{}En dobling i produksjonen ventes! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Ny kullåre funnet i {INDUSTRY}!{}En dobling i produksjonen ventes!
@@ -1082,11 +1082,11 @@ STR_TERRAIN_TYPE_VERY_FLAT :Veldig flatt
STR_TERRAIN_TYPE_FLAT :Flatt STR_TERRAIN_TYPE_FLAT :Flatt
STR_TERRAIN_TYPE_HILLY :Åslendt STR_TERRAIN_TYPE_HILLY :Åslendt
STR_TERRAIN_TYPE_MOUNTAINOUS :Berglendt STR_TERRAIN_TYPE_MOUNTAINOUS :Berglendt
STR_TERRAIN_TYPE_ALPINIST :Alpinist STR_TERRAIN_TYPE_ALPINIST :Alpint
STR_CITY_APPROVAL_PERMISSIVE :Ettergivende STR_CITY_APPROVAL_PERMISSIVE :Ettergivende
STR_CITY_APPROVAL_TOLERANT :Tolerant STR_CITY_APPROVAL_TOLERANT :Tolerant
STR_CITY_APPROVAL_HOSTILE :Fientlig STR_CITY_APPROVAL_HOSTILE :Fiendtlig
STR_WARNING_NO_SUITABLE_AI :{WHITE}Ingen egnet AI tilgjengelig...{}Du kan laste ned flere AIer fra nettet med spillets nedlastingssystem. STR_WARNING_NO_SUITABLE_AI :{WHITE}Ingen egnet AI tilgjengelig...{}Du kan laste ned flere AIer fra nettet med spillets nedlastingssystem.
@@ -3522,12 +3522,12 @@ STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Du er n
# Engine preview window # Engine preview window
STR_ENGINE_PREVIEW_CAPTION :{WHITE}Melding fra kjøretøysprodusent STR_ENGINE_PREVIEW_CAPTION :{WHITE}Melding fra kjøretøysprodusent
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Vi har nettopp designet e{G n i t} ny{G "" "" tt} {STRING} - er du interessert i et års ekslusivt bruk av dette, slik at vi kan se hvordan det virker før det blir allment tilgjengelig? STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Vi har nettopp designet e{G n i t} ny{G "" "" tt} {STRING} - er du interessert i et års ekslusivt bruk av dette, slik at vi kan se hvordan det virker før det blir allment tilgjengelig?
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :lokomotiv STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=neuter}lokomotiv
STR_ENGINE_PREVIEW_ROAD_VEHICLE :kjøretøy STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=neuter}kjøretøy
STR_ENGINE_PREVIEW_AIRCRAFT :{G=neuter}luftfartøy STR_ENGINE_PREVIEW_AIRCRAFT :{G=neuter}luftfartøy
STR_ENGINE_PREVIEW_SHIP :skip STR_ENGINE_PREVIEW_SHIP :{G=neuter}skip
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail-lokomotiv STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :{G=neuter}monorail-lokomotiv
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev-lokomotiv STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=neuter}maglev-lokomotiv
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kostnad: {CURRENCY_LONG} Vekt: {WEIGHT_SHORT}{}Hastighet: {VELOCITY} Kraft: {POWER}{}Driftskostnader: {CURRENCY_LONG}/år{}Kapasitet: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kostnad: {CURRENCY_LONG} Vekt: {WEIGHT_SHORT}{}Hastighet: {VELOCITY} Kraft: {POWER}{}Driftskostnader: {CURRENCY_LONG}/år{}Kapasitet: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Kostnad: {CURRENCY_LONG} Vekt: {WEIGHT_SHORT}{}Hastighet: {VELOCITY} Kraft: {POWER} Maks trekkraft: {6:FORCE}{}Vedlikehold: {4:CURRENCY_LONG}/år{}Kapasitet: {5:CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Kostnad: {CURRENCY_LONG} Vekt: {WEIGHT_SHORT}{}Hastighet: {VELOCITY} Kraft: {POWER} Maks trekkraft: {6:FORCE}{}Vedlikehold: {4:CURRENCY_LONG}/år{}Kapasitet: {5:CARGO_LONG}
@@ -4423,7 +4423,7 @@ STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}...{NBSP
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Ingen kjøretøyer vil være tilgjengelig i det hele tatt STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Ingen kjøretøyer vil være tilgjengelig i det hele tatt
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Endre din NewGRF konfigurasjon STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Endre din NewGRF konfigurasjon
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Ingen kjøretøyer er tilgjengelig enda STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Ingen kjøretøyer er tilgjengelig en
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Starte et nytt spill etter {DATE_SHORT}, eller bruke en NewGRF som inneholder tidlige kjøretøy STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Starte et nytt spill etter {DATE_SHORT}, eller bruke en NewGRF som inneholder tidlige kjøretøy
# Specific vehicle errors # Specific vehicle errors
@@ -4547,7 +4547,7 @@ STR_INDUSTRY_NAME_CANDY_FACTORY :{G=masculine}Go
STR_INDUSTRY_NAME_BATTERY_FARM :{G=masculine}Batterigård STR_INDUSTRY_NAME_BATTERY_FARM :{G=masculine}Batterigård
STR_INDUSTRY_NAME_COLA_WELLS :{G=masculine}Colabrønn STR_INDUSTRY_NAME_COLA_WELLS :{G=masculine}Colabrønn
STR_INDUSTRY_NAME_TOY_SHOP :{G=masculine}Leketøysbutikk STR_INDUSTRY_NAME_TOY_SHOP :{G=masculine}Leketøysbutikk
STR_INDUSTRY_NAME_TOY_FACTORY :Leketøysfabrikk STR_INDUSTRY_NAME_TOY_FACTORY :{G=masculine}Leketøysfabrikk
STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :{G=feminine}Plastfontene STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :{G=feminine}Plastfontene
STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :{G=masculine}Mineralvannfabrikk STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :{G=masculine}Mineralvannfabrikk
STR_INDUSTRY_NAME_BUBBLE_GENERATOR :{G=masculine}Boblegenerator STR_INDUSTRY_NAME_BUBBLE_GENERATOR :{G=masculine}Boblegenerator

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@@ -4970,3 +4970,33 @@ STR_SHIP :{BLACK}{SHIP}
STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY}) STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})
# Android strings # Android strings
STR_ABOUT_MENU_TUTORIAL :{BLACK}教程
STR_SMALLMAP_TOOLTIP_SHOW_LEGEND :{BLACK}在地图上显示图例/描述
STR_CONFIG_SETTING_VERTICAL_TOOLBAR :{BLACK}垂直工具栏
STR_CONFIG_SETTING_VERTICAL_TOOLBAR_HELPTEXT :{BLACK}将主工具栏分为屏幕两侧的两个垂直工具栏
STR_CONFIG_SETTING_BUTTON_SIZE :{BLACK}按键大小
STR_CONFIG_SETTING_BUTTON_SIZE_TOOLTIP :{BLACK}用户界面大小
STR_CONFIG_SETTING_FONT_SIZE :{BLACK}字体大小
STR_CONFIG_SETTING_FONT_SIZE_TOOLTIP :{BLACK}游戏字体大小
STR_CONFIG_SETTING_BUILD_CONFIRMATION :{BLACK}确认操作
STR_CONFIG_SETTING_BUILD_CONFIRMATION_HELPTEXT :{BLACK}建立道路和车站时显示确认对话框
STR_CONFIG_SETTING_VIDEO_8BPP :{BLACK}8 bit
STR_CONFIG_SETTING_VIDEO_8BPP_HELPTEXT :{BLACK}将视频颜色深度设置为8位像素此模式支持水面动态涟漪
STR_CONFIG_SETTING_VIDEO_16BPP :{BLACK}16 bit
STR_CONFIG_SETTING_VIDEO_16BPP_HELPTEXT :{BLACK}将视频颜色深度设置为16位像素这需要重新启动此模式不支持水面动态涟漪
STR_CONFIG_SETTING_VIDEO_24BPP :{BLACK}24 bit
STR_CONFIG_SETTING_VIDEO_24BPP_HELPTEXT :{BLACK}将视频颜色深度设置为24位像素此模式支持水面动态涟漪
STR_TABLET_CLOSE_TOOLTIP :{BLACK}关闭所有打开的窗口(已固定的窗口除外)
STR_TABLET_SHIFT_TOOLTIP :{BLACK}按住显示预计费用
STR_TABLET_CTRL_TOOLTIP :{BLACK}将其用于“CTRL”键的操作
STR_TUTORIAL_WINDOW_TITLE :{BLACK}教程视频
STR_TUTORIAL_WINDOW_TOOLTIP :{BLACK}使用视频播放器观看教程视频
STR_TUTORIAL_ROADS_AND_STATIONS :{BLACK}建设道路和车站,购买车辆
STR_TUTORIAL_RAILWAYS :{BLACK}铁路和火车
STR_TUTORIAL_ROAD_VEHICLES :{BLACK}公路车辆
STR_TUTORIAL_SHIPS :{BLACK}船只和码头
STR_TUTORIAL_CARGO :{BLACK}货物类型
STR_SAVELOAD_LOAD_NETWORK_BUTTON :{BLACK}读取云端存档
STR_SAVELOAD_LOAD_NETWORK_TOOLTIP :{BLACK}从云端储存读取游戏
STR_SAVELOAD_SAVE_NETWORK_BUTTON :{BLACK}保存到云端储存
STR_SAVELOAD_SAVE_NETWORK_TOOLTIP :{BLACK}备份游戏到云端储存

