Sergii Pylypenko
dee909d23f
Fast forward requires threaded renderer, and OpenTTD have fixed threaded renderer in SDL1.2 backend
2021-05-10 23:54:50 +03:00
Sergii Pylypenko
948c30ee63
Updated todo: Fast Forward button bug somehow disappeared by itself, well I don't mind
2021-05-08 00:08:13 +03:00
Sergii Pylypenko
3949f87465
Fixed mutex deadlock in libtimidity shutdown function
2021-05-08 00:03:20 +03:00
Sergii Pylypenko
26f6a01580
Renamed GetMinSizing() to GetMinButtonSize(), we do not use it for anything but button size
2021-05-07 22:54:49 +03:00
Sergii Pylypenko
1efdce0358
Removed less used sizing types
2021-05-07 22:51:44 +03:00
Sergii Pylypenko
e80df6ae8e
Removed NWST_STEP and min_step, we don't need two variables doing the same thing
2021-05-07 22:24:45 +03:00
Sergii Pylypenko
607d73f872
Merge tag '1.11.2' into 1.11
2021-05-07 21:53:27 +03:00
Sergii Pylypenko
a737180146
Updated revision file
2021-05-07 21:42:52 +03:00
Sergii Pylypenko
f048c692f1
Disabled on-screen keyboard in default config, we have native text input
2021-05-07 02:17:27 +03:00
Sergii Pylypenko
3980253155
Emscripten: Fixed liblzo2 compilation
2021-05-06 02:56:17 +03:00
Sergii Pylypenko
40ad95c98c
Load TTF fonts by default
2021-05-06 02:19:50 +03:00
Sergii Pylypenko
ab36c6b189
Emscripten: fixed linking with freetype library
2021-05-06 01:53:06 +03:00
Sergii Pylypenko
e375bf460b
Updated todo
2021-05-06 01:51:06 +03:00
Sergii Pylypenko
fb803563b7
Better colors for build confirmation estimated cost tooltip
2021-05-06 01:45:55 +03:00
Sergii Pylypenko
693ae0cf84
Emscripten: disabled fullscreen mode, it apparently crashes in iOS 14.4
2021-05-06 00:12:08 +03:00
Sergii Pylypenko
754ec97141
Updated TODO
2021-05-06 00:02:53 +03:00
Sergii Pylypenko
de3a9955d0
Emscripten: enable debug logs
2021-05-05 23:49:21 +03:00
Sergii Pylypenko
58bb93fd59
Emscripten: disable extmidi
2021-05-05 23:49:08 +03:00
Sergii Pylypenko
47b4e2d339
Emscripten: libicu is not working anyway, because there are no libicuuc and libicu-le-hb available
2021-05-05 23:32:53 +03:00
Sergii Pylypenko
47798e7364
Emscripten: explicitly linking to libexpat and libuuid is not necessary
2021-05-05 23:31:51 +03:00
Sergii Pylypenko
a37ae35b29
Emscripten: fixed compilation with fontconfig
2021-05-05 23:30:34 +03:00
Sergii Pylypenko
a4ab459e5a
Emscripten: disabled libtimidity in cmake
2021-05-05 23:29:27 +03:00
Sergii Pylypenko
a2539bc50d
Emscripten: disabled libtimidity for now, it does not work anyway on Chrome for Android because of massive lag
2021-05-05 22:51:29 +03:00
Sergii Pylypenko
cdb07d9960
Emscripten: fixed fontconfig compilation
2021-05-05 22:49:07 +03:00
Sergii Pylypenko
866d9c71bc
Emscripten: added fontconfig library
2021-05-05 02:49:37 +03:00
Sergii Pylypenko
a7cc30e2c7
Emscripten: on the other hand, let's make audio buffer slightly bigger
2021-05-05 01:47:05 +03:00
Sergii Pylypenko
7a952eddbe
Emscripten: Try smaller audio buffer
2021-05-05 01:45:58 +03:00
Sergii Pylypenko
befad1d00f
Fixed saving config file
2021-05-05 00:50:59 +03:00
Sergii Pylypenko
836b8b9406
Emscripten: Fixed relative paths
2021-05-05 00:20:45 +03:00
Sergii Pylypenko
7d90871a36
Emscripten: updated deply script
2021-05-05 00:17:31 +03:00
Sergii Pylypenko
55ef341194
Emscripten: fixed deploy script
2021-05-05 00:09:30 +03:00
Sergii Pylypenko
90320ddaed
