Fixed multiplayer client list not drawn when it's too narrow
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@@ -1837,7 +1837,7 @@ static const NWidgetPart _nested_client_list_widgets[] = {
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NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_NETWORK_COMPANY_LIST_CLIENT_LIST, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_STICKYBOX, COLOUR_GREY),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_GREY, WID_CL_PANEL), SetMinimalSize(250, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM), SetResize(1, 1), EndContainer(),
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NWidget(WWT_PANEL, COLOUR_GREY, WID_CL_PANEL), SetMinimalSize(100, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM), SetResize(1, 1), EndContainer(),
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};
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static WindowDesc _client_list_desc(
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@@ -1888,7 +1888,7 @@ struct NetworkClientListWindow : Window {
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int diffx = (cols + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT) - (this->GetWidget<NWidgetBase>(WID_CL_PANEL)->current_x);
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int diffy = (num + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM) - (this->GetWidget<NWidgetBase>(WID_CL_PANEL)->current_y);
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/* If height is changed */
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if (diffx != 0 || diffy != 0) {
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if (diffx > 0 || diffy != 0) { // Width can only grow, also title bar can be wider than content
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ResizeWindow(this, diffx, diffy);
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return false;
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}
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