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@@ -402,7 +402,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Drsnik -
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Poruši zgradbe itd. na kvadratku zemlje. Ctrl izbere diagonalno območje. Shift preklaplja med izgradnjo in predvidenimi stroški STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Poruši zgradbe itd. na kvadratku zemlje. Ctrl izbere diagonalno območje. Shift preklaplja med izgradnjo in predvidenimi stroški
# Show engines button # Show engines button
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Prikaži skrito
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Prikaži skrito
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Prikaži skrito
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Prikaži skrito
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Z vklopom tega gumba bodo prikazana skrita železniška vozila
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Z vklopom tega gumba bodo prikazana tudi skrita cestna vozila.
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Z vklopom tega gumba, bodo prikazane tudi skrite ladje
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Z vklopom tega gumba bodo prikazana skrita letala
# Query window # Query window
STR_BUTTON_DEFAULT :{BLACK}Privzeto STR_BUTTON_DEFAULT :{BLACK}Privzeto
@@ -989,6 +997,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} ima prazen ukaz STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} ima prazen ukaz
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} ima podvojene ukaze STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} ima podvojene ukaze
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} ima eno neveljavno postajo na urniku STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} ima eno neveljavno postajo na urniku
STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} ima v ukazih letališče, katerega steza je prekratka
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} se stara STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} se stara
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} podlega iztrošenosti STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} podlega iztrošenosti
@@ -1125,9 +1134,11 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Izberi l
STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost vmesnika STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost vmesnika
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Izberi velikost elementa vmesnika
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalno STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalno
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojna velikost STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojna velikost
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Velikost kvadrata
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni komplet grafik STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni komplet grafik
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Izberi osnovni komplet grafik za uporabo STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Izberi osnovni komplet grafik za uporabo
@@ -1143,6 +1154,7 @@ STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Izberi o
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} poškodovan{P a i e ih} datotek{P a i e ""} STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} poškodovan{P a i e ih} datotek{P a i e ""}
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Dodatne informacije o osnovnem kompletu glasbe STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Dodatne informacije o osnovnem kompletu glasbe
STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Nalaganje seznama podprtih resolucij ni uspelo
STR_ERROR_FULLSCREEN_FAILED :{WHITE}Celozaslonski način spodletel STR_ERROR_FULLSCREEN_FAILED :{WHITE}Celozaslonski način spodletel
# Custom currency window # Custom currency window
@@ -1259,6 +1271,9 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Nastavitve igre
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Nastavitve igre (zapisane ob shranjevanju; vplivajo le na trenutno igro) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Nastavitve igre (zapisane ob shranjevanju; vplivajo le na trenutno igro)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Nastavitve podjetja (zapisane ob shranjevanju; vplivajo le na nove igre) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Nastavitve podjetja (zapisane ob shranjevanju; vplivajo le na nove igre)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Nastavitve podjetja (zapisane ob shranjevanju; vplivajo le na trenutno podjetje) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Nastavitve podjetja (zapisane ob shranjevanju; vplivajo le na trenutno podjetje)
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Prikaži vse rezultate iskanja z nastavitvijo{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING}
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Prikaži vse rezultate iskanja z nastavitvijo{}{SILVER}Tip {BLACK}do {WHITE}Vsi tipi nastavitev
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Prikaži vse rezultate iskanja z nastavitvijo{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING} {BLACK}in {SILVER}Tip {BLACK}do {WHITE}Vsi tipi nastavitev
STR_CONFIG_SETTINGS_NONE :{WHITE}- Brez - STR_CONFIG_SETTINGS_NONE :{WHITE}- Brez -
STR_CONFIG_SETTING_OFF :Izklopi STR_CONFIG_SETTING_OFF :Izklopi
@@ -1300,6 +1315,9 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Preklop med poj
STR_CONFIG_SETTING_CITY_APPROVAL :Odnos mestnega sveta do prestrukturiranja površine: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL :Odnos mestnega sveta do prestrukturiranja površine: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Nastavitev nivoja hrupa in posameznih posegov podjetja na oceno v mestu in nadaljnjo gradnjo STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Nastavitev nivoja hrupa in posameznih posegov podjetja na oceno v mestu in nadaljnjo gradnjo
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Najvišji nivo zemljevida: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Nastavi najvišjo dovoljeno višino za gore na ozemlju
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Ne moreš nastaviti najvišjega nivoja zemljevida na to vrednost. Vsaj ena gora na zemljevidu je višja.
STR_CONFIG_SETTING_AUTOSLOPE :Dovoli oblikovanje terena pod objekti, tiri, ipd. (samonaklon): {STRING} STR_CONFIG_SETTING_AUTOSLOPE :Dovoli oblikovanje terena pod objekti, tiri, ipd. (samonaklon): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dovoli spremembo terena pod zgradbami in tiri brez odstranitve STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dovoli spremembo terena pod zgradbami in tiri brez odstranitve
STR_CONFIG_SETTING_CATCHMENT :Dovoli bolj resnični območni zajem postaj: {STRING} STR_CONFIG_SETTING_CATCHMENT :Dovoli bolj resnični območni zajem postaj: {STRING}
@@ -1328,6 +1346,8 @@ STR_CONFIG_SETTING_INFLATION :Inflacija: {STR
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Omogoči inflacijo ekonomije, kjer se stroški zvišajo rahlo hitreje kot plačila STR_CONFIG_SETTING_INFLATION_HELPTEXT :Omogoči inflacijo ekonomije, kjer se stroški zvišajo rahlo hitreje kot plačila
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Največja dolžina mostov: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Največja dolžina mostov: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Največja dolžina gradnje mostov STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Največja dolžina gradnje mostov
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Najvišja višina mosta: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Najvišja višina za gradnjo mostov
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Največja dolžina predorov: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Največja dolžina predorov: {STRING}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Največja dolžina gradnje predorov STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Največja dolžina gradnje predorov
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Glavni ročni način gradnje industrij: {STRING} STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Glavni ročni način gradnje industrij: {STRING}
@@ -1422,24 +1442,31 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Debelina črt g
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Debelina črte grafov. Tanjša je bolj natančna, debelejša bolj razločna. STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Debelina črte grafov. Tanjša je bolj natančna, debelejša bolj razločna.
STR_CONFIG_SETTING_LANDSCAPE :Pokrajina: {STRING} STR_CONFIG_SETTING_LANDSCAPE :Pokrajina: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Ozemlja definirajo osnovne načine igranja z različnimi tovori in potrebami za razvoj mest. Vsekakor NewGRF in skripti igre dopuščajo natančnejši nadzor.
STR_CONFIG_SETTING_LAND_GENERATOR :Urejevalnik terena: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR :Urejevalnik terena: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Originalni generator je odvisen od osnovnih grafik in ustvari osnovne oblike pokrajine. TerraGenesis deluje na principu Perlin valovanja z bolj natančnim nadzorom nastavitev
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Tip terena: {STRING} STR_CONFIG_SETTING_TERRAIN_TYPE :Tip terena: {STRING}
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(samo TerraGenesis) Hribovitost pokrajine STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(samo TerraGenesis) Hribovitost pokrajine
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Gostota industrij: {STRING} STR_CONFIG_SETTING_INDUSTRY_DENSITY :Gostota industrij: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Nastavi, koliko industrij naj bi bilo ustvarjenih in kolikšen nivo naj bi se vzdrževal skozi igro
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Največja oddaljenost rafinerij nafte od roba: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Največja oddaljenost rafinerij nafte od roba: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftne rafinerije se nahajajo le pri robu kater, to je ob obali na otoških kartah STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftne rafinerije se nahajajo le pri robu kater, to je ob obali na otoških kartah
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Nadmorska višina snežne odeje: {STRING} STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Nadmorska višina snežne odeje: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Nadzor nad višino snega v sub-arktičnem podnebju. Sneg vpliva tudi na rast industrije in mest
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Valovitost terena (samo TerraGenesis) : {STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Valovitost terena (samo TerraGenesis) : {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Samo TerraGenesis...) Izberi pogostost gričev: Gladke pokrajine imajo manj širokih gričev. Razgibane pokrajine imajo več gričev, ki so lahko videti ponavljajoči.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Zelo zglajen STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Zelo zglajen
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Zglajen STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Zglajen
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Valovit STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Valovit
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Zelo valovit STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Zelo valovit
STR_CONFIG_SETTING_VARIETY :Raznolika distribucija: {STRING} STR_CONFIG_SETTING_VARIETY :Raznolika distribucija: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Nadzor nad ravninskimi in goratimi predeli ozemlja. Ker to izravna ozemlje, nastavi drugo nastavitev na gorato.
STR_CONFIG_SETTING_RIVER_AMOUNT :Število rek: {STRING} STR_CONFIG_SETTING_RIVER_AMOUNT :Število rek: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Izberi koliko rek generirati STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Izberi koliko rek generirati
STR_CONFIG_SETTING_TREE_PLACER :Algoritem postavljanja dreves: {STRING} STR_CONFIG_SETTING_TREE_PLACER :Algoritem postavljanja dreves: {STRING}
STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Izberi razpored dreves po ozemlju: 'Original' posadi drevesa enakomerno razporejena, 'izboljšan' posadi drevesa v skupine
STR_CONFIG_SETTING_TREE_PLACER_NONE :Brez STR_CONFIG_SETTING_TREE_PLACER_NONE :Brez
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Izboljšan STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Izboljšan
@@ -1791,16 +1818,23 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrične (m)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Lokalno STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Lokalno
STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Grafike
STR_CONFIG_SETTING_SOUND :{ORANGE}Zvočni učinki STR_CONFIG_SETTING_SOUND :{ORANGE}Zvočni učinki
STR_CONFIG_SETTING_INTERFACE :{ORANGE}Vmesnik STR_CONFIG_SETTING_INTERFACE :{ORANGE}Vmesnik
STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Splošno STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Splošno
STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Pogledi
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Gradnja STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Gradnja
STR_CONFIG_SETTING_ADVISORS :{ORANGE}Novice/Nasveti
STR_CONFIG_SETTING_COMPANY :{ORANGE}Podjetje STR_CONFIG_SETTING_COMPANY :{ORANGE}Podjetje
STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Računi
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vozila STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vozila
STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Fizika
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Usmerjanje STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Usmerjanje
STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Omejitve
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Katastrofe / Nesreče STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Katastrofe / Nesreče
STR_CONFIG_SETTING_GENWORLD :{ORANGE}Ustvarjanje sveta STR_CONFIG_SETTING_GENWORLD :{ORANGE}Ustvarjanje sveta
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Okolje STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Okolje
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Oblasti
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Mesta STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Mesta
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industrije STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industrije
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Razpored tovora STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Razpored tovora
@@ -1914,6 +1948,8 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Igra ko
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Čarobni buldožer (odstrani industrije, neodstranljive objekte): {ORANGE}{STRING} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Čarobni buldožer (odstrani industrije, neodstranljive objekte): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tuneli se lahko križajo pod zemljo: {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tuneli se lahko križajo pod zemljo: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Reaktivna letala ne bodo (pogosto) strmoglavila na malih letališčih: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Reaktivna letala ne bodo (pogosto) strmoglavila na malih letališčih: {ORANGE}{STRING}
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Uredi najvišjo višino ozemlja: {ORANGE}{NUM}
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Uredi najvišjo višino gora na ozemlju
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Zmerno podnebje STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Zmerno podnebje
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub arktično podnebje STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub arktično podnebje
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub tropsko podnebje STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub tropsko podnebje
@@ -2840,6 +2876,8 @@ STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Število
STR_MAPGEN_DATE :{BLACK}Datum: STR_MAPGEN_DATE :{BLACK}Datum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Število industrij: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Število industrij:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimalna višina mape: STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimalna višina mape:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Zvišanje največje višine gora na ozemlju za 1
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Znižanje največje višine gora na ozemlju za 1
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Višina snežne meje: STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Višina snežne meje:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Premik snežne meje eno enoto višje STR_MAPGEN_SNOW_LINE_UP :{BLACK}Premik snežne meje eno enoto višje
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Premik snežne meje eno enoto nižje STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Premik snežne meje eno enoto nižje
@@ -2925,6 +2963,7 @@ STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Premakne
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Premakni dol STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Premakni dol
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Premakne izbrano NewGRF dol po seznamu STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Premakne izbrano NewGRF dol po seznamu
STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Nadgradi STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Nadgradi
STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Nadgradi NewGRF datoteke, za katere imaš nameščeno novejšo različico
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Seznam nameščenih NewGRF datotek. STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Seznam nameščenih NewGRF datotek.
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Nastavi parametre STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Nastavi parametre
@@ -2951,9 +2990,13 @@ STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Nekompatib
# NewGRF save preset window # NewGRF save preset window
STR_SAVE_PRESET_CAPTION :{WHITE}Shrani prednastavitev STR_SAVE_PRESET_CAPTION :{WHITE}Shrani prednastavitev
STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Seznam prednastavitev na voljo, izberi eno, da jo skopiraš kot ime za shranjevanje spodaj
STR_SAVE_PRESET_TITLE :{BLACK}Vpiši ime za prednastavitev STR_SAVE_PRESET_TITLE :{BLACK}Vpiši ime za prednastavitev
STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Trenutno izbrano ime za shranjevanje prednastavitev
STR_SAVE_PRESET_CANCEL :{BLACK}Prekliči STR_SAVE_PRESET_CANCEL :{BLACK}Prekliči
STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Ne spremeni prednastavitve
STR_SAVE_PRESET_SAVE :{BLACK}Shrani STR_SAVE_PRESET_SAVE :{BLACK}Shrani
STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Shrani prednastavitev k trenutno izbranemu imenu
# NewGRF parameters window # NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Spremeni NewGRF parametre STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Spremeni NewGRF parametre
@@ -2984,7 +3027,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Pojdi na
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Prejšnja sličica STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Prejšnja sličica
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Nadaljuj k prejšnji navadni sličici, zanemari vse navidezne/pobarvane/besedilne sličice in okvir na koncu STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Nadaljuj k prejšnji navadni sličici, zanemari vse navidezne/pobarvane/besedilne sličice in okvir na koncu
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Predstavitev trenutno izbrane sličice. Zamik je zanemarjen pri risanju te sličice STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Predstavitev trenutno izbrane sličice. Zamik je zanemarjen pri risanju te sličice
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Premakni sličico s spreminjanjem X in Y osi STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Premakni sličico naokrog s spreminjanjem X in Y osi. Ctrl-Klik za premik sličice 8 enot v koraku
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetiraj relativno STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetiraj relativno
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetiraj zdajšne relativne odmike STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetiraj zdajšne relativne odmike
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X odmik: {NUM}, Y odmik: {NUM} (Absolutno) STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X odmik: {NUM}, Y odmik: {NUM} (Absolutno)
@@ -3045,6 +3088,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Manjkajoč
STR_NEWGRF_BROKEN :{WHITE}Ozadje NewGRFa '{0:STRING}' lahko povzroči desinhronizacijo in sesutje igre STR_NEWGRF_BROKEN :{WHITE}Ozadje NewGRFa '{0:STRING}' lahko povzroči desinhronizacijo in sesutje igre
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Vozilo '{1:ENGINE}' je spremenilo status obratovanja, ko ni znotraj garaže STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Vozilo '{1:ENGINE}' je spremenilo status obratovanja, ko ni znotraj garaže
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Spremenila se je dolžina vozila za '{1:ENGINE}' ko ni v garaži STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Spremenila se je dolžina vozila za '{1:ENGINE}' ko ni v garaži
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Spremenila se je zmogljivost vozila za '{1:ENGINE}' ko ni v garaži ali predelavi
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Vlak '{VEHICLE}' , ki pripada družbi '{COMPANY}', ima neveljavno dolžino. Najbrž vsebuje probleme povezane z NewGRF. Igra se lahko sesuje STR_BROKEN_VEHICLE_LENGTH :{WHITE}Vlak '{VEHICLE}' , ki pripada družbi '{COMPANY}', ima neveljavno dolžino. Najbrž vsebuje probleme povezane z NewGRF. Igra se lahko sesuje
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{STRING}' javlja napačno informacijo STR_NEWGRF_BUGGY :{WHITE}NewGRF '{STRING}' javlja napačno informacijo
@@ -3465,6 +3509,7 @@ STR_GROUP_RENAME_TOOLTIP :{BLACK}Preimenu
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klikni za zaščito skupine pred splošno samoobnovo STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klikni za zaščito skupine pred splošno samoobnovo
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Izbriši skupino STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Izbriši skupino
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Zagotovo želiš izbrisati to skupino in vse njene podskupine?
STR_GROUP_ADD_SHARED_VEHICLE :Vsa izmenljiva vozila STR_GROUP_ADD_SHARED_VEHICLE :Vsa izmenljiva vozila
STR_GROUP_REMOVE_ALL_VEHICLES :Odstrani vsa vozila STR_GROUP_REMOVE_ALL_VEHICLES :Odstrani vsa vozila
@@ -3528,8 +3573,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Preimenu
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Preimenuj ladjo STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Preimenuj ladjo
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Preimenuj letalo STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Preimenuj letalo
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Skrij
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Skrij
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Skrij
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Skrij
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Prikaži
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Prikaži
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Prikaži
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Prikaži
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Vklop/izklop prikaza vrste železniških vozil
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Preklop med prikazom/skrivanjem tipa cestnih vozil
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Vklop/izklop prikaza vrste ladij
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Vklop/izklop prikaza vrste letal
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Preimenuj železniško vozilo STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Preimenuj železniško vozilo
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Preimenuj cestno vozilo STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Preimenuj cestno vozilo
@@ -3635,6 +3692,10 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :Cestno vozilo
STR_REPLACE_VEHICLE_SHIP :Ladja STR_REPLACE_VEHICLE_SHIP :Ladja
STR_REPLACE_VEHICLE_AIRCRAFT :Letalo STR_REPLACE_VEHICLE_AIRCRAFT :Letalo
STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Vozila v uporabi
STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Stolpec z vozili, ki jih imaš v lasti
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Vozila na razpolago
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Stolpec z vozili na voljo za zamenjavo
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Izberi tip lokomotive za zamenjati STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Izberi tip lokomotive za zamenjati
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Izberi vrsto lokomotive, ki jo hočeš prestaviti na levo označeno mesto STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Izberi vrsto lokomotive, ki jo hočeš prestaviti na levo označeno mesto
@@ -3990,6 +4051,10 @@ STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Potovanje (brez
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Potuj z največ {2:VELOCITY} (brez časovne tabele) STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Potuj z največ {2:VELOCITY} (brez časovne tabele)
STR_TIMETABLE_TRAVEL_FOR :Potuj za {STRING} STR_TIMETABLE_TRAVEL_FOR :Potuj za {STRING}
STR_TIMETABLE_TRAVEL_FOR_SPEED :Pozuj proti {STRING} z najvišjo hitrostjo {VELOCITY} STR_TIMETABLE_TRAVEL_FOR_SPEED :Pozuj proti {STRING} z najvišjo hitrostjo {VELOCITY}
STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Potuj (za {STRING}, brez časovne tabele)
STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Potuj (za {STRING}, brez časovne tabele) z največjo hitrostjo {VELOCITY}
STR_TIMETABLE_STAY_FOR_ESTIMATED :(počakaj največ {STRING}, brez časovne tabele)
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(Potuj z največ {STRING}, brez časovne tabele)
STR_TIMETABLE_STAY_FOR :in ostani za {STRING} STR_TIMETABLE_STAY_FOR :in ostani za {STRING}
STR_TIMETABLE_AND_TRAVEL_FOR :s potovanjem za {STRING} STR_TIMETABLE_AND_TRAVEL_FOR :s potovanjem za {STRING}
STR_TIMETABLE_DAYS :{COMMA} d{P an neva nevi ni} STR_TIMETABLE_DAYS :{COMMA} d{P an neva nevi ni}
@@ -4231,6 +4296,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Izkop bi
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... že na morski gladini STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... že na morski gladini
STR_ERROR_TOO_HIGH :{WHITE}... previsoko STR_ERROR_TOO_HIGH :{WHITE}... previsoko
STR_ERROR_ALREADY_LEVELLED :{WHITE}... je že zravnana STR_ERROR_ALREADY_LEVELLED :{WHITE}... je že zravnana
STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Posledično bi bil most višje previsok.
# Company related errors # Company related errors
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Ni mogoče spremeniti imena podjetja... STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Ni mogoče spremeniti imena podjetja...
@@ -4281,6 +4347,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... gozd
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... lahko se zgradi samo nad snežno mejo STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... lahko se zgradi samo nad snežno mejo
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... lahko se zgradi samo pod snežno mejo STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... lahko se zgradi samo pod snežno mejo
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Tam ni bilo primernih mest za postavitev industrije '{STRING}'
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Spremeni način ustvarjanja ozemlja, da dobiš boljše ozemlje
# Station construction related errors # Station construction related errors
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Tukaj ni mogoče zgraditi železniške postaje... STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Tukaj ni mogoče zgraditi železniške postaje...
@@ -4418,6 +4486,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Najprej
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Ni mogoče začeti in končati v isti točki STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Ni mogoče začeti in končati v isti točki
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Priključki mosta niso na enaki višini STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Priključki mosta niso na enaki višini
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Most je prenizek za teren STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Most je prenizek za teren
STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Most je previsok za ta teren.
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Začetek in konec morata biti na isti višini STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Začetek in konec morata biti na isti višini
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... oba priključka mostu morata biti na kopnem STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... oba priključka mostu morata biti na kopnem
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... predolg most STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... predolg most
@@ -4444,6 +4513,7 @@ STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... ima
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Ni mogoče ustvariti skupine... STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Ni mogoče ustvariti skupine...
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Ni mogoče zbrisati te skupine... STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Ni mogoče zbrisati te skupine...
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Ni mogoče preimenovati skupine... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Ni mogoče preimenovati skupine...
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Ni mogoče nastaviti višje skupine...
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Ni mogoče odstraniti vseh vozil iz te skupine... STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Ni mogoče odstraniti vseh vozil iz te skupine...
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Ni mogoče dodati vozila v to skupino... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Ni mogoče dodati vozila v to skupino...
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Ni mogoče dodati izmenljivega vozila v skupino... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Ni mogoče dodati izmenljivega vozila v skupino...
@@ -5026,6 +5096,7 @@ STR_COMPANY_NAME :{COMPANY}
STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM} STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM}
STR_DEPOT_NAME :{DEPOT} STR_DEPOT_NAME :{DEPOT}
STR_ENGINE_NAME :{ENGINE} STR_ENGINE_NAME :{ENGINE}
STR_HIDDEN_ENGINE_NAME :{ENGINE} (skrito)
STR_GROUP_NAME :{GROUP} STR_GROUP_NAME :{GROUP}
STR_INDUSTRY_NAME :{INDUSTRY} STR_INDUSTRY_NAME :{INDUSTRY}
STR_PRESIDENT_NAME :{PRESIDENT_NAME} STR_PRESIDENT_NAME :{PRESIDENT_NAME}