Changed default settings to match Android default config file
2021-05-05 00:08:42 +03:00
Sergii Pylypenko
347a543d9e
Emscripten: script to deploy the webapp
2021-05-04 23:47:00 +03:00
Sergii Pylypenko
6daf1a3dd5
Fixed incorrect buffer size for Timidity mixer routine
2021-05-04 23:05:17 +03:00
Sergii Pylypenko
a1cdf3be27
Emscripten: increase audio buffer to unreasonable size
2021-05-04 23:04:17 +03:00
Sergii Pylypenko
6d3cb7b41e
Fixed libtimidity not working with SDL2
2021-05-04 22:54:17 +03:00
Sergii Pylypenko
b4d123d916
Fixed OpenMSX not recognized
2021-05-04 22:26:52 +03:00
Charles Pigott
672f285218
Update: Changelog for 1.11.2 release
1.11.2
2021-05-03 19:33:42 +01:00
Charles Pigott
f11b06ff6a
Update: Backport language changes
2021-05-03 19:33:42 +01:00
rubidium42
f9595543ca
Fix #9117 , 04ce1f07: [Fluidsynth] Infinite wait when stopping song ( #9181 )
...
In FluidSynth 2.2.0 an extra state was added to denote stopping. To transition
from this state to a stopped state the rendering needs to be running. Since
04ce1f07 locking was added that skipped the rendering when something else held
a lock, so the state would never get to stopped and join would never return.
2021-05-03 19:33:42 +01:00
PeterN
9aa335aca3
Fix: Query windows may be partially drawn initially. ( #9184 )
...
Query window was not marked dirty after being moved on init. It was then marked dirty once the white border flash completed.
2021-05-03 19:33:42 +01:00
PeterN
05aed133c7
Fix #9174 : Don't update text effect if it has been reset. ( #9183 )
2021-05-03 19:33:42 +01:00
Jonathan G Rennison
b9ea4f07e4
Fix #9113 : Assertion failure when removing airport with order backup ( #9182 )
2021-05-03 19:33:42 +01:00
Milek7
8b5bd34a65
Codechange: Acquire video buffer before taking game state lock to prevent erratic fast forward behaviour ( #9140 )
2021-05-03 19:33:42 +01:00
Michael Lutz
72090f39ce
Fix #9147 : Delay making screenshots until the next draw tick as we may not access the video buffer from the game thread.
2021-05-03 19:33:42 +01:00
Michael Lutz
de61dadaa9
Codechange: Generalise the delayed blitter change to a generic video driver command queue.
2021-05-03 19:33:42 +01:00
PeterN
d52a66642d
Fix: Update text effect size when font zoom is changed. ( #9174 )
2021-05-03 19:33:42 +01:00
frosch
d92d807e1d
Fix: [NewGRF] industry variable 66 and object variable 46 clamped the squared-euclidian distance to 16 bit, when they should not.
2021-05-03 19:33:42 +01:00
frosch
60f85dbc37
Fix: [NewGRF] industry variables 65 and 66 ignored the parameter, and always used the north tile.
2021-05-03 19:33:42 +01:00
rubidium42
dbba489fcf
Fix: [Network] Reading beyond the length of the server's ID when hashing password
...
Under normal circumstances the server's ID is 32 characters excluding '\0', however this can be changed at the server. This ID is sent to the server for company name hashing. The client reads it into a statically allocated buffer of 33 bytes, but fills only the bytes it received from the server. However, the hash assumes all 33 bytes are set, thus potentially reading uninitialized data, or a part of the server ID of a previous game in the hashing routine.
It is still reading from memory assigned to the server ID, so nothing bad happens, except that company passwords might not work correctly.
2021-05-03 19:33:42 +01:00