View File

@@ -471,7 +471,7 @@ STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historial de me
STR_ABOUT_MENU_LAND_BLOCK_INFO :Información sobre terreno STR_ABOUT_MENU_LAND_BLOCK_INFO :Información sobre terreno
STR_ABOUT_MENU_SEPARATOR : STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Activar consola STR_ABOUT_MENU_TOGGLE_CONSOLE :Activar consola
STR_ABOUT_MENU_AI_DEBUG :Depuración de Script de IA / Juego STR_ABOUT_MENU_AI_DEBUG :Depuración de Script de Juego / IA
STR_ABOUT_MENU_SCREENSHOT :Captura de pantalla STR_ABOUT_MENU_SCREENSHOT :Captura de pantalla
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Captura con zoom de cerca STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Captura con zoom de cerca
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Captura con zoom por defecto STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Captura con zoom por defecto
@@ -870,7 +870,7 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Oferta de subvención terminada:{}{}{STRING} de {STRING} a {STRING} ya no conlleva una subvención STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Oferta de subvención terminada:{}{}{STRING} de {STRING} a {STRING} ya no conlleva una subvención
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subvención retirada:{}{}Servicio de {STRING} desde {STRING} a {STRING} ya no está subvencionado STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subvención retirada:{}{}Servicio de {STRING} desde {STRING} a {STRING} ya no está subvencionado
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Se ofrece subvención:{}{}¡Al primer servicio de {STRING} que cubra la línea desde {STRING} a {STRING} se le otorgará una subvención durante un año por parte de las autoridades locales! STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Se ofrece subvención:{}{}¡Al primer servicio de {STRING} que cubra la línea desde {STRING} a {STRING} se le otorgará una subvención durante un año por parte de las autoridades locales!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}¡Subvención otorgada a {STRING}!{}{}¡Servicio de {STRING} desde {STRING} a {STRING} pagará el 50% más durante un año! STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}¡Subvención otorgada a {STRING}!{}{}¡Servicio de {STRING} desde {STRING} a {STRING} pagará un 50% más durante un año!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}¡Subvención otorgada a {STRING}!{}{}¡Servicio de {STRING} desde {STRING} a {STRING} pagará tasa doble durante un año! STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}¡Subvención otorgada a {STRING}!{}{}¡Servicio de {STRING} desde {STRING} a {STRING} pagará tasa doble durante un año!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}¡Subvención otorgada a {STRING}!{}{}¡Servicio de {STRING} desde {STRING} a {STRING} pagará tasa triple durante un año! STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}¡Subvención otorgada a {STRING}!{}{}¡Servicio de {STRING} desde {STRING} a {STRING} pagará tasa triple durante un año!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}¡Subvención otorgada a {STRING}!{}{}¡Servicio de {STRING} desde {STRING} a {STRING} pagará tasa cuádruple durante un año! STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}¡Subvención otorgada a {STRING}!{}{}¡Servicio de {STRING} desde {STRING} a {STRING} pagará tasa cuádruple durante un año!
@@ -1048,7 +1048,7 @@ STR_VARIETY_VERY_LOW :Muy baja
STR_VARIETY_LOW :Baja STR_VARIETY_LOW :Baja
STR_VARIETY_MEDIUM :Media STR_VARIETY_MEDIUM :Media
STR_VARIETY_HIGH :Alta STR_VARIETY_HIGH :Alta
STR_VARIETY_VERY_HIGH :Muy Alta STR_VARIETY_VERY_HIGH :Muy alta
STR_AI_SPEED_VERY_SLOW :Muy lenta STR_AI_SPEED_VERY_SLOW :Muy lenta
STR_AI_SPEED_SLOW :Lenta STR_AI_SPEED_SLOW :Lenta
@@ -1328,7 +1328,7 @@ STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Una o m
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Una o más casillas en uno de los bordes no es agua STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Una o más casillas en uno de los bordes no es agua
STR_CONFIG_SETTING_STATION_SPREAD :Máxima extensión de estaciones: {STRING} STR_CONFIG_SETTING_STATION_SPREAD :Máxima extensión de estaciones: {STRING}
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Máxima área que pueden ocupar las partes de una estación. Valores muy altos pueden ralentizar el juego STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Área máxima que pueden ocupar las partes de una estación. Cuidado, los valores muy altos pueden ralentizar el juego
STR_CONFIG_SETTING_SERVICEATHELIPAD :Realizar, automáticamente, el mantenimiento de los helicópteros en helipuertos: {STRING} STR_CONFIG_SETTING_SERVICEATHELIPAD :Realizar, automáticamente, el mantenimiento de los helicópteros en helipuertos: {STRING}
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Dar servicio a los helicópteros después de cada aterrizaje, aunque no haya hangar en el aeropuerto STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Dar servicio a los helicópteros después de cada aterrizaje, aunque no haya hangar en el aeropuerto
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Une la barra de terreno a la barra de construcción: {STRING} STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Une la barra de terreno a la barra de construcción: {STRING}
@@ -1451,7 +1451,7 @@ STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Desactivar barc
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Activar esta opción deshabilita la construcción de barcos para las IA STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Activar esta opción deshabilita la construcción de barcos para las IA
STR_CONFIG_SETTING_AI_PROFILE :Perfil por defecto: {STRING} STR_CONFIG_SETTING_AI_PROFILE :Perfil por defecto: {STRING}
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Permite decidir el perfil a emplear para IA aleatorias o para los valores iniciales al añadir una nueva IA o un script de juego STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Permite decidir el perfil a emplear para IAs aleatorias o para los valores iniciales al añadir una nueva IA o un script de juego
STR_CONFIG_SETTING_AI_PROFILE_EASY :Fácil STR_CONFIG_SETTING_AI_PROFILE_EASY :Fácil
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Intermedio STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Intermedio
STR_CONFIG_SETTING_AI_PROFILE_HARD :Difícil STR_CONFIG_SETTING_AI_PROFILE_HARD :Difícil
@@ -1476,7 +1476,7 @@ STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Fija el interva
STR_CONFIG_SETTING_NOSERVICE :Desactivar mantenimiento cuando las averías están desactivadas: {STRING} STR_CONFIG_SETTING_NOSERVICE :Desactivar mantenimiento cuando las averías están desactivadas: {STRING}
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Cuando se activa, los vehículos no reciben mantenimiento si no pueden romperse STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Cuando se activa, los vehículos no reciben mantenimiento si no pueden romperse
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Activar límites de velocidad en vagones: {STRING} STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Activar límites de velocidad en vagones: {STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Si se activa, se tienen en cuenta los límites de velocidad de los vagones a la hora de decidir la máxima velocidad de un tren STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Si se activa, se tienen en cuenta los límites de velocidad de los vagones a la hora de decidir la velocidad máxima de un tren
STR_CONFIG_SETTING_DISABLE_ELRAILS :Desactivar ferrocarriles eléctricos: {STRING} STR_CONFIG_SETTING_DISABLE_ELRAILS :Desactivar ferrocarriles eléctricos: {STRING}
STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Si se activa, no es necesario electrificar los ferrocarriles para hacer que los trenes eléctricos puedan recorrerlos STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Si se activa, no es necesario electrificar los ferrocarriles para hacer que los trenes eléctricos puedan recorrerlos
@@ -1582,9 +1582,9 @@ STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Número máximo
STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA} STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :deshabilitado STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :deshabilitado
STR_CONFIG_SETTING_ZOOM_MIN :Máximo acercamiento: {STRING} STR_CONFIG_SETTING_ZOOM_MIN :Máximo acercamiento: {STRING}
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Máximo nivel de acercamiento para las ventanas de vista y la vista principal. Aumentar el nivel de acercamiento aumenta el consumo de memoria del juego STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Nivel máximo de acercamiento para las ventanas de vista y la vista principal. Cuidado, aumentar el nivel de acercamiento incrementa el consumo de memoria del juego
STR_CONFIG_SETTING_ZOOM_MAX :Máximo alejamiento: {STRING} STR_CONFIG_SETTING_ZOOM_MAX :Máximo alejamiento: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Máximo nivel de alejamiento para las ventanas de vista y la vista principal. Niveles altos de alejamiento pueden hacer que el juego se ralentize STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Nivel máximo de alejamiento para las ventanas de vista y la vista principal. Cuidado, niveles altos de alejamiento pueden ralentizar el juego
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
@@ -1759,7 +1759,7 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Mostrar
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostrar configuración STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostrar configuración
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Muestra ajustes de NewGRF STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Muestra ajustes de NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Comprobar si hay nuevos contenidos actualizados para descargar STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Comprobar si hay nuevos contenidos actualizados para descargar
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostrar configuración de scripts de IA y Juego STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostrar configuración de scripts de juego e IAs
STR_INTRO_TOOLTIP_QUIT :{BLACK}Salir de 'OpenTTD' STR_INTRO_TOOLTIP_QUIT :{BLACK}Salir de 'OpenTTD'
STR_INTRO_TRANSLATION :{BLACK}A esta traducción le faltan {NUM} cadena{P "" s}. Considera ayudar a mejorar OpenTTD convirtiéndote en traductor. Consulta readme.txt para más detalles. STR_INTRO_TRANSLATION :{BLACK}A esta traducción le faltan {NUM} cadena{P "" s}. Considera ayudar a mejorar OpenTTD convirtiéndote en traductor. Consulta readme.txt para más detalles.
@@ -3956,7 +3956,7 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Seleccio
# AI debug window # AI debug window
STR_AI_DEBUG :{WHITE}Depuración de Scripts de IA / Juego STR_AI_DEBUG :{WHITE}Depuración de Scripts de Juego / IA
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM}) STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Nombre del script STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Nombre del script
STR_AI_DEBUG_SETTINGS :{BLACK}Configuración STR_AI_DEBUG_SETTINGS :{BLACK}Configuración
@@ -3976,13 +3976,13 @@ STR_AI_GAME_SCRIPT :{BLACK}Script d
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Comprobar el registro del Script de Juego STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Comprobar el registro del Script de Juego
STR_ERROR_AI_NO_AI_FOUND :No se encontró IA apropiada para cargar.{}Ésta es una IA por defecto que no realiza acción alguna.{}Puedes descargar nuevas IA mediante el sistema de 'Contenido Online' STR_ERROR_AI_NO_AI_FOUND :No se encontró IA apropiada para cargar.{}Ésta es una IA por defecto que no realiza acción alguna.{}Puedes descargar nuevas IA mediante el sistema de 'Contenido Online'
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Uno de los scripts ejecutados ha fallado. Por favor, reporte el fallo al autor del script con una captura de la ventana de depuración de IA / Script STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Uno de los scripts ejecutados ha fallado. Por favor, informe del fallo al autor del script con una captura de la ventana de depuración de Script / IA
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La ventana de depuración de scripts solo está disponible para el servidor STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La ventana de depuración de scripts solo está disponible para el servidor
# AI configuration window # AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Configuración de Scripts STR_AI_CONFIG_CAPTION :{WHITE}Configuración de Scripts
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Script de Juego que será cargado en la próxima partida STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Script de Juego que será cargada en la próxima partida
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Las IA que serán cargadas en la próxima partida STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}IAs que serán cargadas en la próxima partida
STR_AI_CONFIG_HUMAN_PLAYER :Jugador Humano STR_AI_CONFIG_HUMAN_PLAYER :Jugador Humano
STR_AI_CONFIG_RANDOM_AI :IA aleatoria STR_AI_CONFIG_RANDOM_AI :IA aleatoria
STR_AI_CONFIG_NONE :(ninguna) STR_AI_CONFIG_NONE :(ninguna)

View File

@@ -127,7 +127,7 @@ STR_QUANTITY_TOFFEE :{WEIGHT_LONG} d
STR_QUANTITY_BATTERIES :{COMMA} pila{P "" s} STR_QUANTITY_BATTERIES :{COMMA} pila{P "" s}
STR_QUANTITY_PLASTIC :{VOLUME_LONG} de plásticos STR_QUANTITY_PLASTIC :{VOLUME_LONG} de plásticos
STR_QUANTITY_FIZZY_DRINKS :{COMMA} refresco{P "" s} STR_QUANTITY_FIZZY_DRINKS :{COMMA} refresco{P "" s}
STR_QUANTITY_N_A :Ninguna STR_QUANTITY_N_A :N/A
# Two letter abbreviation of cargo name # Two letter abbreviation of cargo name
STR_ABBREV_NOTHING : STR_ABBREV_NOTHING :
@@ -1097,11 +1097,11 @@ STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Plegar t
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(no hay explicación disponible) STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(no hay explicación disponible)
STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Valor predeterminado: {ORANGE}{STRING} STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Valor predeterminado: {ORANGE}{STRING}
STR_CONFIG_SETTING_TYPE :{LTBLUE}Tipo de opción: {ORANGE}{STRING} STR_CONFIG_SETTING_TYPE :{LTBLUE}Tipo de opción: {ORANGE}{STRING}
STR_CONFIG_SETTING_TYPE_CLIENT :Opción de cliente (no se almacena en partidas guardadas, afecta a todas las partidas) STR_CONFIG_SETTING_TYPE_CLIENT :Opción de cliente (no se almacena en partidas guardadas, afecta todas las partidas)
STR_CONFIG_SETTING_TYPE_GAME_MENU :Opción de partida (se almacena en las partidas guardadas, afecta solamente a nuevas partidas) STR_CONFIG_SETTING_TYPE_GAME_MENU :Opción de partida (se almacena en las partidas guardadas, afecta solamente partidas nuevas)
STR_CONFIG_SETTING_TYPE_GAME_INGAME :Opción de partida (almacenada en la partida guardada, afecta solamente a la partida actual) STR_CONFIG_SETTING_TYPE_GAME_INGAME :Opción de partida (almacenada en la partida guardada, afecta solamente la partida actual)
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Opción de empresa (se almacena en las partidas guardadas, afecta solamente a las nuevas partidas) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Opción de empresa (se almacena en las partidas guardadas, afecta solamente las partidas nuevas)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Opción de empresa (almacenada en la partida guardada, afecta solamente a la empresa actual) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Opción de empresa (almacenada en la partida guardada, afecta solamente la empresa actual)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categoría: STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categoría:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipo: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipo:
@@ -1114,11 +1114,11 @@ STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Opciones con un
STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Restringir la lista a ciertos tipos de opciones STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Restringir la lista a ciertos tipos de opciones
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Todos los tipos de opciones STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Todos los tipos de opciones
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Opciones de cliente (no se almacena en partidas guardadas, afecta a todas las partidas) STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Opciones de cliente (no se almacena en partidas guardadas, afecta todas las partidas)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Opciones de juego (se almacena en las partidas guardadas, afecta solamente a partidas nuevas) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Opciones de juego (se almacena en las partidas guardadas, afecta solamente partidas nuevas)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Opciones de juego (se almacena en las partidas guardadas, afecta solamente a la partida actual) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Opciones de juego (se almacena en las partidas guardadas, afecta solamente la partida actual)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Opciones de empresa (se almacena en las partidas guardadas, afecta solamente a partidas nuevas) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Opciones de empresa (se almacena en las partidas guardadas, afecta solamente partidas nuevas)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Opciones de empresa (se almacena en las partidas guardadas, afecta solamente a la empresa actual) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Opciones de empresa (se almacena en las partidas guardadas, afecta solamente la empresa actual)
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Mostrar todos los resultados por opción de configuración{}{SILVER}Categoría {BLACK}a {WHITE}{STRING} STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Mostrar todos los resultados por opción de configuración{}{SILVER}Categoría {BLACK}a {WHITE}{STRING}
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Mostrar todos los resultados por opción de configuración{}{SILVER}Tipo {BLACK}a {WHITE}Todos los tipos de opción STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Mostrar todos los resultados por opción de configuración{}{SILVER}Tipo {BLACK}a {WHITE}Todos los tipos de opción
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Mostrar todos los resultados por opción de configuración{}{SILVER}Categoría {BLACK}a {WHITE}{STRING} {BLACK}y {SILVER}Tipo {BLACK}a {WHITE}Todos los tipos de opción STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Mostrar todos los resultados por opción de configuración{}{SILVER}Categoría {BLACK}a {WHITE}{STRING} {BLACK}y {SILVER}Tipo {BLACK}a {WHITE}Todos los tipos de opción
@@ -1161,7 +1161,7 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Si se activa, l
STR_CONFIG_SETTING_DISASTERS :Desastres: {STRING} STR_CONFIG_SETTING_DISASTERS :Desastres: {STRING}
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Desastres que ocasionalmente pueden bloquear o destruir vehículos o infraestructura STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Desastres que ocasionalmente pueden bloquear o destruir vehículos o infraestructura
STR_CONFIG_SETTING_CITY_APPROVAL :Actitud de los ayuntamientos ante restructuraciones hechas en sus zonas: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL :Actitud de los ayuntamientos ante restructuraciones hechas en sus zonas: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :En qué medida el ruido y el daño ambiental causado por las empresas afectan su evaluación y futuras acciones de construcción en las mismas zonas STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Medida en que el ruido y el daño ambiental causado por las empresas afectan su evaluación y futuras acciones de construcción en las mismas zonas
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Elevación máxima del mapa: {STRING} STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Elevación máxima del mapa: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Elevación máxima que las montañas pueden tener en el mapa STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Elevación máxima que las montañas pueden tener en el mapa
@@ -1230,7 +1230,7 @@ STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Todas las vista
STR_CONFIG_SETTING_BRIBE :Permitir sobornos al ayuntamiento: {STRING} STR_CONFIG_SETTING_BRIBE :Permitir sobornos al ayuntamiento: {STRING}
STR_CONFIG_SETTING_BRIBE_HELPTEXT :Las empresas pueden tratar de sobornar a los ayuntamientos. Si el soborno es descubierto por un inspector, la empresa no podrá realizar actividades en la localidad durante seis meses STR_CONFIG_SETTING_BRIBE_HELPTEXT :Las empresas pueden tratar de sobornar a los ayuntamientos. Si el soborno es descubierto por un inspector, la empresa no podrá realizar actividades en la localidad durante seis meses
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Permitir adquirir los derechos de transporte exclusivos: {STRING} STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Permitir adquirir los derechos de transporte exclusivos: {STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Si una empresa adquiere los derechos de transporte exclusivos en un pueblo, las estaciones de la competencia (pasajeros o cargamento) no recibirán nada para transportar durante un año STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Si una empresa adquiere los derechos de transporte exclusivos en un pueblo, las estaciones de la competencia (de pasajeros o carga) no recibirán nada que entregar durante un año
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Permitir la construcción de nuevos edificios: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Permitir la construcción de nuevos edificios: {STRING}
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Las empresas aportan dinero a los ayuntamientos para que construyan nuevas casas y edificios STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Las empresas aportan dinero a los ayuntamientos para que construyan nuevas casas y edificios
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Permitir el pago de la reconstrucción de las carreteras locales: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Permitir el pago de la reconstrucción de las carreteras locales: {STRING}
@@ -1290,7 +1290,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grosor de las l
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grosor de las líneas en las gráficas. Una línea fina es más precisa, una línea más gruesa es más fácil de distinguir STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grosor de las líneas en las gráficas. Una línea fina es más precisa, una línea más gruesa es más fácil de distinguir
STR_CONFIG_SETTING_LANDSCAPE :Terreno: {STRING} STR_CONFIG_SETTING_LANDSCAPE :Terreno: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Los terrenos definen mapas con diferentes tipos de cargamentos y requisitos de crecimiento para los pueblos. Es posible modificarlos empleando NewGRF y scripts de juego STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Los terrenos definen mapas con diferentes tipos de carga y requisitos de crecimiento para los pueblos. Es posible modificarlos empleando NewGRF y scripts de juego
STR_CONFIG_SETTING_LAND_GENERATOR :Generador de terreno: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR :Generador de terreno: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :El generador 'Original' depende de los gráficos base y crea formas de terreno fijas. 'TerraGenesis' es un generador basado en Ruido Perlin que permite un mayor control de configuración STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :El generador 'Original' depende de los gráficos base y crea formas de terreno fijas. 'TerraGenesis' es un generador basado en Ruido Perlin que permite un mayor control de configuración
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
@@ -1522,8 +1522,8 @@ STR_CONFIG_SETTING_SMOOTH_ECONOMY :Activar econom
STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Al activarse, habrá cambios de producción en las industrias más frecuentemente y en escala menor. Si se usa un NewGRF con industrias adicionales esta opción generalmente no tiene efecto STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Al activarse, habrá cambios de producción en las industrias más frecuentemente y en escala menor. Si se usa un NewGRF con industrias adicionales esta opción generalmente no tiene efecto
STR_CONFIG_SETTING_ALLOW_SHARES :Permitir comprar acciones de otras empresas: {STRING} STR_CONFIG_SETTING_ALLOW_SHARES :Permitir comprar acciones de otras empresas: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Al activarse, se pueden comprar y vender acciones de otras empresas. Las acciones de una empresa solamente estarán disponibles cuando la empresa cumpla una edad determinada STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Al activarse, se pueden comprar y vender acciones de otras empresas. Las acciones de una empresa solamente estarán disponibles cuando la empresa cumpla una edad determinada
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Porcentaje de la utilidad total a pagar por transferencias de cargamento: {STRING} STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Porcentaje de la utilidad total a pagar por transferencias de carga: {STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Porcentaje de utilidad cedida a los transportes intermedios en sistemas de transferencias de cargamento, dando un mayor control sobre la utilidad de cada vehículo STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Porcentaje de utilidad cedida a los transportes intermedios en sistemas de transferencia de carga, dando un mayor control sobre la utilidad de cada vehículo
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Al arrastrar, colocar señales cada: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Al arrastrar, colocar señales cada: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Distancia de separación entre señales hasta topar con algún obstáculo (otra señal, un desvío, etc.) al instalarlas mediante arrastre con el ratón STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Distancia de separación entre señales hasta topar con algún obstáculo (otra señal, un desvío, etc.) al instalarlas mediante arrastre con el ratón
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} casilla{P 0 "" s} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} casilla{P 0 "" s}
@@ -1564,7 +1564,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Permitido
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Permitido, diseño urbano personalizado STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Permitido, diseño urbano personalizado
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Crecimiento de árboles durante la partida: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Crecimiento de árboles durante la partida: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Controlar la aparición aleatoria de árboles durante la partida. Esto puede afectar a industrias que dependen del crecimiento de árboles, como los aserraderos STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Controlar la aparición aleatoria de árboles durante la partida. Esto puede afectar industrias que dependen del crecimiento de árboles, como los aserraderos
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :Ninguno {RED}(inutiliza aserraderos) STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :Ninguno {RED}(inutiliza aserraderos)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :Solo en selva STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :Solo en selva
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Cualquier parte STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Cualquier parte
@@ -1623,7 +1623,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :'Asimétrica' s
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Precisión de la distribución: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Precisión de la distribución: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Si el valor es alto, se requerirá mayor tiempo para calcular la gráfica de distribución (si se lleva demasiado tiempo, se notará desfase en el juego). Si es muy bajo, la distribución será imprecisa, pudiendo hacer que el cargamento no vaya al lugar indicado STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Si el valor es alto, se requerirá mayor tiempo para calcular la gráfica de distribución (si se lleva demasiado tiempo, se notará desfase en el juego). Si es muy bajo, la distribución será imprecisa, pudiendo hacer que el cargamento no vaya al lugar indicado
STR_CONFIG_SETTING_DEMAND_DISTANCE :Efecto de la distancia en la demanda: {STRING} STR_CONFIG_SETTING_DEMAND_DISTANCE :Efecto de la distancia en la demanda: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Con un valor diferente a 0, la distancia entre la estación de origen de cierto cargamento y una posible estación de destino afectará a la cantidad de cargamento que se envíe entre ambas. Cuanto más lejos estén entre sí, menos cargamento se enviará. Cuanto mayor sea el valor de esta opción, menos cargamento se enviará a estaciones distantes en favor de estaciones cercanas STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Con un valor diferente a 0, la distancia entre la estación de origen de cierta carga y una posible estación de destino afectará la cantidad de cargamento que se envíe entre ambas. Cuanto más lejos estén entre sí, menos cargamento se enviará. Cuanto mayor sea el valor de esta opción, menos cargamento se enviará a estaciones distantes en favor de estaciones cercanas
STR_CONFIG_SETTING_DEMAND_SIZE :Cantidad de cargamento a devolver en modo simétrico: {STRING} STR_CONFIG_SETTING_DEMAND_SIZE :Cantidad de cargamento a devolver en modo simétrico: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Establecer un valor menor de 100% hará que la distribución simétrica de cargamento sea más asimétrica. Se enviará menos cargamento de regreso forzosamente si una cantidad determinada es enviada a una estación. Si se fija a 0%, la distribución simétrica será como una distribución asimétrica STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Establecer un valor menor de 100% hará que la distribución simétrica de cargamento sea más asimétrica. Se enviará menos cargamento de regreso forzosamente si una cantidad determinada es enviada a una estación. Si se fija a 0%, la distribución simétrica será como una distribución asimétrica
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Nivel de saturación de rutas cortas antes de cambiar a rutas de mayor capacidad: {STRING} STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Nivel de saturación de rutas cortas antes de cambiar a rutas de mayor capacidad: {STRING}
@@ -1685,7 +1685,7 @@ STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Ambient
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Autoridades STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Autoridades
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Pueblos STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Pueblos
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industrias STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industrias
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribución de cargamento STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribución de carga
STR_CONFIG_SETTING_AI :{ORANGE}Competidores STR_CONFIG_SETTING_AI :{ORANGE}Competidores
STR_CONFIG_SETTING_AI_NPC :{ORANGE}Jugadores no humanos STR_CONFIG_SETTING_AI_NPC :{ORANGE}Jugadores no humanos
@@ -2814,7 +2814,7 @@ STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Actualiz
STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Actualizar los archivos NewGRF que lo requieran a la versión más reciente STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Actualizar los archivos NewGRF que lo requieran a la versión más reciente
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Lista de archivos NewGRF instalados STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Lista de archivos NewGRF instalados
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Establecer parámetros STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Parámetros
STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Mostrar parámetros STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Mostrar parámetros
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Cambiar paleta STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Cambiar paleta
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Cambia la paleta del NewGRF elegido.{}Esto es necesario cuando los gráficos de un NewGRF se ven de color rosa durante el juego STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Cambia la paleta del NewGRF elegido.{}Esto es necesario cuando los gráficos de un NewGRF se ven de color rosa durante el juego
@@ -3774,7 +3774,7 @@ STR_ORDER_DROP_REFIT_AUTO_ANY :Cargamento disp
STR_ORDER_SERVICE :{BLACK}Mantenimiento STR_ORDER_SERVICE :{BLACK}Mantenimiento
STR_ORDER_DROP_GO_ALWAYS_DEPOT :Ir siempre STR_ORDER_DROP_GO_ALWAYS_DEPOT :Ir siempre
STR_ORDER_DROP_SERVICE_DEPOT :Mantenimiento si es necesario STR_ORDER_DROP_SERVICE_DEPOT :Mantto. si es necesario
STR_ORDER_DROP_HALT_DEPOT :Detenerse STR_ORDER_DROP_HALT_DEPOT :Detenerse
STR_ORDER_SERVICE_TOOLTIP :{BLACK}Ignorar esta orden a menos que el mantenimiento sea necesario STR_ORDER_SERVICE_TOOLTIP :{BLACK}Ignorar esta orden a menos que el mantenimiento sea necesario

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@@ -1200,9 +1200,11 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL :நகரத்
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :நகரத்தின் மக்கள்தொகையினை வரைபடத்தில் காட்டவும் STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :நகரத்தின் மக்கள்தொகையினை வரைபடத்தில் காட்டவும்
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :வரைபடத்தில் கோடுகளின் எண்ணிக்கை: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :வரைபடத்தில் கோடுகளின் எண்ணிக்கை: {STRING}
STR_CONFIG_SETTING_LANDSCAPE : நிலவெளி: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :நில உருவாக்கி: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR :நில உருவாக்கி: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :உண்மையான STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :உண்மையான
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_INDUSTRY_DENSITY :தொழிற்சாலை அடர்த்தி: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :வரைபட எல்லையிலிருந்து எண்ணெய் சுத்திகரிப்பு நிலையங்கள் இருக்கக்கூடிய தூரம்: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :வரைபட எல்லையிலிருந்து எண்ணெய் சுத்திகரிப்பு நிலையங்கள் இருக்கக்கூடிய தூரம்: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :எண்ணெய் சுத்திகரிப்பு நிலையங்கள் வரைபடத்தின் எல்லைகளில் மட்டுமே கட்ட இயலும், அதாவது தீவு வரைபடங்களில் கடற்கரைகளில் கட்ட இயலும் STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :எண்ணெய் சுத்திகரிப்பு நிலையங்கள் வரைபடத்தின் எல்லைகளில் மட்டுமே கட்ட இயலும், அதாவது தீவு வரைபடங்களில் கடற்கரைகளில் கட்ட இயலும்
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :பனி-கோடின் உயரம்: {STRING} STR_CONFIG_SETTING_SNOWLINE_HEIGHT :பனி-கோடின் உயரம்: {STRING}
@@ -1215,6 +1217,7 @@ STR_CONFIG_SETTING_TREE_PLACER :மரங்க
STR_CONFIG_SETTING_TREE_PLACER_NONE :ஒன்றுமில்லை STR_CONFIG_SETTING_TREE_PLACER_NONE :ஒன்றுமில்லை
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :உண்மையான STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :உண்மையான
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :சீரமைக்கப்பட்ட STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :சீரமைக்கப்பட்ட
STR_CONFIG_SETTING_ROAD_SIDE :சாலை வாகனங்கள்: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :உயர்பட சுழற்ச்சி: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :உயர்பட சுழற்ச்சி: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :வலமிருந்து இடமாக செல் STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :வலமிருந்து இடமாக செல்
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :இடமிலிருந்து வலஞ்செல் STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :இடமிலிருந்து வலஞ்செல்
@@ -1250,6 +1253,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Click
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :அணை STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :அணை
STR_CONFIG_SETTING_AUTOSAVE :தானியங்கிபதிவு: {STRING}
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :{STRING} தேதி வகையினை பதிவுஆட்டங்கள் பெயர்களுக்கு பயன்படுத்தவும் STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :{STRING} தேதி வகையினை பதிவுஆட்டங்கள் பெயர்களுக்கு பயன்படுத்தவும்
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :பதிவு ஆட்டங்கள் கோப்புப் பெயர்களில் உள்ள தேதி வகையினை அமை STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :பதிவு ஆட்டங்கள் கோப்புப் பெயர்களில் உள்ள தேதி வகையினை அமை
@@ -1306,6 +1310,7 @@ STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :கணினி
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :கணினியிற்கு கப்பல்களை அனுமதிக்காதே: {STRING} STR_CONFIG_SETTING_AI_BUILDS_SHIPS :கணினியிற்கு கப்பல்களை அனுமதிக்காதே: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :கணினியால் கப்பல்களை பயன்படுத்த இயலாது STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :கணினியால் கப்பல்களை பயன்படுத்த இயலாது
STR_CONFIG_SETTING_AI_PROFILE :முதன்மை அமைப்புகள் profile: {STRING}
STR_CONFIG_SETTING_AI_PROFILE_EASY :எளிதான STR_CONFIG_SETTING_AI_PROFILE_EASY :எளிதான
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :நடுத்தரமான STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :நடுத்தரமான
STR_CONFIG_SETTING_AI_PROFILE_HARD :கடுமையான STR_CONFIG_SETTING_AI_PROFILE_HARD :கடுமையான
@@ -1414,6 +1419,7 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :ஒன்று
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :தொடக்க நகர அளவு பெருக்கம்: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :தொடக்க நகர அளவு பெருக்கம்: {STRING}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :ஆட்டத்தின் தொடக்கத்தில் மாநகரங்களின் அளவு நகரங்களை ஒப்பிடுகையில் STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :ஆட்டத்தின் தொடக்கத்தில் மாநகரங்களின் அளவு நகரங்களை ஒப்பிடுகையில்
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :கைமுறை
STR_CONFIG_SETTING_DISTRIBUTION_PAX :பயணிகள் பரிமாற்றம் வகை: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_PAX :பயணிகள் பரிமாற்றம் வகை: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :அஞ்சல் பரிமாற்றம் வகை: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL :அஞ்சல் பரிமாற்றம் வகை: {STRING}
@@ -1446,11 +1452,17 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :இம்பீ
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :மெட்ரிக் (மீ) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :மெட்ரிக் (மீ)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (மீ) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (மீ)
STR_CONFIG_SETTING_GRAPHICS :{ORANGE}அசைவூட்டம்
STR_CONFIG_SETTING_SOUND :{ORANGE}ஒலிகள் STR_CONFIG_SETTING_SOUND :{ORANGE}ஒலிகள்
STR_CONFIG_SETTING_INTERFACE :{ORANGE}Interface STR_CONFIG_SETTING_INTERFACE :{ORANGE}Interface
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}கட்டுமானம் STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}கட்டுமானம்
STR_CONFIG_SETTING_COMPANY :{ORANGE}நிறுவனம்
STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}கணக்கியல்
STR_CONFIG_SETTING_VEHICLES :{ORANGE}வாகனங்கள் STR_CONFIG_SETTING_VEHICLES :{ORANGE}வாகனங்கள்
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}வழி மாற்றல் STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}வழி மாற்றல்
STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}எல்லைகள்
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}பேரழிவுகள் / விபத்துகள்
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}சுற்றுச்சூழல்
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}நகரங்கள் STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}நகரங்கள்
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}தொழிற்சாலைகள் STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}தொழிற்சாலைகள்
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}சரக்கு பரிமாற்றம் STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}சரக்கு பரிமாற்றம்
@@ -2146,6 +2158,7 @@ STR_AIRPORT_CITY :மாநகர
STR_AIRPORT_METRO :மாநகர STR_AIRPORT_METRO :மாநகர
STR_AIRPORT_INTERNATIONAL :சர்வதேச STR_AIRPORT_INTERNATIONAL :சர்வதேச
STR_AIRPORT_COMMUTER :பயணிகள் STR_AIRPORT_COMMUTER :பயணிகள்
STR_AIRPORT_INTERCONTINENTAL :கண்டமிடை
STR_AIRPORT_HELIPORT :ஹெலிபோர்ட் STR_AIRPORT_HELIPORT :ஹெலிபோர்ட்
STR_AIRPORT_HELIDEPOT :வானூர்தி பணிமனை STR_AIRPORT_HELIDEPOT :வானூர்தி பணிமனை
STR_AIRPORT_HELISTATION :வானூர்தி நிலையம் STR_AIRPORT_HELISTATION :வானூர்தி நிலையம்

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@@ -2874,7 +2874,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}前往
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}上一個子畫面 STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}上一個子畫面
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}繼續處理上一個正常的子畫面,略過任何虛位/重新著色/文字字型相關的子畫面,並在到達第一個子畫面後,返回最後的子畫面繼續進行處理。 STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}繼續處理上一個正常的子畫面,略過任何虛位/重新著色/文字字型相關的子畫面,並在到達第一個子畫面後,返回最後的子畫面繼續進行處理。
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}顯示目前選取的 sprite。當 sprite 正在描繪時會忽略其定位 STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}顯示目前選取的 sprite。當 sprite 正在描繪時會忽略其定位
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}移動 sprite 到指定的 X 及 Y 座標位移 STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}移動 sprite 到指定的 X 及 Y 座標位移。Ctrl+點擊可以一次移動8個單元格。
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}重設相對值 STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}重設相對值
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}重設目前的相對位移值 STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}重設目前的相對位移值
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X 位移:{NUM}Y 位移:{NUM}(絕對值) STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X 位移:{NUM}Y 位移:{NUM}(絕對值)

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@@ -2491,7 +2491,7 @@ STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Комб
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Розширений сигнал (семафор){}Розширений сигнал дозволяє більше ніж одному поїзду одночасно заходити до блоку сигналів, якщо поїзд може зарезервувати шлях до безпечної точки зупинки. Розширені сигнали дозволяють проїжджати їх з обох сторін STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Розширений сигнал (семафор){}Розширений сигнал дозволяє більше ніж одному поїзду одночасно заходити до блоку сигналів, якщо поїзд може зарезервувати шлях до безпечної точки зупинки. Розширені сигнали дозволяють проїжджати їх з обох сторін
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Односторонній розширений сигнал (семафор){}Розширений сигнал дозволяє більше ніж одному поїзду одночасно заходити до блоку сигналів, якщо поїзд може зарезервувати шлях до безпечної точки зупинки. Односторонні розширені сигнали не дозволяють вїжджати з іншої сторони STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Односторонній розширений сигнал (семафор){}Розширений сигнал дозволяє більше ніж одному поїзду одночасно заходити до блоку сигналів, якщо поїзд може зарезервувати шлях до безпечної точки зупинки. Односторонні розширені сигнали не дозволяють вїжджати з іншої сторони
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Звичайний сигнал (електричний){}Найпростіший тип сигналу, який дозволяє перебувати у сигнальному блоці тільки одному поїзду. Сигнали необхідні для того, щоб уникнути зіткнень поїздів на залізницях, де більше одного поїзда STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Звичайний сигнал (електричний){}Найпростіший тип сигналу, який дозволяє перебувати у сигнальному блоці тільки одному поїзду. Сигнали необхідні для того, щоб уникнути зіткнень поїздів на залізницях, де більше одного поїзда
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Вхідний сигнал (електричний){}Зелений, доки один або більше зелених вихідних сигналів з наступної блок-дільниці. Інакше червоний STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Вхідний сигнал (електричний){}Зелений, доки є один або більше зелених вихідних сигналів з наступної блок-дільниці. Інакше червоний
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Вихідний сигнал (електричний){}Працює як звичайний сигнал, але необхідний для нормальної роботи вхідного або комбінованого пре-сигналів STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Вихідний сигнал (електричний){}Працює як звичайний сигнал, але необхідний для нормальної роботи вхідного або комбінованого пре-сигналів
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Комбінований сигнал (електричний){}Комбінований сигнал працює як об'єднаний вхідний-вихідний сигнал. Це дозволяє будувати великі "дерева" пре-сигналів STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Комбінований сигнал (електричний){}Комбінований сигнал працює як об'єднаний вхідний-вихідний сигнал. Це дозволяє будувати великі "дерева" пре-сигналів
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Розширений сигнал (електричний){}Розширений сигнал дозволяє більше ніж одному поїзду одночасно заходити до блоку сигналів, якщо поїзд може зарезервувати шлях до безпечної точки зупинки. Розширені сигнали дозволяють проїжджати їх з обох сторін STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Розширений сигнал (електричний){}Розширений сигнал дозволяє більше ніж одному поїзду одночасно заходити до блоку сигналів, якщо поїзд може зарезервувати шлях до безпечної точки зупинки. Розширені сигнали дозволяють проїжджати їх з обох сторін
@@ -3005,7 +3005,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Йти
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Попередній спрайт STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Попередній спрайт
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Повернутися до попереднього нормального спрайту, пропускаючи будь-які псевдо/перемальовані/шрифтові спрайти і обгортаючи (wrap) навколо починаючи з першого спрайту і закінчуючи останнім STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Повернутися до попереднього нормального спрайту, пропускаючи будь-які псевдо/перемальовані/шрифтові спрайти і обгортаючи (wrap) навколо починаючи з першого спрайту і закінчуючи останнім
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Відображення обраного спрайту (вирівнювання ігнорується) STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Відображення обраного спрайту (вирівнювання ігнорується)
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Рухайте спрайт навколо, змінюючи його зміщення за X та Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Рухайте спрайт навколо, змінюючи його зміщення за X та Y. Ctrl+клік зміщує спрайт на 8 клітинок
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Відновити відносні STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Відновити відносні
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Відновити поточні зсуви (відносні) STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Відновити поточні зсуви (відносні)
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Зсув по осі X: {NUM}, Зсув по осі Y: {NUM} (Абсолютно) STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Зсув по осі X: {NUM}, Зсув по осі Y: {NUM} (Абсолютно)
@@ -4096,7 +4096,7 @@ STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Знищ
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Увімкнути/вимкнути паузу при появі сигнального рядку в журналі АІ STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Увімкнути/вимкнути паузу при появі сигнального рядку в журналі АІ
STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Рядок: STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Рядок:
STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Рядок STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Рядок
STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}У разі появи в журналі АІ цього рядку гра зупиняється STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}У разі появи в журналі АІ цього рядка гра призупиняється
STR_AI_DEBUG_MATCH_CASE :{BLACK}Регістр STR_AI_DEBUG_MATCH_CASE :{BLACK}Регістр
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Перемкнути перевірку регістру при порівнянні рядків журналу АІ з сигнальним рядком STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Перемкнути перевірку регістру при порівнянні рядків журналу АІ з сигнальним рядком
STR_AI_DEBUG_CONTINUE :{BLACK}Продовжити STR_AI_DEBUG_CONTINUE :{BLACK}Продовжити

View File

@@ -1976,6 +1976,7 @@ STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nei Bedr
STR_NETWORK_CLIENTLIST_KICK :Skoppe STR_NETWORK_CLIENTLIST_KICK :Skoppe
STR_NETWORK_CLIENTLIST_GIVE_MONEY :Jouw jild STR_NETWORK_CLIENTLIST_GIVE_MONEY :Jouw jild
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Tsjin elkenien prate STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Tsjin elkenien prate
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Praat mei bedriuw
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Priveeberjocht STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Priveeberjocht
STR_NETWORK_SERVER :Tsjinner STR_NETWORK_SERVER :Tsjinner
@@ -2208,6 +2209,7 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Bou in t
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Bou autotunnel STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Bou autotunnel
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Bou in tramtunnel. Brûk Shift foar ferwachte kosten. STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Bou in tramtunnel. Brûk Shift foar ferwachte kosten.
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Wikselje tusken bou en fuortheljen fan dyken STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Wikselje tusken bou en fuortheljen fan dyken
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Wikselje tusken bou en fuortheljen fan tramwei
# Road depot construction window # Road depot construction window
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Autodepot rjochting STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Autodepot rjochting
@@ -2368,6 +2370,7 @@ STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Treinspo
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Gemiente: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Gemiente: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Neat STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Neat
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Boud: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Boud: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stasjonstype: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Fleanfjild klasse: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Fleanfjild klasse: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Fleanfjild namme: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Fleanfjild namme: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Fleanfjild tile namme: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Fleanfjild tile namme: {LTBLUE}{STRING}
@@ -2973,6 +2976,7 @@ STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Fiertúch
STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} trein{P "" en} STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} trein{P "" en}
STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} Wein{P "" en} STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} Wein{P "" en}
STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} fleantugen STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} fleantugen
STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} sk{P ip epen}
STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Gjin STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Gjin
STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Bedriuwswearde: {WHITE}{CURRENCY_LONG} STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Bedriuwswearde: {WHITE}{CURRENCY_LONG}
STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% besit fan {COMPANY}) STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% besit fan {COMPANY})
@@ -3083,6 +3087,7 @@ STR_GROUP_ALL_ROAD_VEHICLES :Alle weinen
STR_GROUP_ALL_SHIPS :Alle skepen STR_GROUP_ALL_SHIPS :Alle skepen
STR_GROUP_ALL_AIRCRAFTS :Alle fleantugen STR_GROUP_ALL_AIRCRAFTS :Alle fleantugen
STR_GROUP_DEFAULT_SHIPS :Net groepearre skepen
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik om in groep oan te meitsje STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik om in groep oan te meitsje
STR_GROUP_DELETE_TOOLTIP :{BLACK}Smit de selektearre groep fuort STR_GROUP_DELETE_TOOLTIP :{BLACK}Smit de selektearre groep fuort
@@ -3096,6 +3101,7 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Alle fiertugen
# Build vehicle window # Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Nije spoar weinen STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Nije spoar weinen
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nije elektryske treinen STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nije elektryske treinen
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nije Maglev Treinen
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nije Weinen STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nije Weinen
STR_BUY_VEHICLE_SHIP_CAPTION :Nije Skepen STR_BUY_VEHICLE_SHIP_CAPTION :Nije Skepen
@@ -3103,6 +3109,7 @@ STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nije fleantugen
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Snelheid: {GOLD}{VELOCITY}{BLACK} Kracht: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Snelheid: {GOLD}{VELOCITY}{BLACK} Kracht: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}Snelheid: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED :{BLACK}Snelheid: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Faasje op see: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Underhâldskosten: {GOLD}{CURRENCY_LONG}/jr STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Underhâldskosten: {GOLD}{CURRENCY_LONG}/jr
STR_PURCHASE_INFO_CAPACITY :{BLACK}Kapasiteit: {GOLD}{CARGO_LONG} {STRING} STR_PURCHASE_INFO_CAPACITY :{BLACK}Kapasiteit: {GOLD}{CARGO_LONG} {STRING}
STR_PURCHASE_INFO_REFITTABLE :(kin omboud wurde) STR_PURCHASE_INFO_REFITTABLE :(kin omboud wurde)
@@ -3172,6 +3179,7 @@ STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Skepen -
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}tôgje trein hjirhinne om it te ferkeapjen. STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}tôgje trein hjirhinne om it te ferkeapjen.
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}tôgje wein hjirhinne om it te ferkeapjen. STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}tôgje wein hjirhinne om it te ferkeapjen.
STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Tôgje skip hjirhinne om it te ferkeapjen
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}tôgje fleantúg hjirhinne om it te ferkeapjen. STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}tôgje fleantúg hjirhinne om it te ferkeapjen.
@@ -3199,6 +3207,7 @@ STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Klik om
STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Klik om alle weinen yn dizze garaazje te stopjen STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Klik om alle weinen yn dizze garaazje te stopjen
STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Klik om alle fleantugen yn dizze hangar te stopje STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Klik om alle fleantugen yn dizze hangar te stopje
STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Klik om alle skepen te starte
# Engine preview window # Engine preview window
@@ -3254,6 +3263,7 @@ STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Trein om
STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Wein ombouwe om in oar soart fracht mei te nimmen STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Wein ombouwe om in oar soart fracht mei te nimmen
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Skip ombouwe nei in oar saort fracht STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Skip ombouwe nei in oar saort fracht
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Rydrjochting fan trein omkeare
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Lit oarders fan'e wein sjen. Brûk Ctrl+Klik om de tjinstregeling te sjen STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Lit oarders fan'e wein sjen. Brûk Ctrl+Klik om de tjinstregeling te sjen
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Lit de rûte fan dit skip sjen. Ctrl+Click lit tsjinstregeling sjen STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Lit de rûte fan dit skip sjen. Ctrl+Click lit tsjinstregeling sjen
@@ -3312,6 +3322,7 @@ STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Underhâ
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Underhâldsinterval ferheegje mei 10. Ctrl+Klik ferheegt underhâldsinterval mei 5 STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Underhâldsinterval ferheegje mei 10. Ctrl+Klik ferheegt underhâldsinterval mei 5
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Tiid tusken ûnderhâldsbeurten ferleegje mei 10. Ctrl+Klik ferleegt de tiid tusken ûnderhâldsbeurten mei 5. STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Tiid tusken ûnderhâldsbeurten ferleegje mei 10. Ctrl+Klik ferleegt de tiid tusken ûnderhâldsbeurten mei 5.
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Feroarje tiid tusken ûnderhâldsbeurten
STR_VEHICLE_DETAILS_DEFAULT :Standert STR_VEHICLE_DETAILS_DEFAULT :Standert
STR_VEHICLE_DETAILS_DAYS :Dagen STR_VEHICLE_DETAILS_DAYS :Dagen
STR_VEHICLE_DETAILS_PERCENT :Persintaazje STR_VEHICLE_DETAILS_PERCENT :Persintaazje
@@ -3360,6 +3371,7 @@ STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Fleantú
STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Trein ombouwe nei selektearre fracht STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Trein ombouwe nei selektearre fracht
STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Wein ombouwe nij selektearre fracht STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Wein ombouwe nij selektearre fracht
STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Skip ombouwe nei selektearre fracht STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Skip ombouwe nei selektearre fracht
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Fleantúch ombouwe nei selektearre fracht
# Order view # Order view
STR_ORDERS_TIMETABLE_VIEW :{BLACK}Tjinstregeling STR_ORDERS_TIMETABLE_VIEW :{BLACK}Tjinstregeling
@@ -3548,6 +3560,7 @@ STR_AI_CONFIG_NONE :(gjin)
STR_AI_CONFIG_MOVE_UP :{BLACK}Pleats heger STR_AI_CONFIG_MOVE_UP :{BLACK}Pleats heger
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Set selektearre AI boppenoan de list STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Set selektearre AI boppenoan de list
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Pleats leger
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spulskript STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spulskript
STR_AI_CONFIG_AI :{SILVER}AIs STR_AI_CONFIG_AI :{SILVER}AIs

View File

@@ -570,7 +570,9 @@ void SetupColoursAndInitialWindow()
static int counter = 5; // This part of code is called several times during startup, which closes all windows, so we need to put random hacks here static int counter = 5; // This part of code is called several times during startup, which closes all windows, so we need to put random hacks here
counter--; counter--;
ShowGameOptions(); ShowGameOptions();
#ifndef WIN32
if (counter == 0) unsetenv("SDL_RESTART_PARAMS"); if (counter == 0) unsetenv("SDL_RESTART_PARAMS");
#endif
} }
break; break;

View File

@@ -26,6 +26,7 @@
#include "core/geometry_func.hpp" #include "core/geometry_func.hpp"
#include "newgrf_debug.h" #include "newgrf_debug.h"
#include "zoom_func.h" #include "zoom_func.h"
#include "build_confirmation_func.h"
#include "widgets/misc_widget.h" #include "widgets/misc_widget.h"
@@ -529,6 +530,10 @@ void ShowAboutWindow()
*/ */
void ShowEstimatedCostOrIncome(Money cost, int x, int y) void ShowEstimatedCostOrIncome(Money cost, int x, int y)
{ {
if (ConfirmationWindowEstimatingCost()) {
ConfirmationWindowSetEstimatedCost(cost);
return;
}
StringID msg = STR_MESSAGE_ESTIMATED_COST; StringID msg = STR_MESSAGE_ESTIMATED_COST;
if (cost < 0) { if (cost < 0) {
@@ -607,7 +612,7 @@ TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID str
/** /**
* Update vehicle loading indicators. * Update vehicle loading indicators.
* @param te_id TextEffectID to be updated. * @param te_id TextEffectID to be updated.
* @param string String wich is printed. * @param string String which is printed.
*/ */
void UpdateFillingPercent(TextEffectID te_id, uint8 percent, StringID string) void UpdateFillingPercent(TextEffectID te_id, uint8 percent, StringID string)
{ {
@@ -640,8 +645,6 @@ static WindowDesc _tool_tips_desc(
_nested_tooltips_widgets, lengthof(_nested_tooltips_widgets) _nested_tooltips_widgets, lengthof(_nested_tooltips_widgets)
); );
uint _tooltip_width = 194;
/** Window for displaying a tooltip. */ /** Window for displaying a tooltip. */
struct TooltipsWindow : public Window struct TooltipsWindow : public Window
{ {
@@ -682,6 +685,12 @@ struct TooltipsWindow : public Window
if (pt.y + sm_height > scr_bot) pt.y = min(_cursor.pos.y + _cursor.offs.y - 5, scr_bot) - sm_height; if (pt.y + sm_height > scr_bot) pt.y = min(_cursor.pos.y + _cursor.offs.y - 5, scr_bot) - sm_height;
pt.x = sm_width >= _screen.width ? 0 : Clamp(_cursor.pos.x - (sm_width >> 1), 0, _screen.width - sm_width); pt.x = sm_width >= _screen.width ? 0 : Clamp(_cursor.pos.x - (sm_width >> 1), 0, _screen.width - sm_width);
// Move it to the top of the screen, away from mouse cursor, so it won't steal screen taps on Android
pt.y = GetMainViewTop();
if (_cursor.pos.y < pt.y + GetMinSizing(NWST_STEP)) {
pt.x = _cursor.pos.x > _screen.width / 2 ? GetMinSizing(NWST_STEP) : _screen.width - sm_width - GetMinSizing(NWST_STEP);
}
return pt; return pt;
} }
@@ -690,7 +699,7 @@ struct TooltipsWindow : public Window
/* There is only one widget. */ /* There is only one widget. */
for (uint i = 0; i != this->paramcount; i++) SetDParam(i, this->params[i]); for (uint i = 0; i != this->paramcount; i++) SetDParam(i, this->params[i]);
size->width = min(GetStringBoundingBox(this->string_id).width, ScaleGUITrad(194)); size->width = min(GetStringBoundingBox(this->string_id).width, ScaleGUITrad(250));
size->height = GetStringHeight(this->string_id, size->width); size->height = GetStringHeight(this->string_id, size->width);
/* Increase slightly to have some space around the box. */ /* Increase slightly to have some space around the box. */

View File

@@ -57,7 +57,7 @@ bool ClientNetworkContentSocketHandler::Receive_SERVER_INFO(Packet *p)
ci->filesize = p->Recv_uint32(); ci->filesize = p->Recv_uint32();
p->Recv_string(ci->name, lengthof(ci->name)); p->Recv_string(ci->name, lengthof(ci->name));
p->Recv_string(ci->version, lengthof(ci->name)); p->Recv_string(ci->version, lengthof(ci->version));
p->Recv_string(ci->url, lengthof(ci->url)); p->Recv_string(ci->url, lengthof(ci->url));
p->Recv_string(ci->description, lengthof(ci->description), SVS_REPLACE_WITH_QUESTION_MARK | SVS_ALLOW_NEWLINE); p->Recv_string(ci->description, lengthof(ci->description), SVS_REPLACE_WITH_QUESTION_MARK | SVS_ALLOW_NEWLINE);
@@ -220,10 +220,9 @@ void ClientNetworkContentSocketHandler::RequestContentList(uint count, const Con
while (count > 0) { while (count > 0) {
/* We can "only" send a limited number of IDs in a single packet. /* We can "only" send a limited number of IDs in a single packet.
* A packet begins with the packet size and a byte for the type. * A packet begins with the packet size and a byte for the type.
* Then this packet adds a byte for the content type and a uint16 * Then this packet adds a uint16 for the count in this packet.
* for the count in this packet. The rest of the packet can be * The rest of the packet can be used for the IDs. */
* used for the IDs. */ uint p_count = min(count, (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
uint p_count = min(count, (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_ID); Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_ID);
p->Send_uint16(p_count); p->Send_uint16(p_count);
@@ -249,9 +248,9 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bo
this->Connect(); this->Connect();
/* 20 is sizeof(uint32) + sizeof(md5sum (byte[16])) */
assert(cv->Length() < 255); assert(cv->Length() < 255);
assert(cv->Length() < (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) / (send_md5sum ? 20 : sizeof(uint32))); assert(cv->Length() < (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) /
(sizeof(uint8) + sizeof(uint32) + (send_md5sum ? /*sizeof(ContentInfo::md5sum)*/16 : 0)));
Packet *p = new Packet(send_md5sum ? PACKET_CONTENT_CLIENT_INFO_EXTID_MD5 : PACKET_CONTENT_CLIENT_INFO_EXTID); Packet *p = new Packet(send_md5sum ? PACKET_CONTENT_CLIENT_INFO_EXTID_MD5 : PACKET_CONTENT_CLIENT_INFO_EXTID);
p->Send_uint8(cv->Length()); p->Send_uint8(cv->Length());

View File

@@ -1889,7 +1889,7 @@ struct NetworkClientListWindow : Window {
int diffy = (num + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM) - (this->GetWidget<NWidgetBase>(WID_CL_PANEL)->current_y); int diffy = (num + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM) - (this->GetWidget<NWidgetBase>(WID_CL_PANEL)->current_y);
/* If height is changed */ /* If height is changed */
if (diffx > 0 || diffy != 0) { // Width can only grow, also title bar can be wider than content if (diffx > 0 || diffy != 0) { // Width can only grow, also title bar can be wider than content
ResizeWindow(this, diffx, diffy); ResizeWindow(this, diffx, diffy, false);
return false; return false;
} }
return true; return true;

View File

@@ -3010,7 +3010,7 @@ static ChangeInfoResult SoundEffectChangeInfo(uint sid, int numinfo, int prop, B
} }
if (sid + numinfo - ORIGINAL_SAMPLE_COUNT > _cur.grffile->num_sounds) { if (sid + numinfo - ORIGINAL_SAMPLE_COUNT > _cur.grffile->num_sounds) {
grfmsg(1, "SoundEffectChangeInfo: Attemting to change undefined sound effect (%u), max (%u). Ignoring.", sid + numinfo, ORIGINAL_SAMPLE_COUNT + _cur.grffile->num_sounds); grfmsg(1, "SoundEffectChangeInfo: Attempting to change undefined sound effect (%u), max (%u). Ignoring.", sid + numinfo, ORIGINAL_SAMPLE_COUNT + _cur.grffile->num_sounds);
return CIR_INVALID_ID; return CIR_INVALID_ID;
} }

View File

@@ -49,7 +49,7 @@ enum TileLayoutFlags {
TLF_SPRITE_VAR10 = 0x40, ///< Resolve sprite with a specific value in variable 10. TLF_SPRITE_VAR10 = 0x40, ///< Resolve sprite with a specific value in variable 10.
TLF_PALETTE_VAR10 = 0x80, ///< Resolve palette with a specific value in variable 10. TLF_PALETTE_VAR10 = 0x80, ///< Resolve palette with a specific value in variable 10.
TLF_KNOWN_FLAGS = 0x7F, ///< Known flags. Any unknown set flag will disable the GRF. TLF_KNOWN_FLAGS = 0xFF, ///< Known flags. Any unknown set flag will disable the GRF.
/** Flags which are still required after loading the GRF. */ /** Flags which are still required after loading the GRF. */
TLF_DRAWING_FLAGS = ~TLF_CUSTOM_PALETTE, TLF_DRAWING_FLAGS = ~TLF_CUSTOM_PALETTE,

View File

@@ -399,7 +399,8 @@ static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseI
case 0x66: { case 0x66: {
TileIndex testtile = GetNearbyTile(parameter, this->tile); TileIndex testtile = GetNearbyTile(parameter, this->tile);
if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF; if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF;
HouseSpec *hs = HouseSpec::Get(GetHouseType(testtile)); HouseID nearby_house_id = GetHouseType(testtile);
HouseSpec *hs = HouseSpec::Get(nearby_house_id);
/* Information about the grf local classid if the house has a class */ /* Information about the grf local classid if the house has a class */
uint houseclass = 0; uint houseclass = 0;
if (hs->class_id != HOUSE_NO_CLASS) { if (hs->class_id != HOUSE_NO_CLASS) {
@@ -408,8 +409,8 @@ static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseI
} }
/* old house type or grf-local houseid */ /* old house type or grf-local houseid */
uint local_houseid = 0; uint local_houseid = 0;
if (this->house_id < NEW_HOUSE_OFFSET) { if (nearby_house_id < NEW_HOUSE_OFFSET) {
local_houseid = this->house_id; local_houseid = nearby_house_id;
} else { } else {
local_houseid = (hs->grf_prop.grffile == this->ro.grffile ? 1 : 2) << 8; local_houseid = (hs->grf_prop.grffile == this->ro.grffile ? 1 : 2) << 8;
local_houseid |= hs->grf_prop.local_id; local_houseid |= hs->grf_prop.local_id;

View File

@@ -204,8 +204,8 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ScopeResolver
if (adjust->type != DSGA_TYPE_NONE) value += (S)adjust->add_val; if (adjust->type != DSGA_TYPE_NONE) value += (S)adjust->add_val;
switch (adjust->type) { switch (adjust->type) {
case DSGA_TYPE_DIV: value /= (S)adjust->divmod_val; break; case DSGA_TYPE_DIV: value = (S)value / (S)adjust->divmod_val; break;
case DSGA_TYPE_MOD: value %= (U)adjust->divmod_val; break; case DSGA_TYPE_MOD: value = (S)value % (S)adjust->divmod_val; break;
case DSGA_TYPE_NONE: break; case DSGA_TYPE_NONE: break;
} }

View File

@@ -737,12 +737,14 @@ int openttd_main(int argc, char *argv[])
_cursor.in_window = true; _cursor.in_window = true;
{ {
#ifndef WIN32
// Configure local font path on Android // Configure local font path on Android
//char curdir[PATH_MAX]; //char curdir[PATH_MAX];
//getcwd(curdir, sizeof(curdir)); //getcwd(curdir, sizeof(curdir));
//setenv("FONTCONFIG_FONTS", (std::string(curdir) + "/fonts").c_str(), 1); //setenv("FONTCONFIG_FONTS", (std::string(curdir) + "/fonts").c_str(), 1);
setenv("FONTCONFIG_FONTS", "fonts", 1); setenv("FONTCONFIG_FONTS", "fonts", 1);
DEBUG(misc, 1, "Set FONTCONFIG_FONTS to %s", getenv("FONTCONFIG_FONTS")); DEBUG(misc, 1, "Set FONTCONFIG_FONTS to %s", getenv("FONTCONFIG_FONTS"));
#endif
} }
/* enumerate language files */ /* enumerate language files */
InitializeLanguagePacks(); InitializeLanguagePacks();

View File

@@ -430,29 +430,34 @@ public:
return true; return true;
} }
static bool stFindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance, TileIndex *depot_tile) static FindDepotData stFindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance)
{ {
Tpf pf; Tpf pf;
return pf.FindNearestDepot(v, tile, td, max_distance, depot_tile); return pf.FindNearestDepot(v, tile, td, max_distance);
} }
inline bool FindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance, TileIndex *depot_tile) /**
* Find the best depot for a road vehicle.
* @param v Vehicle
* @param tile Tile of the vehicle.
* @param td Trackdir of the vehicle.
* @param max_distance max length (penalty) for paths.
* @todo max_distance not used by YAPF for road vehicles.
* It can be removed or copy the SetMaxCost() strategy
* applied in YAPF for rail. The best depot can be at
* a distance greater than max_distance.
*/
inline FindDepotData FindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance)
{ {
/* set origin and destination nodes */ /* Set origin. */
Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td)); Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td));
/* find the best path */ /* Find the best path and return if no depot is found. */
bool bFound = Yapf().FindPath(v); if (!Yapf().FindPath(v)) return FindDepotData();
if (!bFound) return false;
/* some path found /* Return the cost of the best path and its depot. */
* get found depot tile */
Node *n = Yapf().GetBestNode(); Node *n = Yapf().GetBestNode();
return FindDepotData(n->m_segment_last_tile, n->m_cost);
if (max_distance > 0 && n->m_cost > max_distance * YAPF_TILE_LENGTH) return false;
*depot_tile = n->m_segment_last_tile;
return true;
} }
}; };
@@ -504,7 +509,7 @@ FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_dist
} }
/* default is YAPF type 2 */ /* default is YAPF type 2 */
typedef bool (*PfnFindNearestDepot)(const RoadVehicle*, TileIndex, Trackdir, int, TileIndex*); typedef FindDepotData (*PfnFindNearestDepot)(const RoadVehicle*, TileIndex, Trackdir, int);
PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot; PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot;
/* check if non-default YAPF type should be used */ /* check if non-default YAPF type should be used */
@@ -512,8 +517,5 @@ FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_dist
pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg
} }
FindDepotData fdd; return pfnFindNearestDepot(v, tile, trackdir, max_distance);
bool ret = pfnFindNearestDepot(v, tile, trackdir, max_distance, &fdd.tile);
fdd.best_length = ret ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND
return fdd;
} }

View File

@@ -37,6 +37,7 @@
#include "station_map.h" #include "station_map.h"
#include "tunnelbridge_map.h" #include "tunnelbridge_map.h"
#include "build_confirmation_func.h"
#include "widgets/rail_widget.h" #include "widgets/rail_widget.h"
@@ -397,6 +398,7 @@ static void HandleAutoSignalPlacement()
struct BuildRailToolbarWindow : Window { struct BuildRailToolbarWindow : Window {
RailType railtype; ///< Rail type to build. RailType railtype; ///< Rail type to build.
int last_user_action; ///< Last started user action. int last_user_action; ///< Last started user action.
bool last_user_action_remove; ///< Use bulldozer button with last action
BuildRailToolbarWindow(WindowDesc *desc, RailType railtype) : Window(desc) BuildRailToolbarWindow(WindowDesc *desc, RailType railtype) : Window(desc)
{ {
@@ -404,6 +406,7 @@ struct BuildRailToolbarWindow : Window {
this->SetupRailToolbar(railtype); this->SetupRailToolbar(railtype);
this->DisableWidget(WID_RAT_REMOVE); this->DisableWidget(WID_RAT_REMOVE);
this->last_user_action = WIDGET_LIST_END; this->last_user_action = WIDGET_LIST_END;
this->last_user_action_remove = false;
if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this); if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
} }
@@ -677,6 +680,7 @@ struct BuildRailToolbarWindow : Window {
virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
{ {
if (pt.x != -1) { if (pt.x != -1) {
this->last_user_action_remove = _remove_button_clicked;
switch (select_proc) { switch (select_proc) {
default: NOT_REACHED(); default: NOT_REACHED();
case DDSP_PLACE_AUTOROAD: case DDSP_PLACE_AUTOROAD:
@@ -709,7 +713,7 @@ struct BuildRailToolbarWindow : Window {
break; break;
case DDSP_CONVERT_RAIL: case DDSP_CONVERT_RAIL:
DoCommandP(end_tile, start_tile, _cur_railtype | (_ctrl_pressed ? 0x10 : 0), CMD_CONVERT_RAIL | CMD_MSG(STR_ERROR_CAN_T_CONVERT_RAIL), CcPlaySound10); DoCommandP(end_tile, start_tile, _cur_railtype | (_ctrl_pressed ? 0x10 : 0), CMD_CONVERT_RAIL | CMD_MSG(STR_ERROR_CAN_T_CONVERT_RAIL), CcPlaySound1E);
break; break;
case DDSP_REMOVE_STATION: case DDSP_REMOVE_STATION:
@@ -767,6 +771,7 @@ struct BuildRailToolbarWindow : Window {
this->DisableWidget(WID_RAT_REMOVE); this->DisableWidget(WID_RAT_REMOVE);
this->SetWidgetDirty(WID_RAT_REMOVE); this->SetWidgetDirty(WID_RAT_REMOVE);
if (ConfirmationWindowShown() && (this->last_user_action == WID_RAT_BUILD_BRIDGE || _ctrl_pressed)) return;
DeleteWindowById(WC_BUILD_SIGNAL, TRANSPORT_RAIL); DeleteWindowById(WC_BUILD_SIGNAL, TRANSPORT_RAIL);
DeleteWindowById(WC_BUILD_STATION, TRANSPORT_RAIL); DeleteWindowById(WC_BUILD_STATION, TRANSPORT_RAIL);
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_RAIL); DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_RAIL);
@@ -783,6 +788,7 @@ struct BuildRailToolbarWindow : Window {
Point dummy = {0, 0}; Point dummy = {0, 0};
this->RaiseWidget(this->last_user_action); this->RaiseWidget(this->last_user_action);
this->OnClick(dummy, this->last_user_action, 0); this->OnClick(dummy, this->last_user_action, 0);
if (this->last_user_action_remove) BuildRailClick_Remove(this);
} }
virtual void OnPlacePresize(Point pt, TileIndex tile_from) virtual void OnPlacePresize(Point pt, TileIndex tile_from)
@@ -1095,8 +1101,8 @@ public:
d = maxdim(d, GetStringBoundingBox(StationClass::Get((StationClassID)i)->name)); d = maxdim(d, GetStringBoundingBox(StationClass::Get((StationClassID)i)->name));
} }
size->width = max(size->width, d.width + padding.width); size->width = max(size->width, d.width + padding.width);
this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM; this->line_height = GetMinSizing(NWST_STEP, FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM);
size->height = 5 * this->line_height; size->height = 3 * this->line_height;
resize->height = this->line_height; resize->height = this->line_height;
break; break;
} }
@@ -1139,6 +1145,13 @@ public:
fill->height = 1; fill->height = 1;
resize->height = 1; resize->height = 1;
break; break;
case WID_BRAS_NEWST_SPACER:
size->height = 0;
if (_railstation.newstations) {
size->height = GetMinSizing(NWST_STEP, FONT_HEIGHT_NORMAL);
}
break;
} }
} }
@@ -1181,7 +1194,8 @@ public:
for (uint i = 0; i < StationClass::GetClassCount(); i++) { for (uint i = 0; i < StationClass::GetClassCount(); i++) {
if (i == STAT_CLASS_WAYP) continue; if (i == STAT_CLASS_WAYP) continue;
if (this->vscroll->IsVisible(statclass)) { if (this->vscroll->IsVisible(statclass)) {
DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, row * this->line_height + r.top + WD_MATRIX_TOP, DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT,
Center(row * this->line_height + r.top, this->line_height),
StationClass::Get((StationClassID)i)->name, StationClass::Get((StationClassID)i)->name,
(StationClassID)i == _railstation.station_class ? TC_WHITE : TC_BLACK); (StationClassID)i == _railstation.station_class ? TC_WHITE : TC_BLACK);
row++; row++;
@@ -1431,12 +1445,22 @@ static const NWidgetPart _nested_station_builder_widgets[] = {
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BRAS_NEWST_SCROLL), NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BRAS_NEWST_SCROLL),
EndContainer(), EndContainer(),
EndContainer(), EndContainer(),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(144, 11), SetDataTip(STR_STATION_BUILD_ORIENTATION, STR_NULL), SetPadding(1, 2, 0, 2),
NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(144, 11), SetDataTip(STR_STATION_BUILD_ORIENTATION, STR_NULL), SetPadding(1, 2, 0, 2),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetMinimalSize(7, 0), SetFill(1, 0),
NWidget(WWT_PANEL, COLOUR_GREY, WID_BRAS_PLATFORM_DIR_X), SetSizingType(NWST_BUTTON), SetMinimalSize(66, 60), SetFill(0, 0), SetDataTip(0x0, STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP), EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(7, 0), SetFill(1, 0),
NWidget(WWT_PANEL, COLOUR_GREY, WID_BRAS_PLATFORM_DIR_Y), SetSizingType(NWST_BUTTON), SetMinimalSize(66, 60), SetFill(0, 0), SetDataTip(0x0, STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP), EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(7, 0), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(7, 0), SetFill(1, 0), NWidget(NWID_SPACER), SetMinimalSize(7, 0), SetFill(1, 0),
NWidget(WWT_PANEL, COLOUR_GREY, WID_BRAS_PLATFORM_DIR_X), SetSizingType(NWST_BUTTON), SetMinimalSize(66, 60), SetFill(0, 0), SetDataTip(0x0, STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP), EndContainer(), NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetMinimalSize(2, 0), SetFill(1, 0), NWidget(NWID_SPACER), SetMinimalSize(1, 0), SetFill(0, 1),
NWidget(WWT_PANEL, COLOUR_GREY, WID_BRAS_PLATFORM_DIR_Y), SetSizingType(NWST_BUTTON), SetMinimalSize(66, 60), SetFill(0, 0), SetDataTip(0x0, STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP), EndContainer(), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BRAS_PLATFORM_DRAG_N_DROP), SetMinimalSize(75, 12), SetDataTip(STR_STATION_BUILD_DRAG_DROP, STR_STATION_BUILD_DRAG_DROP_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(7, 0), SetFill(1, 0), NWidget(NWID_SPACER), SetMinimalSize(7, 0), SetFill(1, 0),
EndContainer(), EndContainer(),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN, WID_BRAS_SHOW_NEWST_TYPE), SetMinimalSize(144, 11), SetDataTip(STR_ORANGE_STRING, STR_NULL), SetPadding(1, 2, 4, 2), NWidget(WWT_LABEL, COLOUR_DARK_GREEN, WID_BRAS_SHOW_NEWST_TYPE), SetMinimalSize(144, 11), SetDataTip(STR_ORANGE_STRING, STR_NULL), SetPadding(1, 2, 4, 2),
@@ -1466,11 +1490,6 @@ static const NWidgetPart _nested_station_builder_widgets[] = {
EndContainer(), EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 2), NWidget(NWID_SPACER), SetMinimalSize(0, 2),
NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetMinimalSize(2, 0), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BRAS_PLATFORM_DRAG_N_DROP), SetMinimalSize(75, 12), SetDataTip(STR_STATION_BUILD_DRAG_DROP, STR_STATION_BUILD_DRAG_DROP_TOOLTIP),
NWidget(NWID_SPACER), SetMinimalSize(2, 0), SetFill(1, 0),
EndContainer(),
NWidget(NWID_VERTICAL), NWidget(NWID_VERTICAL),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(144, 11), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL), SetPadding(3, 2, 0, 2), NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(144, 11), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL), SetPadding(3, 2, 0, 2),
NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL),
@@ -1487,15 +1506,20 @@ static const NWidgetPart _nested_station_builder_widgets[] = {
EndContainer(), EndContainer(),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BRAS_SHOW_NEWST_MATRIX), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BRAS_SHOW_NEWST_MATRIX),
/* We need an additional background for the matrix, as the matrix cannot handle the scrollbar due to not being an NWidgetCore. */ /* We need an additional background for the matrix, as the matrix cannot handle the scrollbar due to not being an NWidgetCore. */
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetScrollbar(WID_BRAS_MATRIX_SCROLL), NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetScrollbar(WID_BRAS_MATRIX_SCROLL),
NWidget(NWID_MATRIX, COLOUR_DARK_GREEN, WID_BRAS_MATRIX), SetScrollbar(WID_BRAS_MATRIX_SCROLL), SetPIP(0, 2, 0), SetPadding(2, 0, 0, 0), NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_BRAS_IMAGE), SetMinimalSize(66, 60), NWidget(NWID_MATRIX, COLOUR_DARK_GREEN, WID_BRAS_MATRIX), SetScrollbar(WID_BRAS_MATRIX_SCROLL), SetPIP(0, 2, 0), SetPadding(2, 0, 0, 0),
SetFill(0, 0), SetResize(0, 0), SetDataTip(0x0, STR_STATION_BUILD_STATION_TYPE_TOOLTIP), SetScrollbar(WID_BRAS_MATRIX_SCROLL), NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_BRAS_IMAGE), SetMinimalSize(66, 60),
SetFill(0, 0), SetResize(0, 0), SetDataTip(0x0, STR_STATION_BUILD_STATION_TYPE_TOOLTIP), SetScrollbar(WID_BRAS_MATRIX_SCROLL),
EndContainer(),
EndContainer(), EndContainer(),
NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_BRAS_MATRIX_SCROLL),
EndContainer(), EndContainer(),
NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_BRAS_MATRIX_SCROLL),
EndContainer(), EndContainer(),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN, WID_BRAS_NEWST_SPACER), SetDataTip(STR_EMPTY, STR_NULL),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetDataTip(STR_EMPTY, STR_NULL),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetDataTip(STR_EMPTY, STR_NULL),
EndContainer(), EndContainer(),
EndContainer(), EndContainer(),
EndContainer(), EndContainer(),

View File

@@ -1,4 +1,4 @@
/* $Id: rev.cpp.in 27532 2016-04-01 18:32:32Z frosch $ */ /* $Id: rev.cpp.in 27609 2016-06-30 21:15:30Z frosch $ */
/* /*
* This file is part of OpenTTD. * This file is part of OpenTTD.
@@ -72,7 +72,7 @@ const byte _openttd_revision_modified = !!MODIFIED!!;
* final release will always have a lower version number than the released * final release will always have a lower version number than the released
* version, thus making comparisons on specific revisions easy. * version, thus making comparisons on specific revisions easy.
*/ */
const uint32 _openttd_newgrf_version = 1 << 28 | 6 << 24 | 0 << 20 | 1 << 19 | (!!REVISION!! & ((1 << 19) - 1)); const uint32 _openttd_newgrf_version = 1 << 28 | 6 << 24 | 1 << 20 | 1 << 19 | (!!REVISION!! & ((1 << 19) - 1));
#ifdef __MORPHOS__ #ifdef __MORPHOS__
/** /**

View File

@@ -29,6 +29,7 @@
#include "hotkeys.h" #include "hotkeys.h"
#include "road_gui.h" #include "road_gui.h"
#include "zoom_func.h" #include "zoom_func.h"
#include "build_confirmation_func.h"
#include "widgets/road_widget.h" #include "widgets/road_widget.h"
@@ -298,6 +299,8 @@ static bool RoadToolbar_CtrlChanged(Window *w)
/** Road toolbar window handler. */ /** Road toolbar window handler. */
struct BuildRoadToolbarWindow : Window { struct BuildRoadToolbarWindow : Window {
int last_started_action; ///< Last started user action. int last_started_action; ///< Last started user action.
bool last_started_action_remove; ///< Use bulldozer button with last action
bool last_started_action_oneway; ///< Use 'one way road' button with last action
BuildRoadToolbarWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc) BuildRoadToolbarWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
{ {
@@ -309,6 +312,8 @@ struct BuildRoadToolbarWindow : Window {
this->OnInvalidateData(); this->OnInvalidateData();
this->last_started_action = WIDGET_LIST_END; this->last_started_action = WIDGET_LIST_END;
this->last_started_action_remove = false;
this->last_started_action_oneway = false;
if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this); if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
} }
@@ -542,6 +547,7 @@ struct BuildRoadToolbarWindow : Window {
this->SetWidgetDirty(WID_ROT_REMOVE); this->SetWidgetDirty(WID_ROT_REMOVE);
this->SetWidgetDirty(WID_ROT_ONE_WAY); this->SetWidgetDirty(WID_ROT_ONE_WAY);
if (ConfirmationWindowShown() && (this->last_started_action == WID_ROT_BUILD_BRIDGE || _ctrl_pressed)) return;
DeleteWindowById(WC_BUS_STATION, TRANSPORT_ROAD); DeleteWindowById(WC_BUS_STATION, TRANSPORT_ROAD);
DeleteWindowById(WC_TRUCK_STATION, TRANSPORT_ROAD); DeleteWindowById(WC_TRUCK_STATION, TRANSPORT_ROAD);
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_ROAD); DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_ROAD);
@@ -557,6 +563,9 @@ struct BuildRoadToolbarWindow : Window {
Point dummy = {0, 0}; Point dummy = {0, 0};
this->RaiseWidget(this->last_started_action); this->RaiseWidget(this->last_started_action);
this->OnClick(dummy, this->last_started_action, 0); this->OnClick(dummy, this->last_started_action, 0);
if (this->last_started_action_remove) ToggleRoadButton_Remove(this);
if (this->last_started_action_oneway) this->LowerWidget(WID_ROT_ONE_WAY);
_one_way_button_clicked = this->last_started_action_oneway;
} }
virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
@@ -609,6 +618,8 @@ struct BuildRoadToolbarWindow : Window {
virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
{ {
if (pt.x != -1) { if (pt.x != -1) {
this->last_started_action_remove = _remove_button_clicked;
this->last_started_action_oneway = _one_way_button_clicked;
switch (select_proc) { switch (select_proc) {
default: NOT_REACHED(); default: NOT_REACHED();
case DDSP_BUILD_BRIDGE: case DDSP_BUILD_BRIDGE:
@@ -1026,7 +1037,7 @@ struct BuildRoadStationWindow : public PickerWindowBase {
* Never make the window smaller to avoid oscillating if the size change affects the acceptance. * Never make the window smaller to avoid oscillating if the size change affects the acceptance.
* (This is the case, if making the window bigger moves the mouse into the window.) */ * (This is the case, if making the window bigger moves the mouse into the window.) */
if (top > bottom) { if (top > bottom) {
ResizeWindow(this, 0, top - bottom); ResizeWindow(this, 0, top - bottom, false);
} }
} }

View File

@@ -261,9 +261,10 @@
* 191 26646 * 191 26646
* 192 26700 * 192 26700
* 193 26802 * 193 26802
* 194 26881 1.5.x * 194 26881 1.5.x, 1.6.0
* 195 27572 1.6.x
*/ */
extern const uint16 SAVEGAME_VERSION = 194; ///< Current savegame version of OpenTTD. extern const uint16 SAVEGAME_VERSION = 195; ///< Current savegame version of OpenTTD.
SavegameType _savegame_type; ///< type of savegame we are loading SavegameType _savegame_type; ///< type of savegame we are loading

View File

@@ -15,6 +15,10 @@
* functions may still be available if you return an older API version * functions may still be available if you return an older API version
* in GetAPIVersion() in info.nut. * in GetAPIVersion() in info.nut.
* *
* \b 1.6.1
*
* No changes
*
* \b 1.6.0 * \b 1.6.0
* *
* No changes * No changes

View File

@@ -15,6 +15,10 @@
* functions may still be available if you return an older API version * functions may still be available if you return an older API version
* in GetAPIVersion() in info.nut. * in GetAPIVersion() in info.nut.
* *
* \b 1.6.1
*
* No changes
*
* \b 1.6.0 * \b 1.6.0
* *
* No changes * No changes

View File

@@ -47,6 +47,9 @@ public:
*/ */
~ScriptExecMode(); ~ScriptExecMode();
/**
* @api -all
*/
virtual void FinalRelease(); virtual void FinalRelease();
}; };

View File

@@ -49,6 +49,9 @@ public:
*/ */
~ScriptTestMode(); ~ScriptTestMode();
/**
* @api -all
*/
virtual void FinalRelease(); virtual void FinalRelease();
}; };

View File

@@ -124,7 +124,10 @@ public:
ScriptText *AddParam(Object value); ScriptText *AddParam(Object value);
#endif /* DOXYGEN_API */ #endif /* DOXYGEN_API */
/* virtual */ const char *GetEncodedText(); /**
* @api -all
*/
virtual const char *GetEncodedText();
private: private:
StringID string; StringID string;

View File

@@ -81,7 +81,6 @@ function reset_reader()
struct_size = 0 struct_size = 0
method_size = 0 method_size = 0
static_method_size = 0 static_method_size = 0
virtual_class = "false"
cls = "" cls = ""
start_squirrel_define_on_next_line = "false" start_squirrel_define_on_next_line = "false"
cls_level = 0 cls_level = 0
@@ -97,7 +96,6 @@ BEGIN {
struct_size = 0 struct_size = 0
method_size = 0 method_size = 0
static_method_size = 0 static_method_size = 0
virtual_class = "false"
super_cls = "" super_cls = ""
cls = "" cls = ""
api_selected = "" api_selected = ""
@@ -340,7 +338,7 @@ BEGIN {
} else { } else {
print " SQ" api_cls ".PreRegister(engine, \"" api_super_cls "\");" print " SQ" api_cls ".PreRegister(engine, \"" api_super_cls "\");"
} }
if (virtual_class == "false" && super_cls != "ScriptEvent") { if (super_cls != "ScriptEvent") {
if (cls_param[2] == "v") { if (cls_param[2] == "v") {
print " SQ" api_cls ".AddSQAdvancedConstructor(engine);" print " SQ" api_cls ".AddSQAdvancedConstructor(engine);"
} else { } else {
@@ -409,22 +407,21 @@ BEGIN {
} }
if (static_method_size != 0) print "" if (static_method_size != 0) print ""
if (virtual_class == "false") { # Non-static methods
# Non-static methods mlen = 0
mlen = 0 for (i = 1; i <= method_size; i++) {
for (i = 1; i <= method_size; i++) { if (mlen <= length(methods[i, 0])) mlen = length(methods[i, 0])
if (mlen <= length(methods[i, 0])) mlen = length(methods[i, 0])
}
for (i = 1; i <= method_size; i++) {
if (methods[i, 2] == "v") {
print " SQ" api_cls ".DefSQAdvancedMethod(engine, &" cls "::" methods[i, 0] ", " substr(spaces, 1, mlen - length(methods[i, 0]) - 8) "\"" methods[i, 0] "\");"
} else {
print " SQ" api_cls ".DefSQMethod(engine, &" cls "::" methods[i, 0] ", " substr(spaces, 1, mlen - length(methods[i, 0])) "\"" methods[i, 0] "\", " substr(spaces, 1, mlen - length(methods[i, 0])) "" methods[i, 1] ", \"" methods[i, 2] "\");"
}
delete methods[i]
}
if (method_size != 0) print ""
} }
for (i = 1; i <= method_size; i++) {
if (methods[i, 2] == "v") {
print " SQ" api_cls ".DefSQAdvancedMethod(engine, &" cls "::" methods[i, 0] ", " substr(spaces, 1, mlen - length(methods[i, 0]) - 8) "\"" methods[i, 0] "\");"
} else {
print " SQ" api_cls ".DefSQMethod(engine, &" cls "::" methods[i, 0] ", " substr(spaces, 1, mlen - length(methods[i, 0])) "\"" methods[i, 0] "\", " substr(spaces, 1, mlen - length(methods[i, 0])) "" methods[i, 1] ", \"" methods[i, 2] "\");"
}
delete methods[i]
}
if (method_size != 0) print ""
print " SQ" api_cls ".PostRegister(engine);" print " SQ" api_cls ".PostRegister(engine);"
print "}" print "}"
@@ -489,9 +486,6 @@ BEGIN {
} }
is_static = match($0, "static") is_static = match($0, "static")
if (match($0, "virtual")) {
virtual_class = "true"
}
gsub("\\yvirtual\\y", "", $0) gsub("\\yvirtual\\y", "", $0)
gsub("\\ystatic\\y", "", $0) gsub("\\ystatic\\y", "", $0)
gsub("\\yconst\\y", "", $0) gsub("\\yconst\\y", "", $0)

View File

@@ -47,7 +47,7 @@
#include <SDL_android.h> #include <SDL_android.h>
#endif #endif
enum { MIN_BUTTON_SIZE = 10, MAX_BUTTON_SIZE = 40 }; enum { MIN_BUTTON_SIZE = 10, MAX_BUTTON_SIZE = 100 };
static const StringID _driveside_dropdown[] = { static const StringID _driveside_dropdown[] = {
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT, STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT,
@@ -187,6 +187,7 @@ struct GameOptionsWindow : Window {
{ {
DeleteWindowById(WC_CUSTOM_CURRENCY, 0); DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
if (this->reload) _switch_mode = SM_MENU; if (this->reload) _switch_mode = SM_MENU;
SaveToConfig(); // save all settins immediately on Android, because users tend to kill the app instead of pressing 'Quit' button
} }
/** /**
@@ -295,8 +296,8 @@ struct GameOptionsWindow : Window {
} }
break; break;
case WID_GO_BUTTON_SIZE_DROPDOWN: // Setup screenshot format dropdown case WID_GO_BUTTON_SIZE_DROPDOWN: // Dropdowns for size of all GUI elements and fonts
case WID_GO_TEXT_SIZE_DROPDOWN: // Setup screenshot format dropdown case WID_GO_TEXT_SIZE_DROPDOWN:
list = new DropDownList(); list = new DropDownList();
*selected_index = (widget == WID_GO_BUTTON_SIZE_DROPDOWN) ? *selected_index = (widget == WID_GO_BUTTON_SIZE_DROPDOWN) ?
_settings_client.gui.min_button : _settings_client.gui.min_button :
@@ -1931,11 +1932,16 @@ struct GameSettingsWindow : Window {
this->InvalidateData(); this->InvalidateData();
} }
~GameSettingsWindow()
{
SaveToConfig(); // save all settins immediately on Android, because users tend to kill the app instead of pressing 'Quit' button
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{ {
switch (widget) { switch (widget) {
case WID_GS_OPTIONSPANEL: case WID_GS_OPTIONSPANEL:
resize->height = SETTING_HEIGHT = max(max<int>(_circle_size.height, SETTING_BUTTON_HEIGHT), FONT_HEIGHT_NORMAL) + 1; resize->height = SETTING_HEIGHT = GetMinSizing(NWST_STEP, max(max<int>(_circle_size.height, SETTING_BUTTON_HEIGHT), FONT_HEIGHT_NORMAL) + 1);
resize->width = 1; resize->width = 1;
size->height = 5 * resize->height + SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET; size->height = 5 * resize->height + SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET;
@@ -2446,10 +2452,10 @@ static const NWidgetPart _nested_settings_selection_widgets[] = {
NWidget(WWT_TEXT, COLOUR_MAUVE, WID_GS_RESTRICT_CATEGORY), SetDataTip(STR_CONFIG_SETTING_RESTRICT_CATEGORY, STR_NULL), NWidget(WWT_TEXT, COLOUR_MAUVE, WID_GS_RESTRICT_CATEGORY), SetDataTip(STR_CONFIG_SETTING_RESTRICT_CATEGORY, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_MAUVE, WID_GS_RESTRICT_DROPDOWN), SetMinimalSize(100, 12), SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT), SetFill(1, 0), SetResize(1, 0), NWidget(WWT_DROPDOWN, COLOUR_MAUVE, WID_GS_RESTRICT_DROPDOWN), SetMinimalSize(100, 12), SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT), SetFill(1, 0), SetResize(1, 0),
EndContainer(), EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT), //NWidget(NWID_HORIZONTAL), SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT),
NWidget(WWT_TEXT, COLOUR_MAUVE, WID_GS_RESTRICT_TYPE), SetDataTip(STR_CONFIG_SETTING_RESTRICT_TYPE, STR_NULL), // NWidget(WWT_TEXT, COLOUR_MAUVE, WID_GS_RESTRICT_TYPE), SetDataTip(STR_CONFIG_SETTING_RESTRICT_TYPE, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_MAUVE, WID_GS_TYPE_DROPDOWN), SetMinimalSize(100, 12), SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT), SetFill(1, 0), SetResize(1, 0), // NWidget(WWT_DROPDOWN, COLOUR_MAUVE, WID_GS_TYPE_DROPDOWN), SetMinimalSize(100, 12), SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT), SetFill(1, 0), SetResize(1, 0),
EndContainer(), //EndContainer(),
EndContainer(), EndContainer(),
NWidget(NWID_HORIZONTAL), SetPadding(0, 0, WD_TEXTPANEL_BOTTOM, 0), NWidget(NWID_HORIZONTAL), SetPadding(0, 0, WD_TEXTPANEL_BOTTOM, 0),
SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT), SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT),
@@ -2506,8 +2512,8 @@ void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clic
DrawFrameRect(x, y, x + dim.width - 1, y + dim.height - 1, button_colour, (state == 1) ? FR_LOWERED : FR_NONE); DrawFrameRect(x, y, x + dim.width - 1, y + dim.height - 1, button_colour, (state == 1) ? FR_LOWERED : FR_NONE);
DrawFrameRect(x + dim.width, y, x + dim.width + dim.width - 1, y + dim.height - 1, button_colour, (state == 2) ? FR_LOWERED : FR_NONE); DrawFrameRect(x + dim.width, y, x + dim.width + dim.width - 1, y + dim.height - 1, button_colour, (state == 2) ? FR_LOWERED : FR_NONE);
DrawSprite(SPR_ARROW_LEFT, PAL_NONE, x + WD_IMGBTN_LEFT, y + WD_IMGBTN_TOP); DrawSprite(SPR_ARROW_LEFT, PAL_NONE, Center(x + WD_IMGBTN_LEFT, dim.width - 1), Center(y + WD_IMGBTN_TOP, dim.height - 1));
DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, x + WD_IMGBTN_LEFT + dim.width, y + WD_IMGBTN_TOP); DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, Center(x + WD_IMGBTN_LEFT + dim.width, dim.width - 1), Center(y + WD_IMGBTN_TOP, dim.height - 1));
/* Grey out the buttons that aren't clickable */ /* Grey out the buttons that aren't clickable */
bool rtl = _current_text_dir == TD_RTL; bool rtl = _current_text_dir == TD_RTL;

View File

@@ -1063,7 +1063,7 @@ SmallMapWindow::SmallMapWindow(WindowDesc *desc, int window_number) :
//this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap); //this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap);
this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns); this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns);
this->SetWidgetLoweredState(WID_SM_SHOW_LEGEND, this->show_legend); //this->SetWidgetLoweredState(WID_SM_SHOW_LEGEND, this->show_legend);
this->SetupWidgetData(); this->SetupWidgetData();
@@ -1770,8 +1770,8 @@ static const NWidgetPart _nested_smallmap_bar[] = {
NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL),
/* Top button row. */ /* Top button row. */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_SHOW_LEGEND), //NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_SHOW_LEGEND),
SetDataTip(SPR_IMG_QUERY, STR_SMALLMAP_TOOLTIP_SHOW_LEGEND), SetFill(1, 1), // SetDataTip(SPR_IMG_QUERY, STR_SMALLMAP_TOOLTIP_SHOW_LEGEND), SetFill(1, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_IN), NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_IN),
SetDataTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN), SetFill(1, 1), SetDataTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN), SetFill(1, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_OUT), NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_OUT),

View File

@@ -101,7 +101,7 @@ static void UpdateElement(StoryPageElement &pe, TileIndex tile, uint32 reference
* @param p1 various bitstuffed elements * @param p1 various bitstuffed elements
* - p1 = (bit 0 - 7) - Company for which this story page belongs to. * - p1 = (bit 0 - 7) - Company for which this story page belongs to.
* @param p2 unused. * @param p2 unused.
* @param text Title of the story page. Null is allowed in wich case a generic page title is provided by OpenTTD. * @param text Title of the story page. Null is allowed in which case a generic page title is provided by OpenTTD.
* @return the cost of this operation or an error * @return the cost of this operation or an error
*/ */
CommandCost CmdCreateStoryPage(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) CommandCost CmdCreateStoryPage(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)

View File

@@ -35,7 +35,9 @@
#include "window_func.h" #include "window_func.h"
#include "debug.h" #include "debug.h"
#include "game/game_text.hpp" #include "game/game_text.hpp"
#include "network/network_content_gui.h" #ifdef ENABLE_NETWORK
# include "network/network_content_gui.h"
#endif /* ENABLE_NETWORK */
#include <stack> #include <stack>
#include "table/strings.h" #include "table/strings.h"
@@ -1815,7 +1817,9 @@ bool ReadLanguagePack(const LanguageMetadata *lang)
SortIndustryTypes(); SortIndustryTypes();
BuildIndustriesLegend(); BuildIndustriesLegend();
SortNetworkLanguages(); SortNetworkLanguages();
#ifdef ENABLE_NETWORK
BuildContentTypeStringList(); BuildContentTypeStringList();
#endif /* ENABLE_NETWORK */
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // Build vehicle window. InvalidateWindowClassesData(WC_BUILD_VEHICLE); // Build vehicle window.
InvalidateWindowClassesData(WC_TRAINS_LIST); // Train group window. InvalidateWindowClassesData(WC_TRAINS_LIST); // Train group window.
InvalidateWindowClassesData(WC_ROADVEH_LIST); // Road vehicle group window. InvalidateWindowClassesData(WC_ROADVEH_LIST); // Road vehicle group window.

View File

@@ -121,7 +121,7 @@ name = ""resolution""
type = SLE_INT type = SLE_INT
length = 2 length = 2
var = _cur_resolution var = _cur_resolution
def = ""640,480"" def = ""854,480""
cat = SC_BASIC cat = SC_BASIC
[SDTG_STR] [SDTG_STR]
@@ -235,7 +235,7 @@ def = false
name = ""min_button_size"" name = ""min_button_size""
type = SLE_UINT type = SLE_UINT
var = _settings_client.gui.min_button var = _settings_client.gui.min_button
def = 0 def = 40
min = 0 min = 0
max = 100 max = 100
cat = SC_EXPERT cat = SC_EXPERT
@@ -244,7 +244,7 @@ cat = SC_EXPERT
name = ""min_step_size"" name = ""min_step_size""
type = SLE_UINT type = SLE_UINT
var = _settings_client.gui.min_step var = _settings_client.gui.min_step
def = 0 def = 40
min = 0 min = 0
max = 100 max = 100
cat = SC_EXPERT cat = SC_EXPERT

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